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cNetwork: Fixed Linux compilation.

This commit is contained in:
Mattes D 2015-01-12 10:54:28 +01:00
parent a2aa37bdc5
commit 9ffca12709
2 changed files with 24 additions and 6 deletions

View File

@ -310,6 +310,22 @@ protected:
////////////////////////////////////////////////////////////////////////////////
// Globals:
bool IsValidSocket(evutil_socket_t a_Socket)
{
#ifdef _WIN32
return (a_Socket != INVALID_SOCKET);
#else // _WIN32
return (a_Socket >= 0);
#endif // else _WIN32
}
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
// cHostnameLookup: // cHostnameLookup:
@ -683,7 +699,7 @@ void cTCPLinkImpl::UpdateAddress(const sockaddr * a_Address, int a_AddrLen, AStr
void cTCPLinkImpl::UpdateLocalAddress(void) void cTCPLinkImpl::UpdateLocalAddress(void)
{ {
sockaddr_storage sa; sockaddr_storage sa;
int salen = static_cast<int>(sizeof(sa)); socklen_t salen = static_cast<socklen_t>(sizeof(sa));
getsockname(bufferevent_getfd(m_BufferEvent), reinterpret_cast<sockaddr *>(&sa), &salen); getsockname(bufferevent_getfd(m_BufferEvent), reinterpret_cast<sockaddr *>(&sa), &salen);
UpdateAddress(reinterpret_cast<const sockaddr *>(&sa), salen, m_LocalIP, m_LocalPort); UpdateAddress(reinterpret_cast<const sockaddr *>(&sa), salen, m_LocalIP, m_LocalPort);
} }
@ -695,7 +711,7 @@ void cTCPLinkImpl::UpdateLocalAddress(void)
void cTCPLinkImpl::UpdateRemoteAddress(void) void cTCPLinkImpl::UpdateRemoteAddress(void)
{ {
sockaddr_storage sa; sockaddr_storage sa;
int salen = static_cast<int>(sizeof(sa)); socklen_t salen = static_cast<socklen_t>(sizeof(sa));
getpeername(bufferevent_getfd(m_BufferEvent), reinterpret_cast<sockaddr *>(&sa), &salen); getpeername(bufferevent_getfd(m_BufferEvent), reinterpret_cast<sockaddr *>(&sa), &salen);
UpdateAddress(reinterpret_cast<const sockaddr *>(&sa), salen, m_LocalIP, m_LocalPort); UpdateAddress(reinterpret_cast<const sockaddr *>(&sa), salen, m_LocalIP, m_LocalPort);
} }
@ -753,12 +769,14 @@ bool cServerHandleImpl::Listen(UInt16 a_Port)
// It should listen on IPv6 with IPv4 fallback, when available; IPv4 when IPv6 is not available. // It should listen on IPv6 with IPv4 fallback, when available; IPv4 when IPv6 is not available.
bool NeedsTwoSockets = false; bool NeedsTwoSockets = false;
evutil_socket_t MainSock = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP); evutil_socket_t MainSock = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP);
if (MainSock == SOCKET_ERROR) if (!IsValidSocket(MainSock))
{ {
// Failed to create IPv6 socket, create an IPv4 one instead: // Failed to create IPv6 socket, create an IPv4 one instead:
MainSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); MainSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (MainSock == SOCKET_ERROR) if (!IsValidSocket(MainSock))
{ {
int err = EVUTIL_SOCKET_ERROR();
LOGWARNING("%s: Cannot create a socket for neither IPv6 nor IPv4: %d (%s)", __FUNCTION__, err, evutil_socket_error_to_string(err));
return false; return false;
} }
@ -822,7 +840,7 @@ bool cServerHandleImpl::Listen(UInt16 a_Port)
if (NeedsTwoSockets) if (NeedsTwoSockets)
{ {
evutil_socket_t SecondSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); evutil_socket_t SecondSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (SecondSock != SOCKET_ERROR) if (!IsValidSocket(SecondSock))
{ {
evutil_make_socket_nonblocking(SecondSock); evutil_make_socket_nonblocking(SecondSock);
m_SecondaryConnListener = evconnlistener_new(cNetworkSingleton::Get().m_EventBase, Callback, this, LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE, 0, SecondSock); m_SecondaryConnListener = evconnlistener_new(cNetworkSingleton::Get().m_EventBase, Callback, this, LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE, 0, SecondSock);

View File

@ -17,7 +17,7 @@ class cEchoServerCallbacks:
{ {
virtual void OnAccepted(cTCPLink & a_Link) override virtual void OnAccepted(cTCPLink & a_Link) override
{ {
LOGD("New client accepted (%s:%p), sending welcome message.", a_Link.GetRemoteIP().c_str(), a_Link.GetRemotePort()); LOGD("New client accepted (%s:%d), sending welcome message.", a_Link.GetRemoteIP().c_str(), a_Link.GetRemotePort());
// Send a welcome message to each connecting client: // Send a welcome message to each connecting client:
a_Link.Send("Welcome to the simple echo server.\r\n"); a_Link.Send("Welcome to the simple echo server.\r\n");
LOGD("Welcome message queued."); LOGD("Welcome message queued.");