1
0

Merge branch 'master' into LuaProxy

This commit is contained in:
Mattes D 2014-07-01 15:07:12 +02:00
commit 9d843405b2
59 changed files with 1200 additions and 1156 deletions

1
.gitignore vendored
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@ -26,6 +26,7 @@ cloc.xsl
## Eclipse
.cproject
.project
*.cbp
# world inside source
ChunkWorx.ini

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@ -62,7 +62,6 @@ add_subdirectory(lib/tolua++/)
add_subdirectory(lib/sqlite/)
add_subdirectory(lib/expat/)
add_subdirectory(lib/luaexpat/)
add_subdirectory(lib/md5/)
if (WIN32)
add_subdirectory(lib/luaproxy/)

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@ -26,10 +26,17 @@ endmacro()
macro(set_flags)
# Add coverage processing, if requested:
if (NOT MSVC)
if (${CMAKE_BUILD_TYPE} STREQUAL "COVERAGE")
message("Including CodeCoverage")
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/cmake-coverage/")
include(CodeCoverage)
endif()
endif()
# Add the preprocessor macros used for distinguishing between debug and release builds (CMake does this automatically for MSVC):
if (NOT MSVC)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/cmake-coverage/")
include(CodeCoverage)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -D_DEBUG")
@ -63,12 +70,16 @@ macro(set_flags)
else()
# Let gcc / clang know that we're compiling a multi-threaded app:
add_flags_cxx("-pthread")
if (UNIX)
add_flags_cxx("-pthread")
endif()
# Make CLang use C++11, otherwise MSVC2008-supported extensions don't work ("override" keyword etc.):
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11")
set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -std=c++11")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11")
endif()
# We use a signed char (fixes #640 on RasPi)

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@ -11,21 +11,16 @@ file(GLOB SOURCE
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.c" "${PROJECT_SOURCE_DIR}/src/luac.c")
# add headers to MSVC project files:
if (WIN32)
if (MSVC)
file(GLOB HEADERS "src/*.h")
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.h" "${PROJECT_SOURCE_DIR}/src/luac.h")
set(SOURCE ${SOURCE} ${HEADERS})
source_group("Sources" FILES ${SOURCE})
endif()
# Lua needs to be linked dynamically on Windows and statically on *nix, so that LuaRocks work
if (WIN32)
#for compiliers other than msvc we need to tell lua that its building as a dll
if (NOT MSVC)
add_flags_cxx(-DLUA_BUILD_AS_DLL=1)
endif()
add_library(lua SHARED ${SOURCE})
set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
@ -53,7 +48,7 @@ if (WIN32)
)
endif()
set_target_properties(lua PROPERTIES OUTPUT_NAME "lua51")
set_target_properties(lua PROPERTIES OUTPUT_NAME "lua51" PREFIX "")
# NOTE: The DLL for each configuration is stored at the same place, thus overwriting each other.
# This is known, however such behavior is needed for LuaRocks - they always load "lua5.1.dll" or "lua51.dll"
@ -63,6 +58,7 @@ else()
add_library(lua ${SOURCE})
endif()
# Tell Lua what dynamic loader to use (for LuaRocks):
if (UNIX)
add_definitions(-DLUA_USE_DLOPEN)

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@ -1,12 +0,0 @@
cmake_minimum_required (VERSION 2.6)
project (md5)
include_directories ("${PROJECT_SOURCE_DIR}/../../src/")
file(GLOB SOURCE
"*.cpp"
"*.h"
)
add_library(md5 ${SOURCE})

