Entity Effects: Clarified user, added it to AddEntityEffect
Added second AddEntityEffect with a pass-by-value of the class.
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@ -45,7 +45,7 @@ public:
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/** Returns how strong the effect will be applied */
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short GetIntensity() { return m_Intensity; }
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/** Returns the pawn that used this entity effect */
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/** Returns the pawn that produced this entity effect */
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cPawn *GetUser() { return m_User; }
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/** Returns the distance modifier for affecting potency */
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@ -62,7 +62,7 @@ public:
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/** Creates an entity effect of the specified type
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@param a_Duration How long this effect will last, in ticks
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@param a_Intensity How strong the effect will be applied
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@param a_User The pawn that used this entity effect
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@param a_User The pawn that produced this entity effect
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@param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
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cEntityEffect(int a_Duration, short a_Intensity, cPawn * a_User, double a_DistanceModifier = 1);
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@ -73,7 +73,7 @@ private:
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/** How strong the effect will be applied */
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short m_Intensity;
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/** The pawn that used this entity effect */
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/** The pawn that produced this entity effect (threw the potion, etc) */
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cPawn *m_User;
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/** The distance modifier for affecting potency */
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@ -61,15 +61,25 @@ void cPawn::KilledBy(cEntity * a_Killer)
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void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier)
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void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, cPawn * a_User, double a_DistanceModifier)
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{
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AddEntityEffect(a_EffectType, cEntityEffect(a_EffectDurationTicks, a_EffectIntensity, a_User, a_DistanceModifier));
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}
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void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
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{
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if (a_EffectType == cEntityEffect::effNoEffect)
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{
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return;
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}
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m_EntityEffects[a_EffectType] = cEntityEffect(a_EffectDurationTicks, a_EffectIntensity, this, a_DistanceModifier);
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m_World->BroadcastEntityEffect(*this, a_EffectType, a_EffectIntensity, (short)(a_EffectDurationTicks * a_DistanceModifier));
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a_Effect.SetDuration(a_Effect.GetDuration() * a_Effect.GetDistanceModifier());
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m_EntityEffects[a_EffectType] = a_Effect;
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m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(), a_Effect.GetDuration());
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}
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@ -25,11 +25,20 @@ public:
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// tolua_begin
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/** Applies an entity effect
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@param a_EffectType The entity effect to apply
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@param a_EffectDurationTicks The duration of the effect
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@param a_EffectIntensity The level of the effect (0 = Potion I, 1 = Potion II, etc)
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@param a_User The pawn that produced the effect (e.g. threw the potion)
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@param a_DistanceModifier The scalar multiplied to the potion duration, only applies to splash potions)
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*/
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void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, cPawn * a_User, double a_DistanceModifier = 1);
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/** Applies an entity effect
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@param a_EffectType The entity effect to apply
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@param a_Effect The parameters of the effect
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*/
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void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier = 1);
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void AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect);
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/** Removes a currently applied entity effect
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@param a_EffectType The entity effect to remove
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@ -570,7 +570,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation)
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void cPlayer::FoodPoison(int a_NumTicks)
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{
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AddEntityEffect(cEntityEffect::effHunger, a_NumTicks, 0);
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AddEntityEffect(cEntityEffect::effHunger, a_NumTicks, 0, NULL);
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}
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@ -68,7 +68,7 @@ cSplashPotionEntity::cSplashPotionCallback::cSplashPotionCallback(const Vector3d
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bool cSplashPotionEntity::cSplashPotionCallback::Item(cEntity * a_Entity)
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{
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double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length();
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if (SplashDistance < 20)
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if (SplashDistance < 20 && a_Entity->IsPawn())
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{
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// y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash.
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// TODO: better equation
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@ -78,10 +78,8 @@ bool cSplashPotionEntity::cSplashPotionCallback::Item(cEntity * a_Entity)
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Reduction = 0;
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}
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if (a_Entity->IsPawn())
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{
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((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.m_Ticks, m_EntityEffect.GetIntensity(), Reduction);
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}
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m_EntityEffect.SetDistanceModifier(Reduction);
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((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect);
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}
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return false;
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}
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@ -146,7 +146,7 @@ public:
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virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
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{
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// Called when potion is a drinkable potion
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a_Player->AddEntityEffect(GetEntityEffectType(a_Item->m_ItemDamage), GetEntityEffectDuration(a_Item->m_ItemDamage), GetEntityEffectIntensity(a_Item->m_ItemDamage));
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a_Player->AddEntityEffect(GetEntityEffectType(a_Item->m_ItemDamage), GetEntityEffectDuration(a_Item->m_ItemDamage), GetEntityEffectIntensity(a_Item->m_ItemDamage), a_Player);
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a_Player->GetInventory().RemoveOneEquippedItem();
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a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
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return true;
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@ -34,7 +34,7 @@ void cCaveSpider::Attack(float a_Dt)
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if (m_Target->IsPawn())
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{
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// TODO: Easy = no poison, Medium = 7 seconds, Hard = 15 seconds
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((cPawn *) m_Target)->AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0);
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((cPawn *) m_Target)->AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0, this);
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}
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}
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