APIDump: Documented HOOK_KILLING.
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@ -2559,6 +2559,33 @@ end;
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]],
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]],
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}, -- HOOK_HOPPER_PUSHING_ITEM
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}, -- HOOK_HOPPER_PUSHING_ITEM
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HOOK_KILLING =
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{
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CalledWhen = "A player or a mob is dying.",
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DefaultFnName = "OnKilling", -- also used as pagename
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Desc = [[
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This hook is called whenever a {{cPawn|pawn}}'s (a player's or a mob's) health reaches zero. This
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means that the pawn is about to be killed, unless a plugin "revives" them by setting their health
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back to a positive value.</p>
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<p>
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FIXME: There is no HOOK_KILLED notification hook yet; this is deliberate because HOOK_KILLED has
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been recently renamed to HOOK_KILLING, and plugins need to be updated. Once updated, the HOOK_KILLED
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notification will be implemented.
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]],
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Params =
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{
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{ Name = "Victim", Type = "{{cPawn}}", Notes = "The player or mob that is about to be killed" },
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{ Name = "Killer", Type = "{{cEntity}}", Notes = "The entity that has caused the victim to lose the last point of health. May be nil for environment damage" },
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},
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Returns = [[
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If the function returns false or no value, MCServer calls other plugins with this event. If the
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function returns true, no other plugin is called for this event.</p>
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<p>
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In either case, the victim's health is then re-checked and if it is greater than zero, the victim is
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"revived" with that health amount. If the health is less or equal to zero, the victim is killed.
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]],
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}, -- HOOK_KILLING
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}, -- Hooks[]
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}, -- Hooks[]
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