Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.
Also added a few utility functions to cEntity for distinguishing the types (IsPlayer(), IsPickup() etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1092 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
e690694aa2
commit
afaf104b40
@ -1,6 +1,6 @@
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/*
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/*
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** Lua binding: AllToLua
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 12/21/12 21:19:57.
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** Generated automatically by tolua++-1.0.92 on 12/21/12 21:44:41.
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*/
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*/
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#ifndef __cplusplus
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#ifndef __cplusplus
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@ -4020,7 +4020,7 @@ static int tolua_AllToLua_cEntity_GetEntityType00(lua_State* tolua_S)
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEntityType'", NULL);
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEntityType'", NULL);
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#endif
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#endif
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{
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{
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unsigned int tolua_ret = (unsigned int) self->GetEntityType();
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cEntity::eEntityType tolua_ret = (cEntity::eEntityType) self->GetEntityType();
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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}
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}
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@ -4033,6 +4033,102 @@ static int tolua_AllToLua_cEntity_GetEntityType00(lua_State* tolua_S)
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}
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}
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#endif //#ifndef TOLUA_DISABLE
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#endif //#ifndef TOLUA_DISABLE
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/* method: IsPlayer of class cEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsPlayer00
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static int tolua_AllToLua_cEntity_IsPlayer00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsPlayer'", NULL);
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#endif
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{
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bool tolua_ret = (bool) self->IsPlayer();
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tolua_pushboolean(tolua_S,(bool)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'IsPlayer'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: IsPickup of class cEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsPickup00
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static int tolua_AllToLua_cEntity_IsPickup00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsPickup'", NULL);
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#endif
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{
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bool tolua_ret = (bool) self->IsPickup();
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tolua_pushboolean(tolua_S,(bool)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'IsPickup'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: IsMob of class cEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsMob00
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static int tolua_AllToLua_cEntity_IsMob00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsMob'", NULL);
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#endif
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{
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bool tolua_ret = (bool) self->IsMob();
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tolua_pushboolean(tolua_S,(bool)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'IsMob'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: IsA of class cEntity */
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/* method: IsA of class cEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsA00
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsA00
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static int tolua_AllToLua_cEntity_IsA00(lua_State* tolua_S)
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static int tolua_AllToLua_cEntity_IsA00(lua_State* tolua_S)
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@ -5023,16 +5119,6 @@ public:
