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Fix the health of animals

This commit is contained in:
Lukas Pioch 2015-05-18 06:22:26 +02:00
parent 1f3f64fccd
commit a75106aea7

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@ -1274,6 +1274,7 @@ bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX
double AnimalZ = static_cast<double>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ + 0.5);
cMonster * NewMob = cMonster::NewMonsterFromType(AnimalToSpawn);
NewMob->SetHealth(NewMob->GetMaxHealth());
NewMob->SetPosition(AnimalX, AnimalY, AnimalZ);
a_ChunkDesc.GetEntities().push_back(NewMob);
LOGD("Spawning %s #%i at {%.02f, %.02f, %.02f}", NewMob->GetClass(), NewMob->GetUniqueID(), AnimalX, AnimalY, AnimalZ);