commit
ac0c024e31
@ -101,7 +101,21 @@ static cDistortedHeightmap::sBlockInfo tbMycelium[] =
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{E_BLOCK_DIRT, 0},
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} ;
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static cDistortedHeightmap::sBlockInfo tbGravel[] =
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{
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{E_BLOCK_GRAVEL, 0},
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{E_BLOCK_GRAVEL, 0},
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{E_BLOCK_GRAVEL, 0},
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{E_BLOCK_STONE, 0},
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} ;
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static cDistortedHeightmap::sBlockInfo tbStone[] =
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{
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{E_BLOCK_STONE, 0},
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{E_BLOCK_STONE, 0},
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{E_BLOCK_STONE, 0},
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{E_BLOCK_STONE, 0},
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} ;
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@ -146,6 +160,8 @@ static cPattern patDirt (tbDirt, ARRAYCOUNT(tbDirt));
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static cPattern patPodzol (tbPodzol, ARRAYCOUNT(tbPodzol));
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static cPattern patGrassLess(tbGrassLess, ARRAYCOUNT(tbGrassLess));
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static cPattern patMycelium (tbMycelium, ARRAYCOUNT(tbMycelium));
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static cPattern patGravel (tbGravel, ARRAYCOUNT(tbGravel));
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static cPattern patStone (tbStone, ARRAYCOUNT(tbStone));
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static cPattern patOFSand (tbOFSand, ARRAYCOUNT(tbOFSand));
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static cPattern patOFClay (tbOFClay, ARRAYCOUNT(tbOFClay));
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@ -648,7 +664,6 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
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{
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case biOcean:
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case biPlains:
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case biExtremeHills:
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case biForest:
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case biTaiga:
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case biSwampland:
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@ -671,11 +686,9 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
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case biRoofedForest:
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case biColdTaiga:
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case biColdTaigaHills:
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case biExtremeHillsPlus:
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case biSavanna:
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case biSavannaPlateau:
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case biSunflowerPlains:
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case biExtremeHillsM:
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case biFlowerForest:
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case biTaigaM:
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case biSwamplandM:
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@ -686,7 +699,6 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
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case biBirchForestHillsM:
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case biRoofedForestM:
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case biColdTaigaM:
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case biExtremeHillsPlusM:
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case biSavannaM:
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case biSavannaPlateauM:
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{
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@ -737,6 +749,30 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
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FillColumnMesa(a_ChunkDesc, a_RelX, a_RelZ);
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return;
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}
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case biExtremeHillsPlus:
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case biExtremeHills:
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{
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// Select the pattern to use - stone or grass:
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NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + a_RelX)) / FrequencyX;
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NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ;
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NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY);
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const sBlockInfo * Pattern = (Val < -0.1) ? patStone.Get() : patGrass.Get();
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FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern);
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return;
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}
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case biExtremeHillsPlusM:
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case biExtremeHillsM:
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{
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// Select the pattern to use - gravel, stone or grass:
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NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + a_RelX)) / FrequencyX;
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NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ;
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NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY);
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const sBlockInfo * Pattern = (Val < -0.9) ? patStone.Get() : ((Val > 0) ? patGravel.Get() : patGrass.Get());
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FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern);
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return;
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}
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default:
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ASSERT(!"Unhandled biome");
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return;
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