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cClientHandle: Added protocol version knowledge.

This commit is contained in:
Mattes D 2014-10-05 20:19:21 +02:00
parent f28f5e4879
commit a8aeceab9d
5 changed files with 22 additions and 3 deletions

View File

@ -529,6 +529,7 @@ end
GetLocale = { Params = "", Return = "Locale", Notes = "Returns the locale string that the client sends as part of the protocol handshake. Can be used to provide localized strings." },
GetPing = { Params = "", Return = "number", Notes = "Returns the ping time, in ms" },
GetPlayer = { Params = "", Return = "{{cPlayer|cPlayer}}", Notes = "Returns the player object connected to this client. Note that this may be nil, for example if the player object is not yet spawned." },
GetProtocolVersion = { Params = "", Return = "number", Notes = "Returns the protocol version number of the protocol that the client is talking. Returns zero if the protocol version is not (yet) known." },
GetUniqueID = { Params = "", Return = "number", Notes = "Returns the UniqueID of the client used to identify the client in the server" },
GetUUID = { Params = "", Return = "string", Notes = "Returns the authentication-based UUID of the client. This UUID should be used to identify the player when persisting any player-related data. Returns a 32-char UUID (no dashes)" },
GetUsername = { Params = "", Return = "string", Notes = "Returns the username that the client has provided" },

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@ -92,7 +92,8 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_NumBlockChangeInteractionsThisTick(0),
m_UniqueID(0),
m_HasSentPlayerChunk(false),
m_Locale("en_GB")
m_Locale("en_GB"),
m_ProtocolVersion(0)
{
m_Protocol = new cProtocolRecognizer(this);
@ -583,15 +584,22 @@ void cClientHandle::HandlePing(void)
bool cClientHandle::HandleLogin(int a_ProtocolVersion, const AString & a_Username)
{
// If the protocol version hasn't been set yet, set it now:
if (m_ProtocolVersion == 0)
{
m_ProtocolVersion = a_ProtocolVersion;
}
m_Username = a_Username;
// Let the plugins know about this event, they may refuse the player:
if (cRoot::Get()->GetPluginManager()->CallHookLogin(this, a_ProtocolVersion, a_Username))
{
Destroy();
return false;
}
// Schedule for authentication; until then, let them wait (but do not block)
// Schedule for authentication; until then, let the player wait (but do not block)
m_State = csAuthenticating;
cRoot::Get()->GetAuthenticator().Authenticate(GetUniqueID(), GetUsername(), m_Protocol->GetAuthServerID());
return true;

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@ -316,6 +316,12 @@ public:
/** Called when the player will enchant a Item */
void HandleEnchantItem(Byte & a_WindowID, Byte & a_Enchantment);
/** Called by the protocol recognizer when the protocol version is known. */
void SetProtocolVersion(UInt32 a_ProtocolVersion) { m_ProtocolVersion = a_ProtocolVersion; }
/** Returns the protocol version number of the protocol that the client is talking. Returns zero if the protocol version is not (yet) known. */
UInt32 GetProtocolVersion(void) const { return m_ProtocolVersion; } // tolua_export
private:
@ -427,6 +433,9 @@ private:
/** The brand identification of the client, as received in the MC|Brand plugin message or set from a plugin. */
AString m_ClientBrand;
/** The version of the protocol that the client is talking, or 0 if unknown. */
UInt32 m_ProtocolVersion;
/** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */
void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler);

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@ -905,6 +905,7 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
{
return false;
}
m_Client->SetProtocolVersion(ProtocolVersion);
switch (ProtocolVersion)
{
case PROTO_VERSION_1_7_2:

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@ -134,7 +134,7 @@ protected:
/// Tries to recognize protocol based on m_Buffer contents; returns true if recognized
bool TryRecognizeProtocol(void);
/** Tries to recognize a protocol in the leghted family (1.7+), based on m_Buffer; returns true if recognized.
/** Tries to recognize a protocol in the lengthed family (1.7+), based on m_Buffer; returns true if recognized.
The packet length and type have already been read, type is 0
The number of bytes remaining in the packet is passed as a_PacketLengthRemaining
**/