Merge remote-tracking branch 'origin/master' into playerimprovements
This commit is contained in:
commit
a3759c1462
@ -801,6 +801,7 @@ enum eDamageType
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dtPotionOfHarming,
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dtEnderPearl, // Thrown an ender pearl, teleported by it
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dtAdmin, // Damage applied by an admin command
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dtExplosion, // Damage applied by an explosion
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// Some common synonyms:
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dtPawnAttack = dtAttack,
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@ -497,7 +497,7 @@ public:
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/// Generic template that can store any kind of data together with a triplet of 3 coords:
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/** Generic template that can store any kind of data together with a triplet of 3 coords*/
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template <typename X> class cCoordWithData
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{
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public:
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@ -517,12 +517,40 @@ public:
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}
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} ;
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// Illegal in C++03: typedef std::list< cCoordWithData<X> > cCoordWithDataList<X>;
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typedef cCoordWithData<int> cCoordWithInt;
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typedef cCoordWithData<BLOCKTYPE> cCoordWithBlock;
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typedef std::list<cCoordWithInt> cCoordWithIntList;
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typedef std::vector<cCoordWithInt> cCoordWithIntVector;
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typedef std::vector<cCoordWithBlock> cCoordWithBlockVector;
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/** Generic template that can store two types of any kind of data together with a triplet of 3 coords */
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template <typename X, typename Z> class cCoordWithDoubleData
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{
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public:
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int x;
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int y;
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int z;
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X Data;
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Z DataTwo;
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cCoordWithDoubleData(int a_X, int a_Y, int a_Z) :
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x(a_X), y(a_Y), z(a_Z)
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{
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}
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cCoordWithDoubleData(int a_X, int a_Y, int a_Z, const X & a_Data, const Z & a_DataTwo) :
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x(a_X), y(a_Y), z(a_Z), Data(a_Data), DataTwo(a_DataTwo)
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{
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}
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};
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typedef cCoordWithDoubleData <BLOCKTYPE, bool> cCoordWithBlockAndBool;
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typedef std::vector<cCoordWithBlockAndBool> cCoordWithBlockAndBoolVector;
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157
src/ChunkMap.cpp
157
src/ChunkMap.cpp
@ -15,6 +15,9 @@
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#include "Blocks/BlockHandler.h"
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#include "MobCensus.h"
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#include "MobSpawner.h"
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#include "BoundingBox.h"
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#include "Entities/Pickup.h"
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#ifndef _WIN32
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#include <cstdlib> // abs
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@ -1657,49 +1660,52 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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{
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return;
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}
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bool ShouldDestroyBlocks = true;
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// Don't explode if the explosion center is inside a liquid block:
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switch (m_World->GetBlock((int)floor(a_BlockX), (int)floor(a_BlockY), (int)floor(a_BlockZ)))
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if (IsBlockLiquid(m_World->GetBlock((int)floor(a_BlockX), (int)floor(a_BlockY), (int)floor(a_BlockZ))))
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{
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case E_BLOCK_WATER:
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case E_BLOCK_STATIONARY_WATER:
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case E_BLOCK_LAVA:
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case E_BLOCK_STATIONARY_LAVA:
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{
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return;
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}
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ShouldDestroyBlocks = false;
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}
