Repair the removed constructor of cCuboid cCuboid(otherCuboid)
(#3966)
* Repair the removed constructor of cCuboid `cCuboid(const cCuboid & a_Cuboid) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {}` * Update Cuboid.cpp * Update Cuboid.h
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@ -10,8 +10,12 @@
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// cCuboid:
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// cCuboid:
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cCuboid & cCuboid::operator =(cCuboid a_Other)
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{
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std::swap(p1, a_Other.p1);
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std::swap(p2, a_Other.p2);
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return *this;
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}
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void cCuboid::Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2)
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void cCuboid::Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2)
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@ -13,9 +13,16 @@ public:
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Vector3i p1, p2;
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Vector3i p1, p2;
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cCuboid(void) {}
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cCuboid(void) {}
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cCuboid(const cCuboid & a_Cuboid) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {}
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cCuboid(const Vector3i & a_p1, const Vector3i & a_p2) : p1(a_p1), p2(a_p2) {}
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cCuboid(const Vector3i & a_p1, const Vector3i & a_p2) : p1(a_p1), p2(a_p2) {}
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cCuboid(int a_X1, int a_Y1, int a_Z1) : p1(a_X1, a_Y1, a_Z1), p2(a_X1, a_Y1, a_Z1) {}
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cCuboid(int a_X1, int a_Y1, int a_Z1) : p1(a_X1, a_Y1, a_Z1), p2(a_X1, a_Y1, a_Z1) {}
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// tolua_end
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cCuboid & operator =(cCuboid a_Other);
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// tolua_begin
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// DEPRECATED, use cCuboid(Vector3i, Vector3i) instead
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// DEPRECATED, use cCuboid(Vector3i, Vector3i) instead
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cCuboid(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) : p1(a_X1, a_Y1, a_Z1), p2(a_X2, a_Y2, a_Z2)
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cCuboid(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) : p1(a_X1, a_Y1, a_Z1), p2(a_X2, a_Y2, a_Z2)
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{
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{
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