My OCD has alpha-sorted some stuff :)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@995 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
3f9e876d70
commit
9f60f83ea7
@ -42,8 +42,9 @@ public:
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/// Called when client sends some data
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virtual void DataReceived(const char * a_Data, int a_Size) = 0;
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// Sending stuff to clients:
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// Sending stuff to clients (alphabetically sorted):
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virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
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virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
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virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
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virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
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virtual void SendChat (const AString & a_Message) = 0;
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@ -53,10 +54,10 @@ public:
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virtual void SendDisconnect (const AString & a_Reason) = 0;
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virtual void SendEntHeadLook (const cEntity & a_Entity) = 0;
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virtual void SendEntLook (const cEntity & a_Entity) = 0;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
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virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
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virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
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virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
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virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
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virtual void SendGameMode (eGameMode a_GameMode) = 0;
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virtual void SendHealth (void) = 0;
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virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) = 0;
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@ -73,20 +74,19 @@ public:
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virtual void SendRespawn (void) = 0;
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virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8
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virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
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virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
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virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
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virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) = 0;
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virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
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virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
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virtual void SendTimeUpdate (Int64 a_WorldTime) = 0;
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virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
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virtual void SendWeather (eWeather a_Weather) = 0;
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virtual void SendWholeInventory (const cInventory & a_Inventory) = 0;
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virtual void SendWholeInventory (const cWindow & a_Window) = 0;
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virtual void SendWindowClose (char a_WindowID) = 0;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
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virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) = 0;
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/// Returns the ServerID used for authentication through session.minecraft.net
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virtual AString GetAuthServerID(void) = 0;
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@ -46,7 +46,7 @@ enum
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PACKET_BLOCK_DIG = 0x0e,
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PACKET_BLOCK_PLACE = 0x0f,
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PACKET_SLOT_SELECTED = 0x10,
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PACKET_USE_BED = 0x11, // TODO: Sure this is not Use Bed??
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PACKET_USE_BED = 0x11,
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PACKET_ANIMATION = 0x12,
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PACKET_PACKET_ENTITY_ACTION = 0x13,
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PACKET_PLAYER_SPAWN = 0x14,
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@ -137,6 +137,15 @@ void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha
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void cProtocol125::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
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{
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// Not supported in this protocol version
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}
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void cProtocol125::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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cCSLock Lock(m_CSPacket);
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@ -418,6 +427,7 @@ void cProtocol125::SendKeepAlive(int a_PingID)
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_KEEP_ALIVE);
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WriteInt (a_PingID);
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Flush();
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}
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@ -602,15 +612,6 @@ void cProtocol125::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
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void cProtocol125::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
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{
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// Not supported in this protocol version
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}
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void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
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{
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cCSLock Lock(m_CSPacket);
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@ -630,6 +631,29 @@ void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
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void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_SPAWN_OBJECT);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte(a_ObjectType);
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WriteInt ((int)(a_Entity.GetPosX() * 32));
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WriteInt ((int)(a_Entity.GetPosY() * 32));
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WriteInt ((int)(a_Entity.GetPosZ() * 32));
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WriteInt (a_ObjectData);
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if( a_ObjectData != 0 )
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{
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WriteShort( a_SpeedX );
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WriteShort( a_SpeedY );
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WriteShort( a_SpeedZ );
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}
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Flush();
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}
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void cProtocol125::SendTeleportEntity(const cEntity & a_Entity)
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{
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cCSLock Lock(m_CSPacket);
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@ -704,6 +728,22 @@ void cProtocol125::SendUpdateSign(
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void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_USE_BED);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte(0); // Unknown byte only 0 has been observed
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WriteInt (a_BlockX);
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WriteByte(a_BlockY);
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WriteInt (a_BlockZ);
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Flush();
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}
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void cProtocol125::SendWeather(eWeather a_Weather)
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{
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cCSLock Lock(m_CSPacket);
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@ -788,45 +828,6 @@ void cProtocol125::SendWindowOpen(char a_WindowID, char a_WindowType, const AStr
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void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_USE_BED);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte(0); // Unknown byte only 0 has been observed
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WriteInt (a_BlockX);
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WriteByte(a_BlockY);
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WriteInt (a_BlockZ);
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Flush();
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}
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void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_SPAWN_OBJECT);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte(a_ObjectType);
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WriteInt ((int)(a_Entity.GetPosX() * 32));
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WriteInt ((int)(a_Entity.GetPosY() * 32));
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WriteInt ((int)(a_Entity.GetPosZ() * 32));
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WriteInt (a_ObjectData);
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if( a_ObjectData != 0 )
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{
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WriteShort( a_SpeedX );
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WriteShort( a_SpeedY );
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WriteShort( a_SpeedZ );
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}
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Flush();
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}
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AString cProtocol125::GetAuthServerID(void)
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{
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// http://wiki.vg/wiki/index.php?title=Session&oldid=2262
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@ -26,8 +26,9 @@ public:
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/// Called when client sends some data:
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virtual void DataReceived(const char * a_Data, int a_Size) override;
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/// Sending stuff to clients:
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/// Sending stuff to clients (alphabetically sorted):
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virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
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virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
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virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
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virtual void SendChat (const AString & a_Message) override;
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@ -37,10 +38,10 @@ public:
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virtual void SendDisconnect (const AString & a_Reason) override;
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virtual void SendEntHeadLook (const cEntity & a_Entity) override;
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virtual void SendEntLook (const cEntity & a_Entity) override;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
