Merge pull request #1266 from mc-server/PreSimulatorConfig
PreSimulator: Added configurations.
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commit
a899dfc26e
@ -408,7 +408,12 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
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}
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else if (NoCaseCompare(*itr, "PreSimulator") == 0)
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{
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m_FinishGens.push_back(new cFinishGenPreSimulator);
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// Load the settings
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bool PreSimulateFallingBlocks = a_IniFile.GetValueSetB("Generator", "PreSimulatorFallingBlocks", true);
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bool PreSimulateWater = a_IniFile.GetValueSetB("Generator", "PreSimulatorWater", true);
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bool PreSimulateLava = a_IniFile.GetValueSetB("Generator", "PreSimulatorLava", true);
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m_FinishGens.push_back(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava));
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}
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else if (NoCaseCompare(*itr, "RainbowRoads") == 0)
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{
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@ -555,7 +555,10 @@ void cFinishGenBottomLava::GenFinish(cChunkDesc & a_ChunkDesc)
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////////////////////////////////////////////////////////////////////////////////
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// cFinishGenPreSimulator:
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cFinishGenPreSimulator::cFinishGenPreSimulator(void)
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cFinishGenPreSimulator::cFinishGenPreSimulator(bool a_PreSimulateFallingBlocks, bool a_PreSimulateWater, bool a_PreSimulateLava) :
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m_PreSimulateFallingBlocks(a_PreSimulateFallingBlocks),
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m_PreSimulateWater(a_PreSimulateWater),
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m_PreSimulateLava(a_PreSimulateLava)
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{
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// Nothing needed yet
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}
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@ -566,9 +569,20 @@ cFinishGenPreSimulator::cFinishGenPreSimulator(void)
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void cFinishGenPreSimulator::GenFinish(cChunkDesc & a_ChunkDesc)
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{
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if (m_PreSimulateFallingBlocks)
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{
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CollapseSandGravel(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap());
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}
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if (m_PreSimulateWater)
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{
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StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
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}
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if (m_PreSimulateLava)
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{
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StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
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}
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// TODO: other operations
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}
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@ -240,9 +240,14 @@ class cFinishGenPreSimulator :
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public cFinishGen
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{
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public:
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cFinishGenPreSimulator(void);
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cFinishGenPreSimulator(bool a_PreSimulateFallingBlocks, bool a_PreSimulateWater, bool a_PreSimulateLava);
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protected:
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bool m_PreSimulateFallingBlocks;
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bool m_PreSimulateWater;
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bool m_PreSimulateLava;
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// Drops hanging sand and gravel down to the ground, recalculates heightmap
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void CollapseSandGravel(
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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