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Merge branch 'master' into LuaProxy

This commit is contained in:
Mattes D 2014-07-01 15:07:12 +02:00
commit 9d843405b2
59 changed files with 1200 additions and 1156 deletions

1
.gitignore vendored
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@ -26,6 +26,7 @@ cloc.xsl
## Eclipse
.cproject
.project
*.cbp
# world inside source
ChunkWorx.ini

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@ -62,7 +62,6 @@ add_subdirectory(lib/tolua++/)
add_subdirectory(lib/sqlite/)
add_subdirectory(lib/expat/)
add_subdirectory(lib/luaexpat/)
add_subdirectory(lib/md5/)
if (WIN32)
add_subdirectory(lib/luaproxy/)

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@ -26,10 +26,17 @@ endmacro()
macro(set_flags)
# Add coverage processing, if requested:
if (NOT MSVC)
if (${CMAKE_BUILD_TYPE} STREQUAL "COVERAGE")
message("Including CodeCoverage")
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/cmake-coverage/")
include(CodeCoverage)
endif()
endif()
# Add the preprocessor macros used for distinguishing between debug and release builds (CMake does this automatically for MSVC):
if (NOT MSVC)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/cmake-coverage/")
include(CodeCoverage)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -D_DEBUG")
@ -63,12 +70,16 @@ macro(set_flags)
else()
# Let gcc / clang know that we're compiling a multi-threaded app:
add_flags_cxx("-pthread")
if (UNIX)
add_flags_cxx("-pthread")
endif()
# Make CLang use C++11, otherwise MSVC2008-supported extensions don't work ("override" keyword etc.):
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11")
set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -std=c++11")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11")
endif()
# We use a signed char (fixes #640 on RasPi)

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@ -11,21 +11,16 @@ file(GLOB SOURCE
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.c" "${PROJECT_SOURCE_DIR}/src/luac.c")
# add headers to MSVC project files:
if (WIN32)
if (MSVC)
file(GLOB HEADERS "src/*.h")
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.h" "${PROJECT_SOURCE_DIR}/src/luac.h")
set(SOURCE ${SOURCE} ${HEADERS})
source_group("Sources" FILES ${SOURCE})
endif()
# Lua needs to be linked dynamically on Windows and statically on *nix, so that LuaRocks work
if (WIN32)
#for compiliers other than msvc we need to tell lua that its building as a dll
if (NOT MSVC)
add_flags_cxx(-DLUA_BUILD_AS_DLL=1)
endif()
add_library(lua SHARED ${SOURCE})
set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
@ -53,7 +48,7 @@ if (WIN32)
)
endif()
set_target_properties(lua PROPERTIES OUTPUT_NAME "lua51")
set_target_properties(lua PROPERTIES OUTPUT_NAME "lua51" PREFIX "")
# NOTE: The DLL for each configuration is stored at the same place, thus overwriting each other.
# This is known, however such behavior is needed for LuaRocks - they always load "lua5.1.dll" or "lua51.dll"
@ -63,6 +58,7 @@ else()
add_library(lua ${SOURCE})
endif()
# Tell Lua what dynamic loader to use (for LuaRocks):
if (UNIX)
add_definitions(-DLUA_USE_DLOPEN)

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@ -1,12 +0,0 @@
cmake_minimum_required (VERSION 2.6)
project (md5)
include_directories ("${PROJECT_SOURCE_DIR}/../../src/")
file(GLOB SOURCE
"*.cpp"
"*.h"
)
add_library(md5 ${SOURCE})

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@ -1,369 +0,0 @@
/* MD5
converted to C++ class by Frank Thilo (thilo@unix-ag.org)
for bzflag (http://www.bzflag.org)
based on:
md5.h and md5.c
reference implemantion of RFC 1321
Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
rights reserved.
License to copy and use this software is granted provided that it
is identified as the "RSA Data Security, Inc. MD5 Message-Digest
Algorithm" in all material mentioning or referencing this software
or this function.
License is also granted to make and use derivative works provided
that such works are identified as "derived from the RSA Data
Security, Inc. MD5 Message-Digest Algorithm" in all material
mentioning or referencing the derived work.
RSA Data Security, Inc. makes no representations concerning either
the merchantability of this software or the suitability of this
software for any particular purpose. It is provided "as is"
without express or implied warranty of any kind.
These notices must be retained in any copies of any part of this
documentation and/or software.
*/
/* interface header */
#include "md5.h"
/* system implementation headers */
#include <stdio.h>
#ifndef _WIN32
#include <cstring>
#endif
// Constants for MD5Transform routine.
#define S11 7
#define S12 12
#define S13 17
#define S14 22
#define S21 5
#define S22 9
#define S23 14
#define S24 20
#define S31 4
#define S32 11
#define S33 16
#define S34 23
#define S41 6
#define S42 10
#define S43 15
#define S44 21
///////////////////////////////////////////////
// F, G, H and I are basic MD5 functions.
inline MD5::uint4 MD5::F(uint4 x, uint4 y, uint4 z) {
return x&y | ~x&z;
}
inline MD5::uint4 MD5::G(uint4 x, uint4 y, uint4 z) {
return x&z | y&~z;
}
inline MD5::uint4 MD5::H(uint4 x, uint4 y, uint4 z) {
return x^y^z;
}
inline MD5::uint4 MD5::I(uint4 x, uint4 y, uint4 z) {
return y ^ (x | ~z);
}
// rotate_left rotates x left n bits.
inline MD5::uint4 MD5::rotate_left(uint4 x, int n) {
return (x << n) | (x >> (32-n));
}
// FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
// Rotation is separate from addition to prevent recomputation.
inline void MD5::FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
a = rotate_left(a+ F(b,c,d) + x + ac, s) + b;
}
inline void MD5::GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
a = rotate_left(a + G(b,c,d) + x + ac, s) + b;
}
inline void MD5::HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
a = rotate_left(a + H(b,c,d) + x + ac, s) + b;
}
inline void MD5::II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
a = rotate_left(a + I(b,c,d) + x + ac, s) + b;
}
//////////////////////////////////////////////
// default ctor, just initailize
MD5::MD5()
{
init();
}
//////////////////////////////////////////////
// nifty shortcut ctor, compute MD5 for string and finalize it right away
MD5::MD5(const std::string &text)
{
init();
update(text.c_str(), text.length());
finalize();
}
//////////////////////////////
void MD5::init()
{
finalized=false;
count[0] = 0;
count[1] = 0;
// load magic initialization constants.
state[0] = 0x67452301;
state[1] = 0xefcdab89;
state[2] = 0x98badcfe;
state[3] = 0x10325476;
}
//////////////////////////////
// decodes input (unsigned char) into output (uint4). Assumes len is a multiple of 4.
void MD5::decode(uint4 output[], const uint1 input[], size_type len)
{
for (unsigned int i = 0, j = 0; j < len; i++, j += 4)
output[i] = ((uint4)input[j]) | (((uint4)input[j+1]) << 8) |
(((uint4)input[j+2]) << 16) | (((uint4)input[j+3]) << 24);
}
//////////////////////////////
// encodes input (uint4) into output (unsigned char). Assumes len is
// a multiple of 4.
void MD5::encode(uint1 output[], const uint4 input[], size_type len)
{
for (size_type i = 0, j = 0; j < len; i++, j += 4) {
output[j] = input[i] & 0xff;
output[j+1] = (input[i] >> 8) & 0xff;
output[j+2] = (input[i] >> 16) & 0xff;
output[j+3] = (input[i] >> 24) & 0xff;
}
}
//////////////////////////////
// apply MD5 algo on a block
void MD5::transform(const uint1 block[blocksize])
{
uint4 a = state[0], b = state[1], c = state[2], d = state[3], x[16];
decode (x, block, blocksize);
/* Round 1 */
FF (a, b, c, d, x[ 0], S11, 0xd76aa478); /* 1 */
FF (d, a, b, c, x[ 1], S12, 0xe8c7b756); /* 2 */
FF (c, d, a, b, x[ 2], S13, 0x242070db); /* 3 */
FF (b, c, d, a, x[ 3], S14, 0xc1bdceee); /* 4 */
FF (a, b, c, d, x[ 4], S11, 0xf57c0faf); /* 5 */
FF (d, a, b, c, x[ 5], S12, 0x4787c62a); /* 6 */
FF (c, d, a, b, x[ 6], S13, 0xa8304613); /* 7 */
FF (b, c, d, a, x[ 7], S14, 0xfd469501); /* 8 */
FF (a, b, c, d, x[ 8], S11, 0x698098d8); /* 9 */
FF (d, a, b, c, x[ 9], S12, 0x8b44f7af); /* 10 */
FF (c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */
FF (b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */
FF (a, b, c, d, x[12], S11, 0x6b901122); /* 13 */
FF (d, a, b, c, x[13], S12, 0xfd987193); /* 14 */
FF (c, d, a, b, x[14], S13, 0xa679438e); /* 15 */
FF (b, c, d, a, x[15], S14, 0x49b40821); /* 16 */
/* Round 2 */
GG (a, b, c, d, x[ 1], S21, 0xf61e2562); /* 17 */
GG (d, a, b, c, x[ 6], S22, 0xc040b340); /* 18 */
GG (c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */
GG (b, c, d, a, x[ 0], S24, 0xe9b6c7aa); /* 20 */
GG (a, b, c, d, x[ 5], S21, 0xd62f105d); /* 21 */
GG (d, a, b, c, x[10], S22, 0x2441453); /* 22 */
GG (c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */
GG (b, c, d, a, x[ 4], S24, 0xe7d3fbc8); /* 24 */
GG (a, b, c, d, x[ 9], S21, 0x21e1cde6); /* 25 */
GG (d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */
GG (c, d, a, b, x[ 3], S23, 0xf4d50d87); /* 27 */
GG (b, c, d, a, x[ 8], S24, 0x455a14ed); /* 28 */
GG (a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */
GG (d, a, b, c, x[ 2], S22, 0xfcefa3f8); /* 30 */
GG (c, d, a, b, x[ 7], S23, 0x676f02d9); /* 31 */
GG (b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */
/* Round 3 */
HH (a, b, c, d, x[ 5], S31, 0xfffa3942); /* 33 */
HH (d, a, b, c, x[ 8], S32, 0x8771f681); /* 34 */
HH (c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */
HH (b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */
HH (a, b, c, d, x[ 1], S31, 0xa4beea44); /* 37 */
HH (d, a, b, c, x[ 4], S32, 0x4bdecfa9); /* 38 */
HH (c, d, a, b, x[ 7], S33, 0xf6bb4b60); /* 39 */
HH (b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */
HH (a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */
HH (d, a, b, c, x[ 0], S32, 0xeaa127fa); /* 42 */
HH (c, d, a, b, x[ 3], S33, 0xd4ef3085); /* 43 */
HH (b, c, d, a, x[ 6], S34, 0x4881d05); /* 44 */
HH (a, b, c, d, x[ 9], S31, 0xd9d4d039); /* 45 */
HH (d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */
HH (c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */
HH (b, c, d, a, x[ 2], S34, 0xc4ac5665); /* 48 */
/* Round 4 */
II (a, b, c, d, x[ 0], S41, 0xf4292244); /* 49 */
II (d, a, b, c, x[ 7], S42, 0x432aff97); /* 50 */
II (c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */
II (b, c, d, a, x[ 5], S44, 0xfc93a039); /* 52 */
II (a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */
II (d, a, b, c, x[ 3], S42, 0x8f0ccc92); /* 54 */
II (c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */
II (b, c, d, a, x[ 1], S44, 0x85845dd1); /* 56 */
II (a, b, c, d, x[ 8], S41, 0x6fa87e4f); /* 57 */
II (d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */
II (c, d, a, b, x[ 6], S43, 0xa3014314); /* 59 */
II (b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */
II (a, b, c, d, x[ 4], S41, 0xf7537e82); /* 61 */
II (d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */
II (c, d, a, b, x[ 2], S43, 0x2ad7d2bb); /* 63 */
II (b, c, d, a, x[ 9], S44, 0xeb86d391); /* 64 */
state[0] += a;
state[1] += b;
state[2] += c;
state[3] += d;
// Zeroize sensitive information.
memset(x, 0, sizeof x);
}
//////////////////////////////
// MD5 block update operation. Continues an MD5 message-digest
// operation, processing another message block
void MD5::update(const unsigned char input[], size_type length)
{
// compute number of bytes mod 64
size_type index = count[0] / 8 % blocksize;
// Update number of bits
if ((count[0] += (length << 3)) < (length << 3))
count[1]++;
count[1] += (length >> 29);
// number of bytes we need to fill in buffer
size_type firstpart = 64 - index;
size_type i;
// transform as many times as possible.
if (length >= firstpart)
{
// fill buffer first, transform
memcpy(&buffer[index], input, firstpart);
transform(buffer);
// transform chunks of blocksize (64 bytes)
for (i = firstpart; i + blocksize <= length; i += blocksize)
transform(&input[i]);
index = 0;
}
else
i = 0;
// buffer remaining input
memcpy(&buffer[index], &input[i], length-i);
}
//////////////////////////////
// for convenience provide a verson with signed char
void MD5::update(const char input[], size_type length)
{
update((const unsigned char*)input, length);
}
//////////////////////////////
// MD5 finalization. Ends an MD5 message-digest operation, writing the
// the message digest and zeroizing the context.
MD5& MD5::finalize()
{
static unsigned char padding[64] = {
0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
if (!finalized) {
// Save number of bits
unsigned char bits[8];
encode(bits, count, 8);
// pad out to 56 mod 64.
size_type index = count[0] / 8 % 64;
size_type padLen = (index < 56) ? (56 - index) : (120 - index);
update(padding, padLen);
// Append length (before padding)
update(bits, 8);
// Store state in digest
encode(digest, state, 16);
// Zeroize sensitive information.
memset(buffer, 0, sizeof buffer);
memset(count, 0, sizeof count);
finalized=true;
}
return *this;
}
//////////////////////////////
// return hex representation of digest as string
std::string MD5::hexdigest() const
{
if (!finalized)
return "";
char buf[33];
for (int i=0; i<16; i++)
sprintf(buf+i*2, "%02x", digest[i]);
buf[32]=0;
return std::string(buf);
}
//////////////////////////////
std::ostream& operator<<(std::ostream& out, MD5 md5)
{
return out << md5.hexdigest();
}
//////////////////////////////
std::string md5(const std::string & str)
{
MD5 md5 = MD5(str);
return md5.hexdigest();
}

