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Added deletions from merge conflict

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daniel0916 2014-04-16 14:33:03 +02:00
parent 5a9acb7eb6
commit a12a9117c2
1 changed files with 875 additions and 0 deletions

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@ -31,6 +31,8 @@
#include "CompositeChat.h"
#include "Items/ItemSword.h"
#include "FastRandom.h"
#include "md5/md5.h"
@ -2729,4 +2731,877 @@ void cClientHandle::SocketClosed(void)
void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
{
cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow();
cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player);
if (!cItem::IsEnchantable(Item.m_ItemType) && Item.m_ItemType != E_ITEM_BOOK)
{
return;
}
int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment);
// Step 1 from Enchanting
int Enchantability = 1;
if (Item.m_ItemType == E_ITEM_WOODEN_SWORD || Item.m_ItemType == E_ITEM_WOODEN_PICKAXE || Item.m_ItemType == E_ITEM_WOODEN_SHOVEL || Item.m_ItemType == E_ITEM_WOODEN_AXE || Item.m_ItemType == E_ITEM_WOODEN_HOE)
{
Enchantability = 15;
}
else if (Item.m_ItemType == E_ITEM_LEATHER_CAP || Item.m_ItemType == E_ITEM_LEATHER_TUNIC || Item.m_ItemType == E_ITEM_LEATHER_PANTS || Item.m_ItemType == E_ITEM_LEATHER_BOOTS)
{
Enchantability = 15;
}
else if (Item.m_ItemType == E_ITEM_STONE_SWORD || Item.m_ItemType == E_ITEM_STONE_PICKAXE || Item.m_ItemType == E_ITEM_STONE_SHOVEL || Item.m_ItemType == E_ITEM_STONE_AXE || Item.m_ItemType == E_ITEM_STONE_HOE)
{
Enchantability = 5;
}
else if (Item.m_ItemType == E_ITEM_IRON_HELMET || Item.m_ItemType == E_ITEM_IRON_CHESTPLATE || Item.m_ItemType == E_ITEM_IRON_LEGGINGS || Item.m_ItemType == E_ITEM_IRON_BOOTS)
{
Enchantability = 9;
}
else if (Item.m_ItemType == E_ITEM_IRON_SWORD || Item.m_ItemType == E_ITEM_IRON_PICKAXE || Item.m_ItemType == E_ITEM_IRON_SHOVEL || Item.m_ItemType == E_ITEM_IRON_AXE || Item.m_ItemType == E_ITEM_IRON_HOE)
{
Enchantability = 14;
}
else if (Item.m_ItemType == E_ITEM_CHAIN_HELMET || Item.m_ItemType == E_ITEM_CHAIN_CHESTPLATE || Item.m_ItemType == E_ITEM_CHAIN_LEGGINGS || Item.m_ItemType == E_ITEM_CHAIN_BOOTS)
{
Enchantability = 12;
}
else if (Item.m_ItemType == E_ITEM_DIAMOND_HELMET || Item.m_ItemType == E_ITEM_DIAMOND_CHESTPLATE || Item.m_ItemType == E_ITEM_DIAMOND_LEGGINGS || Item.m_ItemType == E_ITEM_DIAMOND_BOOTS)
{
Enchantability = 10;
}
else if (Item.m_ItemType == E_ITEM_DIAMOND_SWORD || Item.m_ItemType == E_ITEM_DIAMOND_PICKAXE || Item.m_ItemType == E_ITEM_DIAMOND_SHOVEL || Item.m_ItemType == E_ITEM_DIAMOND_AXE || Item.m_ItemType == E_ITEM_DIAMOND_HOE)
{
Enchantability = 10;
}
else if (Item.m_ItemType == E_ITEM_GOLD_HELMET || Item.m_ItemType == E_ITEM_GOLD_CHESTPLATE || Item.m_ItemType == E_ITEM_GOLD_LEGGINGS || Item.m_ItemType == E_ITEM_GOLD_BOOTS)
{
Enchantability = 25;
}
else if (Item.m_ItemType == E_ITEM_GOLD_SWORD || Item.m_ItemType == E_ITEM_GOLD_PICKAXE || Item.m_ItemType == E_ITEM_GOLD_SHOVEL || Item.m_ItemType == E_ITEM_GOLD_AXE || Item.m_ItemType == E_ITEM_GOLD_HOE)
{
Enchantability = 22;
}
cFastRandom Random;
int ModifiedEnchantmentLevel = BaseEnchantmentLevel + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1;
float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F;
int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F);
// Step 2 and 3 from Enchanting
cEnchantmentsVector enchantments;
if (ItemCategory::IsSword(Item.m_ItemType))
{
// Sharpness
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4"));
}
else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1"));
}
// Smite
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1"));
}
// Bane of Arthropods
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1"));
}
// Knockback
if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1"));
}
// Fire Aspect
if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1"));
}
// Looting
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1"));
}
}
else if (ItemCategory::IsTool(Item.m_ItemType))
{
// Efficiency
if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1"));
}
// Silk Touch
if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1"));
}
// Fortune
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1"));
}
}
else if (ItemCategory::IsArmor(Item.m_ItemType))
{
// Protection
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4"));
}
else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1"));
}
// Fire Protection
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4"));
}
else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3"));
}
else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1"));
}
// Blast Protection
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1"));
}
// Projectile Protection
if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3"));
}
else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2"));
}
else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1"));
}
// Thorns
if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3"));
}
else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1"));
}
if (ItemCategory::IsHelmet(Item.m_ItemType))
{
// Respiration
if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3"));
}
else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1"));
}
// Aqua Affinity
if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1"));
}
}
else if (ItemCategory::IsBoots(Item.m_ItemType))
{
// Feather Fall
if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4"));
}
else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1"));
}
}
}
else if (Item.m_ItemType == E_ITEM_BOW)
{
// Power
if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1"));
}
// Punch
if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1"));
}
// Flame and Infinity
if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1"));
AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1"));
}
}
else if (Item.m_ItemType == E_ITEM_FISHING_ROD)
{
// Luck of the Sea and Lure
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3"));
AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2"));
AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1"));
AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1"));
}
}
else if (Item.m_ItemType == E_ITEM_BOOK)
{
// All enchantments
// Sharpness
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4"));
}
else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1"));
}
// Smite
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1"));
}
// Bane of Arthropods
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1"));
}
// Knockback
if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1"));
}
// Fire Aspect
if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1"));
