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Exported cWorld::ForEachEntity and cWorld::ForEachEntityInChunk; no idea if they actually work

git-svn-id: http://mc-server.googlecode.com/svn/trunk@620 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-06-16 08:35:07 +00:00
parent c4f785e0be
commit ada984facf
8 changed files with 225 additions and 49 deletions

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@ -102,6 +102,102 @@ static int tolua_LOGERROR(lua_State* tolua_S)
static int tolua_cWorld_ForEachEntityInChunk(lua_State * tolua_S)
{
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
if ((NumArgs != 3) && (NumArgs != 4))
{
LOGWARN("Error in function call 'ForEachEntityInChunk': Requires 3 or 4 arguments, got %i", NumArgs);
return 0;
}
cWorld * self = (cWorld *) tolua_tousertype(tolua_S, 1, 0);
if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3))
{
LOGWARN("Errorin function call 'ForEachEntityInChunk': Expected a number for parameters #1 and #2");
return 0;
}
int ChunkX = ((int)tolua_tonumber(tolua_S, 2, 0));
int ChunkZ = ((int)tolua_tonumber(tolua_S, 3, 0));
if (!lua_isfunction( tolua_S, 4))
{
LOGWARN("Error in function call 'ForEachEntityInChunk': Expected a function for parameter #3");
return 0;
}
/* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
int TableRef = LUA_REFNIL;
if (NumArgs == 4)
{
TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
if (TableRef == LUA_REFNIL)
{
LOGWARN("Error in function call 'ForEachEntityInChunk': Could not get value reference of parameter #4");
return 0;
}
}
/* table value is popped, and now function is on top of the stack */
int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
if (FuncRef == LUA_REFNIL)
{
LOGWARN("Error in function call 'ForEachEntityInChunk': Could not get function reference of parameter #3");
return 0;
}
class cLuaPlayerCallback : public cItemCallback<cEntity>
{
public:
cLuaPlayerCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
: LuaState( a_LuaState )
, FuncRef( a_FuncRef )
, TableRef( a_TableRef )
{}
private:
virtual bool Item(cEntity * a_Item) override
{
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
tolua_pushusertype(LuaState, a_Item, "cEntity");
if (TableRef != LUA_REFNIL)
{
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
}
int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
if (report_errors(LuaState, s))
{
return true; /* Abort enumeration */
}
if (lua_isboolean(LuaState, -1))
{
return (tolua_toboolean( LuaState, -1, 0) > 0);
}
return false; /* Continue enumeration */
}
lua_State * LuaState;
int FuncRef;
int TableRef;
} Callback(tolua_S, FuncRef, TableRef);
bool bRetVal = self->ForEachEntityInChunk(ChunkX, ChunkZ, Callback);
/* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
/* Push return value on stack */
tolua_pushboolean(tolua_S, bRetVal );
return 1;
}
#define DEFINE_LUA_FOREACH(CONTAINER,ITEM,FOREACH,FNNAME) \
static int FNNAME(lua_State * tolua_S) \
{ \
@ -191,14 +287,15 @@ static int FNNAME(lua_State * tolua_S) \
// Define the ForEach enumerators:
DEFINE_LUA_FOREACH(cWorld,cPlayer,ForEachPlayer, tolua_cWorld_ForEachPlayer);
DEFINE_LUA_FOREACH(cRoot, cWorld, ForEachWorld, tolua_cRoot_ForEachWorld);
DEFINE_LUA_FOREACH(cWorld, cPlayer, ForEachPlayer, tolua_cWorld_ForEachPlayer);
DEFINE_LUA_FOREACH(cRoot, cWorld, ForEachWorld, tolua_cRoot_ForEachWorld);
DEFINE_LUA_FOREACH(cWorld, cEntity, ForEachEntity, tolua_cWorld_ForEachEntity);
static int tolua_cPlugin_GetCommands(lua_State* tolua_S)
static int tolua_cPlugin_GetCommands(lua_State * tolua_S)