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@ -1,93 +0,0 @@
/* MD5
converted to C++ class by Frank Thilo (thilo@unix-ag.org)
for bzflag (http://www.bzflag.org)
based on:
md5.h and md5.c
reference implementation of RFC 1321
Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
rights reserved.
License to copy and use this software is granted provided that it
is identified as the "RSA Data Security, Inc. MD5 Message-Digest
Algorithm" in all material mentioning or referencing this software
or this function.
License is also granted to make and use derivative works provided
that such works are identified as "derived from the RSA Data
Security, Inc. MD5 Message-Digest Algorithm" in all material
mentioning or referencing the derived work.
RSA Data Security, Inc. makes no representations concerning either
the merchantability of this software or the suitability of this
software for any particular purpose. It is provided "as is"
without express or implied warranty of any kind.
These notices must be retained in any copies of any part of this
documentation and/or software.
*/
#ifndef BZF_MD5_H
#define BZF_MD5_H
#include <string>
#include <iostream>
// a small class for calculating MD5 hashes of strings or byte arrays
// it is not meant to be fast or secure
//
// usage: 1) feed it blocks of uchars with update()
// 2) finalize()
// 3) get hexdigest() string
// or
// MD5(std::string).hexdigest()
//
// assumes that char is 8 bit and int is 32 bit
class MD5
{
public:
typedef unsigned int size_type; // must be 32bit
MD5();
MD5(const std::string& text);
void update(const unsigned char *buf, size_type length);
void update(const char *buf, size_type length);
MD5& finalize();
std::string hexdigest() const;
friend std::ostream& operator<<(std::ostream&, MD5 md5);
private:
void init();
typedef unsigned char uint1; // 8bit
typedef unsigned int uint4; // 32bit
enum {blocksize = 64}; // VC6 won't eat a const static int here
void transform(const uint1 block[blocksize]);
static void decode(uint4 output[], const uint1 input[], size_type len);
static void encode(uint1 output[], const uint4 input[], size_type len);
bool finalized;
uint1 buffer[blocksize]; // bytes that didn't fit in last 64 byte chunk
uint4 count[2]; // 64bit counter for number of bits (lo, hi)
uint4 state[4]; // digest so far
uint1 digest[16]; // the result
// low level logic operations
static inline uint4 F(uint4 x, uint4 y, uint4 z);
static inline uint4 G(uint4 x, uint4 y, uint4 z);
static inline uint4 H(uint4 x, uint4 y, uint4 z);
static inline uint4 I(uint4 x, uint4 y, uint4 z);
static inline uint4 rotate_left(uint4 x, int n);
static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
static inline void II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
};
std::string md5(const std::string & str);
#endif

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@ -9,8 +9,14 @@ file(GLOB SOURCE
)
# add headers to MSVC project files:
# Lua is required as a DLL for LuaSQLite:
if (WIN32)
add_definitions(-DLUA_BUILD_AS_DLL)
endif()
# add headers to MSVC project files:
if (MSVC)
file(GLOB HEADERS "src/*.h")
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.h" "${PROJECT_SOURCE_DIR}/src/luac.h")
set(SOURCE ${SOURCE} ${HEADERS})
@ -23,6 +29,7 @@ if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
endif()
add_library(sqlite ${SOURCE})
target_link_libraries(sqlite lua)
if (UNIX)
target_link_libraries(sqlite ${DYNAMIC_LOADER})

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@ -44,14 +44,13 @@ file(GLOB BIN_SOURCE
"src/bin/*.c"
)
add_executable(tolua ${BIN_SOURCE})
add_library(tolualib ${LIB_SOURCE})
target_link_libraries(tolualib lua)
#m is the standard math librarys
if(UNIX)
target_link_libraries(tolua m ${DYNAMIC_LOADER})
endif()
target_link_libraries(tolua lua tolualib)
target_link_libraries(tolua tolualib lua)

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@ -4,7 +4,7 @@
#include "ManualBindings.h"
#undef TOLUA_TEMPLATE_BIND
#include "tolua++/include/tolua++.h"
#include "polarssl/md5.h"
#include "Plugin.h"
#include "PluginLua.h"
#include "PluginManager.h"
@ -25,7 +25,6 @@
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "md5/md5.h"
#include "../LineBlockTracer.h"
#include "../WorldStorage/SchematicFileSerializer.h"
#include "../CompositeChat.h"
@ -2001,9 +2000,11 @@ static int tolua_cPlugin_Call(lua_State * tolua_S)
static int tolua_md5(lua_State* tolua_S)
{
std::string SourceString = tolua_tostring(tolua_S, 1, 0);
std::string CryptedString = md5( SourceString );
tolua_pushstring( tolua_S, CryptedString.c_str() );
unsigned char Output[16];
size_t len = 0;
const unsigned char * SourceString = (const unsigned char *)lua_tolstring(tolua_S, 1, &len);
md5(SourceString, len, Output);
lua_pushlstring(tolua_S, (const char *)Output, ARRAYCOUNT(Output));
return 1;
}