}
// Looting
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1"));
}
// Efficiency
if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1"));
}
// Silk Touch
if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1"));
}
// Fortune
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1"));
}
// Protection
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4"));
}
else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1"));
}
// Fire Protection
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4"));
}
else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3"));
}
else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1"));
}
// Blast Protection
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1"));
}
// Projectile Protection
if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3"));
}
else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2"));
}
else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1"));
}
// Thorns
if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3"));
}
else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1"));
}
// Respiration
if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3"));
}
else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1"));
}
// Aqua Affinity
if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1"));
}
// Feather Fall
if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4"));
}
else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1"));
}
// Power
if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1"));
}
// Punch
if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1"));
}
// Flame and Infinity
if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1"));
AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1"));
}
// Luck of the Sea and Lure
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3"));
AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2"));
AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1"));
AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1"));
}
Item.m_ItemType = E_ITEM_ENCHANTED_BOOK;
}
// Unbreaking
if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 63)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=1"));
}
int RandomEnchantment1 = (int)floor(Random.NextFloat(1) * enchantments.size());
cEnchantments Enchantment1 = enchantments[RandomEnchantment1];
Item.m_Enchantments.AddFromString(Enchantment1.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment1), enchantments.end());
float NewEnchantmentLevel = (float)BaseEnchantmentLevel;
// Next Enchantment (Second)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if (Random.NextFloat(100) <= SecondEnchantmentChance)
{
// Checking for conflicting enchantments
CheckEnchantmentConflicts(enchantments, Enchantment1);
if (enchantments.size() > 0)
{
int RandomEnchantment2 = (int)floor(Random.NextFloat(1) * enchantments.size());
cEnchantments Enchantment2 = enchantments[RandomEnchantment2];
Item.m_Enchantments.AddFromString(Enchantment2.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment2), enchantments.end());
// Checking for conflicting enchantments
CheckEnchantmentConflicts(enchantments, Enchantment2);
}
}
// Next Enchantment (Third)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if (Random.NextFloat(100) <= ThirdEnchantmentChance)
{
if (enchantments.size() > 0)
{
int RandomEnchantment3 = (int)floor(Random.NextFloat(1) * enchantments.size());
cEnchantments Enchantment3 = enchantments[RandomEnchantment3];
Item.m_Enchantments.AddFromString(Enchantment3.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end());
// Checking for conflicting enchantments
CheckEnchantmentConflicts(enchantments, Enchantment3);
}
}
// Next Enchantment (Fourth)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if (Random.NextFloat(100) <= FourthEnchantmentChance)
{
if (enchantments.size() > 0)
{
int RandomEnchantment4 = (int)floor(Random.NextFloat(1) * enchantments.size());
cEnchantments Enchantment4 = enchantments[RandomEnchantment4];
Item.m_Enchantments.AddFromString(Enchantment4.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment4), enchantments.end());
}
}
if (m_Player->DeltaExperience(-m_Player->XpForLevel(Window->GetPropertyValue(Enchantment))) >= 0 || m_Player->IsGameModeCreative())
{
Window->m_SlotArea->SetSlot(0, *m_Player, Item);
Window->SendSlot(*m_Player, Window->m_SlotArea, 0);
Window->BroadcastWholeWindow();
Window->SetProperty(0, 0, *m_Player);
Window->SetProperty(1, 0, *m_Player);
Window->SetProperty(2, 0, *m_Player);
}
}
void cClientHandle::AddEnchantmentWeight(cEnchantmentsVector & a_Enchantments, int a_Weight, cEnchantments a_Enchantment)
{
for (int i = 0; i < a_Weight; i++)
{
a_Enchantments.push_back(a_Enchantment);
}
}
void cClientHandle::RemoveEnchantmentFromVector(cEnchantmentsVector & a_Enchantments, int a_EnchantmentID)
{
for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
{
int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
if (EnchantmentID == a_EnchantmentID)
{
a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
break;
}
}
}
void cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector & a_Enchantments, cEnchantments a_FirstEnchantment)
{
int FirstEnchantmentID = atoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0].c_str());
if (FirstEnchantmentID == cEnchantments::enchProtection)
{
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection);
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchFireProtection)
{
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection);
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchBlastProtection)
{
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection);
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection);
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection)
{
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection);
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection);
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchSharpness)
{
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSmite);
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods);
}
else if (FirstEnchantmentID == cEnchantments::enchSmite)
{
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSharpness);
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods);
}
else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods)
{
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSharpness);
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSmite);
}
else if (FirstEnchantmentID == cEnchantments::enchSilkTouch)
{
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFortune);
}
else if (FirstEnchantmentID == cEnchantments::enchFortune)
{
RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSilkTouch);
}
}