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cBlockArea area;
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int ExplosionSizeInt = (int)ceil(a_ExplosionSize);
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int ExplosionSizeSq = ExplosionSizeInt * ExplosionSizeInt;
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int bx = (int)floor(a_BlockX);
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int by = (int)floor(a_BlockY);
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int bz = (int)floor(a_BlockZ);
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int ExplosionSizeInt = (int) ceil(a_ExplosionSize);
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int ExplosionSizeSq = ExplosionSizeInt * ExplosionSizeInt;
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a_BlocksAffected.reserve(8 * ExplosionSizeInt * ExplosionSizeInt * ExplosionSizeInt);
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int MinY = std::max((int)floor(a_BlockY - ExplosionSizeInt), 0);
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int MaxY = std::min((int)ceil(a_BlockY + ExplosionSizeInt), cChunkDef::Height - 1);
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area.Read(m_World, bx - ExplosionSizeInt, (int)ceil(a_BlockX + ExplosionSizeInt), MinY, MaxY, bz - ExplosionSizeInt, (int)ceil(a_BlockZ + ExplosionSizeInt));
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for (int x = -ExplosionSizeInt; x < ExplosionSizeInt; x++)
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if (ShouldDestroyBlocks)
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{
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for (int y = -ExplosionSizeInt; y < ExplosionSizeInt; y++)
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cBlockArea area;
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a_BlocksAffected.reserve(8 * ExplosionSizeInt * ExplosionSizeInt * ExplosionSizeInt);
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area.Read(m_World, bx - ExplosionSizeInt, (int)ceil(a_BlockX + ExplosionSizeInt), MinY, MaxY, bz - ExplosionSizeInt, (int)ceil(a_BlockZ + ExplosionSizeInt));
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for (int x = -ExplosionSizeInt; x < ExplosionSizeInt; x++)
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{
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if ((by + y >= cChunkDef::Height) || (by + y < 0))
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for (int y = -ExplosionSizeInt; y < ExplosionSizeInt; y++)
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{
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// Outside of the world
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continue;
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}
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for (int z = -ExplosionSizeInt; z < ExplosionSizeInt; z++)
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{
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if ((x * x + y * y + z * z) > ExplosionSizeSq)
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if ((by + y >= cChunkDef::Height) || (by + y < 0))
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{
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// Too far away
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// Outside of the world
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continue;
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}
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BLOCKTYPE Block = area.GetBlockType(bx + x, by + y, bz + z);
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switch (Block)
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for (int z = -ExplosionSizeInt; z < ExplosionSizeInt; z++)
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{
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if ((x * x + y * y + z * z) > ExplosionSizeSq)
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{
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// Too far away
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continue;
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}
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BLOCKTYPE Block = area.GetBlockType(bx + x, by + y, bz + z);
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switch (Block)
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{
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case E_BLOCK_TNT:
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{
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// Activate the TNT, with a random fuse between 10 to 30 game ticks
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@ -1724,20 +1730,20 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_WATER);
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break;
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}
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case E_BLOCK_STATIONARY_LAVA:
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{
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// Turn into simulated lava:
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area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_LAVA);
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break;
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}
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case E_BLOCK_AIR:
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{
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// No pickups for air
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break;
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}
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default:
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{
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if (m_World->GetTickRandomNumber(100) <= 25) // 25% chance of pickups
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@ -1751,11 +1757,90 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR);
