Add tallgrass drop to big flowers.
Add tallgrass drop, when a players break a tallgrass with the shear.
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f2f6096ee5
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@ -44,10 +44,47 @@ public:
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a_Pickups.push_back(cItem(E_BLOCK_BIG_FLOWER, 1, Meta));
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}
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if (Meta & 0x8)
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{
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Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ);
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}
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NIBBLETYPE FlowerMeta = Meta & 0x7;
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if (!a_Player->IsGameModeCreative())
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{
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if (((FlowerMeta == 2) || (FlowerMeta == 3)) && (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SHEARS))
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{
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MTRand r1;
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if (r1.randInt(10) == 5)
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{
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cItems Pickups;
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if (FlowerMeta == 2)
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{
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Pickups.Add(E_BLOCK_TALL_GRASS, 2, 1);
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}
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else if (FlowerMeta == 3)
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{
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Pickups.Add(E_BLOCK_TALL_GRASS, 2, 2);
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}
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a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
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}
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a_Player->UseEquippedItem();
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}
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}
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
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return (
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a_RelY > 0
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&& a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR
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);
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}
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@ -59,7 +96,7 @@ public:
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) override
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{
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int Meta = (((int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 0.5) & 0x3) + 2) % 4;
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a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, 0x8 | Meta);
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a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, 0x8 | Meta);
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}
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@ -15,14 +15,14 @@ public:
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: cBlockHandler(a_BlockType)
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{
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}
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virtual bool DoesIgnoreBuildCollision(void) override
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{
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return true;
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Drop seeds, sometimes
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@ -34,11 +34,25 @@ public:
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}
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if ((!a_Player->IsGameModeCreative()) && (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SHEARS))
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{
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cItems Pickups;
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Pickups.Add(E_BLOCK_TALL_GRASS, 1, Meta);
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a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
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}
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a_Player->UseEquippedItem();
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
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}
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virtual const char * GetStepSound(void) override
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{
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