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Merged in a patch for sounds by l0udPL

http://forum.mc-server.org/showthread.php?tid=434&pid=4564#pid4564

git-svn-id: http://mc-server.googlecode.com/svn/trunk@858 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-09-11 12:01:34 +00:00
parent 2132599cbb
commit 9eed83c33a
48 changed files with 334 additions and 27 deletions

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@ -1815,6 +1815,10 @@
RelativePath="..\source\blocks\BlockGlowstone.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockGravel.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockIce.h"
>
@ -1875,6 +1879,10 @@
RelativePath="..\source\blocks\BlockRedstoneTorch.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockSand.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockSapling.h"
>

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@ -70,6 +70,7 @@ public:
virtual void SendPlayerPosition (void) = 0;
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
virtual void SendRespawn (void) = 0;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8
virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;

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@ -577,6 +577,16 @@ void cProtocol125::SendRespawn(void)
void cProtocol125::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
{
cCSLock Lock(m_CSPacket);
//TODO: Not needed in this protocol?
}
void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
{
cCSLock Lock(m_CSPacket);

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@ -55,6 +55,7 @@ public:
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendRespawn (void) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;

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@ -59,6 +59,7 @@ enum
PACKET_CHUNK_DATA = 0x33,
PACKET_BLOCK_CHANGE = 0x35,
PACKET_BLOCK_ACTION = 0x36,
PACKET_SOUND_EFFECT = 0x3e
} ;
@ -310,6 +311,23 @@ void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player)
void cProtocol132::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_SOUND_EFFECT);
WriteString (a_SoundName);
WriteInt (a_SrcX);
WriteInt (a_SrcY);
WriteInt (a_SrcZ);
WriteFloat (a_Volume);
WriteByte ((char)(a_Pitch * 63.0f));
Flush();
}
void cProtocol132::SendSpawnMob(const cMonster & a_Mob)
{
cCSLock Lock(m_CSPacket);

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@ -38,6 +38,7 @@ public:
virtual void SendDestroyEntity(const cEntity & a_Entity) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;

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@ -347,6 +347,14 @@ void cProtocolRecognizer::SendRespawn(void)
void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) {
ASSERT(m_Protocol != NULL);
m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
}
void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob)
{

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@ -65,6 +65,7 @@ public:
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendRespawn (void) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;

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@ -2,6 +2,8 @@
#include "Block.h"
#include "../cItem.h"
#include "../cWorld.h"
#include "BlockSand.h"
#include "BlockGravel.h"
#include "BlockDoor.h"
#include "BlockFire.h"
#include "BlockRedstone.h"
@ -75,6 +77,10 @@ cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockID)
{
switch(a_BlockID)
{
case E_BLOCK_SAND:
return new cBlockSandHandler(a_BlockID);
case E_BLOCK_GRAVEL:
return new cBlockGravelHandler(a_BlockID);
case E_BLOCK_WOODEN_DOOR:
case E_BLOCK_IRON_DOOR:
return new cBlockDoorHandler(a_BlockID);
@ -349,6 +355,14 @@ void cBlockHandler::DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z)
AString cBlockHandler::GetStepSound() {
return "step.stone";
}
bool cBlockHandler::CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir)
{
return CanBeAt(a_World, a_X, a_Y, a_Z);

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@ -41,7 +41,8 @@ public:
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta);
// This function handles the dropping of a block based on the Drop id, drop count and drop meta. This will not destroy the block
virtual void DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z);
/// Returns step sound name of block
virtual AString GetStepSound();
// Indicates whether this block needs random ticks DEFAULT: False
virtual bool NeedsRandomTicks();

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@ -50,6 +50,13 @@ public:
{
return false;
}
virtual AString GetStepSound(void) override
{
return "step.cloth";
}
};

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@ -18,5 +18,9 @@ public:
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
}
virtual AString GetStepSound(void) override
{
return "step.wood";
}
};

