Merge pull request #1674 from gushromp/master
Fix for water spreading on bottom of the world
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commit
a7e115ee3e
@ -83,7 +83,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
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return;
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}
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}
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// New meta for the spreading to neighbors:
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// If this is a source block or was falling, the new meta is just the falloff
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// Otherwise it is the current meta plus falloff (may be larger than max height, will be checked later)
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@ -103,6 +103,11 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
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SpreadFurther = false;
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}
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}
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// Spread to the neighbors:
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if (SpreadFurther && (NewMeta < 8))
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{
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SpreadXZ(a_Chunk, a_RelX, a_RelY, a_RelZ, NewMeta);
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}
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// If source creation is on, check for it here:
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else if (
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(m_NumNeighborsForSource > 0) && // Source creation is on
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@ -116,13 +121,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
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return;
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}
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}
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if (SpreadFurther && (NewMeta < 8))
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{
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// Spread to the neighbors:
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SpreadXZ(a_Chunk, a_RelX, a_RelY, a_RelZ, NewMeta);
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}
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// Mark as processed:
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a_Chunk->FastSetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, MyMeta);
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}
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