Merge pull request #2821 from LogicParrot/world2
Fix pre - #2815 default world linkage configs
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commit
a4a17a2953
50
src/Root.cpp
50
src/Root.cpp
@ -347,7 +347,6 @@ void cRoot::LoadGlobalSettings()
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void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIniFile)
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void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIniFile)
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{
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{
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// First get the default world
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// First get the default world
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AString DefaultWorldName = a_Settings.GetValueSet("Worlds", "DefaultWorld", "world");
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if (a_IsNewIniFile)
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if (a_IsNewIniFile)
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{
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{
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a_Settings.AddValue("Worlds", "World", "world_nether");
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a_Settings.AddValue("Worlds", "World", "world_nether");
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@ -359,11 +358,58 @@ void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIn
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return;
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return;
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}
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}
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AString DefaultWorldName = a_Settings.GetValueSet("Worlds", "DefaultWorld", "world");
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m_pDefaultWorld = new cWorld(DefaultWorldName.c_str());
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m_pDefaultWorld = new cWorld(DefaultWorldName.c_str());
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m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
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m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
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auto Worlds = a_Settings.GetValues("Worlds");
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// Fix servers that have default world configs created prior to #2815. See #2810.
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// This can probably be removed several years after 2016
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// We start by inspecting the world linkage and determining if it's the default one
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if (DefaultWorldName == "world")
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{
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auto DefaultWorldIniFile= cpp14::make_unique<cIniFile>();
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assert(DefaultWorldIniFile->ReadFile("world/world.ini"));
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AString NetherName = DefaultWorldIniFile->GetValue("LinkedWorlds", "NetherWorldName", "");
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AString EndName = DefaultWorldIniFile->GetValue("LinkedWorlds", "EndWorldName", "");
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if ((NetherName.compare("world_nether") == 0) && (EndName.compare("world_end") == 0))
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{
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// This is a default world linkage config, see if the nether and end are in settings.ini
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// If both of them are not in settings.ini, then this is a pre-#2815 default config
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// so we add them to settings.ini
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// Note that if only one of them is not in settings.ini, it's nondefault and we don't touch it
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bool NetherInSettings = false;
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bool EndInSettings = false;
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for (auto WorldNameValue : Worlds)
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{
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AString ValueName = WorldNameValue.first;
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if (ValueName.compare("World") != 0)
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{
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continue;
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}
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AString WorldName = WorldNameValue.second;
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if (WorldName.compare("world_nether") == 0)
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{
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NetherInSettings = true;
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}
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else if (WorldName.compare("world_end") == 0)
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{
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EndInSettings = true;
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}
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}
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if ((!NetherInSettings) && (!EndInSettings))
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{
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a_Settings.AddValue("Worlds", "World", "world_nether");
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a_Settings.AddValue("Worlds", "World", "world_end");
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Worlds = a_Settings.GetValues("Worlds"); // Refresh the Worlds list so that the rest of the function works as usual
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}
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}
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}
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// Then load the other worlds
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// Then load the other worlds
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auto Worlds = a_Settings.GetValues("Worlds");
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if (Worlds.size() <= 0)
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if (Worlds.size() <= 0)
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{
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{
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return;
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return;
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@ -224,7 +224,7 @@ private:
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void LoadGlobalSettings();
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void LoadGlobalSettings();
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/** Loads the worlds from settings.ini, creates the worldmap */
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/** Loads the worlds from settings.ini, creates the worldmap */
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void LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_NewIniFile);
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void LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIniFile);
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/** Starts each world's life */
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/** Starts each world's life */
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void StartWorlds(void);
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void StartWorlds(void);
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