View File

@ -8,13 +8,6 @@
cBlockInfo cBlockInfo::ms_Info[256];
static bool g_IsBlockInfoInitialized = false;
cBlockInfo::cBlockInfo()
: m_LightValue(0x00)
, m_SpreadLightFalloff(0x0f)
@ -42,12 +35,17 @@ cBlockInfo::~cBlockInfo()
/** This accessor makes sure that the cBlockInfo structures are properly initialized exactly once.
It does so by using the C++ singleton approximation - storing the actual singleton as the function's static variable.
It works only if it is called for the first time before the app spawns other threads. */
cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
{
if (!g_IsBlockInfoInitialized)
static cBlockInfo ms_Info[256];
static bool IsBlockInfoInitialized = false;
if (!IsBlockInfoInitialized)
{
cBlockInfo::Initialize();
g_IsBlockInfoInitialized = true;
cBlockInfo::Initialize(ms_Info);
IsBlockInfoInitialized = true;
}
return ms_Info[a_Type];
}
@ -56,399 +54,408 @@ cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
void cBlockInfo::Initialize(void)
void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
{
for (unsigned int i = 0; i < 256; ++i)
{
if (ms_Info[i].m_Handler == NULL)
if (a_Info[i].m_Handler == NULL)
{
ms_Info[i].m_Handler = cBlockHandler::CreateBlockHandler((BLOCKTYPE) i);
a_Info[i].m_Handler = cBlockHandler::CreateBlockHandler((BLOCKTYPE) i);
}
}
// Emissive blocks
ms_Info[E_BLOCK_FIRE ].m_LightValue = 15;
ms_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15;
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15;
ms_Info[E_BLOCK_LAVA ].m_LightValue = 15;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15;
ms_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15;
ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15;
ms_Info[E_BLOCK_TORCH ].m_LightValue = 14;
ms_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13;
ms_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11;
ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7;
ms_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1;
ms_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1;
a_Info[E_BLOCK_FIRE ].m_LightValue = 15;
a_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15;
a_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15;
a_Info[E_BLOCK_LAVA ].m_LightValue = 15;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15;
a_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15;
a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15;
a_Info[E_BLOCK_TORCH ].m_LightValue = 14;
a_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13;
a_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7;
a_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1;
a_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1;
// Spread blocks
ms_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_GLOWSTONE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_GLOWSTONE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TRIPWIRE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1;
// Light in water and lava dissapears faster:
ms_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3;
ms_Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3;
a_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3;
a_Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3;
a_Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3;
// Transparent blocks
ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_AIR ].m_Transparent = true;
ms_Info[E_BLOCK_ANVIL ].m_Transparent = true;
ms_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
ms_Info[E_BLOCK_CAKE ].m_Transparent = true;
ms_Info[E_BLOCK_CARROTS ].m_Transparent = true;
ms_Info[E_BLOCK_CHEST ].m_Transparent = true;
ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true;
ms_Info[E_BLOCK_COBWEB ].m_Transparent = true;
ms_Info[E_BLOCK_CROPS ].m_Transparent = true;
ms_Info[E_BLOCK_DANDELION ].m_Transparent = true;
ms_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
ms_Info[E_BLOCK_FENCE ].m_Transparent = true;
ms_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true;
ms_Info[E_BLOCK_FIRE ].m_Transparent = true;
ms_Info[E_BLOCK_FLOWER ].m_Transparent = true;
ms_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true;
ms_Info[E_BLOCK_GLASS ].m_Transparent = true;
ms_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
ms_Info[E_BLOCK_HEAD ].m_Transparent = true;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
ms_Info[E_BLOCK_ICE ].m_Transparent = true;
ms_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
ms_Info[E_BLOCK_LADDER ].m_Transparent = true;
ms_Info[E_BLOCK_LAVA ].m_Transparent = true;
ms_Info[E_BLOCK_LEAVES ].m_Transparent = true;
ms_Info[E_BLOCK_LEVER ].m_Transparent = true;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
ms_Info[E_BLOCK_MELON_STEM ].m_Transparent = true;
ms_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true;
ms_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
ms_Info[E_BLOCK_POTATOES ].m_Transparent = true;
ms_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
ms_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true;
ms_Info[E_BLOCK_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true;
ms_Info[E_BLOCK_SIGN_POST ].m_Transparent = true;
ms_Info[E_BLOCK_SNOW ].m_Transparent = true;
ms_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true;
ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
ms_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true;
ms_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true;
ms_Info[E_BLOCK_TORCH ].m_Transparent = true;
ms_Info[E_BLOCK_VINES ].m_Transparent = true;
ms_Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
ms_Info[E_BLOCK_WATER ].m_Transparent = true;
ms_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
ms_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true;
ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_AIR ].m_Transparent = true;
a_Info[E_BLOCK_ANVIL ].m_Transparent = true;
a_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
a_Info[E_BLOCK_CAKE ].m_Transparent = true;
a_Info[E_BLOCK_CARROTS ].m_Transparent = true;
a_Info[E_BLOCK_CHEST ].m_Transparent = true;
a_Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true;
a_Info[E_BLOCK_COBWEB ].m_Transparent = true;
a_Info[E_BLOCK_CROPS ].m_Transparent = true;
a_Info[E_BLOCK_DANDELION ].m_Transparent = true;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
a_Info[E_BLOCK_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true;
a_Info[E_BLOCK_FIRE ].m_Transparent = true;
a_Info[E_BLOCK_FLOWER ].m_Transparent = true;
a_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true;
a_Info[E_BLOCK_GLASS ].m_Transparent = true;
a_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
a_Info[E_BLOCK_HEAD ].m_Transparent = true;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_ICE ].m_Transparent = true;
a_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_LADDER ].m_Transparent = true;
a_Info[E_BLOCK_LAVA ].m_Transparent = true;
a_Info[E_BLOCK_LEAVES ].m_Transparent = true;
a_Info[E_BLOCK_LEVER ].m_Transparent = true;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_MELON_STEM ].m_Transparent = true;
a_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
a_Info[E_BLOCK_POTATOES ].m_Transparent = true;
a_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true;
a_Info[E_BLOCK_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true;
a_Info[E_BLOCK_SIGN_POST ].m_Transparent = true;
a_Info[E_BLOCK_SNOW ].m_Transparent = true;
a_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true;
a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true;
a_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
a_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_TRIPWIRE ].m_Transparent = true;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_Transparent = true;
a_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true;
a_Info[E_BLOCK_TORCH ].m_Transparent = true;
a_Info[E_BLOCK_VINES ].m_Transparent = true;
a_Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
a_Info[E_BLOCK_WATER ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true;
// TODO: Any other transparent blocks?
// One hit break blocks:
ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true;
ms_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true;
ms_Info[E_BLOCK_CARROTS ].m_OneHitDig = true;
ms_Info[E_BLOCK_CROPS ].m_OneHitDig = true;
ms_Info[E_BLOCK_DANDELION ].m_OneHitDig = true;
ms_Info[E_BLOCK_FIRE ].m_OneHitDig = true;
ms_Info[E_BLOCK_FLOWER ].m_OneHitDig = true;
ms_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true;
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true;
ms_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true;
ms_Info[E_BLOCK_POTATOES ].m_OneHitDig = true;
ms_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true;
ms_Info[E_BLOCK_REEDS ].m_OneHitDig = true;
ms_Info[E_BLOCK_SAPLING ].m_OneHitDig = true;
ms_Info[E_BLOCK_TNT ].m_OneHitDig = true;
ms_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true;
ms_Info[E_BLOCK_TORCH ].m_OneHitDig = true;
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true;
a_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true;
a_Info[E_BLOCK_CARROTS ].m_OneHitDig = true;
a_Info[E_BLOCK_CROPS ].m_OneHitDig = true;
a_Info[E_BLOCK_DANDELION ].m_OneHitDig = true;
a_Info[E_BLOCK_FIRE ].m_OneHitDig = true;
a_Info[E_BLOCK_FLOWER ].m_OneHitDig = true;
a_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true;
a_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true;
a_Info[E_BLOCK_POTATOES ].m_OneHitDig = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true;
a_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true;
a_Info[E_BLOCK_REEDS ].m_OneHitDig = true;
a_Info[E_BLOCK_SAPLING ].m_OneHitDig = true;
a_Info[E_BLOCK_TNT ].m_OneHitDig = true;
a_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true;
a_Info[E_BLOCK_TORCH ].m_OneHitDig = true;
a_Info[E_BLOCK_TRIPWIRE ].m_OneHitDig = true;
// Blocks that break when pushed by piston:
ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_AIR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_BED ].m_PistonBreakable = true;
ms_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_CAKE ].m_PistonBreakable = true;
ms_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true;
ms_Info[E_BLOCK_CROPS ].m_PistonBreakable = true;
ms_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true;
ms_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true;
ms_Info[E_BLOCK_FIRE ].m_PistonBreakable = true;
ms_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_HEAD ].m_PistonBreakable = true;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
ms_Info[E_BLOCK_LADDER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_LAVA ].m_PistonBreakable = true;
ms_Info[E_BLOCK_LEVER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_MELON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true;
ms_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REEDS ].m_PistonBreakable = true;
ms_Info[E_BLOCK_SNOW ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true;
ms_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true;
ms_Info[E_BLOCK_TORCH ].m_PistonBreakable = true;
ms_Info[E_BLOCK_VINES ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WATER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_AIR ].m_PistonBreakable = true;
a_Info[E_BLOCK_BED ].m_PistonBreakable = true;
a_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true;
a_Info[E_BLOCK_CAKE ].m_PistonBreakable = true;
a_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true;
a_Info[E_BLOCK_CROPS ].m_PistonBreakable = true;
a_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true;
a_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true;
a_Info[E_BLOCK_FIRE ].m_PistonBreakable = true;
a_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true;
a_Info[E_BLOCK_HEAD ].m_PistonBreakable = true;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_LADDER ].m_PistonBreakable = true;
a_Info[E_BLOCK_LAVA ].m_PistonBreakable = true;
a_Info[E_BLOCK_LEVER ].m_PistonBreakable = true;
a_Info[E_BLOCK_MELON ].m_PistonBreakable = true;
a_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true;
a_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true;
a_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true;
a_Info[E_BLOCK_REEDS ].m_PistonBreakable = true;
a_Info[E_BLOCK_SNOW ].m_PistonBreakable = true;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true;
a_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true;
a_Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true;
a_Info[E_BLOCK_TORCH ].m_PistonBreakable = true;
a_Info[E_BLOCK_TRIPWIRE ].m_PistonBreakable = true;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_PistonBreakable = true;
a_Info[E_BLOCK_VINES ].m_PistonBreakable = true;
a_Info[E_BLOCK_WATER ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true;
// Blocks that cannot be snowed over:
ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_IsSnowable = false;
ms_Info[E_BLOCK_AIR ].m_IsSnowable = false;
ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSnowable = false;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSnowable = false;
ms_Info[E_BLOCK_CACTUS ].m_IsSnowable = false;
ms_Info[E_BLOCK_CHEST ].m_IsSnowable = false;
ms_Info[E_BLOCK_CROPS ].m_IsSnowable = false;
ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_IsSnowable = false;
ms_Info[E_BLOCK_DANDELION ].m_IsSnowable = false;
ms_Info[E_BLOCK_FIRE ].m_IsSnowable = false;
ms_Info[E_BLOCK_FLOWER ].m_IsSnowable = false;
ms_Info[E_BLOCK_GLASS ].m_IsSnowable = false;
ms_Info[E_BLOCK_ICE ].m_IsSnowable = false;
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_IsSnowable = false;
ms_Info[E_BLOCK_LAVA ].m_IsSnowable = false;
ms_Info[E_BLOCK_LILY_PAD ].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSnowable = false;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSnowable = false;
ms_Info[E_BLOCK_REEDS ].m_IsSnowable = false;
ms_Info[E_BLOCK_SAPLING ].m_IsSnowable = false;
ms_Info[E_BLOCK_SIGN_POST ].m_IsSnowable = false;
ms_Info[E_BLOCK_SNOW ].m_IsSnowable = false;
ms_Info[E_BLOCK_STAINED_GLASS ].m_IsSnowable = false;
ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_IsSnowable = false;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSnowable = false;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSnowable = false;
ms_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false;
ms_Info[E_BLOCK_TNT ].m_IsSnowable = false;
ms_Info[E_BLOCK_TORCH ].m_IsSnowable = false;
ms_Info[E_BLOCK_VINES ].m_IsSnowable = false;
ms_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false;
ms_Info[E_BLOCK_WATER ].m_IsSnowable = false;
ms_Info[E_BLOCK_RAIL ].m_IsSnowable = false;
ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSnowable = false;
ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSnowable = false;
ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSnowable = false;
ms_Info[E_BLOCK_COBWEB ].m_IsSnowable = false;
ms_Info[E_BLOCK_HEAD ].m_IsSnowable = false;
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_IsSnowable = false;
a_Info[E_BLOCK_AIR ].m_IsSnowable = false;
a_Info[E_BLOCK_BIG_FLOWER ].m_IsSnowable = false;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSnowable = false;
a_Info[E_BLOCK_CACTUS ].m_IsSnowable = false;
a_Info[E_BLOCK_CHEST ].m_IsSnowable = false;
a_Info[E_BLOCK_CROPS ].m_IsSnowable = false;
a_Info[E_BLOCK_COBBLESTONE_WALL ].m_IsSnowable = false;
a_Info[E_BLOCK_DANDELION ].m_IsSnowable = false;
a_Info[E_BLOCK_FIRE ].m_IsSnowable = false;
a_Info[E_BLOCK_FLOWER ].m_IsSnowable = false;
a_Info[E_BLOCK_GLASS ].m_IsSnowable = false;
a_Info[E_BLOCK_ICE ].m_IsSnowable = false;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_IsSnowable = false;
a_Info[E_BLOCK_LAVA ].m_IsSnowable = false;
a_Info[E_BLOCK_LILY_PAD ].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSnowable = false;
a_Info[E_BLOCK_RED_MUSHROOM ].m_IsSnowable = false;
a_Info[E_BLOCK_REEDS ].m_IsSnowable = false;
a_Info[E_BLOCK_SAPLING ].m_IsSnowable = false;
a_Info[E_BLOCK_SIGN_POST ].m_IsSnowable = false;
a_Info[E_BLOCK_SNOW ].m_IsSnowable = false;
a_Info[E_BLOCK_STAINED_GLASS ].m_IsSnowable = false;
a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_IsSnowable = false;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSnowable = false;
a_Info[E_BLOCK_STATIONARY_WATER ].m_IsSnowable = false;
a_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false;
a_Info[E_BLOCK_TNT ].m_IsSnowable = false;
a_Info[E_BLOCK_TORCH ].m_IsSnowable = false;
a_Info[E_BLOCK_TRIPWIRE ].m_IsSnowable = false;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_IsSnowable = false;
a_Info[E_BLOCK_VINES ].m_IsSnowable = false;
a_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false;
a_Info[E_BLOCK_WATER ].m_IsSnowable = false;
a_Info[E_BLOCK_RAIL ].m_IsSnowable = false;
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSnowable = false;
a_Info[E_BLOCK_POWERED_RAIL ].m_IsSnowable = false;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSnowable = false;
a_Info[E_BLOCK_COBWEB ].m_IsSnowable = false;
a_Info[E_BLOCK_HEAD ].m_IsSnowable = false;
// Blocks that don't drop without a special tool:
ms_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COBBLESTONE_WALL ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true;
// Nonsolid blocks:
ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_AIR ].m_IsSolid = false;
ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
ms_Info[E_BLOCK_CAKE ].m_IsSolid = false;
ms_Info[E_BLOCK_CARROTS ].m_IsSolid = false;
ms_Info[E_BLOCK_COBWEB ].m_IsSolid = false;
ms_Info[E_BLOCK_CROPS ].m_IsSolid = false;
ms_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
ms_Info[E_BLOCK_FENCE ].m_IsSolid = false;
ms_Info[E_BLOCK_FENCE_GATE ].m_IsSolid = false;
ms_Info[E_BLOCK_FIRE ].m_IsSolid = false;
ms_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_LAVA ].m_IsSolid = false;
ms_Info[E_BLOCK_LEVER ].m_IsSolid = false;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false;
ms_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false;
ms_Info[E_BLOCK_PISTON_EXTENSION ].m_IsSolid = false;
ms_Info[E_BLOCK_POTATOES ].m_IsSolid = false;
ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false;
ms_Info[E_BLOCK_REEDS ].m_IsSolid = false;
ms_Info[E_BLOCK_SAPLING ].m_IsSolid = false;
ms_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false;
ms_Info[E_BLOCK_SNOW ].m_IsSolid = false;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false;
ms_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false;
ms_Info[E_BLOCK_TORCH ].m_IsSolid = false;
ms_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false;
ms_Info[E_BLOCK_VINES ].m_IsSolid = false;
ms_Info[E_BLOCK_WALLSIGN ].m_IsSolid = false;
ms_Info[E_BLOCK_WATER ].m_IsSolid = false;
ms_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false;
ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false;
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_AIR ].m_IsSolid = false;
a_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
a_Info[E_BLOCK_CAKE ].m_IsSolid = false;
a_Info[E_BLOCK_CARROTS ].m_IsSolid = false;
a_Info[E_BLOCK_COBWEB ].m_IsSolid = false;
a_Info[E_BLOCK_CROPS ].m_IsSolid = false;
a_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
a_Info[E_BLOCK_FENCE ].m_IsSolid = false;
a_Info[E_BLOCK_FENCE_GATE ].m_IsSolid = false;
a_Info[E_BLOCK_FIRE ].m_IsSolid = false;
a_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
a_Info[E_BLOCK_LAVA ].m_IsSolid = false;
a_Info[E_BLOCK_LEVER ].m_IsSolid = false;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
a_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false;
a_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false;
a_Info[E_BLOCK_PISTON_EXTENSION ].m_IsSolid = false;
a_Info[E_BLOCK_POTATOES ].m_IsSolid = false;
a_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false;
a_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false;
a_Info[E_BLOCK_REEDS ].m_IsSolid = false;
a_Info[E_BLOCK_SAPLING ].m_IsSolid = false;
a_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false;
a_Info[E_BLOCK_SNOW ].m_IsSolid = false;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false;
a_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false;
a_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false;
a_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false;
a_Info[E_BLOCK_TORCH ].m_IsSolid = false;
a_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false;
a_Info[E_BLOCK_VINES ].m_IsSolid = false;
a_Info[E_BLOCK_WALLSIGN ].m_IsSolid = false;
a_Info[E_BLOCK_WATER ].m_IsSolid = false;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false;
a_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false;
// Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things:
ms_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_CRAFTING_TABLE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GOLD_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_JUKEBOX ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_CRAFTING_TABLE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DIAMOND_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_GOLD_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_JUKEBOX ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true;
}

