Merge pull request #1780 from DevToaster/master
Modified Player class to use int data type for experience
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commit
a20c1c6d43
@ -105,15 +105,15 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
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SetPosX(World->GetSpawnX());
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SetPosY(World->GetSpawnY());
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SetPosZ(World->GetSpawnZ());
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SetBedPos(Vector3i((int)World->GetSpawnX(), (int)World->GetSpawnY(), (int)World->GetSpawnZ()));
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SetBedPos(Vector3i(static_cast<int>(World->GetSpawnX()), static_cast<int>(World->GetSpawnY()), static_cast<int>(World->GetSpawnZ())));
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LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
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a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
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);
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}
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m_LastJumpHeight = (float)(GetPosY());
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m_LastGroundHeight = (float)(GetPosY());
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m_LastJumpHeight = static_cast<float>(GetPosY());
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m_LastGroundHeight = static_cast<float>(GetPosY());
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m_Stance = GetPosY() + 1.62;
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if (m_GameMode == gmNotSet)
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@ -278,7 +278,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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if (IsFlying())
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{
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m_LastGroundHeight = (float)GetPosY();
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m_LastGroundHeight = static_cast<float>(GetPosY());
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}
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if (m_TicksUntilNextSave == 0)
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@ -296,7 +296,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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short cPlayer::CalcLevelFromXp(short a_XpTotal)
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int cPlayer::CalcLevelFromXp(int a_XpTotal)
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{
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// level 0 to 15
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if (a_XpTotal <= XP_TO_LEVEL15)
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@ -307,18 +307,18 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal)
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// level 30+
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if (a_XpTotal > XP_TO_LEVEL30)
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{
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return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
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return static_cast<int>((151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7);
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}
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// level 16 to 30
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return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3;
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return static_cast<int>((29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3);
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}
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short cPlayer::XpForLevel(short a_Level)
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int cPlayer::XpForLevel(int a_Level)
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{
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// level 0 to 15
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if (a_Level <= 15)
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@ -329,18 +329,18 @@ short cPlayer::XpForLevel(short a_Level)
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// level 30+
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if (a_Level >= 31)
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{
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return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220);
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return static_cast<int>((3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220);
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}
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// level 16 to 30
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return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360);
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return static_cast<int>((1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360);
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}
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short cPlayer::GetXpLevel()
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int cPlayer::GetXpLevel()
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{
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return CalcLevelFromXp(m_CurrentXp);
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}
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@ -351,20 +351,20 @@ short cPlayer::GetXpLevel()
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float cPlayer::GetXpPercentage()
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{
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short int currentLevel = CalcLevelFromXp(m_CurrentXp);
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short int currentLevel_XpBase = XpForLevel(currentLevel);
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int currentLevel = CalcLevelFromXp(m_CurrentXp);
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int currentLevel_XpBase = XpForLevel(currentLevel);
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return (float)(m_CurrentXp - currentLevel_XpBase) /
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(float)(XpForLevel(1+currentLevel) - currentLevel_XpBase);
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return static_cast<float>(m_CurrentXp - currentLevel_XpBase) /
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static_cast<float>(XpForLevel(1+currentLevel) - currentLevel_XpBase);
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}
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bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
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bool cPlayer::SetCurrentExperience(int a_CurrentXp)
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{
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if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<short>().max() - m_LifetimeTotalXp)))
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if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>().max() - m_LifetimeTotalXp)))
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{
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LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
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return false; // oops, they gave us a dodgey number
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@ -382,19 +382,19 @@ bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
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short cPlayer::DeltaExperience(short a_Xp_delta)
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int cPlayer::DeltaExperience(int a_Xp_delta)
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{
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if (a_Xp_delta > (std::numeric_limits<short>().max() - m_CurrentXp))
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if (a_Xp_delta > (std::numeric_limits<int>().max() - m_CurrentXp))
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{
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// Value was bad, abort and report
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LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", a_Xp_delta);
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LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the int datatype. Ignoring.", a_Xp_delta);
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return -1; // Should we instead just return the current Xp?