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@ -1,369 +0,0 @@
/* MD5
converted to C++ class by Frank Thilo (thilo@unix-ag.org)
for bzflag (http://www.bzflag.org)
based on:
md5.h and md5.c
reference implemantion of RFC 1321
Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
rights reserved.
License to copy and use this software is granted provided that it
is identified as the "RSA Data Security, Inc. MD5 Message-Digest
Algorithm" in all material mentioning or referencing this software
or this function.
License is also granted to make and use derivative works provided
that such works are identified as "derived from the RSA Data
Security, Inc. MD5 Message-Digest Algorithm" in all material
mentioning or referencing the derived work.
RSA Data Security, Inc. makes no representations concerning either
the merchantability of this software or the suitability of this
software for any particular purpose. It is provided "as is"
without express or implied warranty of any kind.
These notices must be retained in any copies of any part of this
documentation and/or software.
*/
/* interface header */
#include "md5.h"
/* system implementation headers */
#include <stdio.h>
#ifndef _WIN32
#include <cstring>
#endif
// Constants for MD5Transform routine.
#define S11 7
#define S12 12
#define S13 17
#define S14 22
#define S21 5
#define S22 9
#define S23 14
#define S24 20
#define S31 4
#define S32 11
#define S33 16
#define S34 23
#define S41 6
#define S42 10
#define S43 15
#define S44 21
///////////////////////////////////////////////
// F, G, H and I are basic MD5 functions.
inline MD5::uint4 MD5::F(uint4 x, uint4 y, uint4 z) {
return x&y | ~x&z;
}
inline MD5::uint4 MD5::G(uint4 x, uint4 y, uint4 z) {
return x&z | y&~z;
}
inline MD5::uint4 MD5::H(uint4 x, uint4 y, uint4 z) {
return x^y^z;
}
inline MD5::uint4 MD5::I(uint4 x, uint4 y, uint4 z) {
return y ^ (x | ~z);
}
// rotate_left rotates x left n bits.
inline MD5::uint4 MD5::rotate_left(uint4 x, int n) {
return (x << n) | (x >> (32-n));
}
// FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
// Rotation is separate from addition to prevent recomputation.
inline void MD5::FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
a = rotate_left(a+ F(b,c,d) + x + ac, s) + b;
}
inline void MD5::GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
a = rotate_left(a + G(b,c,d) + x + ac, s) + b;
}
inline void MD5::HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
a = rotate_left(a + H(b,c,d) + x + ac, s) + b;
}
inline void MD5::II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
a = rotate_left(a + I(b,c,d) + x + ac, s) + b;
}
//////////////////////////////////////////////
// default ctor, just initailize
MD5::MD5()
{
init();
}
//////////////////////////////////////////////
// nifty shortcut ctor, compute MD5 for string and finalize it right away
MD5::MD5(const std::string &text)
{
init();
update(text.c_str(), text.length());
finalize();
}
//////////////////////////////
void MD5::init()
{
finalized=false;
count[0] = 0;
count[1] = 0;
// load magic initialization constants.
state[0] = 0x67452301;
state[1] = 0xefcdab89;
state[2] = 0x98badcfe;
state[3] = 0x10325476;
}
//////////////////////////////
// decodes input (unsigned char) into output (uint4). Assumes len is a multiple of 4.
void MD5::decode(uint4 output[], const uint1 input[], size_type len)
{
for (unsigned int i = 0, j = 0; j < len; i++, j += 4)
output[i] = ((uint4)input[j]) | (((uint4)input[j+1]) << 8) |
(((uint4)input[j+2]) << 16) | (((uint4)input[j+3]) << 24);
}
//////////////////////////////
// encodes input (uint4) into output (unsigned char). Assumes len is
// a multiple of 4.
void MD5::encode(uint1 output[], const uint4 input[], size_type len)
{
for (size_type i = 0, j = 0; j < len; i++, j += 4) {
output[j] = input[i] & 0xff;
output[j+1] = (input[i] >> 8) & 0xff;
output[j+2] = (input[i] >> 16) & 0xff;
output[j+3] = (input[i] >> 24) & 0xff;
}
}
//////////////////////////////
// apply MD5 algo on a block
void MD5::transform(const uint1 block[blocksize])
{
uint4 a = state[0], b = state[1], c = state[2], d = state[3], x[16];
decode (x, block, blocksize);
/* Round 1 */
FF (a, b, c, d, x[ 0], S11, 0xd76aa478); /* 1 */
FF (d, a, b, c, x[ 1], S12, 0xe8c7b756); /* 2 */
FF (c, d, a, b, x[ 2], S13, 0x242070db); /* 3 */
FF (b, c, d, a, x[ 3], S14, 0xc1bdceee); /* 4 */
FF (a, b, c, d, x[ 4], S11, 0xf57c0faf); /* 5 */
FF (d, a, b, c, x[ 5], S12, 0x4787c62a); /* 6 */
FF (c, d, a, b, x[ 6], S13, 0xa8304613); /* 7 */
FF (b, c, d, a, x[ 7], S14, 0xfd469501); /* 8 */
FF (a, b, c, d, x[ 8], S11, 0x698098d8); /* 9 */
FF (d, a, b, c, x[ 9], S12, 0x8b44f7af); /* 10 */
FF (c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */
FF (b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */
FF (a, b, c, d, x[12], S11, 0x6b901122); /* 13 */
FF (d, a, b, c, x[13], S12, 0xfd987193); /* 14 */
FF (c, d, a, b, x[14], S13, 0xa679438e); /* 15 */
FF (b, c, d, a, x[15], S14, 0x49b40821); /* 16 */
/* Round 2 */
GG (a, b, c, d, x[ 1], S21, 0xf61e2562); /* 17 */