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virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
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virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
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virtual void SendGameMode (eGameMode a_GameMode) override;
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virtual void SendHealth (void) override;
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virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override;
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@ -57,20 +58,19 @@ public:
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virtual void SendRespawn (void) override;
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virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
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virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
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virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
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virtual void SendSpawnMob (const cMonster & a_Mob) override;
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virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) override;
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virtual void SendTeleportEntity (const cEntity & a_Entity) override;
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virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void SendTimeUpdate (Int64 a_WorldTime) override;
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virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual void SendWeather (eWeather a_Weather) override;
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virtual void SendWholeInventory (const cInventory & a_Inventory) override;
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virtual void SendWholeInventory (const cWindow & a_Window) override;
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virtual void SendWindowClose (char a_WindowID) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) override;
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virtual AString GetAuthServerID(void) override;
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@ -215,6 +215,22 @@ void cProtocol132::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha
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void cProtocol132::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_BLOCK_BREAK_ANIM);
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WriteInt (a_entityID);
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WriteInt (a_BlockX);
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WriteInt (a_BlockY);
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WriteInt (a_BlockZ);
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WriteByte (stage);
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Flush();
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}
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void cProtocol132::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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cCSLock Lock(m_CSPacket);
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@ -303,18 +319,6 @@ void cProtocol132::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum
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void cProtocol132::SendKeepAlive(int a_PingID)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_KEEP_ALIVE);
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WriteInt (a_PingID);
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Flush();
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}
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void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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{
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cCSLock Lock(m_CSPacket);
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@ -395,22 +399,6 @@ void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
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void cProtocol132::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_BLOCK_BREAK_ANIM);
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WriteInt (a_entityID);
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WriteInt (a_BlockX);
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WriteInt (a_BlockY);
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WriteInt (a_BlockZ);
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WriteByte (stage);
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Flush();
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}
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void cProtocol132::SendSpawnMob(const cMonster & a_Mob)
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{
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cCSLock Lock(m_CSPacket);
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@ -29,8 +29,9 @@ public:
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/// Called when client sends some data:
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virtual void DataReceived(const char * a_Data, int a_Size) override;
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// Sending commands:
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// Sending commands (alphabetically sorted):
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virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
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virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
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virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
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virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
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@ -40,16 +41,12 @@ public:
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virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
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virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
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virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
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virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
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virtual void SendSpawnMob (const cMonster & a_Mob) override;
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virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
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virtual void SendWholeInventory (const cWindow & a_Window) override;
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virtual AString GetAuthServerID(void) override;
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// DEBUG:
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virtual void SendKeepAlive (int a_PingID) override;
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/// Handling of the additional packets:
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virtual int ParsePacket(unsigned char a_PacketType) override;
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@ -79,6 +79,16 @@ void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_Bloc
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void cProtocolRecognizer::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendBlockBreakAnim(a_entityID, a_BlockX, a_BlockY, a_BlockZ, stage);
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}
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void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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ASSERT(m_Protocol != NULL);
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@ -177,6 +187,26 @@ void cProtocolRecognizer::SendEntLook(const cEntity & a_Entity)
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void cProtocolRecognizer::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendEntRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
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}
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void cProtocolRecognizer::SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendEntRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
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}
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void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
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{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
@ -327,26 +357,6 @@ void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player)
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendEntRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendEntRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendRespawn(void)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
@ -377,20 +387,20 @@ void cProtocolRecognizer::SendSoundParticleEffect(int a_EffectID, int a_SrcX, in
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
|
||||
void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendBlockBreakAnim(a_entityID, a_BlockX, a_BlockY, a_BlockZ, stage);
|
||||
m_Protocol->SendSpawnMob(a_Mob);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob)
|
||||
void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendSpawnMob(a_Mob);
|
||||
m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_SpeedX, a_SpeedY, a_SpeedZ);
|
||||
}
|
||||
|
||||
|
||||
@ -447,6 +457,16 @@ void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_Block
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendWeather(eWeather a_Weather)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
@ -497,26 +517,6 @@ void cProtocolRecognizer::SendWindowOpen(char a_WindowID, char a_WindowType, con
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_SpeedX, a_SpeedY, a_SpeedZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
AString cProtocolRecognizer::GetAuthServerID(void)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
|
@ -37,8 +37,9 @@ public:
|
||||
/// Called when client sends some data:
|
||||
virtual void DataReceived(const char * a_Data, int a_Size) override;
|
||||
|
||||
/// Sending stuff to clients:
|
||||
/// Sending stuff to clients (alphabetically sorted):
|
||||
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
|
||||
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
|
||||
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
|
||||
virtual void SendChat (const AString & a_Message) override;
|
||||
@ -48,10 +49,10 @@ public:
|
||||
virtual void SendDisconnect (const AString & a_Reason) override;
|
||||
virtual void SendEntHeadLook (const cEntity & a_Entity) override;
|
||||
virtual void SendEntLook (const cEntity & a_Entity) override;
|
||||
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
|
||||
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
|
||||
virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
|
||||
virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
|
||||
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
|
||||
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
|
||||
virtual void SendGameMode (eGameMode a_GameMode) override;
|
||||
virtual void SendHealth (void) override;
|
||||
virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override;
|
||||
@ -68,20 +69,19 @@ public:
|
||||
virtual void SendRespawn (void) override;
|
||||
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override;
|
||||
virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
|
||||
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
|
||||
virtual void SendSpawnMob (const cMonster & a_Mob) override;
|
||||
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) override;
|
||||
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
|
||||
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
||||
virtual void SendTimeUpdate (Int64 a_WorldTime) override;
|
||||
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
|
||||
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
|
||||
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
|
||||
virtual void SendWeather (eWeather a_Weather) override;
|
||||
virtual void SendWholeInventory (const cInventory & a_Inventory) override;
|
||||
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
||||
virtual void SendWindowClose (char a_WindowID) override;
|
||||
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
|
||||
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
|
||||
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) override;
|
||||
|
||||
virtual AString GetAuthServerID(void) override;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user