Daylight sensors
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@ -907,8 +907,7 @@ void cRedstoneSimulator::HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_
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}
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}
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LOG("%i", m_World.GetSkyDarkness());
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if (m_World.GetSkyDarkness() > 10)
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if (m_World.GetSkyDarkness() < 8)
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{
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SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DAYLIGHT_SENSOR);
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}
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