View File

@ -16,18 +16,8 @@ class cBlockHandler;
class cBlockInfo
{
public:
// tolua_end
cBlockInfo();
~cBlockInfo();
/** (Re-)Initializes the internal BlockInfo structures. */
static void Initialize(void);
// tolua_begin
/** Returns the associated BlockInfo structure. */
/** Returns the associated BlockInfo structure for the specified block type. */
static cBlockInfo & Get(BLOCKTYPE a_Type);
@ -79,13 +69,18 @@ public:
inline static cBlockHandler * GetHandler (BLOCKTYPE a_Type) { return Get(a_Type).m_Handler; }
protected:
/** Storage for all the BlockInfo structures. */
typedef cBlockInfo cBlockInfoArray[256];
// TODO xdot: Change to std::vector to support dynamic block IDs
static cBlockInfo ms_Info[256];
/** Creates a default BlockInfo structure, initializes all values to their defaults */
cBlockInfo();
/** Cleans up the stored values */
~cBlockInfo();
/** Initializes the specified BlockInfo structures with block-specific values. */
static void Initialize(cBlockInfoArray & a_BlockInfos);
}; // tolua_export

View File

@ -102,7 +102,7 @@ public:
AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
return (a_RelY > 0) && (cBlockInfo::IsSolid(BlockIsOn));
return (a_RelY > 0) && (cBlockInfo::FullyOccupiesVoxel(BlockIsOn));
}
} ;

View File

@ -65,6 +65,8 @@
#include "BlockRedstoneRepeater.h"
#include "BlockRedstoneTorch.h"
#include "BlockTNT.h"
#include "BlockTripwire.h"
#include "BlockTripwireHook.h"
#include "BlockSand.h"
#include "BlockSapling.h"
#include "BlockSideways.h"
@ -291,6 +293,8 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType);
case E_BLOCK_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType);
case E_BLOCK_TNT: return new cBlockTNTHandler (a_BlockType);
case E_BLOCK_TRIPWIRE: return new cBlockTripwireHandler (a_BlockType);
case E_BLOCK_TRIPWIRE_HOOK: return new cBlockTripwireHookHandler (a_BlockType);
case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); // TODO: This needs a special handler
case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);

View File

@ -22,7 +22,7 @@ public:
// Flip the ON bit on/off using the XOR bitwise operation
NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08);
a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LEVER, Meta); // SetMeta doesn't work for unpowering levers, so setblock
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
}
@ -104,7 +104,7 @@ public:
AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
return (a_RelY > 0) && cBlockInfo::IsSolid(BlockIsOn);
return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn);
}

View File

@ -2,8 +2,6 @@
#pragma once
#include "BlockHandler.h"
#include "../MersenneTwister.h"
#include "../World.h"

View File

@ -154,7 +154,11 @@ public:
if (
(BlockInQuestion == E_BLOCK_GLASS) ||
(BlockInQuestion == E_BLOCK_STAINED_GLASS) ||
(BlockInQuestion == E_BLOCK_FENCE) ||
(BlockInQuestion == E_BLOCK_SOULSAND) ||
(BlockInQuestion == E_BLOCK_MOB_SPAWNER) ||
(BlockInQuestion == E_BLOCK_END_PORTAL_FRAME) || // Actual vanilla behaviour
(BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
(BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)
)

View File

@ -0,0 +1,32 @@
#pragma once
#include "BlockHandler.h"
class cBlockTripwireHandler :
public cBlockHandler
{
public:
cBlockTripwireHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_ITEM_STRING, 1, 0));
}
virtual const char * GetStepSound(void) override
{
return "";
}
};

View File

@ -0,0 +1,82 @@
#pragma once
#include "BlockHandler.h"
#include "MetaRotator.h"
class cBlockTripwireHookHandler :
public cMetaRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01>
{
public:
cBlockTripwireHookHandler(BLOCKTYPE a_BlockType)
: cMetaRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01>(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = DirectionToMetadata(a_BlockFace);
return true;
}
inline static NIBBLETYPE DirectionToMetadata(eBlockFace a_Direction)
{
switch (a_Direction)
{
case BLOCK_FACE_XM: return 0x1;
case BLOCK_FACE_XP: return 0x3;
case BLOCK_FACE_ZM: return 0x2;
case BLOCK_FACE_ZP: return 0x0;
default: ASSERT(!"Unhandled tripwire hook direction!"); return 0x0;
}
}
inline static eBlockFace MetadataToDirection(NIBBLETYPE a_Meta)
{
switch (a_Meta & 0x03)
{
case 0x1: return BLOCK_FACE_XM;
case 0x3: return BLOCK_FACE_XP;
case 0x2: return BLOCK_FACE_ZM;
case 0x0: return BLOCK_FACE_ZP;
default: ASSERT(!"Unhandled tripwire hook metadata!"); return BLOCK_FACE_NONE;
}
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
a_Pickups.push_back(cItem(E_BLOCK_TRIPWIRE_HOOK, 1, 0));
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
NIBBLETYPE Meta;
a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta);
AddFaceDirection(a_RelX, a_RelY, a_RelZ, MetadataToDirection(Meta), true);
BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn);
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
};

View File

@ -1,9 +1,9 @@
cmake_minimum_required (VERSION 2.8.2)
project (MCServer)
include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/")
include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/jsoncpp/include")
include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/polarssl/include")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/jsoncpp/include")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/polarssl/include")
set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating PolarSSL++)
set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs)
@ -119,7 +119,8 @@ if (NOT MSVC)
# lib dependencies are not included
include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/polarssl/include")
#add cpp files here
add_library(Bindings
Bindings/Bindings
@ -134,7 +135,7 @@ if (NOT MSVC)
Bindings/WebPlugin
)
target_link_libraries(Bindings lua sqlite tolualib)
target_link_libraries(Bindings lua sqlite tolualib polarssl)
#clear file
file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependecies.txt)
@ -260,4 +261,4 @@ endif ()
if (WIN32)
target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib)
endif()
target_link_libraries(${EXECUTABLE} md5 luaexpat iniFile jsoncpp polarssl zlib lua sqlite)
target_link_libraries(${EXECUTABLE} luaexpat iniFile jsoncpp polarssl zlib sqlite lua)