{
cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
@ -482,32 +579,39 @@ static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S)
void ManualBindings::Bind( lua_State* tolua_S )
{
tolua_beginmodule(tolua_S,NULL);
tolua_function(tolua_S,"StringSplit",tolua_StringSplit);
tolua_function(tolua_S,"LOG",tolua_LOG);
tolua_function(tolua_S,"LOGINFO",tolua_LOGINFO);
tolua_function(tolua_S,"LOGWARN",tolua_LOGWARN);
tolua_function(tolua_S,"LOGERROR",tolua_LOGERROR);
tolua_function(tolua_S,"Log",tolua_LOG); // Deprecated
tolua_function(tolua_S, "StringSplit", tolua_StringSplit);
tolua_function(tolua_S, "LOG", tolua_LOG);
tolua_function(tolua_S, "LOGINFO", tolua_LOGINFO);
tolua_function(tolua_S, "LOGWARN", tolua_LOGWARN);
tolua_function(tolua_S, "LOGERROR", tolua_LOGERROR);
tolua_function(tolua_S, "Log", tolua_LOG); // Deprecated
tolua_beginmodule(tolua_S,"cRoot");
tolua_function(tolua_S,"ForEachWorld",tolua_cRoot_ForEachWorld);
tolua_beginmodule(tolua_S, "cRoot");
tolua_function(tolua_S, "ForEachWorld", tolua_cRoot_ForEachWorld);
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S,"cWorld");
tolua_function(tolua_S,"ForEachPlayer",tolua_cWorld_ForEachPlayer);
tolua_beginmodule(tolua_S, "cWorld");
tolua_function(tolua_S, "ForEachPlayer", tolua_cWorld_ForEachPlayer);
tolua_function(tolua_S, "ForEachEntity", tolua_cWorld_ForEachEntity);
tolua_function(tolua_S, "ForEachEntityInChunk", tolua_cWorld_ForEachEntityInChunk);
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S,"cPlugin");
tolua_function(tolua_S,"GetCommands",tolua_cPlugin_GetCommands);
tolua_function(tolua_S,"BindCommand",tolua_cPlugin_BindCommand);
tolua_beginmodule(tolua_S, "cPlugin");
tolua_function(tolua_S, "GetCommands", tolua_cPlugin_GetCommands);
tolua_function(tolua_S, "BindCommand", tolua_cPlugin_BindCommand);
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S,"cPluginManager");
tolua_function(tolua_S,"GetAllPlugins",tolua_cPluginManager_GetAllPlugins);
tolua_beginmodule(tolua_S, "cPluginManager");
tolua_function(tolua_S, "GetAllPlugins", tolua_cPluginManager_GetAllPlugins);
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S,"cPlayer");
tolua_function(tolua_S,"GetGroups",tolua_cPlayer_GetGroups);
tolua_function(tolua_S,"GetResolvedPermissions",tolua_cPlayer_GetResolvedPermissions);
tolua_beginmodule(tolua_S, "cPlayer");
tolua_function(tolua_S, "GetGroups", tolua_cPlayer_GetGroups);
tolua_function(tolua_S, "GetResolvedPermissions", tolua_cPlayer_GetResolvedPermissions);
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S,"cWebPlugin_Lua");
tolua_function(tolua_S,"AddTab",tolua_cWebPlugin_Lua_AddTab);
tolua_beginmodule(tolua_S, "cWebPlugin_Lua");
tolua_function(tolua_S, "AddTab", tolua_cWebPlugin_Lua_AddTab);
tolua_endmodule(tolua_S);
tolua_cclass(tolua_S,"HTTPRequest","HTTPRequest","",NULL);
@ -519,12 +623,12 @@ void ManualBindings::Bind( lua_State* tolua_S )
tolua_variable(tolua_S,"FormData",tolua_get_HTTPRequest_FormData,0);
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S,"cClientHandle");
tolua_constant(tolua_S,"MIN_VIEW_DISTANCE",cClientHandle::MIN_VIEW_DISTANCE);
tolua_constant(tolua_S,"MAX_VIEW_DISTANCE",cClientHandle::MAX_VIEW_DISTANCE);
tolua_beginmodule(tolua_S, "cClientHandle");
tolua_constant(tolua_S, "MIN_VIEW_DISTANCE", cClientHandle::MIN_VIEW_DISTANCE);
tolua_constant(tolua_S, "MAX_VIEW_DISTANCE", cClientHandle::MAX_VIEW_DISTANCE);
tolua_endmodule(tolua_S);
tolua_function(tolua_S,"md5",tolua_md5);
tolua_function(tolua_S, "md5", tolua_md5);
tolua_endmodule(tolua_S);
}

