Add Skulls/Heads
This commit is contained in:
parent
1d9b02c956
commit
ab2eba17ec
@ -15,6 +15,7 @@
|
|||||||
#include "JukeboxEntity.h"
|
#include "JukeboxEntity.h"
|
||||||
#include "NoteEntity.h"
|
#include "NoteEntity.h"
|
||||||
#include "SignEntity.h"
|
#include "SignEntity.h"
|
||||||
|
#include "SkullEntity.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -31,6 +32,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
|
|||||||
case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
|
case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||||
case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
|
case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
|
||||||
case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
|
case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
|
||||||
|
case E_BLOCK_HEAD: return new cSkullEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta, a_World);
|
||||||
case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
|
case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||||
case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
|
case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||||
case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
|
case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||||
|
110
src/BlockEntities/SkullEntity.cpp
Normal file
110
src/BlockEntities/SkullEntity.cpp
Normal file
@ -0,0 +1,110 @@
|
|||||||
|
|
||||||
|
// SkullEntity.cpp
|
||||||
|
|
||||||
|
// Implements the cSkullEntity class representing a single skull/head in the world
|
||||||
|
|
||||||
|
#include "Globals.h"
|
||||||
|
#include "json/json.h"
|
||||||
|
#include "SkullEntity.h"
|
||||||
|
#include "../Entities/Player.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cSkullEntity::cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
|
||||||
|
super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
|
||||||
|
//m_SkullType(static_cast<eSkullType>(a_BlockMeta)),
|
||||||
|
m_Owner("")
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cSkullEntity::UsedBy(cPlayer * a_Player)
|
||||||
|
{
|
||||||
|
UNUSED(a_Player);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cSkullEntity::SetSkullType(const eSkullType & a_SkullType)
|
||||||
|
{
|
||||||
|
if ((!m_Owner.empty()) && (a_SkullType != SKULL_TYPE_PLAYER))
|
||||||
|
{
|
||||||
|
m_Owner = "";
|
||||||
|
}
|
||||||
|
m_SkullType = a_SkullType;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cSkullEntity::SetRotation(eSkullRotation a_Rotation)
|
||||||
|
{
|
||||||
|
m_Rotation = a_Rotation;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cSkullEntity::SetOwner(const AString & a_Owner)
|
||||||
|
{
|
||||||
|
if ((a_Owner.length() > 16) || (m_SkullType != SKULL_TYPE_PLAYER))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
m_Owner = a_Owner;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cSkullEntity::SendTo(cClientHandle & a_Client)
|
||||||
|
{
|
||||||
|
a_Client.SendUpdateBlockEntity(*this);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool cSkullEntity::LoadFromJson(const Json::Value & a_Value)
|
||||||
|
{
|
||||||
|
m_PosX = a_Value.get("x", 0).asInt();
|
||||||
|
m_PosY = a_Value.get("y", 0).asInt();
|
||||||
|
m_PosZ = a_Value.get("z", 0).asInt();
|
||||||
|
|
||||||
|
m_SkullType = static_cast<eSkullType>(a_Value.get("SkullType", 0).asInt());
|
||||||
|
m_Rotation = static_cast<eSkullRotation>(a_Value.get("Rotation", 0).asInt());
|
||||||
|
m_Owner = a_Value.get("Owner", "").asString();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cSkullEntity::SaveToJson(Json::Value & a_Value)
|
||||||
|
{
|
||||||
|
a_Value["x"] = m_PosX;
|
||||||
|
a_Value["y"] = m_PosY;
|
||||||
|
a_Value["z"] = m_PosZ;
|
||||||
|
|
||||||
|
a_Value["SkullType"] = m_SkullType;
|
||||||
|
a_Value["Rotation"] = m_Rotation;
|
||||||
|