View File

@ -2701,7 +2701,7 @@ void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClie
void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
void cChunk::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
{
@ -2709,7 +2709,7 @@ void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_
{
continue;
}
(*itr)->SendCollectPickup(a_Pickup, a_Player);
(*itr)->SendCollectEntity(a_Entity, a_Player);
} // for itr - LoadedByClient[]
}

View File

@ -279,7 +279,7 @@ public:
void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL);
void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);

View File

@ -419,16 +419,16 @@ void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSeriali
void cChunkMap::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
void cChunkMap::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Pickup.GetChunkX(), ZERO_CHUNK_Y, a_Pickup.GetChunkZ());
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude);
Chunk->BroadcastCollectEntity(a_Entity, a_Player, a_Exclude);
}

View File

@ -70,6 +70,7 @@ public:
void BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude = NULL);
void BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude);
void BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
void BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);

View File

@ -30,7 +30,7 @@
#include "CompositeChat.h"
#include "Items/ItemSword.h"
#include "md5/md5.h"
#include "polarssl/md5.h"
@ -239,18 +239,16 @@ AString cClientHandle::GenerateOfflineUUID(const AString & a_Username)
// xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B
// Generate an md5 checksum, and use it as base for the ID:
MD5 Checksum(a_Username);
AString UUID = Checksum.hexdigest();
UUID[12] = '3'; // Version 3 UUID
UUID[16] = '8'; // Variant 1 UUID
// Now the digest doesn't have the UUID slashes, but the client requires them, so add them into the appropriate positions:
UUID.insert(8, "-");
UUID.insert(13, "-");
UUID.insert(18, "-");
UUID.insert(23, "-");
return UUID;
unsigned char MD5[16];
md5((const unsigned char *)a_Username.c_str(), a_Username.length(), MD5);
MD5[6] &= 0x0f; // Need to trim to 4 bits only...
MD5[8] &= 0x0f; // ... otherwise %01x overflows into two chars
return Printf("%02x%02x%02x%02x-%02x%02x-3%01x%02x-8%01x%02x-%02x%02x%02x%02x%02x%02x",
MD5[0], MD5[1], MD5[2], MD5[3],
MD5[4], MD5[5], MD5[6], MD5[7],
MD5[8], MD5[9], MD5[10], MD5[11],
MD5[12], MD5[13], MD5[14], MD5[15]
);
}
@ -365,6 +363,9 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
// Send scoreboard data
World->GetScoreBoard().SendTo(*this);
// Send statistics
SendStatistics(m_Player->GetStatManager());
// Delay the first ping until the client "settles down"
// This should fix #889, "BadCast exception, cannot convert bit to fm" error in client
cTimer t1;
@ -1085,12 +1086,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
void cClientHandle::FinishDigAnimation()
{
if (
!m_HasStartedDigging || // Hasn't received the DIG_STARTED packet
(m_LastDigBlockX == -1) ||
(m_LastDigBlockY == -1) ||
(m_LastDigBlockZ == -1)
)
if (!m_HasStartedDigging) // Hasn't received the DIG_STARTED packet
{
return;
}
@ -2077,9 +2073,9 @@ void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializ
void cClientHandle::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
void cClientHandle::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
{
m_Protocol->SendCollectPickup(a_Pickup, a_Player);
m_Protocol->SendCollectEntity(a_Entity, a_Player);
}
@ -2401,9 +2397,9 @@ void cClientHandle::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effec
void cClientHandle::SendRespawn(const cWorld & a_World)
void cClientHandle::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks)
{
m_Protocol->SendRespawn(a_World);
m_Protocol->SendRespawn(a_World, a_ShouldIgnoreDimensionChecks);
}

View File

@ -123,7 +123,7 @@ public:
void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = "");
void SendChat (const cCompositeChat & a_Message);
void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player);
void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player);
void SendDestroyEntity (const cEntity & a_Entity);
void SendDisconnect (const AString & a_Reason);
void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
@ -156,7 +156,7 @@ public:
void SendPlayerSpawn (const cPlayer & a_Player);
void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
void SendRespawn (const cWorld & a_World);
void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false);
void SendExperience (void);
void SendExperienceOrb (const cExpOrb & a_ExpOrb);
void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);

View File

@ -3,6 +3,7 @@
#include "Player.h"
#include "ArrowEntity.h"
#include "../Chunk.h"
#include "FastRandom.h"
@ -24,9 +25,9 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
SetYawFromSpeed();
SetPitchFromSpeed();
LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
GetYaw(), GetPitch()
);
m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
GetYaw(), GetPitch()
);
}
@ -44,6 +45,10 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
m_bIsCollected(false),
m_HitBlockPos(0, 0, 0)
{
if (a_Player.IsGameModeCreative())
{
m_PickupState = psInCreative;
}
}
@ -109,7 +114,14 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
// Broadcast successful hit sound
m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
m_World->BroadcastSoundEffect(
"random.successful_hit",
(int)std::floor(GetPosX() * 8.0),
(int)std::floor(GetPosY() * 8.0),
(int)std::floor(GetPosZ() * 8.0),
0.5f,
0.75f + ((float)((GetUniqueID() * 23) % 32)) / 64.0f
);
Destroy();
}
@ -120,16 +132,33 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
void cArrowEntity::CollectedBy(cPlayer * a_Dest)
{
if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
if (m_IsInGround && !m_bIsCollected && CanPickup(*a_Dest))
{
int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
if (NumAdded > 0) // Only play effects if there was space in inventory
// Do not add the arrow to the inventory when the player is in creative:
if (!a_Dest->IsGameModeCreative())
{
m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
m_bIsCollected = true;
int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
if (NumAdded == 0)
{
// No space in the inventory
return;
}
}
// TODO: BroadcastCollectPickup needs a cPickup, which we don't have
// m_World->BroadcastCollectPickup(*this, *a_Dest);
m_bIsCollected = true;
cFastRandom Random;
m_World->BroadcastSoundEffect(
"random.pop",
(int)std::floor(GetPosX() * 8.0),
(int)std::floor(GetPosY() * 8),
(int)std::floor(GetPosZ() * 8),
0.2F,
((Random.NextFloat(1.0F) - Random.NextFloat(1.0F)) * 0.7F + 1.0F) * 2.0F
);
}
}

View File

@ -1090,7 +1090,10 @@ void cEntity::HandleAir(void)
if (IsSubmerged())
{
SetSpeedY(1); // Float in the water
if (!IsPlayer()) // Players control themselves
{
SetSpeedY(1); // Float in the water
}
// Either reduce air level or damage player
if (m_AirLevel < 1)

View File

@ -30,7 +30,7 @@ public:
virtual bool Item(cEntity * a_Entity) override
{
if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() == m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed())
if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() <= m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed())
{
return false;
}
@ -38,10 +38,31 @@ public:
Vector3d EntityPos = a_Entity->GetPosition();
double Distance = (EntityPos - m_Position).Length();
if ((Distance < 1.2) && ((cPickup *)a_Entity)->GetItem().IsEqual(m_Pickup->GetItem()))
cItem & Item = ((cPickup *)a_Entity)->GetItem();
if ((Distance < 1.2) && Item.IsEqual(m_Pickup->GetItem()))
{
m_Pickup->GetItem().AddCount(((cPickup *)a_Entity)->GetItem().m_ItemCount);
a_Entity->Destroy();
short CombineCount = Item.m_ItemCount;
if ((CombineCount + m_Pickup->GetItem().m_ItemCount) > Item.GetMaxStackSize())
{
CombineCount = Item.GetMaxStackSize() - m_Pickup->GetItem().m_ItemCount;
}
if (CombineCount <= 0)
{
return false;
}
m_Pickup->GetItem().AddCount((char)CombineCount);
Item.m_ItemCount -= CombineCount;
if (Item.m_ItemCount <= 0)
{
a_Entity->Destroy();
}
else
{
a_Entity->GetWorld()->BroadcastEntityMetadata(*a_Entity);
}
m_FoundMatchingPickup = true;
}
return false;
@ -129,7 +150,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
}
}
if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me
if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup
{
cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
@ -206,7 +227,7 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
m_World->BroadcastCollectPickup(*this, *a_Dest);
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
if (m_Item.m_ItemCount == 0)
if (m_Item.m_ItemCount <= 0)
{
// All of the pickup has been collected, schedule the pickup for destroying
m_bCollected = true;

View File

@ -1,4 +1,4 @@

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Player.h"
@ -412,6 +412,7 @@ void cPlayer::StartChargingBow(void)
LOGD("Player \"%s\" started charging their bow", GetName().c_str());
m_IsChargingBow = true;
m_BowCharge = 0;
m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
}
@ -424,6 +425,8 @@ int cPlayer::FinishChargingBow(void)
int res = m_BowCharge;
m_IsChargingBow = false;
m_BowCharge = 0;
m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
return res;
}
@ -436,6 +439,7 @@ void cPlayer::CancelChargingBow(void)
LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", GetName().c_str(), m_BowCharge);
m_IsChargingBow = false;
m_BowCharge = 0;
m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
}
@ -972,7 +976,7 @@ void cPlayer::Respawn(void)
m_LifetimeTotalXp = 0;
// ToDo: send score to client? How?
m_ClientHandle->SendRespawn(*m_World);
m_ClientHandle->SendRespawn(*m_World, true);
// Extinguish the fire:
StopBurning();
@ -1909,7 +1913,7 @@ void cPlayer::HandleFood(void)
{
m_FoodTickTimer = 0;
if (m_FoodLevel >= 17)
if ((m_FoodLevel > 17) && (GetHealth() < GetMaxHealth()))
{
// Regenerate health from food, incur 3 pts of food exhaustion:
Heal(1);

View File

@ -404,7 +404,7 @@ public:
// cEntity overrides:
virtual bool IsCrouched (void) const { return m_IsCrouched; }
virtual bool IsSprinting(void) const { return m_IsSprinting; }
virtual bool IsRclking (void) const { return IsEating(); }
virtual bool IsRclking (void) const { return IsEating() || IsChargingBow(); }
virtual void Detach(void);

