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Mobs are assigned MaxHealth from monsters.ini; reading monsters.ini doesn't need settings.ini values anymore.

Fixes FS #409.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1662 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-07-07 15:09:05 +00:00
parent 5951bc76ec
commit a3c8b12ee9
6 changed files with 38 additions and 38 deletions

View File

@ -431,6 +431,15 @@ void cEntity::Heal(int a_HitPoints)
void cEntity::SetHealth(int a_Health)
{
m_Health = std::max(0, std::min(m_MaxHealth, a_Health));
}
void cEntity::Tick(float a_Dt, cChunk & a_Chunk) void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
{ {
if (m_AttachedTo != NULL) if (m_AttachedTo != NULL)

View File

@ -236,9 +236,12 @@ public:
/// Heals the specified amount of HPs /// Heals the specified amount of HPs
void Heal(int a_HitPoints); void Heal(int a_HitPoints);
/// Returns the health of this pawn /// Returns the health of this entity
int GetHealth(void) const { return m_Health; } int GetHealth(void) const { return m_Health; }
/// Sets the health of this entity; doesn't broadcast any hurt animation
void SetHealth(int a_Health);
// tolua_end // tolua_end
virtual void Tick(float a_Dt, cChunk & a_Chunk); virtual void Tick(float a_Dt, cChunk & a_Chunk);

View File

@ -12,11 +12,11 @@
struct cMonsterConfig::sAttributesStruct struct cMonsterConfig::sAttributesStruct
{ {
AString m_name; AString m_Name;
float m_SightDistance; double m_SightDistance;
float m_AttackDamage; double m_AttackDamage;
float m_AttackRange; double m_AttackRange;
float m_AttackRate; double m_AttackRate;
int m_MaxHealth; int m_MaxHealth;
}; };
@ -55,37 +55,25 @@ cMonsterConfig::~cMonsterConfig()
void cMonsterConfig::Initialize() void cMonsterConfig::Initialize()
{ {
sAttributesStruct Attributes;
cIniFile SettingsIniFile("settings.ini");
cIniFile MonstersIniFile("monsters.ini"); cIniFile MonstersIniFile("monsters.ini");
if (!SettingsIniFile.ReadFile() || !MonstersIniFile.ReadFile()) if (!MonstersIniFile.ReadFile())
{ {
LOGWARNING("cMonsterConfig: Must have both settings.ini and monsters.ini to configure attributes\n\tusing default attributes \n"); LOGWARNING("%s: Cannot read monsters.ini file, monster attributes not available", __FUNCTION__);
return; return;
} }
m_pState->MonsterTypes = SettingsIniFile.GetValue("Monsters", "Types", ""); for (int i = (int)MonstersIniFile.NumKeys(); i >= 0; i--)
if ( m_pState->MonsterTypes.empty() )
{ {
LOGWARNING("cMonsterConfig: No Monster types listed in config file, using default attributes \n"); sAttributesStruct Attributes;
return; AString Name = MonstersIniFile.KeyName(i);
} Attributes.m_Name = Name;
Attributes.m_AttackDamage = MonstersIniFile.GetValueF(Name, "AttackDamage", 0);
AStringVector SplitList = StringSplit(m_pState->MonsterTypes, ","); Attributes.m_AttackRange = MonstersIniFile.GetValueF(Name, "AttackRange", 0);
for (unsigned int i = 0; i < SplitList.size(); ++i) Attributes.m_SightDistance = MonstersIniFile.GetValueF(Name, "SightDistance", 0);
{ Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
if (!SplitList[i].empty()) Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1);
{
Attributes.m_name = SplitList[i];
Attributes.m_AttackDamage = (float)MonstersIniFile.GetValueF(SplitList[i], "AttackDamage", 0);
Attributes.m_AttackRange = (float)MonstersIniFile.GetValueF(SplitList[i], "AttackRange", 0);
Attributes.m_SightDistance = (float)MonstersIniFile.GetValueF(SplitList[i], "SightDistance", 0);
Attributes.m_AttackRate = (float)MonstersIniFile.GetValueF(SplitList[i], "AttackRate", 0);
Attributes.m_MaxHealth = MonstersIniFile.GetValueI(SplitList[i], "MaxHealth", 0);
m_pState->AttributesList.push_front(Attributes); m_pState->AttributesList.push_front(Attributes);
}
} // for i - SplitList[] } // for i - SplitList[]
} }
@ -98,13 +86,13 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na
std::list<sAttributesStruct>::const_iterator itr; std::list<sAttributesStruct>::const_iterator itr;
for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr) for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr)
{ {
if (itr->m_name.compare(a_Name) == 0) if (itr->m_Name.compare(a_Name) == 0)
{ {
a_Monster->SetAttackDamage (itr->m_AttackDamage); a_Monster->SetAttackDamage ((float)itr->m_AttackDamage);
a_Monster->SetAttackRange (itr->m_AttackRange); a_Monster->SetAttackRange ((float)itr->m_AttackRange);
a_Monster->SetSightDistance(itr->m_SightDistance); a_Monster->SetSightDistance((float)itr->m_SightDistance);
a_Monster->SetAttackRate ((int)itr->m_AttackRate); a_Monster->SetAttackRate ((int)itr->m_AttackRate);
a_Monster->SetMaxHealth ((short)itr->m_MaxHealth); a_Monster->SetMaxHealth (itr->m_MaxHealth);
return; return;
} }
} // for itr - m_pState->AttributesList[] } // for itr - m_pState->AttributesList[]

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@ -27,11 +27,12 @@
cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
: cEntity(etPickup, ((double)(a_MicroPosX)) / 32, ((double)(a_MicroPosY)) / 32, ((double)(a_MicroPosZ)) / 32, 0.2, 0.2) : cEntity(etPickup, ((double)(a_MicroPosX)) / 32, ((double)(a_MicroPosY)) / 32, ((double)(a_MicroPosZ)) / 32, 0.2, 0.2)
, m_Health(5)
, m_Timer( 0.f ) , m_Timer( 0.f )
, m_Item(a_Item) , m_Item(a_Item)
, m_bCollected( false ) , m_bCollected( false )
{ {
m_MaxHealth = 1;
m_Health = 1;
SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ); SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ);
m_Gravity = -3.0; m_Gravity = -3.0;
} }

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@ -43,8 +43,6 @@ public:
short GetAge(void) const { return (short)(m_Timer / 50); } short GetAge(void) const { return (short)(m_Timer / 50); }
private: private:
short m_Health;
Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;) Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
Vector3d m_WaterSpeed; Vector3d m_WaterSpeed;

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@ -2354,6 +2354,7 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, int a_EntityTy
} }
} }
Monster->SetPosition(a_PosX, a_PosY, a_PosZ); Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
Monster->SetHealth(Monster->GetMaxHealth());
Monster->Initialize(this); Monster->Initialize(this);
BroadcastSpawnEntity(*Monster); BroadcastSpawnEntity(*Monster);
return Monster->GetUniqueID(); return Monster->GetUniqueID();