a_Value["Owner"] = m_Owner;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
79
src/BlockEntities/SkullEntity.h
Normal file
79
src/BlockEntities/SkullEntity.h
Normal file
@ -0,0 +1,79 @@
|
|||||||
|
// SkullEntity.h
|
||||||
|
|
||||||
|
// Declares the cSkullEntity class representing a single skull/head in the world
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "BlockEntity.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
namespace Json
|
||||||
|
{
|
||||||
|
class Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// tolua_begin
|
||||||
|
|
||||||
|
class cSkullEntity :
|
||||||
|
public cBlockEntity
|
||||||
|
{
|
||||||
|
typedef cBlockEntity super;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
// tolua_end
|
||||||
|
|
||||||
|
/// Creates a new skull entity at the specified block coords. a_World may be NULL
|
||||||
|
cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta, cWorld * a_World);
|
||||||
|
|
||||||
|
bool LoadFromJson( const Json::Value& a_Value );
|
||||||
|
virtual void SaveToJson(Json::Value& a_Value ) override;
|
||||||
|
|
||||||
|
// tolua_begin
|
||||||
|
|
||||||
|
/// Set the Skull Type
|
||||||
|
void SetSkullType(const eSkullType & a_SkullType);
|
||||||
|
|
||||||
|
/// Set the Rotation
|
||||||
|
void SetRotation(eSkullRotation a_Rotation);
|
||||||
|
|
||||||
|
// Set the Player Name for Player Skulls
|
||||||
|
void SetOwner(const AString & a_Owner);
|
||||||
|
|
||||||
|
/// Get the Skull Type
|
||||||
|
eSkullType GetSkullType(void) const { return m_SkullType; }
|
||||||
|
|
||||||
|
/// Get the Rotation
|
||||||
|
eSkullRotation GetRotation(void) const { return m_Rotation; }
|
||||||
|
|
||||||
|
/// Get the setted Player Name
|
||||||
|
AString GetOwner(void) const { return m_Owner; }
|
||||||
|
|
||||||
|
// tolua_end
|
||||||
|
|
||||||
|
virtual void UsedBy(cPlayer * a_Player) override;
|
||||||
|
virtual void SendTo(cClientHandle & a_Client) override;
|
||||||
|
|
||||||
|
static const char * GetClassStatic(void) { return "cSkullEntity"; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
eSkullType m_SkullType;
|
||||||
|
eSkullRotation m_Rotation;
|
||||||
|
AString m_Owner;
|
||||||
|
} ; // tolua_export
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -39,6 +39,7 @@ if (NOT MSVC)
|
|||||||
BlockEntities/JukeboxEntity.h
|
BlockEntities/JukeboxEntity.h
|
||||||
BlockEntities/NoteEntity.h
|
BlockEntities/NoteEntity.h
|
||||||
BlockEntities/SignEntity.h
|
BlockEntities/SignEntity.h
|
||||||
|
BlockEntities/SkullEntity.h
|
||||||
BlockID.h
|
BlockID.h
|
||||||
BoundingBox.h
|
BoundingBox.h
|
||||||
ChatColor.h
|
ChatColor.h
|
||||||
|
@ -1314,6 +1314,7 @@ void cChunk::CreateBlockEntities(void)
|
|||||||
case E_BLOCK_HOPPER:
|
case E_BLOCK_HOPPER:
|
||||||
case E_BLOCK_SIGN_POST:
|
case E_BLOCK_SIGN_POST:
|
||||||
case E_BLOCK_WALLSIGN:
|
case E_BLOCK_WALLSIGN:
|
||||||
|
case E_BLOCK_HEAD:
|
||||||
case E_BLOCK_NOTE_BLOCK:
|
case E_BLOCK_NOTE_BLOCK:
|
||||||
case E_BLOCK_JUKEBOX:
|
case E_BLOCK_JUKEBOX:
|
||||||
{
|
{
|
||||||
@ -1442,6 +1443,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
|
|||||||
case E_BLOCK_HOPPER:
|
case E_BLOCK_HOPPER:
|
||||||
case E_BLOCK_SIGN_POST:
|
case E_BLOCK_SIGN_POST:
|
||||||
case E_BLOCK_WALLSIGN:
|
case E_BLOCK_WALLSIGN:
|
||||||
|
case E_BLOCK_HEAD:
|
||||||
case E_BLOCK_NOTE_BLOCK:
|
case E_BLOCK_NOTE_BLOCK:
|
||||||
case E_BLOCK_JUKEBOX:
|
case E_BLOCK_JUKEBOX:
|
||||||
{
|
{
|
||||||
|
@ -174,6 +174,43 @@ enum eWeather
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
enum eSkullType
|
||||||
|
{
|
||||||
|
SKULL_TYPE_SKELETON = 0,
|
||||||
|
SKULL_TYPE_WITHER = 1,
|
||||||
|
SKULL_TYPE_ZOMBIE = 2,
|
||||||
|
SKULL_TYPE_PLAYER = 3,
|
||||||
|
SKULL_TYPE_CREEPER = 4,
|
||||||
|
} ;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
enum eSkullRotation
|
||||||