View File

@ -5,7 +5,8 @@
#include "Item.h"
#include <fstream>
#include <sstream>
#define FURNACE_RECIPE_FILE "furnace.txt"
@ -54,128 +55,207 @@ void cFurnaceRecipe::ReloadRecipes(void)
ClearRecipes();
LOGD("Loading furnace recipes...");
std::ifstream f;
char a_File[] = "furnace.txt";
f.open(a_File, std::ios::in);
std::ifstream f(FURNACE_RECIPE_FILE, std::ios::in);
if (!f.good())
{
f.close();
LOG("Could not open the furnace recipes file \"%s\"", a_File);
LOG("Could not open the furnace recipes file \"%s\". No furnace recipes are available.", FURNACE_RECIPE_FILE);
return;
}
unsigned int LineNum = 0;
AString ParsingLine;
while (std::getline(f, ParsingLine))
{
LineNum++;
ParsingLine.erase(std::remove_if(ParsingLine.begin(), ParsingLine.end(), isspace), ParsingLine.end()); // Remove ALL whitespace from the line
if (ParsingLine.empty())
{
continue;
}
switch (ParsingLine[0])
{
case '#':
{
// Comment
break;
}
case '!':
{
AddFuelFromLine(ParsingLine, LineNum);
break;
}
default:
{
AddRecipeFromLine(ParsingLine, LineNum);
break;
}
} // switch (ParsingLine[0])
} // while (getline(ParsingLine))
LOG("Loaded " SIZE_T_FMT " furnace recipes and " SIZE_T_FMT " fuels", m_pState->Recipes.size(), m_pState->Fuel.size());
}
void cFurnaceRecipe::AddFuelFromLine(const AString & a_Line, int a_LineNum)
{
// Fuel
int IItemID = 0, IItemCount = 0, IItemHealth = 0, IBurnTime = 0;
AString::size_type BeginPos = 1; // Begin at one after exclamation mark (bang)
if (
!ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, IItemID) || // Read item ID
!ReadOptionalNumbers(BeginPos, ":", "=", a_Line, a_LineNum, IItemCount, IItemHealth) || // Read item count (and optionally health)
!ReadMandatoryNumber(BeginPos, "0123456789", a_Line, a_LineNum, IBurnTime, true) // Read item burn time - last value
)
{
return;
}
// TODO: Replace this messy parse with a high-level-structured one (ReadLine / ProcessLine)
bool bSyntaxError = false;
while (f.good())
// Add to fuel list:
Fuel F;
F.In = new cItem((ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth);
F.BurnTime = IBurnTime;
m_pState->Fuel.push_back(F);
}
void cFurnaceRecipe::AddRecipeFromLine(const AString & a_Line, int a_LineNum)
{
int IItemID = 0, IItemCount = 0, IItemHealth = 0, IBurnTime = 0;
int OItemID = 0, OItemCount = 0, OItemHealth = 0;
AString::size_type BeginPos = 0; // Begin at start of line
if (
!ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, IItemID) || // Read item ID
!ReadOptionalNumbers(BeginPos, ":", "@", a_Line, a_LineNum, IItemCount, IItemHealth) || // Read item count (and optionally health)
!ReadMandatoryNumber(BeginPos, "=", a_Line, a_LineNum, IBurnTime) || // Read item burn time
!ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, OItemID) || // Read result ID
!ReadOptionalNumbers(BeginPos, ":", "012456789", a_Line, a_LineNum, OItemCount, OItemHealth, true) // Read result count (and optionally health) - last value
)
{
char c;
return;
}
//////////////////////////////////////////////////////////////////////////
// comments
f >> c;
f.unget();
if( c == '#' )
// Add to recipe list
Recipe R;
R.In = new cItem((ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth);
R.Out = new cItem((ENUM_ITEM_ID)OItemID, (char)OItemCount, (short)OItemHealth);
R.CookTime = IBurnTime;
m_pState->Recipes.push_back(R);
}
void cFurnaceRecipe::PrintParseError(unsigned int a_Line, size_t a_Position, const AString & a_CharactersMissing)
{
LOGWARN("Error parsing furnace recipes at line %i pos " SIZE_T_FMT ": missing '%s'", a_Line, a_Position, a_CharactersMissing.c_str());
}
bool cFurnaceRecipe::ReadMandatoryNumber(AString::size_type & a_Begin, const AString & a_Delimiter, const AString & a_Text, unsigned int a_Line, int & a_Value, bool a_IsLastValue)
{
// TODO: replace atoi with std::stoi
AString::size_type End;
if (a_IsLastValue)
{
End = a_Text.find_first_not_of(a_Delimiter, a_Begin);
}
else
{
End = a_Text.find_first_of(a_Delimiter, a_Begin);
if (End == AString::npos)
{
while( f.good() && c != '\n' )
PrintParseError(a_Line, a_Begin, a_Delimiter);
return false;
}
}
// stoi won't throw an exception if the string is alphanumeric, we should check for this
if (!DoesStringContainOnlyNumbers(a_Text.substr(a_Begin, End - a_Begin)))
{
PrintParseError(a_Line, a_Begin, "number");
return false;
}
a_Value = atoi(a_Text.substr(a_Begin, End - a_Begin).c_str());
a_Begin = End + 1; // Jump over delimiter
return true;
}
bool cFurnaceRecipe::ReadOptionalNumbers(AString::size_type & a_Begin, const AString & a_DelimiterOne, const AString & a_DelimiterTwo, const AString & a_Text, unsigned int a_Line, int & a_ValueOne, int & a_ValueTwo, bool a_IsLastValue)
{
// TODO: replace atoi with std::stoi
AString::size_type End, Begin = a_Begin;
End = a_Text.find_first_of(a_DelimiterOne, Begin);
if (End != AString::npos)
{
if (DoesStringContainOnlyNumbers(a_Text.substr(Begin, End - Begin)))
{
a_ValueOne = std::atoi(a_Text.substr(Begin, End - Begin).c_str());
Begin = End + 1;
if (a_IsLastValue)
{
f.get( c );
End = a_Text.find_first_not_of(a_DelimiterTwo, Begin);
}
continue;
}
//////////////////////////////////////////////////////////////////////////
// Line breaks
f.get( c );
while( f.good() && ( c == '\n' || c == '\r' ) ) { f.get( c ); }
if (f.eof())
{
break;
}
f.unget();
//////////////////////////////////////////////////////////////////////////
// Check for fuel
f >> c;
if( c == '!' ) // It's fuel :)
{
// Read item
int IItemID = 0, IItemCount = 0, IItemHealth = 0;
f >> IItemID;
f >> c; if( c != ':' ) { bSyntaxError = true; break; }
f >> IItemCount;
// Optional health
f >> c;
if( c != ':' )
f.unget();
else
{
f >> IItemHealth;
End = a_Text.find_first_of(a_DelimiterTwo, Begin);
if (End == AString::npos)
{
PrintParseError(a_Line, Begin, a_DelimiterTwo);
return false;
}
}
// Burn time
int BurnTime;
f >> c; if( c != '=' ) { bSyntaxError = true; break; }
f >> BurnTime;
// stoi won't throw an exception if the string is alphanumeric, we should check for this
if (!DoesStringContainOnlyNumbers(a_Text.substr(Begin, End - Begin)))
{
PrintParseError(a_Line, Begin, "number");
return false;
}
a_ValueTwo = atoi(a_Text.substr(Begin, End - Begin).c_str());
// Add to fuel list
Fuel F;
F.In = new cItem( (ENUM_ITEM_ID) IItemID, (char)IItemCount, (short)IItemHealth );
F.BurnTime = BurnTime;
m_pState->Fuel.push_back( F );
continue;
a_Begin = End + 1; // Jump over delimiter
return true;
}
f.unget();
//////////////////////////////////////////////////////////////////////////
// Read items
int IItemID = 0, IItemCount = 0, IItemHealth = 0;
f >> IItemID;
f >> c; if( c != ':' ) { bSyntaxError = true; break; }
f >> IItemCount;
// Optional health
f >> c;
if( c != ':' )
f.unget();
else
{
f >> IItemHealth;
return ReadMandatoryNumber(a_Begin, a_DelimiterTwo, a_Text, a_Line, a_ValueOne, a_IsLastValue);
}
int CookTime;
f >> c; if( c != '@' ) { bSyntaxError = true; break; }
f >> CookTime;
int OItemID = 0, OItemCount = 0, OItemHealth = 0;
f >> c; if( c != '=' ) { bSyntaxError = true; break; }
f >> OItemID;
f >> c; if( c != ':' ) { bSyntaxError = true; break; }
f >> OItemCount;
// Optional health
f >> c;
if( c != ':' )
f.unget();
else
{
f >> OItemHealth;
}
// Add to recipe list
Recipe R;
R.In = new cItem( (ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth );
R.Out = new cItem( (ENUM_ITEM_ID)OItemID, (char)OItemCount, (short)OItemHealth );
R.CookTime = CookTime;
m_pState->Recipes.push_back( R );
}
if (bSyntaxError)
{
LOGERROR("ERROR: FurnaceRecipe, syntax error" );
}
LOG("Loaded " SIZE_T_FMT " furnace recipes and " SIZE_T_FMT " fuels", m_pState->Recipes.size(), m_pState->Fuel.size());
return ReadMandatoryNumber(a_Begin, a_DelimiterTwo, a_Text, a_Line, a_ValueOne, a_IsLastValue);
}
bool cFurnaceRecipe::DoesStringContainOnlyNumbers(const AString & a_String)
{
// TODO: replace this with std::all_of(a_String.begin(), a_String.end(), isdigit)
return (a_String.find_first_not_of("0123456789") == AString::npos);
}

View File

@ -41,6 +41,36 @@ public:
private:
void ClearRecipes(void);
/** Parses the fuel contained in the line, adds it to m_pState's fuels.
Logs a warning to the console on input error. */
void AddFuelFromLine(const AString & a_Line, int a_LineNum);
/** Parses the recipe contained in the line, adds it to m_pState's recipes.
Logs a warning to the console on input error. */
void AddRecipeFromLine(const AString & a_Line, int a_LineNum);
/** Calls LOGWARN with the line, position, and error */
static void PrintParseError(unsigned int a_Line, size_t a_Position, const AString & a_CharactersMissing);
/** Reads a number from a string given, starting at a given position and ending at a delimiter given
Updates beginning position to the delimiter found + 1, and updates the value to the one read
If it encounters a substring that is not fully numeric, it will call SetParseError() and return false; the caller should abort processing
Otherwise, the function will return true
*/
static bool ReadMandatoryNumber(AString::size_type & a_Begin, const AString & a_Delimiter, const AString & a_Text, unsigned int a_Line, int & a_Value, bool a_IsLastValue = false);
/** Reads two numbers from a string given, starting at a given position and ending at the first delimiter given, then again (with an updated position) until the second delimiter given
Updates beginning position to the second delimiter found + 1, and updates the values to the ones read
If it encounters a substring that is not fully numeric whilst reading the second value, it will call SetParseError() and return false; the caller should abort processing
If this happens whilst reading the first value, it will call ReadMandatoryNumber() with the appropriate position, as this may legitimately occur with the optional value and AString::find_first_of finding the incorrect delimiter. It will return the result of ReadMandatoryNumber()
True will be returned definitively for an optional value that is valid
*/
static bool ReadOptionalNumbers(AString::size_type & a_Begin, const AString & a_DelimiterOne, const AString & a_DelimiterTwo, const AString & a_Text, unsigned int a_Line, int & a_ValueOne, int & a_ValueTwo, bool a_IsLastValue = false);
/** Uses std::all_of to determine if a string contains only digits */
static bool DoesStringContainOnlyNumbers(const AString & a_String);
struct sFurnaceRecipeState;
sFurnaceRecipeState * m_pState;
};