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} else {
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} else {
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return ( void ) cEntity:: Initialize(a_World);
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return ( void ) cEntity:: Initialize(a_World);
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};
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};
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};
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unsigned int GetEntityType( void )const {
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if (push_method("GetEntityType", tolua_AllToLua_cEntity_GetEntityType00)) {
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ToluaBase::dbcall(lua_state, 1, 1);
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unsigned int tolua_ret = (unsigned int )tolua_tonumber(lua_state, -1, 0);
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lua_pop(lua_state, 1);
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return tolua_ret;
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} else {
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return (unsigned int ) cEntity:: GetEntityType();
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};
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};
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};
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bool IsA( const char* a_ClassName)const {
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bool IsA( const char* a_ClassName)const {
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if (push_method("IsA", tolua_AllToLua_cEntity_IsA00)) {
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if (push_method("IsA", tolua_AllToLua_cEntity_IsA00)) {
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@ -5090,9 +5176,6 @@ public:
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void cEntity__Initialize( cWorld* a_World) {
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void cEntity__Initialize( cWorld* a_World) {
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return ( void )cEntity::Initialize(a_World);
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return ( void )cEntity::Initialize(a_World);
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};
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unsigned int cEntity__GetEntityType( void ) {
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return (unsigned int )cEntity::GetEntityType();
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};
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};
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bool cEntity__IsA( const char* a_ClassName) {
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bool cEntity__IsA( const char* a_ClassName) {
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return ( bool )cEntity::IsA(a_ClassName);
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return ( bool )cEntity::IsA(a_ClassName);
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@ -5106,7 +5189,7 @@ public:
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void cEntity__SpawnOn( cClientHandle& a_Client) {
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void cEntity__SpawnOn( cClientHandle& a_Client) {
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return ( void )cEntity::SpawnOn(a_Client);
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return ( void )cEntity::SpawnOn(a_Client);
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};
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};
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Lua__cEntity( double a_X, double a_Y, double a_Z): cEntity(a_X,a_Y,a_Z){};
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Lua__cEntity( cEntity::eEntityType a_EntityType, double a_X, double a_Y, double a_Z): cEntity(a_EntityType,a_X,a_Y,a_Z){};
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};
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};
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/* method: tolua__set_instance of class Lua__cEntity */
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/* method: tolua__set_instance of class Lua__cEntity */
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@ -5175,38 +5258,6 @@ static int tolua_AllToLua_Lua__cEntity_cEntity__Initialize00(lua_State* tolua_S)
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}
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}
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#endif //#ifndef TOLUA_DISABLE
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#endif //#ifndef TOLUA_DISABLE
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/* method: cEntity__GetEntityType of class Lua__cEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_cEntity__GetEntityType00