|
{
|
||||||
|
SKULL_ROTATION_NORTH = 0,
|
||||||
|
SKULL_ROTATION_NORTH_NORTH_EAST = 1,
|
||||||
|
SKULL_ROTATION_NORTH_EAST = 2,
|
||||||
|
SKULL_ROTATION_EAST_NORTH_EAST = 3,
|
||||||
|
SKULL_ROTATION_EAST = 4,
|
||||||
|
SKULL_ROTATION_EAST_SOUTH_EAST = 5,
|
||||||
|
SKULL_ROTATION_SOUTH_EAST = 6,
|
||||||
|
SKULL_ROTATION_SOUTH_SOUTH_EAST = 7,
|
||||||
|
SKULL_ROTATION_SOUTH = 8,
|
||||||
|
SKULL_ROTATION_SOUTH_SOUTH_WEST = 9,
|
||||||
|
SKULL_ROTATION_SOUTH_WEST = 10,
|
||||||
|
SKULL_ROTATION_WEST_SOUTH_WEST = 11,
|
||||||
|
SKULL_ROTATION_WEST = 12,
|
||||||
|
SKULL_ROTATION_WEST_NORTH_WEST = 13,
|
||||||
|
SKULL_ROTATION_NORTH_WEST = 14,
|
||||||
|
SKULL_ROTATION_NORTH_NORTH_WEST = 15,
|
||||||
|
} ;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
inline const char * ClickActionToString(eClickAction a_ClickAction)
|
inline const char * ClickActionToString(eClickAction a_ClickAction)
|
||||||
{
|
{
|
||||||
switch (a_ClickAction)
|
switch (a_ClickAction)
|
||||||
|
@ -37,6 +37,7 @@
|
|||||||
#include "ItemShears.h"
|
#include "ItemShears.h"
|
||||||
#include "ItemShovel.h"
|
#include "ItemShovel.h"
|
||||||
#include "ItemSign.h"
|
#include "ItemSign.h"
|
||||||
|
#include "ItemSkull.h"
|
||||||
#include "ItemSpawnEgg.h"
|
#include "ItemSpawnEgg.h"
|
||||||
#include "ItemSugarcane.h"
|
#include "ItemSugarcane.h"
|
||||||
#include "ItemSword.h"
|
#include "ItemSword.h"
|
||||||
@ -114,6 +115,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
|
|||||||
case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
|
case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
|
||||||
case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
|
case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
|
||||||
case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType);
|
case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType);
|
||||||
|
case E_ITEM_HEAD: return new cItemSkullHandler(a_ItemType);
|
||||||
case E_ITEM_SNOWBALL: return new cItemSnowballHandler();
|
case E_ITEM_SNOWBALL: return new cItemSnowballHandler();
|
||||||
case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
|
case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
|
||||||
case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType);
|
case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType);
|
||||||
|
43
src/Items/ItemSkull.h
Normal file
43
src/Items/ItemSkull.h
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ItemHandler.h"
|
||||||
|
#include "../World.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class cItemSkullHandler :
|
||||||
|
public cItemHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
cItemSkullHandler(int a_ItemType) :
|
||||||
|
cItemHandler(a_ItemType)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
virtual bool IsPlaceable(void) override
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
virtual bool GetPlacementBlockTypeMeta(
|
||||||
|
cWorld * a_World, cPlayer * a_Player,
|
||||||
|
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||||
|
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||||
|
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||||
|
) override
|
||||||
|
{
|
||||||
|
a_BlockType = E_BLOCK_HEAD;
|
||||||
|
a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x0f);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
} ;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -28,6 +28,7 @@ Implements the 1.7.x protocol classes:
|
|||||||
#include "../Mobs/IncludeAllMonsters.h"
|
#include "../Mobs/IncludeAllMonsters.h"
|
||||||
#include "../UI/Window.h"
|
#include "../UI/Window.h"
|
||||||
#include "../BlockEntities/CommandBlockEntity.h"
|
#include "../BlockEntities/CommandBlockEntity.h"
|
||||||
|
#include "../BlockEntities/SkullEntity.h"
|
||||||
#include "../CompositeChat.h"
|
#include "../CompositeChat.h"