GG (d, a, b, c, x[ 6], S22, 0xc040b340); /* 18 */
GG (c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */
GG (b, c, d, a, x[ 0], S24, 0xe9b6c7aa); /* 20 */
GG (a, b, c, d, x[ 5], S21, 0xd62f105d); /* 21 */
GG (d, a, b, c, x[10], S22, 0x2441453); /* 22 */
GG (c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */
GG (b, c, d, a, x[ 4], S24, 0xe7d3fbc8); /* 24 */
GG (a, b, c, d, x[ 9], S21, 0x21e1cde6); /* 25 */
GG (d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */
GG (c, d, a, b, x[ 3], S23, 0xf4d50d87); /* 27 */
GG (b, c, d, a, x[ 8], S24, 0x455a14ed); /* 28 */
GG (a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */
GG (d, a, b, c, x[ 2], S22, 0xfcefa3f8); /* 30 */
GG (c, d, a, b, x[ 7], S23, 0x676f02d9); /* 31 */
GG (b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */
/* Round 3 */
HH (a, b, c, d, x[ 5], S31, 0xfffa3942); /* 33 */
HH (d, a, b, c, x[ 8], S32, 0x8771f681); /* 34 */
HH (c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */
HH (b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */
HH (a, b, c, d, x[ 1], S31, 0xa4beea44); /* 37 */
HH (d, a, b, c, x[ 4], S32, 0x4bdecfa9); /* 38 */
HH (c, d, a, b, x[ 7], S33, 0xf6bb4b60); /* 39 */
HH (b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */
HH (a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */
HH (d, a, b, c, x[ 0], S32, 0xeaa127fa); /* 42 */
HH (c, d, a, b, x[ 3], S33, 0xd4ef3085); /* 43 */
HH (b, c, d, a, x[ 6], S34, 0x4881d05); /* 44 */
HH (a, b, c, d, x[ 9], S31, 0xd9d4d039); /* 45 */
HH (d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */
HH (c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */
HH (b, c, d, a, x[ 2], S34, 0xc4ac5665); /* 48 */
/* Round 4 */
II (a, b, c, d, x[ 0], S41, 0xf4292244); /* 49 */
II (d, a, b, c, x[ 7], S42, 0x432aff97); /* 50 */
II (c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */
II (b, c, d, a, x[ 5], S44, 0xfc93a039); /* 52 */
II (a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */
II (d, a, b, c, x[ 3], S42, 0x8f0ccc92); /* 54 */
II (c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */
II (b, c, d, a, x[ 1], S44, 0x85845dd1); /* 56 */
II (a, b, c, d, x[ 8], S41, 0x6fa87e4f); /* 57 */
II (d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */
II (c, d, a, b, x[ 6], S43, 0xa3014314); /* 59 */
II (b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */
II (a, b, c, d, x[ 4], S41, 0xf7537e82); /* 61 */
II (d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */
II (c, d, a, b, x[ 2], S43, 0x2ad7d2bb); /* 63 */
II (b, c, d, a, x[ 9], S44, 0xeb86d391); /* 64 */
state[0] += a;
state[1] += b;
state[2] += c;
state[3] += d;
// Zeroize sensitive information.
memset(x, 0, sizeof x);
}
//////////////////////////////
// MD5 block update operation. Continues an MD5 message-digest
// operation, processing another message block
void MD5::update(const unsigned char input[], size_type length)
{
// compute number of bytes mod 64
size_type index = count[0] / 8 % blocksize;
// Update number of bits
if ((count[0] += (length << 3)) < (length << 3))
count[1]++;
count[1] += (length >> 29);
// number of bytes we need to fill in buffer
size_type firstpart = 64 - index;
size_type i;
// transform as many times as possible.
if (length >= firstpart)
{
// fill buffer first, transform
memcpy(&buffer[index], input, firstpart);
transform(buffer);
// transform chunks of blocksize (64 bytes)
for (i = firstpart; i + blocksize <= length; i += blocksize)
transform(&input[i]);
index = 0;
}
else
i = 0;
// buffer remaining input
memcpy(&buffer[index], &input[i], length-i);
}
//////////////////////////////
// for convenience provide a verson with signed char
void MD5::update(const char input[], size_type length)
{
update((const unsigned char*)input, length);
}
//////////////////////////////
// MD5 finalization. Ends an MD5 message-digest operation, writing the
// the message digest and zeroizing the context.
MD5& MD5::finalize()
{
static unsigned char padding[64] = {
0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
if (!finalized) {
// Save number of bits
unsigned char bits[8];
encode(bits, count, 8);
// pad out to 56 mod 64.
size_type index = count[0] / 8 % 64;
size_type padLen = (index < 56) ? (56 - index) : (120 - index);
update(padding, padLen);
// Append length (before padding)
update(bits, 8);
// Store state in digest
encode(digest, state, 16);
// Zeroize sensitive information.
memset(buffer, 0, sizeof buffer);
memset(count, 0, sizeof count);
finalized=true;
}
return *this;
}
//////////////////////////////
// return hex representation of digest as string
std::string MD5::hexdigest() const
{
if (!finalized)
return "";
char buf[33];
for (int i=0; i<16; i++)
sprintf(buf+i*2, "%02x", digest[i]);
buf[32]=0;
return std::string(buf);
}
//////////////////////////////
std::ostream& operator<<(std::ostream& out, MD5 md5)
{
return out << md5.hexdigest();
}
//////////////////////////////
std::string md5(const std::string & str)
{
MD5 md5 = MD5(str);
return md5.hexdigest();
}

