cNetwork: Fixed Linux compilation.
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@ -310,6 +310,22 @@ protected:
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////////////////////////////////////////////////////////////////////////////////
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// Globals:
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bool IsValidSocket(evutil_socket_t a_Socket)
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{
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#ifdef _WIN32
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return (a_Socket != INVALID_SOCKET);
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#else // _WIN32
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return (a_Socket >= 0);
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#endif // else _WIN32
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}
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////////////////////////////////////////////////////////////////////////////////
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// cHostnameLookup:
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@ -683,7 +699,7 @@ void cTCPLinkImpl::UpdateAddress(const sockaddr * a_Address, int a_AddrLen, AStr
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void cTCPLinkImpl::UpdateLocalAddress(void)
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{
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sockaddr_storage sa;
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int salen = static_cast<int>(sizeof(sa));
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socklen_t salen = static_cast<socklen_t>(sizeof(sa));
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getsockname(bufferevent_getfd(m_BufferEvent), reinterpret_cast<sockaddr *>(&sa), &salen);
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UpdateAddress(reinterpret_cast<const sockaddr *>(&sa), salen, m_LocalIP, m_LocalPort);
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}
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@ -695,7 +711,7 @@ void cTCPLinkImpl::UpdateLocalAddress(void)
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void cTCPLinkImpl::UpdateRemoteAddress(void)
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{
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sockaddr_storage sa;
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int salen = static_cast<int>(sizeof(sa));
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socklen_t salen = static_cast<socklen_t>(sizeof(sa));
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getpeername(bufferevent_getfd(m_BufferEvent), reinterpret_cast<sockaddr *>(&sa), &salen);
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UpdateAddress(reinterpret_cast<const sockaddr *>(&sa), salen, m_LocalIP, m_LocalPort);
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}
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@ -753,12 +769,14 @@ bool cServerHandleImpl::Listen(UInt16 a_Port)
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// It should listen on IPv6 with IPv4 fallback, when available; IPv4 when IPv6 is not available.
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bool NeedsTwoSockets = false;
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evutil_socket_t MainSock = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP);
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if (MainSock == SOCKET_ERROR)
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if (!IsValidSocket(MainSock))
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{
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// Failed to create IPv6 socket, create an IPv4 one instead:
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MainSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (MainSock == SOCKET_ERROR)
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if (!IsValidSocket(MainSock))
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{
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int err = EVUTIL_SOCKET_ERROR();
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LOGWARNING("%s: Cannot create a socket for neither IPv6 nor IPv4: %d (%s)", __FUNCTION__, err, evutil_socket_error_to_string(err));
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return false;
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}
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@ -822,7 +840,7 @@ bool cServerHandleImpl::Listen(UInt16 a_Port)
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if (NeedsTwoSockets)
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{
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evutil_socket_t SecondSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (SecondSock != SOCKET_ERROR)
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if (!IsValidSocket(SecondSock))
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{
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evutil_make_socket_nonblocking(SecondSock);
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m_SecondaryConnListener = evconnlistener_new(cNetworkSingleton::Get().m_EventBase, Callback, this, LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE, 0, SecondSock);
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@ -17,7 +17,7 @@ class cEchoServerCallbacks:
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{
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virtual void OnAccepted(cTCPLink & a_Link) override
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{
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LOGD("New client accepted (%s:%p), sending welcome message.", a_Link.GetRemoteIP().c_str(), a_Link.GetRemotePort());
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LOGD("New client accepted (%s:%d), sending welcome message.", a_Link.GetRemoteIP().c_str(), a_Link.GetRemotePort());
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// Send a welcome message to each connecting client:
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a_Link.Send("Welcome to the simple echo server.\r\n");
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LOGD("Welcome message queued.");
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