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@ -15,4 +15,9 @@ public:
return a_BlockMeta;
}
virtual AString GetStepSound(void) override
{
return "step.cloth";
}
};

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@ -56,4 +56,9 @@ public:
return a_World->GetBlock(a_X, a_Y - 1, a_Z) == E_BLOCK_FARMLAND;
}
virtual AString GetStepSound(void) override
{
return "step.grass";
}
};

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@ -64,4 +64,9 @@ public:
} // for i - repeat twice
}
virtual AString GetStepSound(void) override
{
return "step.gravel";
}
};

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@ -63,3 +63,12 @@ void cBlockDoorHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYP
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
}
}
AString cBlockDoorHandler::GetStepSound(void)
{
if (m_BlockID == E_BLOCK_WOODEN_DOOR)
return "step.wood";
else
return "step.stone";
}

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@ -10,6 +10,7 @@ public:
virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override;
virtual void OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override;
virtual void OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override;
virtual AString GetStepSound(void) override;
virtual char GetDropCount() override;
virtual bool IsUseable() override
{

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@ -25,5 +25,9 @@ public:
return true;
}
virtual AString GetStepSound(void) override
{
return "step.wood";
}
};

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@ -29,4 +29,10 @@ public:
{
return false;
}
virtual AString GetStepSound(void) override
{
return "step.grass";
}
};

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@ -0,0 +1,18 @@
#pragma once
#include "Block.h"
class cBlockGravelHandler : public cBlockHandler
{
public:
cBlockGravelHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual AString GetStepSound(void) override
{
return "step.gravel";
}
};

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@ -31,4 +31,10 @@ public:
return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
}
virtual AString GetStepSound(void) override
{
return "step.wood";
}
};

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@ -108,6 +108,11 @@ public:
a_World->DigBlock(a_X, a_Y, a_Z);
}
virtual AString GetStepSound(void) override
{
return "step.grass";
}
};

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@ -21,4 +21,9 @@ public:
MTRand r1;
return (char)(3 + r1.randInt(4));
}
virtual AString GetStepSound(void) override
{
return "step.wood";
}
};

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@ -39,4 +39,9 @@ public:
{
return false;
}
virtual AString GetStepSound(void) override
{
return "step.grass";
}
};

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@ -44,4 +44,9 @@ public:
{
return false;
}
virtual AString GetStepSound(void) override
{
return "step.wood";
}
};

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@ -20,4 +20,9 @@ public:
{
return E_ITEM_REDSTONE_TORCH_ON;
}
virtual AString GetStepSound(void) override
{
return "step.wood";
}
};

18
source/blocks/BlockSand.h Normal file
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@ -0,0 +1,18 @@
#pragma once
#include "Block.h"
class cBlockSandHandler : public cBlockHandler
{
public:
cBlockSandHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual AString GetStepSound(void) override
{
return "step.sand";
}
};

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@ -48,4 +48,9 @@ public:
{
return false;
}
virtual AString GetStepSound(void) override
{
return "step.grass";
}
};

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@ -39,4 +39,9 @@ public:
{
return false;
}
virtual AString GetStepSound(void) override
{
return "step.wood";
}
};

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@ -39,4 +39,13 @@ public:
}
return result;
}
virtual AString GetStepSound(void) override
{
if (m_BlockID == E_BLOCK_WOODEN_SLAB || m_BlockID ==E_BLOCK_DOUBLE_WOODEN_SLAB)
return "step.wood";
else
return "step.stone";
}
};

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@ -36,4 +36,9 @@ public:
return false;
}
virtual AString GetStepSound(void) override
{
return "step.cloth";
}
};

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@ -18,5 +18,5 @@ public:
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
}
//TODO: step sound
};

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@ -38,4 +38,9 @@ public:
return a_World->GetBlock(a_X, a_Y - 1, a_Z) == E_BLOCK_FARMLAND;
}
virtual AString GetStepSound(void) override
{
return "step.wood";
}
};