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static int tolua_AllToLua_Lua__cEntity_cEntity__GetEntityType00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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Lua__cEntity* self = (Lua__cEntity*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cEntity__GetEntityType'", NULL);
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#endif
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{
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unsigned int tolua_ret = (unsigned int) self->cEntity__GetEntityType();
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'cEntity__GetEntityType'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: cEntity__IsA of class Lua__cEntity */
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/* method: cEntity__IsA of class Lua__cEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_cEntity__IsA00
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#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_cEntity__IsA00
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static int tolua_AllToLua_Lua__cEntity_cEntity__IsA00(lua_State* tolua_S)
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static int tolua_AllToLua_Lua__cEntity_cEntity__IsA00(lua_State* tolua_S)
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@ -5349,17 +5400,19 @@ static int tolua_AllToLua_Lua__cEntity_new00(lua_State* tolua_S)
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,4,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,4,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,5,&tolua_err)
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!tolua_isnumber(tolua_S,5,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,6,&tolua_err)
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)
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)
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goto tolua_lerror;
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goto tolua_lerror;
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else
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else
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#endif
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#endif
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{
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{
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double a_X = ((double) tolua_tonumber(tolua_S,2,0));
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cEntity::eEntityType a_EntityType = ((cEntity::eEntityType) (int) tolua_tonumber(tolua_S,2,0));
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double a_Y = ((double) tolua_tonumber(tolua_S,3,0));
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double a_X = ((double) tolua_tonumber(tolua_S,3,0));
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double a_Z = ((double) tolua_tonumber(tolua_S,4,0));
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double a_Y = ((double) tolua_tonumber(tolua_S,4,0));
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double a_Z = ((double) tolua_tonumber(tolua_S,5,0));
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{
|
{
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Lua__cEntity* tolua_ret = (Lua__cEntity*) Mtolua_new((Lua__cEntity)(a_X,a_Y,a_Z));
|
Lua__cEntity* tolua_ret = (Lua__cEntity*) Mtolua_new((Lua__cEntity)(a_EntityType,a_X,a_Y,a_Z));
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||||||
tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cEntity");
|
tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cEntity");
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}
|
}
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}
|
}
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@ -5383,17 +5436,19 @@ static int tolua_AllToLua_Lua__cEntity_new00_local(lua_State* tolua_S)
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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||||||
!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,4,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,4,0,&tolua_err) ||
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||||||
!tolua_isnoobj(tolua_S,5,&tolua_err)
|
!tolua_isnumber(tolua_S,5,0,&tolua_err) ||
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||||||
|
!tolua_isnoobj(tolua_S,6,&tolua_err)
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)
|
)
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goto tolua_lerror;
|
goto tolua_lerror;
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else
|
else
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#endif
|
#endif
|
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{
|
{
|
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double a_X = ((double) tolua_tonumber(tolua_S,2,0));
