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Fixed some things in Core to work for multiple worlds

git-svn-id: http://mc-server.googlecode.com/svn/trunk@139 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth 2011-12-27 23:05:50 +00:00
parent d57753cd68
commit ae3ac08b75

View File

@ -136,7 +136,7 @@ function HandleKickCommand( Split, Player )
return true return true
end end
local World = cRoot:Get():GetWorld() local World = Player:GetWorld()
local OtherPlayer = World:GetPlayer( Split[2] ) local OtherPlayer = World:GetPlayer( Split[2] )
if( OtherPlayer == nil ) then if( OtherPlayer == nil ) then
Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] ) Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
@ -164,7 +164,7 @@ function HandleBanCommand( Split, Player )
return true return true
end end
local World = cRoot:Get():GetWorld() local World = Player:GetWorld()
local OtherPlayer = World:GetPlayer( Split[2] ) local OtherPlayer = World:GetPlayer( Split[2] )
if( OtherPlayer == nil ) then if( OtherPlayer == nil ) then
Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] ) Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
@ -255,7 +255,7 @@ function HandleReloadCommand( Split, Player )
end end
function HandlePlayerListCommand( Split, Player ) function HandlePlayerListCommand( Split, Player )
local World = cRoot:Get():GetWorld() local World = Player:GetWorld()
local PlayerList = World:GetAllPlayers() local PlayerList = World:GetAllPlayers()
local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerList .. cChatColor.Green .. ")" local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerList .. cChatColor.Green .. ")"
@ -398,7 +398,7 @@ function HandleTPCommand( Split, Player )
Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName]" ) Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName]" )
return true return true
end end
local World = cRoot:Get():GetWorld() local World = Player:GetWorld()
local OtherPlayer = World:GetPlayer( Split[2] ) local OtherPlayer = World:GetPlayer( Split[2] )
if( OtherPlayer == nil ) then if( OtherPlayer == nil ) then
Player:SendMessage( cChatColor.Green .. "Can't find player " .. Split[2] ) Player:SendMessage( cChatColor.Green .. "Can't find player " .. Split[2] )
@ -422,6 +422,7 @@ function HandleChangeGMCommand( Split, Player )
return true return true
end end
function HandleGotoWorldCommand( Split, Player ) function HandleGotoWorldCommand( Split, Player )
if( #Split ~= 2 ) then if( #Split ~= 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /gotoworld [WorldName]" ) Player:SendMessage( cChatColor.Green .. "Usage: /gotoworld [WorldName]" )
@ -457,7 +458,7 @@ function CorePlugin:OnBlockPlace( Block, Player )
end end
local collision = false local collision = false
local World = cRoot:Get():GetWorld() local World = Player:GetWorld()
local PlayerList = World:GetAllPlayers() local PlayerList = World:GetAllPlayers()
-- check if a player occupies the placement location -- check if a player occupies the placement location
@ -602,7 +603,6 @@ function ReloadWeb:new()
end end
function ReloadWeb:HandleRequest( Request ) function ReloadWeb:HandleRequest( Request )
local World = cRoot:Get():GetWorld()
local Content = "" local Content = ""
if( Request.Params:get("reload") ~= "" ) then if( Request.Params:get("reload") ~= "" ) then
@ -641,8 +641,6 @@ local function HTMLDeleteButton( name )
end end
function WhiteListWeb:HandleRequest( Request ) function WhiteListWeb:HandleRequest( Request )
local World = cRoot:Get():GetWorld()
local UpdateMessage = "" local UpdateMessage = ""
if( Request.Params:get("whitelist-add") ~= "" ) then if( Request.Params:get("whitelist-add") ~= "" ) then
local PlayerName = Request.Params:get("whitelist-add") local PlayerName = Request.Params:get("whitelist-add")