1
0

Fix SetRepairedItemName() in SlotArea.cpp

This commit is contained in:
Howaner 2014-05-05 17:36:22 +02:00
parent f2617d0683
commit a138671e0e

View File

@ -785,7 +785,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player);
m_MaximumCost = 0;
((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", false);
((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", NULL);
int PosX, PosY, PosZ;
((cAnvilWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ);