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DeadlockDetect: Provide more information for debugging.

This commit is contained in:
Mattes D 2017-01-17 14:10:02 +01:00
parent 23f5e605a1
commit a52de8e8cd
3 changed files with 30 additions and 5 deletions

View File

@ -601,6 +601,27 @@ bool cPluginManager::CallHookEntityChangedWorld(cEntity & a_Entity, cWorld & a_W
bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, CommandResult & a_Result)
{
// Output the command being executed to log (for troubleshooting deadlocks-in-commands):
auto world = a_Player->GetWorld();
AString worldName;
Int64 worldAge;
if (world != nullptr)
{
worldName = world->GetName();
worldAge = world->GetWorldAge();
}
else
{
worldName = "<no world>";
worldAge = 0;
}
LOG("Player %s is executing command \"%s\" in world \"%s\" at world age %lld.",
a_Player->GetName().c_str(),
a_EntireCommand.c_str(),
worldName.c_str(),
worldAge
);
FIND_HOOK(HOOK_EXECUTE_COMMAND);
VERIFY_HOOK;

View File

@ -121,7 +121,7 @@ void cDeadlockDetect::CheckWorldAge(const AString & a_WorldName, Int64 a_Age)
WorldAge.m_NumCyclesSame += 1;
if (WorldAge.m_NumCyclesSame > (m_IntervalSec * 1000) / CYCLE_MILLISECONDS)
{
DeadlockDetected();
DeadlockDetected(a_WorldName, a_Age);
}
}
else
@ -135,9 +135,11 @@ void cDeadlockDetect::CheckWorldAge(const AString & a_WorldName, Int64 a_Age)
void cDeadlockDetect::DeadlockDetected(void)
void cDeadlockDetect::DeadlockDetected(const AString & a_WorldName, Int64 a_WorldAge)
{
LOGERROR("Deadlock detected, aborting the server");
LOGERROR("Deadlock detected: world %s has been stuck at age %lld. Aborting the server.",
a_WorldName.c_str(), static_cast<long long>(a_WorldAge)
);
ASSERT(!"Deadlock detected");
abort();
}

View File

@ -59,8 +59,10 @@ protected:
/** Checks if the world's age has changed, updates the world's stats; calls DeadlockDetected() if deadlock detected */
void CheckWorldAge(const AString & a_WorldName, Int64 a_Age);
/** Called when a deadlock is detected. Aborts the server. */
NORETURN void DeadlockDetected(void);
/** Called when a deadlock is detected in a world. Aborts the server.
a_WorldName is the name of the world whose age has triggered the detection.
a_WorldAge is the age (in ticks) in which the world is stuck. */
NORETURN void DeadlockDetected(const AString & a_WorldName, Int64 a_WorldAge);
} ;