View File

@ -71,9 +71,24 @@
#define FORMATSTRING(formatIndex, va_argsIndex) __attribute__((format (printf, formatIndex, va_argsIndex)))
#define SIZE_T_FMT "%zu"
#define SIZE_T_FMT_PRECISION(x) "%" #x "zu"
#define SIZE_T_FMT_HEX "%zx"
#if defined(_WIN32)
// We're compiling on MinGW, which uses an old MSVCRT library that has no support for size_t printfing.
// We need direct size formats:
#if defined(_WIN64)
#define SIZE_T_FMT "%I64u"
#define SIZE_T_FMT_PRECISION(x) "%" #x "I64u"
#define SIZE_T_FMT_HEX "%I64x"
#else
#define SIZE_T_FMT "%u"
#define SIZE_T_FMT_PRECISION(x) "%" #x "u"
#define SIZE_T_FMT_HEX "%x"
#endif
#else
// We're compiling on Linux, so we can use libc's size_t printf format:
#define SIZE_T_FMT "%zu"
#define SIZE_T_FMT_PRECISION(x) "%" #x "zu"
#define SIZE_T_FMT_HEX "%zx"
#endif
#define NORETURN __attribute((__noreturn__))

View File

@ -1,4 +1,4 @@

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Item.h"

View File

@ -46,20 +46,17 @@ public:
{
// Actual shot - produce the arrow with speed based on the ticks that the bow was charged
ASSERT(a_Player != NULL);
int BowCharge = a_Player->FinishChargingBow();
double Force = (double)BowCharge / 20;
Force = (Force * Force + 2 * Force) / 3; // This formula is used by the 1.6.2 client
double Force = (double)BowCharge / 20.0;
Force = (Force * Force + 2.0 * Force) / 3.0; // This formula is used by the 1.6.2 client
if (Force < 0.1)
{
// Too little force, ignore the shot
return;
}
if (Force > 1)
{
Force = 1;
}
Force = std::max(Force, 1.0);
// Create the arrow entity:
cArrowEntity * Arrow = new cArrowEntity(*a_Player, Force * 2);
if (Arrow == NULL)
@ -72,8 +69,16 @@ public:
Arrow = NULL;
return;
}
a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow);
a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, (float)Force);
cFastRandom Random;
a_Player->GetWorld()->BroadcastSoundEffect(
"random.bow",
(int)std::floor(a_Player->GetPosX() * 8.0),
(int)std::floor(a_Player->GetPosY() * 8.0),
(int)std::floor(a_Player->GetPosZ() * 8.0),
1.0F,
1.0F / (Random.NextFloat(1.0F) * 0.4F + 1.2F) + (float)Force * 0.5F
);
if (!a_Player->IsGameModeCreative())
{

View File

@ -44,6 +44,7 @@
#include "ItemSign.h"
#include "ItemMobHead.h"
#include "ItemSpawnEgg.h"
#include "ItemString.h"
#include "ItemSugarcane.h"
#include "ItemSword.h"
@ -129,6 +130,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_HEAD: return new cItemMobHeadHandler(a_ItemType);
case E_ITEM_SNOWBALL: return new cItemSnowballHandler();
case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
case E_ITEM_STRING: return new cItemStringHandler(a_ItemType);
case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType);
case E_ITEM_WOODEN_HOE:

39
src/Items/ItemString.h Normal file
View File

@ -0,0 +1,39 @@
#pragma once
#include "ItemHandler.h"
class cItemStringHandler :
public cItemHandler
{
public:
cItemStringHandler(int a_ItemType) :
cItemHandler(a_ItemType)
{
}
virtual bool IsPlaceable(void) override
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = E_BLOCK_TRIPWIRE;
a_BlockMeta = 0;
return true;
}
};

View File

@ -78,3 +78,23 @@ void cPig::OnRightClicked(cPlayer & a_Player)
void cPig::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
// If the attachee player is holding a carrot-on-stick, let them drive this pig:
if (m_bIsSaddled && (m_Attachee != NULL))
{
if (m_Attachee->IsPlayer() && (m_Attachee->GetEquippedWeapon().m_ItemType == E_ITEM_CARROT_ON_STICK))
{
MoveToPosition((m_Attachee->GetPosition()) + (m_Attachee->GetLookVector()*10));
m_bMovingToDestination = true;
}
}
}

View File

@ -19,6 +19,7 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_CARROT); }

View File

@ -7,6 +7,9 @@
#include "File.h"
#include <fstream>
#ifdef _WIN32
#include <share.h> // for _SH_DENYWRITE
#endif // _WIN32

View File

@ -64,7 +64,7 @@ public:
virtual void SendChat (const AString & a_Message) = 0;
virtual void SendChat (const cCompositeChat & a_Message) = 0;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) = 0;
virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
virtual void SendDisconnect (const AString & a_Reason) = 0;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
@ -100,7 +100,7 @@ public:
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
virtual void SendRespawn (const cWorld & a_World) = 0;
virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) = 0;
virtual void SendExperience (void) = 0;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;

View File

@ -274,11 +274,11 @@ void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
void cProtocol125::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
void cProtocol125::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_COLLECT_PICKUP);
WriteInt (a_Pickup.GetUniqueID());
WriteInt (a_Entity.GetUniqueID());
WriteInt (a_Player.GetUniqueID());
Flush();
}
@ -833,12 +833,12 @@ void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
void cProtocol125::SendRespawn(const cWorld & a_World)
void cProtocol125::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks)
{
cCSLock Lock(m_CSPacket);
if (m_LastSentDimension == a_World.GetDimension())
if ((m_LastSentDimension == a_World.GetDimension()) && !a_ShouldIgnoreDimensionChecks)
{
// Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do
// Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death)
return;
}
cPlayer * Player = m_Client->GetPlayer();

View File

@ -36,7 +36,7 @@ public:
virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
@ -72,7 +72,7 @@ public:
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (const cWorld & a_World) override;
virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;

View File

@ -188,19 +188,19 @@ void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
void cProtocol132::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
void cProtocol132::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_COLLECT_PICKUP);
WriteInt (a_Pickup.GetUniqueID());
WriteInt (a_Entity.GetUniqueID());
WriteInt (a_Player.GetUniqueID());
Flush();
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
SendSoundEffect(
"random.pop",
(int)(a_Pickup.GetPosX() * 8), (int)(a_Pickup.GetPosY() * 8), (int)(a_Pickup.GetPosZ() * 8),
0.5, (float)(0.75 + ((float)((a_Pickup.GetUniqueID() * 23) % 32)) / 64)
(int)(a_Entity.GetPosX() * 8), (int)(a_Entity.GetPosY() * 8), (int)(a_Entity.GetPosZ() * 8),
0.5, (float)(0.75 + ((float)((a_Entity.GetUniqueID() * 23) % 32)) / 64)
);
}

View File

@ -48,7 +48,7 @@ public:
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;

View File

@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void)
void cProtocol161::SendRespawn(const cWorld & a_World)
void cProtocol161::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks)
{
// Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
super::SendRespawn(a_World);
super::SendRespawn(a_World, a_ShouldIgnoreDimensionChecks);
SendPlayerMaxSpeed();
}

View File

@ -42,7 +42,7 @@ protected:
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendPlayerMaxSpeed(void) override;
virtual void SendRespawn (const cWorld & a_World) override;
virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual int ParseEntityAction (void) override;

View File

@ -351,12 +351,12 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
void cProtocol172::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x0d); // Collect Item packet
Pkt.WriteInt(a_Pickup.GetUniqueID());
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteInt(a_Player.GetUniqueID());
}
@ -986,11 +986,11 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
void cProtocol172::SendRespawn(const cWorld & a_World)
void cProtocol172::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks)
{
if (m_LastSentDimension == a_World.GetDimension())
if ((m_LastSentDimension == a_World.GetDimension()) && !a_ShouldIgnoreDimensionChecks)
{
// Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do
// Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death)
return;
}
@ -1221,10 +1221,9 @@ void cProtocol172::SendStatistics(const cStatManager & a_Manager)
cPacketizer Pkt(*this, 0x37);
Pkt.WriteVarInt(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
for (unsigned int i = 0; i < (unsigned int)statCount; ++i)
for (size_t i = 0; i < (size_t)statCount; ++i)
{
StatValue Value = a_Manager.GetValue((eStatistic) i);
const AString & StatName = cStatInfo::GetName((eStatistic) i);
Pkt.WriteString(StatName);

View File

@ -68,7 +68,7 @@ public:
virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
@ -104,7 +104,7 @@ public:
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (const cWorld & a_World) override;
virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;

View File

@ -181,10 +181,10 @@ void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSe
void cProtocolRecognizer::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
void cProtocolRecognizer::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendCollectPickup(a_Pickup, a_Player);
m_Protocol->SendCollectEntity(a_Entity, a_Player);
}
@ -556,10 +556,10 @@ void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a
void cProtocolRecognizer::SendRespawn(const cWorld & a_World)
void cProtocolRecognizer::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendRespawn(a_World);
m_Protocol->SendRespawn(a_World, a_ShouldIgnoreDimensionChecks);
}

View File

@ -71,7 +71,7 @@ public:
virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
@ -107,7 +107,7 @@ public:
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (const cWorld & a_World) override;
virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;

View File

@ -217,14 +217,20 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
{
ASSERT(a_NewMeta <= 8); // Invalid meta values
ASSERT(a_NewMeta > 0); // Source blocks aren't spread
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
if (!a_NearChunk->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta))
a_NearChunk = a_NearChunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
if ((a_NearChunk == NULL) || (!a_NearChunk->IsValid()))
{
// Chunk not available
return;
}
const int BlockX = a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX;
const int BlockZ = a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ;
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
a_NearChunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta);
if (IsAllowedBlock(BlockType))
{
@ -246,15 +252,9 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
a_RelX, a_RelY, a_RelZ,
ItemTypeToString(NewBlock).c_str()
);
a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
int BaseX = a_NearChunk->GetPosX() * cChunkDef::Width;
int BaseZ = a_NearChunk->GetPosZ() * cChunkDef::Width;
BaseX += a_RelX;
BaseZ += a_RelZ;
a_NearChunk->BroadcastSoundEffect("random.fizz", BaseX * 8, a_RelY * 8, BaseZ * 8, 0.5f, 1.5f);
a_NearChunk->BroadcastSoundEffect("random.fizz", BlockX * 8, a_RelY * 8, BlockZ * 8, 0.5f, 1.5f);
return;
}
}
@ -267,15 +267,9 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s",
a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str()
);
a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
int BaseX = a_NearChunk->GetPosX() * cChunkDef::Width;
int BaseZ = a_NearChunk->GetPosZ() * cChunkDef::Width;
BaseX += a_RelX;
BaseZ += a_RelZ;
a_NearChunk->BroadcastSoundEffect("random.fizz", BaseX * 8, a_RelY * 8, BaseZ * 8, 0.5f, 1.5f);
a_NearChunk->BroadcastSoundEffect("random.fizz", BlockX * 8, a_RelY * 8, BlockZ * 8, 0.5f, 1.5f);
return;
}
}
@ -303,21 +297,17 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
m_World,
PluginInterface,
NULL,
a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX,
BlockX,
a_RelY,
a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ
BlockZ
);
}
} // if (CanWashAway)
// Spread:
FLOG(" Spreading to {%d, %d, %d} with meta %d",
a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX,
a_RelY,
a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ,
a_NewMeta
);
a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta);
FLOG(" Spreading to {%d, %d, %d} with meta %d", BlockX, a_RelY, BlockZ, a_NewMeta);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta);
m_World.GetSimulatorManager()->WakeUp(BlockX, a_RelY, BlockZ, a_NearChunk);
HardenBlock(a_NearChunk, a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta);
}
@ -409,13 +399,13 @@ bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY
if (a_Meta == 0)
{
// Source lava block
a_Chunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_OBSIDIAN, 0);
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_OBSIDIAN, 0);
return true;
}
// Ignore last lava level
else if (a_Meta <= 4)
{
a_Chunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_COBBLESTONE, 0);
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_COBBLESTONE, 0);
return true;
}
}

