Added FindAndDoWithUUID
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@ -3368,6 +3368,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
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tolua_beginmodule(tolua_S, "cRoot");
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tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith <cRoot, cPlayer, &cRoot::FindAndDoWithPlayer>);
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tolua_function(tolua_S, "FindAndDoWithUUID", tolua_DoWith <cRoot, cPlayer, &cRoot::FindAndDoWithUUID>);
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tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach<cRoot, cPlayer, &cRoot::ForEachPlayer>);
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tolua_function(tolua_S, "ForEachWorld", tolua_ForEach<cRoot, cWorld, &cRoot::ForEachWorld>);
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tolua_function(tolua_S, "GetFurnaceRecipe", tolua_cRoot_GetFurnaceRecipe);
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@ -3389,6 +3390,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
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tolua_function(tolua_S, "DoWithFlowerPotAt", tolua_DoWithXYZ<cWorld, cFlowerPotEntity, &cWorld::DoWithFlowerPotAt>);
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tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
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tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
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tolua_function(tolua_S, "FindAndDoWithUUID", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithUUID>);
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tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>);
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tolua_function(tolua_S, "ForEachChestInChunk", tolua_ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>);
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tolua_function(tolua_S, "ForEachEntity", tolua_ForEach< cWorld, cEntity, &cWorld::ForEachEntity>);
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16
src/Root.cpp
16
src/Root.cpp
@ -633,6 +633,22 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac
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bool cRoot::FindAndDoWithUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end();itr++)
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{
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if (itr->second->FindAndDoWithUUID(a_PlayerUUID, a_Callback))
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{
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return true;
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}
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}
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return false;
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}
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AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion)
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{
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return cProtocolRecognizer::GetVersionTextFromInt(a_ProtocolVersion);
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@ -126,6 +126,9 @@ public:
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/// Finds a player from a partial or complete player name and calls the callback - case-insensitive
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bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
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/// Finds a player with the same uuid and call the callback */
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bool FindAndDoWithUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
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// tolua_begin
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/// Sends a chat message to all connected clients (in all worlds)
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@ -2729,6 +2729,28 @@ bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCa
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bool cWorld::FindAndDoWithUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback)
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{
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cPlayer * FoundPlayer = nullptr;
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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if ((*itr)->GetUUID() == a_PlayerUUID) { // Match found and exit
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FoundPlayer = *itr;
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break;
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}
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}
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if (FoundPlayer != nullptr)
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{
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return a_Callback.Item (FoundPlayer);
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}
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return false;
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}
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// TODO: This interface is dangerous!
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cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight)
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{
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@ -323,6 +323,9 @@ public:
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// TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action)
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cPlayer * FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true);
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/** Finds a player with the same uuid and call the callback */
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bool FindAndDoWithUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
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void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player
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/** Adds the entity into its appropriate chunk; takes ownership of the entity ptr.
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