The gamemode is now only saved if it is different from the current gamemode.
Default gamemode now depends on the joined world, not on the default world git-svn-id: http://mc-server.googlecode.com/svn/trunk@661 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -273,6 +273,7 @@ namespace ItemCategory
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//tolua_begin
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enum eGameMode
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{
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eGameMode_NotSet = -1,
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eGameMode_Survival = 0,
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eGameMode_Creative = 1,
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};
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@ -307,7 +307,8 @@ void cClientHandle::Authenticate(void)
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World = cRoot::Get()->GetDefaultWorld();
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}
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// We don´t need this, do we? m_Player->LoginSetGameMode (World->GetGameMode()); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout
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if(m_Player->GetGameMode() == eGameMode_NotSet)
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m_Player->LoginSetGameMode(World->GetGameMode());
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m_Player->SetIP (m_Socket.GetIPString());
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@ -53,7 +53,7 @@ CLASS_DEFINITION( cPlayer, cPawn );
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cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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: m_GameMode( eGameMode_Survival )
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: m_GameMode(eGameMode_NotSet)
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, m_IP("")
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, m_LastBlockActionTime( 0 )
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, m_LastBlockActionCnt( 0 )
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@ -915,7 +915,10 @@ bool cPlayer::LoadFromDisk()
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m_Health = (short)root.get("health", 0 ).asInt();
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m_FoodLevel = (short)root.get("food", 0 ).asInt();
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m_GameMode = (eGameMode) root.get("gamemode", cRoot::Get()->GetDefaultWorld()->GetGameMode()).asInt();
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m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
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m_Inventory->LoadFromJson(root["inventory"]);
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m_CreativeInventory->LoadFromJson(root["creativeinventory"]);
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@ -961,7 +964,13 @@ bool cPlayer::SaveToDisk()
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root["health"] = m_Health;
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root["food"] = m_FoodLevel;
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root["world"] = GetWorld()->GetName();
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root["gamemode"] = (int) m_GameMode;
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if(m_GameMode == GetWorld()->GetGameMode())
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{
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root["gamemode"] = (int) eGameMode_NotSet;
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}else{
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root["gamemode"] = (int) m_GameMode;
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}
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Json::StyledWriter writer;
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std::string JsonData = writer.write( root );
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