View File

@ -2,6 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "IncrementalRedstoneSimulator.h"
#include "BoundingBox.h"
#include "../BlockEntities/DropSpenserEntity.h"
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
@ -12,10 +13,13 @@
#include "../Blocks/BlockButton.h"
#include "../Blocks/BlockLever.h"
#include "../Blocks/BlockPiston.h"
#include "../Blocks/BlockTripwireHook.h"
#define WAKE_SIMULATOR_IF_DIRTY(a_Chunk, a_BlockX, a_BlockY, a_BlockZ) if (a_Chunk->IsRedstoneDirty()) WakeUp(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulator(cWorld & a_World) :
super(a_World),
@ -99,10 +103,11 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
// Changeable sources
((Block == E_BLOCK_REDSTONE_WIRE) && (Meta == 0)) ||
((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) ||
((Block == E_BLOCK_DETECTOR_RAIL) && (Meta & 0x08) == 0) ||
((Block == E_BLOCK_DETECTOR_RAIL) && ((Meta & 0x08) == 0)) ||
(((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) ||
(((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0)) ||
(((Block == E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE) || (Block == E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE)) && (Meta == 0))
(((Block == E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE) || (Block == E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE)) && (Meta == 0)) ||
((Block == E_BLOCK_TRIPWIRE_HOOK) && ((Meta & 0x08) == 0))
)
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
@ -289,6 +294,9 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
switch (dataitr->Data)
{
case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(dataitr->x, dataitr->y, dataitr->z); break;
case E_BLOCK_TRIPWIRE: HandleTripwire(dataitr->x, dataitr->y, dataitr->z); break;
case E_BLOCK_TRIPWIRE_HOOK: HandleTripwireHook(dataitr->x, dataitr->y, dataitr->z); break;
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
@ -1120,7 +1128,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
case E_BLOCK_STONE_PRESSURE_PLATE:
{
// MCS feature - stone pressure plates can only be triggered by players :D
cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, (float)a_RelBlockY, BlockZ + 0.5f), 0.7f, false);
cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, (float)a_RelBlockY, BlockZ + 0.5f), 0.5f, false);
if (a_Player != NULL)
{
@ -1131,7 +1139,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
else
{
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0);
m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ);
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
}
break;
}
@ -1155,7 +1163,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
double Distance = (EntityPos - BlockPos).Length();
if (Distance <= 0.7)
if (Distance <= 0.5)
{
m_NumberOfEntities++;
}
@ -1177,7 +1185,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
};
cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ);
m_World.ForEachEntity(PressurePlateCallback);
m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback);
unsigned char Power;
NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
@ -1198,7 +1206,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
}
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED);
m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ);
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
}
break;
@ -1223,7 +1231,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
double Distance = (EntityPos - BlockPos).Length();
if (Distance <= 0.7)
if (Distance <= 0.5)
{
m_NumberOfEntities++;
}
@ -1232,7 +1240,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
bool GetPowerLevel(unsigned char & a_PowerLevel) const
{
a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / (float)10), MAX_POWER_LEVEL);
a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / 10.f), MAX_POWER_LEVEL);
return (a_PowerLevel > 0);
}
@ -1245,7 +1253,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
};
cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ);
m_World.ForEachEntity(PressurePlateCallback);
m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback);
unsigned char Power;
NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
@ -1266,7 +1274,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
}
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED);
m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ);
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
}
break;
@ -1291,7 +1299,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
double Distance = (EntityPos - BlockPos).Length();
if (Distance <= 0.7)
if (Distance <= 0.5)
{
m_FoundEntity = true;
return true; // Break out, we only need to know for plates that at least one entity is on top
@ -1313,7 +1321,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
} ;
cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ);
m_World.ForEachEntity(PressurePlateCallback);
m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback);
NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
if (PressurePlateCallback.FoundEntity())
@ -1333,7 +1341,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
}
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED);
m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ);
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
}
break;
}
@ -1349,6 +1357,131 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
void cIncrementalRedstoneSimulator::HandleTripwireHook(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX;
int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ;
int RelX = a_RelBlockX, RelZ = a_RelBlockZ;
bool FoundActivated = false;
eBlockFace FaceToGoTowards = cBlockTripwireHookHandler::MetadataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ));
for (int i = 0; i < 40; ++i) // Tripwires can be connected up to 40 blocks
{
BLOCKTYPE Type;
NIBBLETYPE Meta;
AddFaceDirection(RelX, a_RelBlockY, RelZ, FaceToGoTowards);
m_Chunk->UnboundedRelGetBlock(RelX, a_RelBlockY, RelZ, Type, Meta);
if (Type == E_BLOCK_TRIPWIRE)
{
if (Meta == 0x1)
{
FoundActivated = true;
}
}
else if (Type == E_BLOCK_TRIPWIRE_HOOK)
{
if (ReverseBlockFace(cBlockTripwireHookHandler::MetadataToDirection(Meta)) == FaceToGoTowards)
{
// Other hook not facing in opposite direction
break;
}
else
{
// Tripwire hook not connected at all, AND away all the power state bits
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x3);
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
return;
}
}
else
{
// Tripwire hook not connected at all, AND away all the power state bits
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x3);
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
return;
}
}
if (FoundActivated)
{
// Connected and activated, set the 3rd and 4th highest bits
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) | 0xC);
SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
}
else
{
// Connected but not activated, AND away the highest bit
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, (m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7) | 0x4);
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
}
}
void cIncrementalRedstoneSimulator::HandleTripwire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX;
int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ;
class cTripwireCallback :
public cEntityCallback
{
public:
cTripwireCallback(int a_BlockX, int a_BlockY, int a_BlockZ) :
m_FoundEntity(false),
m_X(a_BlockX),
m_Y(a_BlockY),
m_Z(a_BlockZ)
{
}
virtual bool Item(cEntity * a_Entity) override
{
cBoundingBox bbWire(m_X, m_X + 1, m_Y, m_Y + 0.1, m_Z, m_Z + 1);
cBoundingBox bbEntity(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
if (bbEntity.DoesIntersect(bbWire))
{
m_FoundEntity = true;
return true; // One entity is sufficient to trigger the wire
}
return false;
}
bool FoundEntity(void) const
{
return m_FoundEntity;
}
protected:
bool m_FoundEntity;
int m_X;
int m_Y;
int m_Z;
};
cTripwireCallback TripwireCallback(BlockX, a_RelBlockY, BlockZ);
m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), TripwireCallback);
if (TripwireCallback.FoundEntity())
{
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x1);
}
else
{
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0);
}
}
bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;

View File

@ -102,6 +102,11 @@ private:
void HandleDaylightSensor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles pressure plates */
void HandlePressurePlate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyType);
/** Handles tripwire hooks
Performs correct meta and power setting for self by going in the direction it faces and looking for a continous line of tripwire bounded by another oppositely facing hook
If this line is complete, it verifies that at least on wire reports an entity is on top (via its meta), and performs its task
*/
void HandleTripwireHook(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/* ==================== */
/* ====== CARRIERS ====== */
@ -134,6 +139,8 @@ private:
void HandleFenceGate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles noteblocks */
void HandleNoteBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles tripwires */
void HandleTripwire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/* ===================== */
/* ====== Helper functions ====== */
@ -271,6 +278,7 @@ private:
case E_BLOCK_TNT:
case E_BLOCK_TRAPDOOR:
case E_BLOCK_TRIPWIRE_HOOK:
case E_BLOCK_TRIPWIRE:
case E_BLOCK_WOODEN_BUTTON:
case E_BLOCK_WOODEN_DOOR:
case E_BLOCK_WOODEN_PRESSURE_PLATE:

View File

@ -1877,9 +1877,18 @@ void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer
void cWorld::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastCollectEntity(a_Entity, a_Player, a_Exclude);
}
void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude);
m_ChunkMap->BroadcastCollectEntity(a_Pickup, a_Player, a_Exclude);
}

View File

@ -206,6 +206,7 @@ public:
// tolua_end
void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);

View File

@ -345,6 +345,7 @@ void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_C
m_Writer.AddDouble("", a_Entity->GetYaw());
m_Writer.AddDouble("", a_Entity->GetPitch());
m_Writer.EndList();
m_Writer.AddShort("Health", a_Entity->GetHealth());
}
@ -575,7 +576,6 @@ void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup)
m_Writer.BeginCompound("");
AddBasicEntity(a_Pickup, "Item");
AddItem(a_Pickup->GetItem(), -1, "Item");
m_Writer.AddShort("Health", (Int16)(unsigned char)a_Pickup->GetHealth());
m_Writer.AddShort("Age", (Int16)a_Pickup->GetAge());
m_Writer.EndCompound();
}
@ -678,7 +678,6 @@ void cNBTChunkSerializer::AddExpOrbEntity(cExpOrb * a_ExpOrb)
{
m_Writer.BeginCompound("");
AddBasicEntity(a_ExpOrb, "XPOrb");
m_Writer.AddShort("Health", (Int16)(unsigned char)a_ExpOrb->GetHealth());
m_Writer.AddShort("Age", (Int16)a_ExpOrb->GetAge());
m_Writer.AddShort("Value", (Int16)a_ExpOrb->GetReward());
m_Writer.EndCompound();

View File

@ -1461,13 +1461,6 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
return;
}
// Load health:
int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
if (Health > 0)
{
Pickup->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF));
}
// Load age:
int Age = a_NBT.FindChildByName(a_TagIdx, "Age");
@ -1513,13 +1506,6 @@ void cWSSAnvil::LoadExpOrbFromNBT(cEntityList & a_Entities, const cParsedNBT & a
return;
}
// Load Health:
int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
if (Health > 0)
{
ExpOrb->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF));
}
// Load Age:
int Age = a_NBT.FindChildByName(a_TagIdx, "Age");
if (Age > 0)
@ -2437,6 +2423,13 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
}
a_Entity.SetYaw(Rotation[0]);
a_Entity.SetRoll(Rotation[1]);
// Load health:
int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
if (Health > 0)
{
a_Entity.SetHealth(a_NBT.GetShort(Health));
}
return true;
}