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a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
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}
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} // switch (BlockType)
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} // for z
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} // for y
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} // for x
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area.Write(m_World, bx - ExplosionSizeInt, MinY, bz - ExplosionSizeInt);
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} // switch (BlockType)
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} // for z
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} // for y
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} // for x
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area.Write(m_World, bx - ExplosionSizeInt, MinY, bz - ExplosionSizeInt);
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}
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class cTNTDamageCallback :
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public cEntityCallback
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{
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public:
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cTNTDamageCallback(cBoundingBox & a_bbTNT, Vector3d a_ExplosionPos, int a_ExplosionSize, int a_ExplosionSizeSq) :
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m_bbTNT(a_bbTNT),
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m_ExplosionPos(a_ExplosionPos),
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m_ExplosionSize(a_ExplosionSize),
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m_ExplosionSizeSq(a_ExplosionSizeSq)
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{
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}
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virtual bool Item(cEntity * a_Entity) override
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{
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if (a_Entity->IsPickup())
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{
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if (((cPickup *)a_Entity)->GetAge() < 20) // If pickup age is smaller than one second, it is invincible (so we don't kill pickups that were just spawned)
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{
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return false;
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}
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}
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Vector3d EntityPos = a_Entity->GetPosition();
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cBoundingBox bbEntity(EntityPos, a_Entity->GetWidth() / 2, a_Entity->GetHeight());
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if (!m_bbTNT.IsInside(bbEntity)) // IsInside actually acts like DoesSurround
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{
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return false;
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}
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Vector3d AbsoluteEntityPos(abs(EntityPos.x), abs(EntityPos.y), abs(EntityPos.z));
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Vector3d MaxExplosionBoundary(m_ExplosionSizeSq, m_ExplosionSizeSq, m_ExplosionSizeSq);
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// Work out how far we are from the edge of the TNT's explosive effect
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AbsoluteEntityPos -= m_ExplosionPos;
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AbsoluteEntityPos = MaxExplosionBoundary - AbsoluteEntityPos;
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double FinalDamage = ((AbsoluteEntityPos.x + AbsoluteEntityPos.y + AbsoluteEntityPos.z) / 3) * m_ExplosionSize;
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FinalDamage = a_Entity->GetMaxHealth() - abs(FinalDamage);
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// Clip damage values
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if (FinalDamage > a_Entity->GetMaxHealth())
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FinalDamage = a_Entity->GetMaxHealth();
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else if (FinalDamage < 0)
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return false;
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if (!a_Entity->IsTNT()) // Don't apply damage to other TNT entities, they should be invincible
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{
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a_Entity->TakeDamage(dtExplosion, NULL, (int)FinalDamage, 0);
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}
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// Apply force to entities around the explosion - code modified from World.cpp DoExplosionAt()
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Vector3d distance_explosion = a_Entity->GetPosition() - m_ExplosionPos;
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if (distance_explosion.SqrLength() < 4096.0)
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{
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distance_explosion.Normalize();
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distance_explosion *= m_ExplosionSizeSq;
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a_Entity->AddSpeed(distance_explosion);
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}
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return false;
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}
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protected:
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cBoundingBox & m_bbTNT;
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Vector3d m_ExplosionPos;
