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APIDump: Documented HOOK_KILLING.

This commit is contained in:
madmaxoft 2013-10-14 21:45:47 +02:00
parent 315af4450d
commit a632f1d579

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@ -2559,6 +2559,33 @@ end;
]],
}, -- HOOK_HOPPER_PUSHING_ITEM
HOOK_KILLING =
{
CalledWhen = "A player or a mob is dying.",
DefaultFnName = "OnKilling", -- also used as pagename
Desc = [[
This hook is called whenever a {{cPawn|pawn}}'s (a player's or a mob's) health reaches zero. This
means that the pawn is about to be killed, unless a plugin "revives" them by setting their health
back to a positive value.</p>
<p>
FIXME: There is no HOOK_KILLED notification hook yet; this is deliberate because HOOK_KILLED has
been recently renamed to HOOK_KILLING, and plugins need to be updated. Once updated, the HOOK_KILLED
notification will be implemented.
]],
Params =
{
{ Name = "Victim", Type = "{{cPawn}}", Notes = "The player or mob that is about to be killed" },
{ Name = "Killer", Type = "{{cEntity}}", Notes = "The entity that has caused the victim to lose the last point of health. May be nil for environment damage" },
},
Returns = [[
If the function returns false or no value, MCServer calls other plugins with this event. If the
function returns true, no other plugin is called for this event.</p>
<p>
In either case, the victim's health is then re-checked and if it is greater than zero, the victim is
"revived" with that health amount. If the health is less or equal to zero, the victim is killed.
]],
}, -- HOOK_KILLING
}, -- Hooks[]