APIDump: Fixed cEntity documentation.
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@ -785,7 +785,9 @@ end</pre>
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AddSpeedX = { Params = "AddX", Return = "", Notes = "Adds the specified amount of speed in the X axis direction." },
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AddSpeedY = { Params = "AddY", Return = "", Notes = "Adds the specified amount of speed in the Y axis direction." },
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AddSpeedZ = { Params = "AddZ", Return = "", Notes = "Adds the specified amount of speed in the Z axis direction." },
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ArmorCoversAgainst = { Params = "{{cEntity|AttackerEntity}}, DamageType, RawDamage", Return = "number", Notes = "Returns the points out of a_RawDamage that the currently equipped armor would cover." },
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Destroy = { Params = "", Return = "", Notes = "Schedules the entity to be destroyed" },
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GetAirLevel = { Params = "", Return = "number", Notes = "Returns the air level (number of ticks of air left). Note, this function is only updated with mobs or players." },
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GetArmorCoverAgainst = { Params = "AttackerEntity, DamageType, RawDamage", Return = "number", Notes = "Returns the number of hitpoints out of RawDamage that the currently equipped armor would cover. See {{TakeDamageInfo}} for more information on attack damage." },
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GetChunkX = { Params = "", Return = "number", Notes = "Returns the X-coord of the chunk in which the entity is placed" },
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GetChunkZ = { Params = "", Return = "number", Notes = "Returns the Z-coord of the chunk in which the entity is placed" },
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@ -801,6 +803,7 @@ end</pre>
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GetHeadYaw = { Params = "", Return = "number", Notes = "Returns the pitch of the entity's head (FIXME: Rename to GetHeadPitch() )." },
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GetHealth = { Params = "", Return = "number", Notes = "Returns the current health of the entity." },
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GetHeight = { Params = "", Return = "number", Notes = "Returns the height (Y size) of the entity" },
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GetInvulnerableTicks = { Params = "", Return = "number", Notes = "Returns the number of ticks that this entity will be invulnerable for. This is used for after-hit recovery - the entities are invulnerable for half a second after being hit." },
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GetKnockbackAmountAgainst = { Params = "ReceiverEntity", Return = "number", Notes = "Returns the amount of knockback that the currently equipped items would cause when attacking the ReceiverEntity." },
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GetLookVector = { Params = "", Return = "{{Vector3f}}", Notes = "Returns the vector that defines the direction in which the entity is looking" },
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GetMass = { Params = "", Return = "number", Notes = "Returns the mass of the entity. Currently unused." },
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@ -818,23 +821,29 @@ end</pre>
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GetSpeedX = { Params = "", Return = "number", Notes = "Returns the X-part of the speed vector" },
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GetSpeedY = { Params = "", Return = "number", Notes = "Returns the Y-part of the speed vector" },
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GetSpeedZ = { Params = "", Return = "number", Notes = "Returns the Z-part of the speed vector" },
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GetTicksAlive = { Params = "", Return = "number", Notes = "Returns the number of ticks that this entity has been alive for." },
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GetUniqueID = { Params = "", Return = "number", Notes = "Returns the ID that uniquely identifies the entity within the running server. Note that this ID is not persisted to the data files." },
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GetWidth = { Params = "", Return = "number", Notes = "Returns the width (X and Z size) of the entity." },
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GetWorld = { Params = "", Return = "{{cWorld}}", Notes = "Returns the world where the entity resides" },
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GetYaw = { Params = "", Return = "number", Notes = "Returns the yaw (direction) of the entity. Measured in degrees, values range from -180 to +180. 0 means ZP, 90 means XM, -180 means ZM, -90 means XP." },
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HandleSpeedFromAttachee = { Params = "ForwardAmount, SidewaysAmount", Return = "", Notes = "Updates the entity's speed based on the attachee exerting the specified force forward and sideways. Used for entities being driven by other entities attached to them - usually players driving minecarts and boats." },
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Heal = { Params = "Hitpoints", Return = "", Notes = "Heals the specified number of hitpoints. Hitpoints is expected to be a positive number." },
