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Ice finisher uses GetSnowStartHeight instead of specific biomes

This commit is contained in:
STRWarrior 2015-02-25 19:22:44 +01:00
parent ba3eaf9223
commit ac2c88b451

View File

@ -502,35 +502,28 @@ void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc)
for (int z = 0; z < cChunkDef::Width; z++)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
switch (a_ChunkDesc.GetBiome(x, z))
{
case biIcePlains:
case biIceMountains:
case biTaiga:
case biTaigaHills:
case biFrozenRiver:
case biFrozenOcean:
{
int Height = a_ChunkDesc.GetHeight(x, z);
switch (a_ChunkDesc.GetBlockType(x, Height, z))
if (GetSnowStartHeight(a_ChunkDesc.GetBiome(x, z)) > Height)
{
case E_BLOCK_WATER:
case E_BLOCK_STATIONARY_WATER:
// Height isn't high enough for snow to start forming.
continue;
}
if (!IsBlockWater(a_ChunkDesc.GetBlockType(x, Height, z)))
{
// The block isn't a water block.
continue;
}
if (a_ChunkDesc.GetBlockMeta(x, Height, z) != 0)
{
// The water block isn't a source block.
continue;
}
a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_ICE);
break;
}
}
break;
}
default:
{
// No icy water in other biomes.
break;
}
}
}
} // for x
} // for z
}