Maybe improved arrow sinking
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@ -79,8 +79,8 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
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Vector3d Hit = a_HitPos;
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Vector3d Hit = a_HitPos;
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Vector3d SinkMovement = (GetSpeed() / 800);
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Vector3d SinkMovement = (GetSpeed() / 1000);
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Hit += (SinkMovement * 0.01) / SinkMovement.Length(); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside)
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Hit += SinkMovement * (0.0005 / SinkMovement.Length()); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside)
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super::OnHitSolidBlock(Hit, a_HitFace);
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super::OnHitSolidBlock(Hit, a_HitFace);
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Vector3i BlockHit = Hit.Floor();
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Vector3i BlockHit = Hit.Floor();
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