Removed redstone debugging: powered dirt blocks change into stone
git-svn-id: http://mc-server.googlecode.com/svn/trunk@364 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -82,17 +82,17 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos )
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if( IsPowered( a_BlockPos, true ) )
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{
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TargetBlockID = E_BLOCK_REDSTONE_TORCH_OFF;
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if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_DIRT )
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{
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m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0 );
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}
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//if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_DIRT )
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//{
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// m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0 );
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//}
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}
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else
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{
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if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_STONE )
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{
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m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_DIRT, 0 );
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}
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//if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_STONE )
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//{
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// m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_DIRT, 0 );
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//}
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}
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for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
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