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Fixed generator for the Mega Taiga biome (#5129)

* Fixed generator for small foliage.
This commit is contained in:
12xx12 2021-04-12 23:33:14 +02:00 committed by GitHub
parent 64778c6a39
commit a2a2226179
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 127 additions and 4 deletions

View File

@ -230,7 +230,8 @@ void cComposableGenerator::InitializeGeneratorDefaults(cIniFile & a_IniFile, eDi
"NaturalPatches, "
"PreSimulator, "
"Animals, "
"OverworldClumpFlowers"
"OverworldClumpFlowers, "
"ForestRocks"
);
break;
} // dimOverworld
@ -463,6 +464,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
Gen->Init(Pillars, Radius);
m_FinishGens.push_back(std::move(Gen));
}
else if (NoCaseCompare(finisher, "ForestRocks") == 0)
{
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenForestRocks(m_Seed, a_IniFile)));
}
else if (NoCaseCompare(finisher, "GlowStone") == 0)
{
m_FinishGens.push_back(std::make_unique<cFinishGenGlowStone>(m_Seed));

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@ -393,6 +393,7 @@ std::vector<cFinishGenClumpTopBlock::BiomeInfo> cFinishGenClumpTopBlock::ParseIn
cFinishGenClumpTopBlock::ParseConfigurationString(a_IniFile.GetValueSet("Generator", a_ClumpPrefix + "-5", "Swampland; SwamplandM = brownmushroom; redmushroom; blueorchid"), Foliage);
cFinishGenClumpTopBlock::ParseConfigurationString(a_IniFile.GetValueSet("Generator", a_ClumpPrefix + "-6", "MushroomIsland; MushroomShore; MegaTaiga; MegaTaigaHills; MegaSpruceTaiga; MegaSpruceTaigaHills = brownmushroom; redmushroom"), Foliage);
cFinishGenClumpTopBlock::ParseConfigurationString(a_IniFile.GetValueSet("Generator", a_ClumpPrefix + "-7", "RoofedForest, 1, 5; RoofedForestM, 1, 5 = rosebush; peony; lilac; grass"), Foliage);
cFinishGenClumpTopBlock::ParseConfigurationString(a_IniFile.GetValueSet("Generator", a_ClumpPrefix + "-8", "MegaTaiga; MegaTaigaHills = deadbush"), Foliage);
}
return Foliage;
@ -553,7 +554,7 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc)
// Choose what long grass meta we should use:
int GrassType = m_Noise.IntNoise2DInt(xx * 50, zz * 50) / 7 % 100;
if (GrassType < 60)
if ((GrassType < 60) && CanGrassGrow(a_ChunkDesc.GetBiome(x, z)))
{
a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, E_META_TALL_GRASS_GRASS);
}
@ -566,8 +567,15 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc)
// If double long grass we have to choose what type we should use:
if (a_ChunkDesc.GetBlockType(x, y + 1, z) == E_BLOCK_AIR)
{
NIBBLETYPE Meta = (m_Noise.IntNoise2DInt(xx * 100, zz * 100) / 7 % 100) > 25 ?
E_META_BIG_FLOWER_DOUBLE_TALL_GRASS : E_META_BIG_FLOWER_LARGE_FERN;
NIBBLETYPE Meta;
if (CanGrassGrow(a_ChunkDesc.GetBiome(x, z)))
{
Meta = (m_Noise.IntNoise2DInt(xx * 100, zz * 100) / 7 % 100) > 25 ? E_META_BIG_FLOWER_DOUBLE_TALL_GRASS : E_META_BIG_FLOWER_LARGE_FERN;
}
else
{
Meta = E_META_BIG_FLOWER_LARGE_FERN;
}
if ((Meta != E_META_BIG_FLOWER_LARGE_FERN) || CanLargeFernGrow(a_ChunkDesc.GetBiome(x, z)))
{
@ -680,6 +688,26 @@ int cFinishGenTallGrass::GetBiomeDensity(EMCSBiome a_Biome)
bool cFinishGenTallGrass::CanGrassGrow(EMCSBiome a_Biome)
{
switch (a_Biome)
{
case biMegaTaiga:
case biMegaTaigaHills:
{
return false;
}
default:
{
return true;
}
}
}
////////////////////////////////////////////////////////////////////////////////
// cFinishGenVines
@ -2185,3 +2213,81 @@ void cFinishGenOrePockets::imprintSphere(
cFinishGenForestRocks::cFinishGenForestRocks(int a_Seed, cIniFile & a_IniFile) : m_Noise(a_Seed)
{
}
void cFinishGenForestRocks::GenFinish(cChunkDesc & a_ChunkDesc)
{
// Choose random position in chunk and place boulder around it
auto Pos = Vector3i(
m_Noise.IntNoise2DInt(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()) % cChunkDef::Width,
0,
m_Noise.IntNoise2DInt(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()) % cChunkDef::Width
);
Pos.y = a_ChunkDesc.GetHeight(Pos.x, Pos.z) % cChunkDef::Height;
auto Biome = a_ChunkDesc.GetBiome(Pos.x, Pos.z);
if ((Biome != biMegaTaiga) && (Biome != biMegaTaigaHills))
{
return;
}
// Determines the size of the boulder
const int TwoLimit = 70;
const int ThreeLimit = 90;
auto RadiusChance = m_Noise.IntNoise2DInt(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()) % 100;
int Radius = 1;
if (RadiusChance > TwoLimit && RadiusChance <= ThreeLimit)
{
Radius = 2;
}
else if (RadiusChance > ThreeLimit)
{
Radius = 3;
}
Pos.x = Clamp(Pos.x, Radius, cChunkDef::Width - Radius - 1);
Pos.z = Clamp(Pos.z, Radius, cChunkDef::Width - Radius - 1);
auto StartBlock = a_ChunkDesc.GetBlockType(Pos.x, Pos.y, Pos.z);
while (!((StartBlock == E_BLOCK_DIRT) || (StartBlock == E_BLOCK_GRASS)))
{
Pos.y -= 1;
if (!cChunkDef::IsValidRelPos(Pos.addedY(-Radius)))
{
return;
}
StartBlock = a_ChunkDesc.GetBlockType(Pos.x, Pos.y, Pos.z);
}
Pos.y -= Radius - 1;
// Pos.y = Clamp(Pos.y - m_Noise.IntNoise2DInt(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()) % Radius + 1, 0, cChunkDef::Height);
for (int x = -Radius; x <= Radius; x++)
{
for (int y = -Radius; y <= Radius; y++)
{
for (int z = -Radius; z <= Radius; z++)
{
if (!cChunkDef::IsValidRelPos({ Pos.x + x, Pos.y + y, Pos.z + z }))
{
continue;
}
if (Vector3d(x, y, z).SqrLength() > Radius * Radius + 1)
{
continue;
}
a_ChunkDesc.SetBlockTypeMeta(Pos.x + x, Pos.y + y, Pos.z + z, E_BLOCK_MOSSY_COBBLESTONE, 0);
}
}
}
}

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@ -184,6 +184,7 @@ protected:
static bool CanFernGrow(EMCSBiome a_Biome);
static bool CanLargeFernGrow(EMCSBiome a_Biome);
static int GetBiomeDensity(EMCSBiome a_Biome);
static bool CanGrassGrow(EMCSBiome a_Biome);
};
@ -633,3 +634,14 @@ protected:
class cFinishGenForestRocks:
public cFinishGen
{
public:
cFinishGenForestRocks(int a_Seed, cIniFile & a_IniFile);
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
private:
cNoise m_Noise;
};