|
cEntity::eEntityType a_EntityType = ((cEntity::eEntityType) (int) tolua_tonumber(tolua_S,2,0));
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||||||
double a_Y = ((double) tolua_tonumber(tolua_S,3,0));
|
double a_X = ((double) tolua_tonumber(tolua_S,3,0));
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double a_Z = ((double) tolua_tonumber(tolua_S,4,0));
|
double a_Y = ((double) tolua_tonumber(tolua_S,4,0));
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|
double a_Z = ((double) tolua_tonumber(tolua_S,5,0));
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||||||
{
|
{
|
||||||
Lua__cEntity* tolua_ret = (Lua__cEntity*) Mtolua_new((Lua__cEntity)(a_X,a_Y,a_Z));
|
Lua__cEntity* tolua_ret = (Lua__cEntity*) Mtolua_new((Lua__cEntity)(a_EntityType,a_X,a_Y,a_Z));
|
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tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cEntity");
|
tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cEntity");
|
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tolua_register_gc(tolua_S,lua_gettop(tolua_S));
|
tolua_register_gc(tolua_S,lua_gettop(tolua_S));
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||||||
}
|
}
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@ -6346,16 +6401,6 @@ public:
|
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} else {
|
} else {
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return ( void ) cPawn:: Initialize(a_World);
|
return ( void ) cPawn:: Initialize(a_World);
|
||||||
};
|
};
|
||||||
};
|
|
||||||
unsigned int GetEntityType( void )const {
|
|
||||||
if (push_method("GetEntityType", tolua_AllToLua_cEntity_GetEntityType00)) {
|
|
||||||
ToluaBase::dbcall(lua_state, 1, 1);
|
|
||||||
unsigned int tolua_ret = (unsigned int )tolua_tonumber(lua_state, -1, 0);
|
|
||||||
lua_pop(lua_state, 1);
|
|
||||||
return tolua_ret;
|
|
||||||
} else {
|
|
||||||
return (unsigned int ) cPawn:: GetEntityType();
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
bool IsA( const char* a_ClassName)const {
|
bool IsA( const char* a_ClassName)const {
|
||||||
if (push_method("IsA", tolua_AllToLua_cEntity_IsA00)) {
|
if (push_method("IsA", tolua_AllToLua_cEntity_IsA00)) {
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@ -6449,9 +6494,6 @@ public:
|
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};
|
};
|
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void cPawn__Initialize( cWorld* a_World) {
|
void cPawn__Initialize( cWorld* a_World) {
|
||||||
return ( void )cPawn::Initialize(a_World);
|
return ( void )cPawn::Initialize(a_World);
|
||||||
};
|
|
||||||
unsigned int cPawn__GetEntityType( void ) {
|
|
||||||
return (unsigned int )cPawn::GetEntityType();
|
|
||||||
};
|
};
|
||||||
bool cPawn__IsA( const char* a_ClassName) {
|
bool cPawn__IsA( const char* a_ClassName) {
|
||||||
return ( bool )cPawn::IsA(a_ClassName);
|
return ( bool )cPawn::IsA(a_ClassName);
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@ -8348,16 +8390,6 @@ public:
|
|||||||
} else {
|
} else {
|
||||||
return ( cItem ) cPlayer:: GetEquippedBoots();
|
return ( cItem ) cPlayer:: GetEquippedBoots();
|
||||||
};
|
};
|
||||||
};
|
|
||||||
unsigned int GetEntityType( void )const {
|
|
||||||
if (push_method("GetEntityType", tolua_AllToLua_cEntity_GetEntityType00)) {
|
|
||||||
ToluaBase::dbcall(lua_state, 1, 1);
|
|
||||||
unsigned int tolua_ret = (unsigned int )tolua_tonumber(lua_state, -1, 0);
|
|
||||||
lua_pop(lua_state, 1);
|
|
||||||
return tolua_ret;
|
|
||||||
} else {
|
|
||||||
return (unsigned int ) cPlayer:: GetEntityType();
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
bool IsA( const char* a_ClassName)const {
|
bool IsA( const char* a_ClassName)const {
|
||||||
if (push_method("IsA", tolua_AllToLua_cEntity_IsA00)) {
|
if (push_method("IsA", tolua_AllToLua_cEntity_IsA00)) {
|
||||||
@ -8454,9 +8486,6 @@ public:
|
|||||||
};
|
};
|
||||||
cItem cPlayer__GetEquippedBoots( void ) {
|
cItem cPlayer__GetEquippedBoots( void ) {
|
||||||
return ( cItem )cPlayer::GetEquippedBoots();
|
return ( cItem )cPlayer::GetEquippedBoots();
|
||||||
};
|
|
||||||
unsigned int cPlayer__GetEntityType( void ) {
|
|
||||||
return (unsigned int )cPlayer::GetEntityType();
|
|
||||||
};
|
};
|
||||||
bool cPlayer__IsA( const char* a_ClassName) {
|
bool cPlayer__IsA( const char* a_ClassName) {
|
||||||
return ( bool )cPlayer::IsA(a_ClassName);
|
return ( bool )cPlayer::IsA(a_ClassName);
|
||||||
@ -16114,16 +16143,6 @@ public:
|
|||||||
} else {
|
} else {
|
||||||
return ( void ) cPickup:: Initialize(a_World);
|
return ( void ) cPickup:: Initialize(a_World);
|
||||||
};
|
};
|
||||||
};
|
|
||||||
unsigned int GetEntityType( void )const {
|
|
||||||
if (push_method("GetEntityType", tolua_AllToLua_cEntity_GetEntityType00)) {
|
|
||||||
ToluaBase::dbcall(lua_state, 1, 1);
