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Merge pull request #1674 from gushromp/master

Fix for water spreading on bottom of the world
This commit is contained in:
Mattes D 2014-12-17 14:53:41 +01:00
commit a7e115ee3e

View File

@ -83,7 +83,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
return;
}
}
// New meta for the spreading to neighbors:
// If this is a source block or was falling, the new meta is just the falloff
// Otherwise it is the current meta plus falloff (may be larger than max height, will be checked later)
@ -103,6 +103,11 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
SpreadFurther = false;
}
}
// Spread to the neighbors:
if (SpreadFurther && (NewMeta < 8))
{
SpreadXZ(a_Chunk, a_RelX, a_RelY, a_RelZ, NewMeta);
}
// If source creation is on, check for it here:
else if (
(m_NumNeighborsForSource > 0) && // Source creation is on
@ -116,13 +121,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
return;
}
}
if (SpreadFurther && (NewMeta < 8))
{
// Spread to the neighbors:
SpreadXZ(a_Chunk, a_RelX, a_RelY, a_RelZ, NewMeta);
}
// Mark as processed:
a_Chunk->FastSetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, MyMeta);
}