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int m_ExplosionSize;
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int m_ExplosionSizeSq;
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};
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cBoundingBox bbTNT(Vector3d(a_BlockX, a_BlockY, a_BlockZ), 0.5, 1);
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bbTNT.Expand(ExplosionSizeInt * 2, ExplosionSizeInt * 2, ExplosionSizeInt * 2);
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cTNTDamageCallback TNTDamageCallback(bbTNT, Vector3d(a_BlockX, a_BlockY, a_BlockZ), a_ExplosionSize, ExplosionSizeSq);
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ForEachEntity(TNTDamageCallback);
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// Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):
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WakeUpSimulatorsInArea(
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@ -263,6 +263,15 @@ inline bool IsBlockWater(BLOCKTYPE a_BlockType)
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inline bool IsBlockWaterOrIce(BLOCKTYPE a_BlockType)
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{
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return (IsBlockWater(a_BlockType) || (a_BlockType == E_BLOCK_ICE));
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}
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||||
|
||||
|
||||
|
||||
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||||
inline bool IsBlockLava(BLOCKTYPE a_BlockType)
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{
|
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return ((a_BlockType == E_BLOCK_LAVA) || (a_BlockType == E_BLOCK_STATIONARY_LAVA));
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||||
|
@ -397,6 +397,7 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
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case dtPotionOfHarming:
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case dtFalling:
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case dtLightning:
|
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case dtPlugin:
|
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{
|
||||
return 0;
|
||||
}
|
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@ -473,7 +474,7 @@ void cEntity::KilledBy(cEntity * a_Killer)
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||||
return;
|
||||
}
|
||||
|
||||
// Drop loot:
|
||||
// Drop loot:
|
||||
cItems Drops;
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GetDrops(Drops, a_Killer);
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
|
||||
|
@ -792,11 +792,11 @@ void cPlayer::SetFlying(bool a_IsFlying)
|
||||
|
||||
void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
|
||||
{
|
||||
if (a_TDI.DamageType != dtInVoid)
|
||||
if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin))
|
||||
{
|
||||
if (IsGameModeCreative())
|
||||
{
|
||||
// No damage / health in creative mode if not void damage
|
||||
// No damage / health in creative mode if not void or plugin damage
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -69,47 +69,51 @@ cGroupManager::cGroupManager()
|
||||
}
|
||||
|
||||
unsigned int NumKeys = IniFile.GetNumKeys();
|
||||
for( unsigned int i = 0; i < NumKeys; i++ )
|
||||
for (size_t i = 0; i < NumKeys; i++)
|
||||
{
|
||||
std::string KeyName = IniFile.GetKeyName( i );
|
||||
cGroup* Group = GetGroup( KeyName.c_str() );
|
||||
|
||||
LOGD("Loading group: %s", KeyName.c_str() );
|
||||
|
||||
Group->SetName( KeyName );
|
||||
char Color = IniFile.GetValue( KeyName, "Color", "-" )[0];
|
||||
if( Color != '-' )
|
||||
Group->SetColor( cChatColor::Color + Color );
|
||||
Group->SetName(KeyName);
|
||||
AString Color = IniFile.GetValue(KeyName, "Color", "-");
|
||||
if ((Color != "-") && (Color.length() >= 1))
|
||||
{
|
||||
Group->SetColor(cChatColor::Color + Color[0]);
|
||||
}
|
||||
else
|
||||
Group->SetColor( cChatColor::White );
|
||||
|
||||
AString Commands = IniFile.GetValue( KeyName, "Commands", "" );
|
||||
if( Commands.size() > 0 )
|
||||
{
|
||||
AStringVector Split = StringSplit( Commands, "," );
|
||||
for( unsigned int i = 0; i < Split.size(); i++)
|
||||
Group->SetColor(cChatColor::White);
|
||||
}
|
||||
|
||||
AString Commands = IniFile.GetValue(KeyName, "Commands", "");
|
||||
if (!Commands.empty())
|
||||
{
|
||||
AStringVector Split = StringSplitAndTrim(Commands, ",");
|
||||
for (size_t i = 0; i < Split.size(); i++)
|
||||
{
|
||||
Group->AddCommand( Split[i] );
|
||||
Group->AddCommand(Split[i]);
|
||||
}
|
||||
}
|
||||
|
||||
AString Permissions = IniFile.GetValue( KeyName, "Permissions", "" );
|
||||
if( Permissions.size() > 0 )
|
||||
AString Permissions = IniFile.GetValue(KeyName, "Permissions", "");
|
||||
if (!Permissions.empty())
|
||||
{
|
||||
AStringVector Split = StringSplit( Permissions, "," );
|
||||
for( unsigned int i = 0; i < Split.size(); i++)
|
||||
AStringVector Split = StringSplitAndTrim(Permissions, ",");
|
||||
for (size_t i = 0; i < Split.size(); i++)
|
||||
{
|
||||
Group->AddPermission( Split[i] );
|
||||
Group->AddPermission(Split[i]);
|
||||
}
|
||||
}
|
||||
|
||||
std::string Groups = IniFile.GetValue( KeyName, "Inherits", "" );
|
||||
if( Groups.size() > 0 )
|
||||
std::string Groups = IniFile.GetValue(KeyName, "Inherits", "");
|
||||
if (!Groups.empty())
|
||||
{
|
||||
AStringVector Split = StringSplit( Groups, "," );
|
||||
for( unsigned int i = 0; i < Split.size(); i++)
|
||||
AStringVector Split = StringSplitAndTrim(Groups, ",");
|
||||
for (size_t i = 0; i < Split.size(); i++)
|
||||
{
|
||||
Group->InheritFrom( GetGroup( Split[i].c_str() ) );
|
||||
Group->InheritFrom(GetGroup(Split[i].c_str()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -209,6 +209,10 @@ bool cSocketThreads::cSocketThread::RemoveClient(const cCallback * a_Client)
|
||||