|
|
||||||
unsigned int tolua_ret = (unsigned int )tolua_tonumber(lua_state, -1, 0);
|
|
||||||
lua_pop(lua_state, 1);
|
|
||||||
return tolua_ret;
|
|
||||||
} else {
|
|
||||||
return (unsigned int ) cPickup:: GetEntityType();
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
bool IsA( const char* a_ClassName)const {
|
bool IsA( const char* a_ClassName)const {
|
||||||
if (push_method("IsA", tolua_AllToLua_cEntity_IsA00)) {
|
if (push_method("IsA", tolua_AllToLua_cEntity_IsA00)) {
|
||||||
@ -16184,9 +16203,6 @@ public:
|
|||||||
};
|
};
|
||||||
void cPickup__Initialize( cWorld* a_World) {
|
void cPickup__Initialize( cWorld* a_World) {
|
||||||
return ( void )cPickup::Initialize(a_World);
|
return ( void )cPickup::Initialize(a_World);
|
||||||
};
|
|
||||||
unsigned int cPickup__GetEntityType( void ) {
|
|
||||||
return (unsigned int )cPickup::GetEntityType();
|
|
||||||
};
|
};
|
||||||
bool cPickup__IsA( const char* a_ClassName) {
|
bool cPickup__IsA( const char* a_ClassName) {
|
||||||
return ( bool )cPickup::IsA(a_ClassName);
|
return ( bool )cPickup::IsA(a_ClassName);
|
||||||
@ -24000,12 +24016,21 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
|
|||||||
tolua_constant(tolua_S,"ENTITY_STATUS_WOLF_SHAKING",cEntity::ENTITY_STATUS_WOLF_SHAKING);
|
tolua_constant(tolua_S,"ENTITY_STATUS_WOLF_SHAKING",cEntity::ENTITY_STATUS_WOLF_SHAKING);
|
||||||
tolua_constant(tolua_S,"ENTITY_STATUS_EATING_ACCEPTED",cEntity::ENTITY_STATUS_EATING_ACCEPTED);
|
tolua_constant(tolua_S,"ENTITY_STATUS_EATING_ACCEPTED",cEntity::ENTITY_STATUS_EATING_ACCEPTED);
|
||||||
tolua_constant(tolua_S,"ENTITY_STATUS_SHEEP_EATING",cEntity::ENTITY_STATUS_SHEEP_EATING);
|
tolua_constant(tolua_S,"ENTITY_STATUS_SHEEP_EATING",cEntity::ENTITY_STATUS_SHEEP_EATING);
|
||||||
tolua_function(tolua_S,"delete",tolua_AllToLua_cEntity_delete00);
|
tolua_constant(tolua_S,"etEntity",cEntity::etEntity);
|
||||||
tolua_function(tolua_S,"Initialize",tolua_AllToLua_cEntity_Initialize00);
|
tolua_constant(tolua_S,"etPlayer",cEntity::etPlayer);
|
||||||
|
tolua_constant(tolua_S,"etPickup",cEntity::etPickup);
|
||||||
|
tolua_constant(tolua_S,"etMob",cEntity::etMob);
|
||||||
|
tolua_constant(tolua_S,"etFallingBlock",cEntity::etFallingBlock);
|
||||||
tolua_constant(tolua_S,"eEntityType_Entity",cEntity::eEntityType_Entity);
|
tolua_constant(tolua_S,"eEntityType_Entity",cEntity::eEntityType_Entity);
|
||||||
tolua_constant(tolua_S,"eEntityType_Player",cEntity::eEntityType_Player);
|
tolua_constant(tolua_S,"eEntityType_Player",cEntity::eEntityType_Player);
|
||||||
tolua_constant(tolua_S,"eEntityType_Pickup",cEntity::eEntityType_Pickup);
|
tolua_constant(tolua_S,"eEntityType_Pickup",cEntity::eEntityType_Pickup);
|
||||||
|
tolua_constant(tolua_S,"eEntityType_Mob",cEntity::eEntityType_Mob);
|
||||||
|
tolua_function(tolua_S,"delete",tolua_AllToLua_cEntity_delete00);
|
||||||
|
tolua_function(tolua_S,"Initialize",tolua_AllToLua_cEntity_Initialize00);
|
||||||
tolua_function(tolua_S,"GetEntityType",tolua_AllToLua_cEntity_GetEntityType00);
|
tolua_function(tolua_S,"GetEntityType",tolua_AllToLua_cEntity_GetEntityType00);
|
||||||
|
tolua_function(tolua_S,"IsPlayer",tolua_AllToLua_cEntity_IsPlayer00);
|
||||||
|
tolua_function(tolua_S,"IsPickup",tolua_AllToLua_cEntity_IsPickup00);
|
||||||
|
tolua_function(tolua_S,"IsMob",tolua_AllToLua_cEntity_IsMob00);
|
||||||
tolua_function(tolua_S,"IsA",tolua_AllToLua_cEntity_IsA00);
|
tolua_function(tolua_S,"IsA",tolua_AllToLua_cEntity_IsA00);
|
||||||
tolua_function(tolua_S,"GetClass",tolua_AllToLua_cEntity_GetClass00);
|
tolua_function(tolua_S,"GetClass",tolua_AllToLua_cEntity_GetClass00);
|
||||||
tolua_function(tolua_S,"GetParentClass",tolua_AllToLua_cEntity_GetParentClass00);
|
tolua_function(tolua_S,"GetParentClass",tolua_AllToLua_cEntity_GetParentClass00);
|
||||||
@ -24045,7 +24070,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
|
|||||||
tolua_beginmodule(tolua_S,"Lua__cEntity");
|
tolua_beginmodule(tolua_S,"Lua__cEntity");
|
||||||
tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cEntity_tolua__set_instance00);
|
tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cEntity_tolua__set_instance00);
|
||||||
tolua_function(tolua_S,"cEntity__Initialize",tolua_AllToLua_Lua__cEntity_cEntity__Initialize00);
|
tolua_function(tolua_S,"cEntity__Initialize",tolua_AllToLua_Lua__cEntity_cEntity__Initialize00);
|
||||||
tolua_function(tolua_S,"cEntity__GetEntityType",tolua_AllToLua_Lua__cEntity_cEntity__GetEntityType00);
|
|
||||||
tolua_function(tolua_S,"cEntity__IsA",tolua_AllToLua_Lua__cEntity_cEntity__IsA00);
|
tolua_function(tolua_S,"cEntity__IsA",tolua_AllToLua_Lua__cEntity_cEntity__IsA00);
|
||||||
tolua_function(tolua_S,"cEntity__GetClass",tolua_AllToLua_Lua__cEntity_cEntity__GetClass00);
|
tolua_function(tolua_S,"cEntity__GetClass",tolua_AllToLua_Lua__cEntity_cEntity__GetClass00);
