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Added message standardisation

This commit is contained in:
Tiger Wang 2013-08-02 13:48:59 +01:00
parent 25abfb9476
commit ac062371ba

View File

@ -36,12 +36,12 @@ function HandleCarpetCommand( Split, Player )
Carpet = Carpets[ Player ]
if( Carpet == nil ) then
Carpets[ Player ] = cCarpet:new()
Player:SendMessage("You're on a magic carpet!" )
Player:SendMessage("Look straight down to descend. Jump to ascend!" )
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You're on a magic carpet!" )
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Look straight down to descend. Jump to ascend!" )
else
Carpet:remove()
Carpets[ Player ] = nil
Player:SendMessage("The carpet vanished!" )
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "The carpet vanished!" )
end
return true
@ -73,11 +73,8 @@ function OnPlayerMoving(Player)
Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY() - 1, Player:GetPosZ() ) )
else
if( Player:GetPosY() < Carpet:getY() ) then
Player:TeleportToCoords(Player:GetPosX(), Carpet:getY(), Player:GetPosZ())
Player:TeleportToCoords(Player:GetPosX(), Carpet:getY() + 0.2, Player:GetPosZ())
end
Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
end
end
end