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@ -1,93 +0,0 @@
/* MD5
converted to C++ class by Frank Thilo (thilo@unix-ag.org)
for bzflag (http://www.bzflag.org)
based on:
md5.h and md5.c
reference implementation of RFC 1321
Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
rights reserved.
License to copy and use this software is granted provided that it
is identified as the "RSA Data Security, Inc. MD5 Message-Digest
Algorithm" in all material mentioning or referencing this software
or this function.
License is also granted to make and use derivative works provided
that such works are identified as "derived from the RSA Data
Security, Inc. MD5 Message-Digest Algorithm" in all material
mentioning or referencing the derived work.
RSA Data Security, Inc. makes no representations concerning either
the merchantability of this software or the suitability of this
software for any particular purpose. It is provided "as is"
without express or implied warranty of any kind.
These notices must be retained in any copies of any part of this
documentation and/or software.
*/
#ifndef BZF_MD5_H
#define BZF_MD5_H
#include <string>
#include <iostream>
// a small class for calculating MD5 hashes of strings or byte arrays
// it is not meant to be fast or secure
//
// usage: 1) feed it blocks of uchars with update()
// 2) finalize()
// 3) get hexdigest() string
// or
// MD5(std::string).hexdigest()
//
// assumes that char is 8 bit and int is 32 bit
class MD5
{
public:
typedef unsigned int size_type; // must be 32bit
MD5();
MD5(const std::string& text);
void update(const unsigned char *buf, size_type length);
void update(const char *buf, size_type length);
MD5& finalize();
std::string hexdigest() const;
friend std::ostream& operator<<(std::ostream&, MD5 md5);
private:
void init();
typedef unsigned char uint1; // 8bit
typedef unsigned int uint4; // 32bit
enum {blocksize = 64}; // VC6 won't eat a const static int here
void transform(const uint1 block[blocksize]);
static void decode(uint4 output[], const uint1 input[], size_type len);
static void encode(uint1 output[], const uint4 input[], size_type len);
bool finalized;
uint1 buffer[blocksize]; // bytes that didn't fit in last 64 byte chunk
uint4 count[2]; // 64bit counter for number of bits (lo, hi)
uint4 state[4]; // digest so far
uint1 digest[16]; // the result
// low level logic operations
static inline uint4 F(uint4 x, uint4 y, uint4 z);
static inline uint4 G(uint4 x, uint4 y, uint4 z);
static inline uint4 H(uint4 x, uint4 y, uint4 z);
static inline uint4 I(uint4 x, uint4 y, uint4 z);
static inline uint4 rotate_left(uint4 x, int n);
static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
static inline void II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
};
std::string md5(const std::string & str);
#endif