|
||||||
|
|
||||||
|
|
||||||
@ -1058,6 +1059,7 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
|
|||||||
{
|
{
|
||||||
case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
|
case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
|
||||||
case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
|
case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
|
||||||
|
case E_BLOCK_HEAD: Action = 4; break; // Update Skull entity
|
||||||
default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
|
default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
|
||||||
}
|
}
|
||||||
Pkt.WriteByte(Action);
|
Pkt.WriteByte(Action);
|
||||||
@ -2285,6 +2287,18 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case E_BLOCK_HEAD:
|
||||||
|
{
|
||||||
|
cSkullEntity & SkullEntity = (cSkullEntity &)a_BlockEntity;
|
||||||
|
|
||||||
|
Writer.AddInt("x", SkullEntity.GetPosX());
|
||||||
|
Writer.AddInt("y", SkullEntity.GetPosY());
|
||||||
|
Writer.AddInt("z", SkullEntity.GetPosZ());
|
||||||
|
Writer.AddByte("SkullType", SkullEntity.GetSkullType() & 0xFF);
|
||||||
|
Writer.AddByte("Rot", SkullEntity.GetRotation() & 0xFF);
|
||||||
|
Writer.AddString("ExtraType", SkullEntity.GetOwner().c_str());
|
||||||
|
Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
|
||||||
|
}
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -19,6 +19,7 @@
|
|||||||
#include "../BlockEntities/JukeboxEntity.h"
|
#include "../BlockEntities/JukeboxEntity.h"
|
||||||
#include "../BlockEntities/NoteEntity.h"
|
#include "../BlockEntities/NoteEntity.h"
|
||||||
#include "../BlockEntities/SignEntity.h"
|
#include "../BlockEntities/SignEntity.h"
|
||||||
|
#include "../BlockEntities/SkullEntity.h"
|
||||||
|
|
||||||
#include "../Entities/Entity.h"
|
#include "../Entities/Entity.h"
|
||||||
#include "../Entities/FallingBlock.h"
|
#include "../Entities/FallingBlock.h"
|
||||||
@ -260,6 +261,20 @@ void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cNBTChunkSerializer::AddSkullEntity(cSkullEntity * a_Skull)
|
||||||
|
{
|
||||||
|
m_Writer.BeginCompound("");
|
||||||
|
AddBasicTileEntity(a_Skull, "Skull");
|
||||||
|
m_Writer.AddByte ("SkullType", a_Skull->GetSkullType() & 0xFF);
|
||||||
|
m_Writer.AddByte ("Rot", a_Skull->GetRotation() & 0xFF);
|
||||||
|
m_Writer.AddString("ExtraType", a_Skull->GetOwner());
|
||||||
|
m_Writer.EndCompound();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName)
|
void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName)
|
||||||
{
|
{
|
||||||
m_Writer.AddString("id", a_ClassName);
|
m_Writer.AddString("id", a_ClassName);
|
||||||
@ -668,6 +683,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
|
|||||||
case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
|
case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
|
||||||
case E_BLOCK_SIGN_POST:
|
case E_BLOCK_SIGN_POST:
|
||||||
case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
|
case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
|
||||||
|
case E_BLOCK_HEAD: AddSkullEntity ((cSkullEntity *) a_Entity); break;
|
||||||
case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
|
case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
|
||||||
case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
|
case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
|
||||||
case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *) a_Entity); break;
|
case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *) a_Entity); break;
|
||||||
|
@ -29,6 +29,7 @@ class cHopperEntity;
|
|||||||
class cJukeboxEntity;
|
class cJukeboxEntity;
|
||||||
class cNoteEntity;
|
class cNoteEntity;
|
||||||
class cSignEntity;
|
class cSignEntity;
|
||||||
|
class cSkullEntity;
|
||||||
class cFallingBlock;
|
class cFallingBlock;
|
||||||
class cMinecart;
|
class cMinecart;
|
||||||
class cMinecartWithChest;