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IsA = { Params = "ClassName", Return = "bool", Notes = "Returns true if the entity class is a descendant of the specified class name, or the specified class itself" },
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IsBoat = { Params = "", Return = "bool", Notes = "Returns true if the entity is a {{cBoat|boat}}." },
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IsCrouched = { Params = "", Return = "bool", Notes = "Returns true if the entity is crouched. Always false for entities that don't support crouching." },
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IsDestroyed = { Params = "", Return = "bool", Notes = "Returns true if the entity has been destroyed and is awaiting removal from the internal structures." },
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IsEnderCrystal = { Params = "", Return = "bool", Notes = "Returns true if the entity is an ender crystal." },
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IsExpOrb = { Params = "", Return = "bool", Notes = "Returns true if the entity represents an experience orb" },
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IsFallingBlock = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cFallingBlock}} entity." },
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IsFireproof = { Params = "", Return = "bool", Notes = "Returns true if the entity takes no damage from being on fire." },
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IsFloater = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a fishing rod floater" },
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IsInvisible = { Params = "", Return = "bool", Notes = "Returns true if the entity is invisible" },
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IsItemFrame = { Params = "", Return = "bool", Notes = "Returns true if the entity is an item frame." },
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IsMinecart = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cMinecart|minecart}}" },
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IsMob = { Params = "", Return = "bool", Notes = "Returns true if the entity represents any {{cMonster|mob}}." },
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IsOnFire = { Params = "", Return = "bool", Notes = "Returns true if the entity is on fire" },
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IsPainting = { Params = "", Return = "bool", Notes = "Returns if this entity is a painting." },
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IsPawn = { Params = "", Return = "bool", Notes = "Returns true if the entity is a {{cPawn}} descendant." },
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IsPickup = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cPickup|pickup}}." },
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IsPlayer = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cPlayer|player}}" },
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IsProjectile = { Params = "", Return = "bool", Notes = "Returns true if the entity is a {{cProjectileEntity}} descendant." },
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@ -844,12 +853,19 @@ end</pre>
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IsSubmerged = { Params = "", Return = "bool", Notes = "Returns true if the mob or player is submerged in water (head is in a water block). Note, this function is only updated with mobs or players." },
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IsSwimming = { Params = "", Return = "bool", Notes = "Returns true if the mob or player is swimming in water (feet are in a water block). Note, this function is only updated with mobs or players." },
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IsTNT = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cTNTEntity|TNT entity}}" },
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Killed = { Params = "{{cEntity|Victim}}", Return = "", Notes = "This entity has killed another entity (the Victim). For players, adds the scoreboard statistics about the kill." },
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KilledBy = { Notes = "FIXME: Remove this from API" },
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GetAirLevel = { Params = "", Return = "number", Notes = "Returns the air level (number of ticks of air left). Note, this function is only updated with mobs or players." },
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MoveToWorld =
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{
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{ Params = "{{cWorld|World}}, [ShouldSendRespawn]", Return = "bool", Notes = "Removes the entity from this world and starts moving it to the specified world. Note that to avoid deadlocks, the move is asynchronous - the entity is moved into a queue and will be moved from that queue into the destination world at some (unpredictable) time in the future. ShouldSendRespawn is used only for players, it specifies whether the player should be sent a Repawn packet upon leaving the world (The client handles respawns only between different dimensions)." },
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{ Params = "WorldName, [ShouldSendRespawn]", Return = "bool", Notes = "Removes the entity from this world and starts moving it to the specified world. Note that to avoid deadlocks, the move is asynchronous - the entity is moved into a queue and will be moved from that queue into the destination world at some (unpredictable) time in the future. ShouldSendRespawn is used only for players, it specifies whether the player should be sent a Repawn packet upon leaving the world (The client handles respawns only between different dimensions)." },
