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Noise3D generator: Enlarged averaging to avoid steep beach slopes.

This commit is contained in:
Mattes D 2014-11-23 15:10:55 +01:00
parent e9797c6a2a
commit 9f4342434b
2 changed files with 4 additions and 4 deletions

View File

@ -537,7 +537,7 @@ cBiomalNoise3DComposable::cBiomalNoise3DComposable(int a_Seed, cBiomeGenPtr a_Bi
{
for (int x = 0; x <= AVERAGING_SIZE * 2; x++)
{
m_Weight[z][x] = static_cast<NOISE_DATATYPE>((5 - std::abs(5 - x)) + (5 - std::abs(5 - z)));
m_Weight[z][x] = static_cast<NOISE_DATATYPE>((AVERAGING_SIZE - std::abs(AVERAGING_SIZE - x)) + (AVERAGING_SIZE - std::abs(AVERAGING_SIZE - z)));
m_WeightSum += m_Weight[z][x];
}
}
@ -715,7 +715,7 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE
{
switch (a_Biome)
{
case biBeach: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
case biBeach: a_HeightAmp = 0.2f; a_MidPoint = 60; break;
case biBirchForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
case biBirchForestHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
case biBirchForestHillsM: a_HeightAmp = 0.075f; a_MidPoint = 68; break;

View File

@ -144,8 +144,8 @@ public:
void Initialize(cIniFile & a_IniFile);
protected:
/** Number of columns around the pixel to query for biomes for averaging. */
static const int AVERAGING_SIZE = 5;
/** Number of columns around the pixel to query for biomes for averaging. Must be less than or equal to 16. */
static const int AVERAGING_SIZE = 9;
/** Type used for a single parameter across the entire (downscaled) chunk. */
typedef NOISE_DATATYPE ChunkParam[5 * 5];