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}
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m_CurrentXp += a_Xp_delta;
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// Make sure they didn't subtract too much
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m_CurrentXp = std::max<short>(m_CurrentXp, 0);
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m_CurrentXp = std::max(m_CurrentXp, 0);
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// Update total for score calculation
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if (a_Xp_delta > 0)
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@ -466,7 +466,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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{
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if (GetPosY() > m_LastJumpHeight)
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{
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m_LastJumpHeight = (float)GetPosY();
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m_LastJumpHeight = static_cast<float>(GetPosY());
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}
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cWorld * World = GetWorld();
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if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height))
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@ -483,13 +483,13 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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(BlockType == E_BLOCK_VINES)
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)
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{
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m_LastGroundHeight = (float)GetPosY();
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m_LastGroundHeight = static_cast<float>(GetPosY());
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}
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}
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}
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else
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{
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float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
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float Dist = static_cast<float>(m_LastGroundHeight - floor(GetPosY()));
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if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
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{
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@ -497,12 +497,12 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5));
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}
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int Damage = (int)(Dist - 3.f);
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int Damage = static_cast<int>(Dist - 3.f);
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if (m_LastJumpHeight > m_LastGroundHeight)
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{
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Damage++;
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}
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m_LastJumpHeight = (float)GetPosY();
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m_LastJumpHeight = static_cast<float>(GetPosY());
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if (Damage > 0)
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{
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@ -510,10 +510,10 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
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// Fall particles
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GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
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GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, static_cast<int>(GetPosY()) - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
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}
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m_LastGroundHeight = (float)GetPosY();
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m_LastGroundHeight = static_cast<float>(GetPosY());
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}
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}
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@ -551,7 +551,7 @@ void cPlayer::SetFoodLevel(int a_FoodLevel)
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void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel)
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{
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m_FoodSaturationLevel = Clamp(a_FoodSaturationLevel, 0.0, (double) m_FoodLevel);
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m_FoodSaturationLevel = Clamp(a_FoodSaturationLevel, 0.0, static_cast<double>(m_FoodLevel));
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}
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@ -1275,8 +1275,8 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
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void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
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{
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SetPosition(a_PosX, a_PosY, a_PosZ);
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m_LastGroundHeight = (float)a_PosY;
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m_LastJumpHeight = (float)a_PosY;
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m_LastGroundHeight = static_cast<float>(a_PosY);
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m_LastJumpHeight = static_cast<float>(a_PosY);
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m_bIsTeleporting = true;
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m_World->BroadcastTeleportEntity(*this, GetClientHandle());
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@ -1714,9 +1714,9 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
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Json::Value & JSON_PlayerRotation = root["rotation"];
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if (JSON_PlayerRotation.size() == 3)
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{
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SetYaw ((float)JSON_PlayerRotation[(unsigned)0].asDouble());
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SetPitch ((float)JSON_PlayerRotation[(unsigned)1].asDouble());
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SetRoll ((float)JSON_PlayerRotation[(unsigned)2].asDouble());
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SetYaw (static_cast<float>(JSON_PlayerRotation[(unsigned)0].asDouble()));
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SetPitch (static_cast<float>(JSON_PlayerRotation[(unsigned)1].asDouble()));
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SetRoll (static_cast<float>(JSON_PlayerRotation[(unsigned)2].asDouble()));
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}
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m_Health = root.get("health", 0).asInt();
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@ -1725,8 +1725,8 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
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m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
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m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
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m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
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m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt();
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m_CurrentXp = (short) root.get("xpCurrent", 0).asInt();
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m_LifetimeTotalXp = root.get("xpTotal", 0).asInt();
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m_CurrentXp = root.get("xpCurrent", 0).asInt();
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m_IsFlying = root.get("isflying", 0).asBool();
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m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
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@ -1812,18 +1812,18 @@ bool cPlayer::SaveToDisk()
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root["world"] = m_World->GetName();
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if (m_GameMode == m_World->GetGameMode())