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@ -59,6 +59,11 @@ public:
return false;
}
virtual AString GetStepSound(void) override
{
return "step.grass";
}
};

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@ -32,4 +32,10 @@ public:
{
return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR;
}
virtual AString GetStepSound(void) override
{
return "step.grass";
}
};

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@ -154,6 +154,11 @@ public:
{
return 0;
}
virtual AString GetStepSound(void) override
{
return "step.wood";
}
};

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@ -27,4 +27,9 @@ public:
return false;
}
virtual AString GetStepSound(void) override
{
return "step.grass";
}
};

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@ -14,4 +14,9 @@ public:
return a_BlockMeta;
}
virtual AString GetStepSound(void) override
{
return "step.wood";
}
};

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@ -22,5 +22,10 @@ public:
return true;
}
virtual AString GetStepSound(void) override
{
return "step.wood";
}
};

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@ -1834,6 +1834,22 @@ void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, cons
void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )

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@ -187,6 +187,7 @@ public:
void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);

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@ -447,6 +447,25 @@ void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, c
void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_SrcX / 8, a_SrcY / 8, a_SrcZ / 8, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
if (Chunk == NULL)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude);
}
void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);

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@ -75,6 +75,8 @@ public:
void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
void BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
/// Broadcasts the block entity, if it is at the coords specified, to all clients except a_Exclude

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@ -677,6 +677,8 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c
if (NewBlock->CanBePlacedAt(World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace))
{
ItemHandler->PlaceBlock(World, m_Player, &m_Player->GetInventory().GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
// Step sound with 0.8f pitch is used as block placement sound
World->BroadcastSoundEffect(NewBlock->GetStepSound(),a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.8f);
}
else
{
@ -1404,6 +1406,15 @@ void cClientHandle::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
void cClientHandle::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
{
m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
}
void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
// Check chunks being sent, erase them from m_ChunksToSend:

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@ -111,6 +111,7 @@ public:
void SendWeather(eWeather a_Weather);
void SendTimeUpdate(Int64 a_WorldTime);
void SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ);
void SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
void SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
const AString & GetUsername(void) const; //tolua_export

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@ -37,6 +37,8 @@ void cNoteEntity::UsedBy( cPlayer * a_Player )
void cNoteEntity::MakeSound( void )
{
char instrument;
AString sampleName;
switch (m_World->GetBlock(m_PosX, m_PosY - 1, m_PosZ))
{
case E_BLOCK_PLANKS:
@ -45,6 +47,7 @@ void cNoteEntity::MakeSound( void )
{
// TODO: add other wood-based blocks if needed
instrument = E_INST_DOUBLE_BASS;
sampleName = "note.db";
break;
}
@ -53,6 +56,7 @@ void cNoteEntity::MakeSound( void )
case E_BLOCK_SOULSAND:
{
instrument = E_INST_SNARE_DRUM;
sampleName = "note.snare";
break;
}
@ -61,6 +65,7 @@ void cNoteEntity::MakeSound( void )
case E_BLOCK_GLOWSTONE:
{
instrument = E_INST_CLICKS;
sampleName = "note.hat";
break;
}
@ -74,17 +79,23 @@ void cNoteEntity::MakeSound( void )
{
// TODO: add other stone-based blocks if needed
instrument = E_INST_BASS_DRUM;
sampleName = "note.bassattack";
break;
}
default:
{
instrument = E_INST_HARP_PIANO;
sampleName = "note.harp";
break;
}
}
m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK);
// TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all
float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f);
m_World->BroadcastSoundEffect(sampleName, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 3.0f, calcPitch);
}

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@ -1421,6 +1421,15 @@ void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline,
void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude);
}
void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);

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@ -92,6 +92,7 @@ public:
void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
/// If there is a block entity at the specified coods, sends it to all clients except a_Exclude
void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);