|
||||||
tolua_function(tolua_S,"cEntity__GetParentClass",tolua_AllToLua_Lua__cEntity_cEntity__GetParentClass00);
|
tolua_function(tolua_S,"cEntity__GetParentClass",tolua_AllToLua_Lua__cEntity_cEntity__GetParentClass00);
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
/*
|
/*
|
||||||
** Lua binding: AllToLua
|
** Lua binding: AllToLua
|
||||||
** Generated automatically by tolua++-1.0.92 on 12/21/12 21:19:58.
|
** Generated automatically by tolua++-1.0.92 on 12/21/12 21:44:41.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* Exported function */
|
/* Exported function */
|
||||||
|
@ -115,7 +115,7 @@ cChunk::~cChunk()
|
|||||||
cEntityList Entities;
|
cEntityList Entities;
|
||||||
for (cEntityList::const_iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
|
for (cEntityList::const_iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
|
||||||
{
|
{
|
||||||
if ((*itr)->GetEntityType() != cEntity::eEntityType_Player)
|
if (!(*itr)->IsPlayer())
|
||||||
{
|
{
|
||||||
Entities.push_back(*itr);
|
Entities.push_back(*itr);
|
||||||
}
|
}
|
||||||
@ -1382,7 +1382,7 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
|
|||||||
|
|
||||||
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
|
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
|
||||||
{
|
{
|
||||||
if ( (*itr)->GetEntityType() != cEntity::eEntityType_Pickup )
|
if (!(*itr)->IsPickup())
|
||||||
{
|
{
|
||||||
continue; // Only pickups
|
continue; // Only pickups
|
||||||
}
|
}
|
||||||
@ -1515,13 +1515,13 @@ bool cChunk::HasAnyClients(void)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cChunk::AddEntity( cEntity * a_Entity)
|
void cChunk::AddEntity(cEntity * a_Entity)
|
||||||
{
|
{
|
||||||
if (a_Entity->GetEntityType() != cEntity::eEntityType_Player)
|
if (!a_Entity->IsPlayer())
|
||||||
{
|
{
|
||||||
MarkDirty();
|
MarkDirty();
|
||||||
}
|
}
|
||||||
m_Entities.push_back( a_Entity );
|
m_Entities.push_back(a_Entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1537,7 +1537,7 @@ void cChunk::RemoveEntity(cEntity * a_Entity)
|
|||||||
if (SizeBefore != SizeAfter)
|
if (SizeBefore != SizeAfter)
|
||||||
{
|
{
|
||||||
// Mark as dirty if it was a server-generated entity:
|
// Mark as dirty if it was a server-generated entity:
|
||||||
if (a_Entity->GetEntityType() != cEntity::eEntityType_Player)
|
if (!a_Entity->IsPlayer())
|
||||||
{
|
{
|
||||||
MarkDirty();
|
MarkDirty();
|
||||||
}
|
}
|
||||||
|
@ -22,7 +22,7 @@ cCriticalSection cEntity::m_CSCount;
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
cEntity::cEntity(double a_X, double a_Y, double a_Z)
|
cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z)
|
||||||
: m_UniqueID( 0 )
|
: m_UniqueID( 0 )
|
||||||
, m_Referencers( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCERS ) )
|
, m_Referencers( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCERS ) )
|
||||||
, m_References( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCES ) )
|
, m_References( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCES ) )
|
||||||
@ -33,8 +33,8 @@ cEntity::cEntity(double a_X, double a_Y, double a_Z)
|
|||||||
, m_bDirtyPosition( true )
|
, m_bDirtyPosition( true )
|
||||||
, m_bDirtyOrientation( true )
|
, m_bDirtyOrientation( true )
|
||||||
, m_bDestroyed( false )
|
, m_bDestroyed( false )
|
||||||
, m_EntityType( eEntityType_Entity )
|
, m_EntityType(a_EntityType)
|
||||||
, m_World( 0 )
|
, m_World(NULL)
|
||||||
, m_bRemovedFromChunk( false )
|
, m_bRemovedFromChunk( false )
|
||||||
, m_FireDamageInterval(0.f)
|
, m_FireDamageInterval(0.f)
|
||||||
, m_BurnPeriod(0.f)
|
, m_BurnPeriod(0.f)
|
||||||
|
@ -77,19 +77,31 @@ public:
|
|||||||
ENTITY_STATUS_SHEEP_EATING = 10,
|
ENTITY_STATUS_SHEEP_EATING = 10,
|
||||||
} ;
|
} ;
|
||||||
|
|
||||||
cEntity(double a_X, double a_Y, double a_Z);
|
enum eEntityType
|
||||||
|
{
|
||||||
|
etEntity, // For all other types
|
||||||
|
etPlayer,
|
||||||
|
etPickup,
|
||||||
|
etMob,
|
||||||
|
etFallingBlock,
|
||||||
|
|
||||||
|
// Older constants, left over for compatibility reasons (plugins)
|
||||||
|
eEntityType_Entity = etEntity,
|
||||||
|
eEntityType_Player = etPlayer,
|
||||||
|
eEntityType_Pickup = etPickup,
|
||||||
|
eEntityType_Mob = etMob,
|
||||||
|
} ;
|
||||||
|
|
||||||
|
cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z);
|
||||||
virtual ~cEntity();
|
virtual ~cEntity();
|
||||||
|
|
||||||
virtual void Initialize(cWorld * a_World);
|
virtual void Initialize(cWorld * a_World);
|
||||||
|
|
||||||
enum eEntityType
|
eEntityType GetEntityType(void) const { return m_EntityType; }
|
||||||
{
|
|
||||||
eEntityType_Entity,
|
bool IsPlayer(void) const { return (m_EntityType == etPlayer); }
|
||||||
eEntityType_Player,
|
bool IsPickup(void) const { return (m_EntityType == etPickup); }
|
||||||
eEntityType_Pickup
|