if (m_Slots[i].m_State == sSlot::ssRemoteClosed)
|
||||
{
|
||||
// The remote has already closed the socket, remove the slot altogether:
|
||||
if (m_Slots[i].m_Socket.IsValid())
|
||||
{
|
||||
m_Slots[i].m_Socket.CloseSocket();
|
||||
}
|
||||
m_Slots[i] = m_Slots[--m_NumSlots];
|
||||
}
|
||||
else
|
||||
@ -489,6 +493,7 @@ void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read)
|
||||
// Notify the callback that the remote has closed the socket; keep the slot
|
||||
m_Slots[i].m_Client->SocketClosed();
|
||||
m_Slots[i].m_State = sSlot::ssRemoteClosed;
|
||||
m_Slots[i].m_Socket.CloseSocket();
|
||||
break;
|
||||
}
|
||||
case sSlot::ssWritingRestOut:
|
||||
@ -557,6 +562,11 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
|
||||
}
|
||||
} // if (outgoing data is empty)
|
||||
|
||||
if (m_Slots[i].m_State == sSlot::ssRemoteClosed)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!SendDataThroughSocket(m_Slots[i].m_Socket, m_Slots[i].m_Outgoing))
|
||||
{
|
||||
int Err = cSocket::GetLastError();
|
||||
@ -566,7 +576,7 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
|
||||
{
|
||||
m_Slots[i].m_Client->SocketClosed();
|
||||
}
|
||||
return;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m_Slots[i].m_Outgoing.empty() && (m_Slots[i].m_State == sSlot::ssWritingRestOut))
|
||||
|
@ -9,7 +9,6 @@
|
||||
#include "../Blocks/BlockTorch.h"
|
||||
#include "../Blocks/BlockDoor.h"
|
||||
#include "../Piston.h"
|
||||
#include "../Tracer.h"
|
||||
|
||||
|
||||
|
||||
@ -170,7 +169,7 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu
|
||||
{
|
||||
if (!IsAllowedBlock(Block))
|
||||
{
|
||||
ChunkData.erase(itr); // The new blocktype is not redstone; it must be removed from this list
|
||||
itr->DataTwo = true; // The new blocktype is not redstone; it must be queued to be removed from this list
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -185,7 +184,7 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu
|
||||
return;
|
||||
}
|
||||
|
||||
ChunkData.push_back(cCoordWithBlock(RelX, a_BlockY, RelZ, Block));
|
||||
ChunkData.push_back(cCoordWithBlockAndBool(RelX, a_BlockY, RelZ, Block, false));
|
||||
}
|
||||
|
||||
|
||||
@ -208,8 +207,14 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
|
||||
int BaseX = a_Chunk->GetPosX() * cChunkDef::Width;
|
||||
int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width;
|
||||
|
||||
for (cRedstoneSimulatorChunkData::const_iterator dataitr = ChunkData.begin(); dataitr != ChunkData.end(); ++dataitr)
|
||||
for (cRedstoneSimulatorChunkData::iterator dataitr = ChunkData.begin(); dataitr != ChunkData.end();)
|
||||
{
|
||||
if (dataitr->DataTwo)
|
||||
{
|
||||
dataitr = ChunkData.erase(dataitr);
|
||||
continue;
|
||||
}
|
||||
|
||||
int a_X = BaseX + dataitr->x;
|
||||
int a_Z = BaseZ + dataitr->z;
|
||||
switch (dataitr->Data)
|
||||
@ -279,6 +284,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
|
||||
break;
|
||||
}
|
||||
}
|
||||
++dataitr;
|
||||
}
|
||||
}
|
||||
|
||||
@ -919,7 +925,7 @@ void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_B
|
||||
case E_BLOCK_STONE_PRESSURE_PLATE:
|
||||
{
|
||||
// MCS feature - stone pressure plates can only be triggered by players :D
|
||||
cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(a_BlockX + 0.5f, (float)a_BlockY, a_BlockZ + 0.5f), 0.5f);
|
||||
cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(a_BlockX + 0.5f, (float)a_BlockY, a_BlockZ + 0.5f), 0.5f, false);
|
||||
|
||||
if (a_Player != NULL)
|
||||
{
|
||||
@ -950,19 +956,14 @@ void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_B
|
||||
|
||||
virtual bool Item(cEntity * a_Entity) override
|
||||
{
|
||||
cTracer LineOfSight(m_World);
|
||||
|
||||
Vector3f EntityPos = a_Entity->GetPosition();
|
||||
Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
|
||||
float Distance = (EntityPos - BlockPos).Length();
|
||||
|
||||
if (Distance < 0.5)
|
||||
{
|
||||
if (!LineOfSight.Trace(BlockPos, (EntityPos - BlockPos), (int)(EntityPos - BlockPos).Length()))
|
||||
{
|
||||
m_Entity = a_Entity;
|
||||
return true; // Break out, we only need to know for wooden plates that at least one entity is on top
|
||||
}
|
||||
m_Entity = a_Entity;
|
||||
return true; // Break out, we only need to know for wooden plates that at least one entity is on top
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "Simulator.h"
|
||||
|
||||
/// Per-chunk data for the simulator, specified individual chunks to simulate; 'Data' is not used
|
||||
typedef cCoordWithBlockVector cRedstoneSimulatorChunkData;
|
||||
typedef cCoordWithBlockAndBoolVector cRedstoneSimulatorChunkData;
|
||||
|
||||
|
||||
|
||||
|
@ -632,7 +632,7 @@ void cWorld::GenerateRandomSpawn(void)
|
||||
{
|
||||
LOGD("Generating random spawnpoint...");
|
||||
|
||||
while (IsBlockWater(GetBlock((int)m_SpawnX, GetHeight((int)m_SpawnX, (int)m_SpawnZ), (int)m_SpawnZ)))
|
||||
while (IsBlockWaterOrIce(GetBlock((int)m_SpawnX, GetHeight((int)m_SpawnX, (int)m_SpawnZ), (int)m_SpawnZ)))
|
||||
{
|
||||
if ((GetTickRandomNumber(4) % 2) == 0) // Randomise whether to increment X or Z coords
|
||||
{
|
||||
@ -1551,7 +1551,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
|
||||
a_FlyAwaySpeed /= 100; // Pre-divide, so that we don't have to divide each time inside the loop
|
||||
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
|
||||
{
|
||||
if (!IsValidItem(itr->m_ItemType))
|
||||
if (!IsValidItem(itr->m_ItemType) || itr->m_ItemType == E_BLOCK_AIR)
|
||||
{
|
||||
// Don't spawn pickup if item isn't even valid; should prevent client crashing too
|
||||
continue;
|
||||
@ -1577,7 +1577,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
|
||||
{
|
||||
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
|
||||
{
|
||||
if (!IsValidItem(itr->m_ItemType))
|
||||
if (!IsValidItem(itr->m_ItemType) || itr->m_ItemType == E_BLOCK_AIR)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user