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},
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SetGravity = { Params = "Gravity", Return = "", Notes = "Sets the number that is used as the gravity for physics simulation. 1G (9.78) by default." },
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SetHeadYaw = { Params = "HeadPitch", Return = "", Notes = "Sets the head pitch (FIXME: Rename to SetHeadPitch() )." },
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SetHealth = { Params = "Hitpoints", Return = "", Notes = "Sets the entity's health to the specified amount of hitpoints. Doesn't broadcast any hurt animation. Doesn't kill the entity if health drops below zero. Use the TakeDamage() function instead for taking damage." },
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SetHeight = { Params = "", Return = "", Notes = "FIXME: Remove this from API" },
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SetInvulnerableTicks = { Params = "NumTicks", Return = "", Notes = "Sets the amount of ticks for which the entity will not receive any damage from other entities." },
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SetIsFireproof = { Params = "IsFireproof", Return = "", Notes = "Sets whether the entity receives damage from being on fire." },
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SetMass = { Params = "Mass", Return = "", Notes = "Sets the mass of the entity. Currently unused." },
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SetMaxHealth = { Params = "MaxHitpoints", Return = "", Notes = "Sets the maximum hitpoints of the entity. If current health is above MaxHitpoints, it is capped to MaxHitpoints." },
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SetPitch = { Params = "number", Return = "", Notes = "Sets the pitch (nose-down rotation) of the entity" },
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@ -864,7 +880,7 @@ end</pre>
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SetPosZ = { Params = "number", Return = "", Notes = "Sets the Z-coord of the entity's pivot" },
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SetRoll = { Params = "number", Return = "", Notes = "Sets the roll (sideways rotation) of the entity. Currently unused." },
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SetRot = { Params = "{{Vector3f|Rotation}}", Return = "", Notes = "Sets the entire rotation vector (Yaw, Pitch, Roll)" },
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SetYawFromSpeed = { Params = "", Return = "", Notes = "Sets the entity's yaw to match its current speed (entity looking forwards as it moves). (FIXME: Rename to SetYawFromSpeed)" },
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SetYawFromSpeed = { Params = "", Return = "", Notes = "Sets the entity's yaw to match its current speed (entity looking forwards as it moves)." },
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SetSpeed =
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{
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{ Params = "SpeedX, SpeedY, SpeedZ", Return = "", Notes = "Sets the current speed of the entity" },
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@ -890,18 +906,20 @@ end</pre>
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Constants =
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{
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etBoat = { Notes = "The entity is a {{cBoat}}" },
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etEnderCrystal = { Notes = "" },
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etEntity = { Notes = "No further specialization available" },
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etExpOrb = { Notes = "The entity is a {{cExpOrb}}" },
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etFallingBlock = { Notes = "The entity is a {{cFallingBlock}}" },
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etFloater = { Notes = "The entity is a fishing rod floater" },
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etItemFrame = { Notes = "" },
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etMinecart = { Notes = "The entity is a {{cMinecart}} descendant" },
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etMob = { Notes = "The entity is a {{cMonster}} descendant" },
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etMonster = { Notes = "The entity is a {{cMonster}} descendant" },
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etMinecart = { Notes = "The entity is a {{cMinecart}} descendant" },
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etPlayer = { Notes = "The entity is a {{cPlayer}}" },
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etPainting = { Notes = "The entity is a {{cPainting}}" },
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etPickup = { Notes = "The entity is a {{cPickup}}" },
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etPlayer = { Notes = "The entity is a {{cPlayer}}" },
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etProjectile = { Notes = "The entity is a {{cProjectileEntity}} descendant" },
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etTNT = { Notes = "The entity is a {{cTNTEntity}}" },
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etPainting = { Notes = "The entity is a {{cPainting}}" },
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},
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ConstantGroups =
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{
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