bool IsMob (void) const { return (m_EntityType == etMob); }
|
||||||
};
|
|
||||||
|
|
||||||
virtual unsigned int GetEntityType(void) const { return m_EntityType; }
|
|
||||||
|
|
||||||
/// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)
|
/// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)
|
||||||
virtual bool IsA(const char * a_ClassName) const;
|
virtual bool IsA(const char * a_ClassName) const;
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
|
|
||||||
|
|
||||||
cFallingBlock::cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType)
|
cFallingBlock::cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType)
|
||||||
: super( a_BlockPosition.x + 0.5f, a_BlockPosition.y + 0.5f, a_BlockPosition.z + 0.5f )
|
: super(etFallingBlock, a_BlockPosition.x + 0.5f, a_BlockPosition.y + 0.5f, a_BlockPosition.z + 0.5f )
|
||||||
, m_BlockType( a_BlockType )
|
, m_BlockType( a_BlockType )
|
||||||
, m_OriginalPosition( a_BlockPosition )
|
, m_OriginalPosition( a_BlockPosition )
|
||||||
, m_SpeedY( 0 )
|
, m_SpeedY( 0 )
|
||||||
|
@ -8,26 +8,30 @@
|
|||||||
#include "../MersenneTwister.h"
|
#include "../MersenneTwister.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
cAggressiveMonster::cAggressiveMonster()
|
cAggressiveMonster::cAggressiveMonster()
|
||||||
: m_ChaseTime(999999)
|
: m_ChaseTime(999999)
|
||||||
{
|
{
|
||||||
m_EMPersonality = AGGRESSIVE;
|
m_EMPersonality = AGGRESSIVE;
|
||||||
}
|
}
|
||||||
|
|
||||||
cAggressiveMonster::~cAggressiveMonster()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
//What to do if in Chasing State
|
|
||||||
void cAggressiveMonster::InStateChasing(float a_Dt) {
|
|
||||||
cMonster::InStateChasing(a_Dt);
|
|
||||||
|
// What to do if in Chasing State
|
||||||
|
void cAggressiveMonster::InStateChasing(float a_Dt)
|
||||||
|
{
|
||||||
|
super::InStateChasing(a_Dt);
|
||||||
m_ChaseTime += a_Dt;
|
m_ChaseTime += a_Dt;
|
||||||
if( m_Target )
|
if (m_Target != NULL)
|
||||||
{
|
{
|
||||||
if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
|
if (m_Target->IsPlayer())
|
||||||
{
|
{
|
||||||
cPlayer * Player = (cPlayer *) m_Target;
|
cPlayer * Player = (cPlayer *) m_Target;
|
||||||
if(Player->GetGameMode() == 1)
|
if (Player->GetGameMode() == 1)
|
||||||
{
|
{
|
||||||
m_EMState = IDLE;
|
m_EMState = IDLE;
|
||||||
return;
|
return;
|
||||||
@ -36,11 +40,14 @@ void cAggressiveMonster::InStateChasing(float a_Dt) {
|
|||||||
|
|
||||||
Vector3f Pos = Vector3f( m_Pos );
|
Vector3f Pos = Vector3f( m_Pos );
|
||||||
Vector3f Their = Vector3f( m_Target->GetPosition() );
|
Vector3f Their = Vector3f( m_Target->GetPosition() );
|
||||||
if( (Their - Pos).Length() <= m_AttackRange) {
|
if ((Their - Pos).Length() <= m_AttackRange)
|
||||||
|
{
|
||||||
cMonster::Attack(a_Dt);
|
cMonster::Attack(a_Dt);
|
||||||
}
|
}
|
||||||
MoveToPosition( Their + Vector3f(0, 0.65f, 0) );
|
MoveToPosition(Their + Vector3f(0, 0.65f, 0));
|
||||||
} else if( m_ChaseTime > 5.f ) {
|
}
|
||||||
|
else if (m_ChaseTime > 5.f)
|
||||||
|
{
|
||||||
m_ChaseTime = 0;
|
m_ChaseTime = 0;
|
||||||
m_EMState = IDLE;
|
m_EMState = IDLE;
|
||||||
}
|
}
|
||||||
@ -48,31 +55,44 @@ void cAggressiveMonster::InStateChasing(float a_Dt) {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cAggressiveMonster::EventSeePlayer(cEntity *a_Entity)
|
|
||||||
|
|
||||||
|
void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity)
|
||||||
{
|
{
|
||||||
cMonster::EventSeePlayer(a_Entity);
|
super::EventSeePlayer(a_Entity);
|
||||||
m_EMState = CHASING;
|
m_EMState = CHASING;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cAggressiveMonster::Tick(float a_Dt)
|
void cAggressiveMonster::Tick(float a_Dt)
|
||||||
{
|
{
|
||||||
cMonster::Tick(a_Dt);
|
super::Tick(a_Dt);
|
||||||
|
|
||||||
m_SeePlayerInterval += a_Dt;
|
m_SeePlayerInterval += a_Dt;
|
||||||
|
|
||||||
if(m_SeePlayerInterval > 1)
|
if (m_SeePlayerInterval > 1)
|
||||||
{
|
{
|
||||||
MTRand r1;
|
MTRand r1;
|
||||||
int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally
|
int rem = r1.randInt() % 3 + 1; // Check most of the time but miss occasionally
|
||||||
|
|
||||||
m_SeePlayerInterval = 0.0;
|
m_SeePlayerInterval = 0.0;
|
||||||
if(rem >= 2)
|
if (rem >= 2)
|
||||||
{
|
{
|
||||||
if(m_EMState == CHASING){
|
if (m_EMState == CHASING)
|
||||||
|
{
|
||||||
CheckEventLostPlayer();
|
CheckEventLostPlayer();
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
CheckEventSeePlayer();
|
CheckEventSeePlayer();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,17 +1,29 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "Monster.h"
|
#include "Monster.h"
|
||||||
|
|
||||||
class cAggressiveMonster : public cMonster
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
cAggressiveMonster();
|
|
||||||
~cAggressiveMonster();
|
|
||||||
|
|
||||||
virtual void Tick(float a_Dt);
|