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@ -1473,6 +1473,23 @@ void cChunk::RemoveEntity(cEntity * a_Entity)
bool cChunk::ForEachEntity(cEntityCallback & a_Callback)
{
// The entity list is locked by the parent chunkmap's CS
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
if (a_Callback.Item(*itr))
{
return false;
}
} // for itr - m_Entitites[]
return true;
}
BLOCKTYPE cChunk::GetBlock( int a_X, int a_Y, int a_Z )
{
if ((a_X < 0) || (a_X >= Width) || (a_Y < 0) || (a_Y >= Height) || (a_Z < 0) || (a_Z >= Width)) return 0; // Clip

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@ -40,7 +40,7 @@ class cPlayer;
class cChunkMap;
typedef std::list<cClientHandle *> cClientHandleList;
typedef cItemCallback<cEntity> cEntityCallback;
@ -143,6 +143,9 @@ public:
void AddEntity( cEntity * a_Entity);
void RemoveEntity( cEntity * a_Entity);
/// Calls the callback for each entity; returns true if all entities processed, false if the callback aborted by returning true
bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible
void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
void CalculateLighting(); // Recalculate right now

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@ -932,6 +932,21 @@ void cChunkMap::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_Ch
bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
if ((Chunk == NULL) && !Chunk->IsValid())
{
return false;
}
return Chunk->ForEachEntity(a_Callback);
}
void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);

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@ -21,6 +21,7 @@ class cPlayer;
typedef std::list<cClientHandle *> cClientHandleList;
typedef cChunk * cChunkPtr;
typedef cItemCallback<cEntity> cEntityCallback;
@ -126,6 +127,9 @@ public:
/// Removes the entity from the chunk specified
void RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ);
/// Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true
bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Lua-accessible
/// Touches the chunk, causing it to be loaded or generated
void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);

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@ -1566,7 +1566,7 @@ void cClientHandle::HandleUseEntity(cPacket_UseEntity * a_Packet)
Callback.Instigator = m_Player;
cWorld * World = m_Player->GetWorld();
World->DoWithEntity( a_Packet->m_TargetID, Callback );
World->DoWithEntityByID(a_Packet->m_TargetID, Callback);
}

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@ -1602,23 +1602,6 @@ void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
bool cWorld::DoWithEntity( int a_UniqueID, cEntityCallback & a_Callback )
{
cCSLock Lock(m_CSEntities);
for (cEntityList::iterator itr = m_AllEntities.begin(); itr != m_AllEntities.end(); ++itr )
{
if( (*itr)->GetUniqueID() == a_UniqueID )
{
return a_Callback.Item(*itr);
}
} // for itr - m_AllEntities[]
return false;
}
void cWorld::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
m_ChunkMap->RemoveEntityFromChunk(a_Entity, a_ChunkX, a_ChunkY, a_ChunkZ);
@ -1637,6 +1620,49 @@ void cWorld::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, i
bool cWorld::ForEachEntity(cEntityCallback & a_Callback)
{
cCSLock Lock(m_CSEntities);
for (cEntityList::iterator itr = m_AllEntities.begin(); itr != m_AllEntities.end(); ++itr )
{
if (a_Callback.Item(*itr))
{
return false;
}
} // for itr - m_AllEntities[]
return false;
}
bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback)
{
return m_ChunkMap->ForEachEntityInChunk(a_ChunkX, a_ChunkZ, a_Callback);
}
bool cWorld::DoWithEntityByID( int a_UniqueID, cEntityCallback & a_Callback )
{
cCSLock Lock(m_CSEntities);
for (cEntityList::iterator itr = m_AllEntities.begin(); itr != m_AllEntities.end(); ++itr )
{
if( (*itr)->GetUniqueID() == a_UniqueID )
{
return a_Callback.Item(*itr);
}
} // for itr - m_AllEntities[]
return false;
}
void cWorld::CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
{
m_ChunkMap->CompareChunkClients(a_ChunkX1, a_ChunkY1, a_ChunkZ1, a_ChunkX2, a_ChunkY2, a_ChunkZ2, a_Callback);

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@ -124,6 +124,7 @@ public:
void AddPlayer( cPlayer* a_Player );
void RemovePlayer( cPlayer* a_Player );
/// Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true
bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
unsigned int GetNumPlayers(); //tolua_export
@ -146,6 +147,15 @@ public:
/// Moves the entity from its current chunk to the new chunk specified
void MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ);
/// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true
bool ForEachEntity(cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
/// Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true
bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
/// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param
bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // TODO: Exported in ManualBindings.cpp
/// Compares clients of two chunks, calls the callback accordingly
void CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback);
@ -193,9 +203,6 @@ public:
bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
// TODO: Export to Lua
bool DoWithEntity( int a_UniqueID, cEntityCallback & a_Callback );
void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
char GetBlock( int a_X, int a_Y, int a_Z ); //tolua_export