Implemented draggingitem API.
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@ -9503,6 +9503,16 @@ a_Player:OpenWindow(Window);
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},
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Notes = "Returns the full color code to be used for this player's messages (based on their rank). Prefix player messages with this code.",
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},
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GetDraggingItem =
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{
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Returns =
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{
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{
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Type = "cItem",
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},
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},
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Notes = "Returns the item the player is dragging in a UI window."
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},
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GetPrefix =
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{
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Returns =
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@ -10340,6 +10350,17 @@ a_Player:OpenWindow(Window);
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},
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Notes = "Sets the custom name for this player. If you want to disable the custom name, simply set an empty string. The custom name will be used in the tab-list, in the player nametag and in the tab-completion.",
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},
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SetDraggingItem =
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{
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Params =
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{
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{
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Name = "Item",
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Type = "cItem",
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},
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},
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Notes = "Sets the item that the player is dragging in a UI window. If no UI window is open, this function does nothing."
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},
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SetFlying =
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{
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Params =
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@ -1880,6 +1880,19 @@ AString cPlayer::GetPlayerListName(void) const
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void cPlayer::SetDraggingItem(const cItem & a_Item)
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{
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if (GetWindow() != nullptr)
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{
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m_DraggingItem = a_Item;
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GetClientHandle()->SendInventorySlot(-1, -1, m_DraggingItem);
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}
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}
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void cPlayer::TossEquippedItem(char a_Amount)
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{
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cItems Drops;
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@ -404,7 +404,10 @@ public:
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void SendExperience(void);
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/** In UI windows, get the item that the player is dragging */
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cItem & GetDraggingItem(void) {return m_DraggingItem; }
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cItem & GetDraggingItem(void) {return m_DraggingItem; } // tolua_export
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/** In UI windows, set the item that the player is dragging */
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void SetDraggingItem(const cItem & a_Item); // tolua_export
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// In UI windows, when inventory-painting:
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/** Clears the list of slots that are being inventory-painted. To be used by cWindow only */
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