|
||||||
virtual void InStateChasing(float a_Dt);
|
|
||||||
|
|
||||||
|
class cAggressiveMonster :
|
||||||
|
public cMonster
|
||||||
|
{
|
||||||
|
typedef cMonster super;
|
||||||
|
|
||||||
|
public:
|
||||||
|
cAggressiveMonster(void);
|
||||||
|
|
||||||
|
virtual void Tick(float a_Dt) override;
|
||||||
|
virtual void InStateChasing(float a_Dt) override;
|
||||||
|
|
||||||
|
virtual void EventSeePlayer(cEntity *) override;
|
||||||
|
|
||||||
virtual void EventSeePlayer(cEntity *);
|
|
||||||
protected:
|
protected:
|
||||||
float m_ChaseTime;
|
float m_ChaseTime;
|
||||||
};
|
} ;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -29,7 +29,8 @@
|
|||||||
|
|
||||||
|
|
||||||
cMonster::cMonster(void)
|
cMonster::cMonster(void)
|
||||||
: m_Target(NULL)
|
: super(etMob)
|
||||||
|
, m_Target(NULL)
|
||||||
, m_bMovingToDestination(false)
|
, m_bMovingToDestination(false)
|
||||||
, m_DestinationTime( 0 )
|
, m_DestinationTime( 0 )
|
||||||
, m_Gravity( -9.81f)
|
, m_Gravity( -9.81f)
|
||||||
|
@ -20,7 +20,9 @@ cPassiveAggressiveMonster::cPassiveAggressiveMonster(void)
|
|||||||
|
|
||||||
void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
|
void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
|
||||||
{
|
{
|
||||||
if ((m_Target != NULL) && (m_Target->GetEntityType() == cEntity::eEntityType_Player))
|
super::DoTakeDamage(a_TDI);
|
||||||
|
|
||||||
|
if ((m_Target != NULL) && (m_Target->IsPlayer()))
|
||||||
{
|
{
|
||||||
cPlayer * Player = (cPlayer *) m_Target;
|
cPlayer * Player = (cPlayer *) m_Target;
|
||||||
if (Player->GetGameMode() != 1)
|
if (Player->GetGameMode() != 1)
|
||||||
|
@ -48,7 +48,7 @@ void cZombiepigman::KilledBy(cPawn * a_Killer)
|
|||||||
{
|
{
|
||||||
super::KilledBy(a_Killer);
|
super::KilledBy(a_Killer);
|
||||||
|
|
||||||
if ((a_Killer != NULL) && (a_Killer->GetEntityType() == eEntityType_Player))
|
if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
|
||||||
{
|
{
|
||||||
// TODO: Anger all nearby zombie pigmen
|
// TODO: Anger all nearby zombie pigmen
|
||||||
// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
|
// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
|
||||||
|
@ -15,8 +15,8 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
cPawn::cPawn(void)
|
cPawn::cPawn(eEntityType a_EntityType)
|
||||||
: cEntity( 0, 0, 0 )
|
: cEntity(a_EntityType, 0, 0, 0)
|
||||||
, m_Health(1)
|
, m_Health(1)
|
||||||
, m_MaxHealth(1)
|
, m_MaxHealth(1)
|
||||||
, m_LastPosX( 0.0 )
|
, m_LastPosX( 0.0 )
|
||||||
|
@ -81,7 +81,7 @@ class cPawn :
|
|||||||
public:
|
public:
|
||||||
CLASS_PROTODEF(cPawn);
|
CLASS_PROTODEF(cPawn);
|
||||||
|
|
||||||
cPawn(void);
|
cPawn(eEntityType a_EntityType);
|
||||||
|
|
||||||
virtual void Tick(float a_Dt) override;
|
virtual void Tick(float a_Dt) override;
|
||||||
|
|
||||||
|
@ -25,7 +25,7 @@
|
|||||||
|
|
||||||
|
|
||||||
cPickup::cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
|
cPickup::cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
|
||||||
: cEntity( ((double)(a_X))/32, ((double)(a_Y))/32, ((double)(a_Z))/32 )
|
: cEntity(etPickup, ((double)(a_X))/32, ((double)(a_Y))/32, ((double)(a_Z))/32 )
|
||||||
, m_Speed( a_SpeedX, a_SpeedY, a_SpeedZ )
|
, m_Speed( a_SpeedX, a_SpeedY, a_SpeedZ )
|
||||||
, m_bOnGround( false )
|
, m_bOnGround( false )
|
||||||
, m_bReplicated( false )
|
, m_bReplicated( false )
|
||||||
@ -33,9 +33,6 @@ cPickup::cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX
|
|||||||
, m_Item( new cItem( a_Item ) )
|
, m_Item( new cItem( a_Item ) )
|
||||||
, m_bCollected( false )
|
, m_bCollected( false )
|
||||||
{
|
{
|
||||||
// LOGD("New pickup: ID(%i) Amount(%i) Health(%i)", m_Item.m_ItemID, m_Item.m_ItemCount, m_Item.m_ItemHealth );
|
|
||||||
|
|
||||||
m_EntityType = eEntityType_Pickup;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -33,7 +33,8 @@
|
|||||||
|
|
||||||
|
|
||||||
cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
|
cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
|
||||||
: m_GameMode(eGameMode_NotSet)
|
: super(etPlayer)
|
||||||
|
, m_GameMode(eGameMode_NotSet)
|
||||||
, m_IP("")
|
, m_IP("")
|
||||||
, m_LastBlockActionTime( 0 )
|
, m_LastBlockActionTime( 0 )
|
||||||
, m_LastBlockActionCnt( 0 )
|
, m_LastBlockActionCnt( 0 )
|
||||||
@ -54,7 +55,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
|
|||||||
a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
|
a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
|
||||||
this, GetUniqueID()
|
this, GetUniqueID()
|
||||||
);
|
);
|
||||||
m_EntityType = eEntityType_Player;
|
|
||||||
|
|
||||||
m_InventoryWindow = new cInventoryWindow(*this);
|
m_InventoryWindow = new cInventoryWindow(*this);
|
||||||
m_CurrentWindow = m_InventoryWindow;
|
m_CurrentWindow = m_InventoryWindow;
|
||||||
|
Loading…
Reference in New Issue
Block a user