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@ -9,8 +9,14 @@ file(GLOB SOURCE
)
# add headers to MSVC project files:
# Lua is required as a DLL for LuaSQLite:
if (WIN32)
add_definitions(-DLUA_BUILD_AS_DLL)
endif()
# add headers to MSVC project files:
if (MSVC)
file(GLOB HEADERS "src/*.h")
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.h" "${PROJECT_SOURCE_DIR}/src/luac.h")
set(SOURCE ${SOURCE} ${HEADERS})
@ -23,6 +29,7 @@ if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
endif()
add_library(sqlite ${SOURCE})
target_link_libraries(sqlite lua)
if (UNIX)
target_link_libraries(sqlite ${DYNAMIC_LOADER})

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@ -44,14 +44,13 @@ file(GLOB BIN_SOURCE
"src/bin/*.c"
)
add_executable(tolua ${BIN_SOURCE})
add_library(tolualib ${LIB_SOURCE})
target_link_libraries(tolualib lua)
#m is the standard math librarys
if(UNIX)
target_link_libraries(tolua m ${DYNAMIC_LOADER})
endif()
target_link_libraries(tolua lua tolualib)
target_link_libraries(tolua tolualib lua)

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@ -4,7 +4,7 @@
#include "ManualBindings.h"
#undef TOLUA_TEMPLATE_BIND
#include "tolua++/include/tolua++.h"
#include "polarssl/md5.h"
#include "Plugin.h"
#include "PluginLua.h"
#include "PluginManager.h"
@ -25,7 +25,6 @@
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "md5/md5.h"
#include "../LineBlockTracer.h"
#include "../WorldStorage/SchematicFileSerializer.h"
#include "../CompositeChat.h"
@ -2001,9 +2000,11 @@ static int tolua_cPlugin_Call(lua_State * tolua_S)
static int tolua_md5(lua_State* tolua_S)
{
std::string SourceString = tolua_tostring(tolua_S, 1, 0);
std::string CryptedString = md5( SourceString );
tolua_pushstring( tolua_S, CryptedString.c_str() );
unsigned char Output[16];
size_t len = 0;
const unsigned char * SourceString = (const unsigned char *)lua_tolstring(tolua_S, 1, &len);
md5(SourceString, len, Output);
lua_pushlstring(tolua_S, (const char *)Output, ARRAYCOUNT(Output));
return 1;
}