|
class cMinecartWithChest;
|
||||||
@ -93,6 +94,7 @@ protected:
|
|||||||
void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
|
void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
|
||||||
void AddNoteEntity (cNoteEntity * a_Note);
|
void AddNoteEntity (cNoteEntity * a_Note);
|
||||||
void AddSignEntity (cSignEntity * a_Sign);
|
void AddSignEntity (cSignEntity * a_Sign);
|
||||||
|
void AddSkullEntity (cSkullEntity * a_Skull);
|
||||||
void AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock);
|
void AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock);
|
||||||
|
|
||||||
// Entities:
|
// Entities:
|
||||||
|
@ -24,6 +24,7 @@
|
|||||||
#include "../BlockEntities/JukeboxEntity.h"
|
#include "../BlockEntities/JukeboxEntity.h"
|
||||||
#include "../BlockEntities/NoteEntity.h"
|
#include "../BlockEntities/NoteEntity.h"
|
||||||
#include "../BlockEntities/SignEntity.h"
|
#include "../BlockEntities/SignEntity.h"
|
||||||
|
#include "../BlockEntities/SkullEntity.h"
|
||||||
|
|
||||||
|
|
||||||
#include "../Mobs/Monster.h"
|
#include "../Mobs/Monster.h"
|
||||||
@ -597,6 +598,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
|
|||||||
{
|
{
|
||||||
LoadSignFromNBT(a_BlockEntities, a_NBT, Child);
|
LoadSignFromNBT(a_BlockEntities, a_NBT, Child);
|
||||||
}
|
}
|
||||||
|
else if (strncmp(a_NBT.GetData(sID), "Skull", a_NBT.GetDataLength(sID)) == 0)
|
||||||
|
{
|
||||||
|
LoadSkullFromNBT(a_BlockEntities, a_NBT, Child);
|
||||||
|
}
|
||||||
else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0)
|
else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0)
|
||||||
{
|
{
|
||||||
LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child);
|
LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child);
|
||||||
@ -927,6 +932,41 @@ void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParse
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cWSSAnvil::LoadSkullFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||||
|
{
|
||||||
|
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
||||||
|
int x, y, z;
|
||||||
|
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
std::auto_ptr<cSkullEntity> Skull(new cSkullEntity(E_BLOCK_HEAD, x, y, z, m_World));
|
||||||
|
|
||||||
|
int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType");
|
||||||
|
if (currentLine >= 0)
|
||||||
|
{
|
||||||
|
Skull->SetSkullType(static_cast<eSkullType>(a_NBT.GetByte(currentLine)));
|
||||||
|
}
|
||||||
|
|
||||||
|
currentLine = a_NBT.FindChildByName(a_TagIdx, "Rot");
|
||||||
|
if (currentLine >= 0)
|
||||||
|
{
|
||||||
|
Skull->SetRotation(static_cast<eSkullRotation>(a_NBT.GetByte(currentLine)));
|
||||||
|
}
|
||||||
|
|
||||||
|
currentLine = a_NBT.FindChildByName(a_TagIdx, "ExtraType");
|
||||||
|
if (currentLine >= 0)
|
||||||
|
{
|
||||||
|
Skull->SetOwner(a_NBT.GetString(currentLine));
|
||||||
|
}
|
||||||
|
|
||||||
|
a_BlockEntities.push_back(Skull.release());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cWSSAnvil::LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
void cWSSAnvil::LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||||
{
|
{
|
||||||
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
||||||
|
@ -139,6 +139,7 @@ protected:
|
|||||||
void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||||
void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||||
void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||||
|
void LoadSkullFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||||
void LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
void LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||||
|
|
||||||
void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength);
|
void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength);
|
||||||
|
Loading…
Reference in New Issue
Block a user