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{
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root["gamemode"] = (int) eGameMode_NotSet;
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root["gamemode"] = static_cast<int>(eGameMode_NotSet);
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}
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else
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{
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root["gamemode"] = (int) m_GameMode;
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root["gamemode"] = static_cast<int>(m_GameMode);
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}
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}
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else
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{
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// This happens if the player is saved to new format after loading from the old format
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root["world"] = m_LoadedWorldName;
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root["gamemode"] = (int) eGameMode_NotSet;
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root["gamemode"] = static_cast<int>(eGameMode_NotSet);
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}
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Json::StyledWriter writer;
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@ -1839,7 +1839,7 @@ bool cPlayer::SaveToDisk()
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);
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return false;
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}
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if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
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if (f.Write(JsonData.c_str(), JsonData.size()) != static_cast<int>(JsonData.size()))
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{
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LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ",
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GetName().c_str(), SourceFile.c_str()
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@ -1894,7 +1894,7 @@ void cPlayer::UseEquippedItem(int a_Amount)
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if (GetInventory().DamageEquippedItem(a_Amount))
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{
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m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
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}
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}
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@ -2042,17 +2042,17 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
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else if (IsSubmerged())
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{
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m_Stats.AddValue(statDistDove, Value);
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AddFoodExhaustion(0.00015 * (double)Value);
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AddFoodExhaustion(0.00015 * static_cast<double>(Value));
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}
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else if (IsSwimming())
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{
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m_Stats.AddValue(statDistSwum, Value);
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AddFoodExhaustion(0.00015 * (double)Value);
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AddFoodExhaustion(0.00015 * static_cast<double>(Value));
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}
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else if (IsOnGround())
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{
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m_Stats.AddValue(statDistWalked, Value);
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AddFoodExhaustion((m_IsSprinting ? 0.001 : 0.0001) * (double)Value);
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AddFoodExhaustion((m_IsSprinting ? 0.001 : 0.0001) * static_cast<double>(Value));
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}
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else
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{
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@ -72,22 +72,22 @@ public:
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Returns true on success
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"should" really only be called at init or player death, plugins excepted
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*/
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bool SetCurrentExperience(short a_XpTotal);
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bool SetCurrentExperience(int a_XpTotal);
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/* changes Xp by Xp_delta, you "shouldn't" inc more than MAX_EXPERIENCE_ORB_SIZE
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Wont't allow xp to go negative
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Returns the new current experience, -1 on error
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*/
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short DeltaExperience(short a_Xp_delta);
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int DeltaExperience(int a_Xp_delta);
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/** Gets the experience total - XpTotal for score on death */
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inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
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inline int GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
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/** Gets the currrent experience */
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inline short GetCurrentXp(void) { return m_CurrentXp; }
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inline int GetCurrentXp(void) { return m_CurrentXp; }
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/** Gets the current level - XpLevel */
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short GetXpLevel(void);
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int GetXpLevel(void);
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/** Gets the experience bar percentage - XpP */
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float GetXpPercentage(void);
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@ -95,13 +95,13 @@ public:
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/** Caculates the amount of XP needed for a given level
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Ref: http://minecraft.gamepedia.com/XP
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*/
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static short XpForLevel(short int a_Level);
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static int XpForLevel(int a_Level);
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/** Inverse of XpForLevel
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Ref: http://minecraft.gamepedia.com/XP
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values are as per this with pre-calculations
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*/
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static short CalcLevelFromXp(short int a_CurrentXp);
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static int CalcLevelFromXp(int a_CurrentXp);
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// tolua_end
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@ -581,8 +581,8 @@ protected:
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Int64 m_EatingFinishTick;
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/** Player Xp level */
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short int m_LifetimeTotalXp;
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short int m_CurrentXp;
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int m_LifetimeTotalXp;
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int m_CurrentXp;
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// flag saying we need to send a xp update to client
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bool m_bDirtyExperience;
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