View File

@ -8,13 +8,6 @@
cBlockInfo cBlockInfo::ms_Info[256];
static bool g_IsBlockInfoInitialized = false;
cBlockInfo::cBlockInfo()
: m_LightValue(0x00)
, m_SpreadLightFalloff(0x0f)
@ -42,12 +35,17 @@ cBlockInfo::~cBlockInfo()
/** This accessor makes sure that the cBlockInfo structures are properly initialized exactly once.
It does so by using the C++ singleton approximation - storing the actual singleton as the function's static variable.
It works only if it is called for the first time before the app spawns other threads. */
cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
{
if (!g_IsBlockInfoInitialized)
static cBlockInfo ms_Info[256];
static bool IsBlockInfoInitialized = false;
if (!IsBlockInfoInitialized)
{
cBlockInfo::Initialize();
g_IsBlockInfoInitialized = true;
cBlockInfo::Initialize(ms_Info);
IsBlockInfoInitialized = true;
}
return ms_Info[a_Type];
}
@ -56,399 +54,408 @@ cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
void cBlockInfo::Initialize(void)
void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
{
for (unsigned int i = 0; i < 256; ++i)
{
if (ms_Info[i].m_Handler == NULL)
if (a_Info[i].m_Handler == NULL)
{
ms_Info[i].m_Handler = cBlockHandler::CreateBlockHandler((BLOCKTYPE) i);
a_Info[i].m_Handler = cBlockHandler::CreateBlockHandler((BLOCKTYPE) i);
}
}
// Emissive blocks
ms_Info[E_BLOCK_FIRE ].m_LightValue = 15;
ms_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15;
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15;
ms_Info[E_BLOCK_LAVA ].m_LightValue = 15;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15;
ms_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15;
ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15;
ms_Info[E_BLOCK_TORCH ].m_LightValue = 14;
ms_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13;
ms_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11;
ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7;
ms_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1;
ms_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1;
a_Info[E_BLOCK_FIRE ].m_LightValue = 15;
a_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15;
a_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15;
a_Info[E_BLOCK_LAVA ].m_LightValue = 15;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15;
a_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15;
a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15;
a_Info[E_BLOCK_TORCH ].m_LightValue = 14;
a_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13;
a_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7;
a_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1;
a_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1;
// Spread blocks
ms_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_GLOWSTONE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_GLOWSTONE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TRIPWIRE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1;
// Light in water and lava dissapears faster:
ms_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3;
ms_Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3;
a_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3;
a_Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3;
a_Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3;
// Transparent blocks
ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_AIR ].m_Transparent = true;
ms_Info[E_BLOCK_ANVIL ].m_Transparent = true;
ms_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
ms_Info[E_BLOCK_CAKE ].m_Transparent = true;
ms_Info[E_BLOCK_CARROTS ].m_Transparent = true;
ms_Info[E_BLOCK_CHEST ].m_Transparent = true;
ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true;
ms_Info[E_BLOCK_COBWEB ].m_Transparent = true;
ms_Info[E_BLOCK_CROPS ].m_Transparent = true;
ms_Info[E_BLOCK_DANDELION ].m_Transparent = true;
ms_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
ms_Info[E_BLOCK_FENCE ].m_Transparent = true;
ms_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true;
ms_Info[E_BLOCK_FIRE ].m_Transparent = true;
ms_Info[E_BLOCK_FLOWER ].m_Transparent = true;
ms_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true;
ms_Info[E_BLOCK_GLASS ].m_Transparent = true;
ms_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
ms_Info[E_BLOCK_HEAD ].m_Transparent = true;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
ms_Info[E_BLOCK_ICE ].m_Transparent = true;
ms_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
ms_Info[E_BLOCK_LADDER ].m_Transparent = true;
ms_Info[E_BLOCK_LAVA ].m_Transparent = true;
ms_Info[E_BLOCK_LEAVES ].m_Transparent = true;
ms_Info[E_BLOCK_LEVER ].m_Transparent = true;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
ms_Info[E_BLOCK_MELON_STEM ].m_Transparent = true;
ms_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true;
ms_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
ms_Info[E_BLOCK_POTATOES ].m_Transparent = true;
ms_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
ms_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true;
ms_Info[E_BLOCK_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true;
ms_Info[E_BLOCK_SIGN_POST ].m_Transparent = true;
ms_Info[E_BLOCK_SNOW ].m_Transparent = true;
ms_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true;
ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
ms_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true;
ms_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true;
ms_Info[E_BLOCK_TORCH ].m_Transparent = true;
ms_Info[E_BLOCK_VINES ].m_Transparent = true;
ms_Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
ms_Info[E_BLOCK_WATER ].m_Transparent = true;
ms_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
ms_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true;
ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_AIR ].m_Transparent = true;
a_Info[E_BLOCK_ANVIL ].m_Transparent = true;
a_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
a_Info[E_BLOCK_CAKE ].m_Transparent = true;
a_Info[E_BLOCK_CARROTS ].m_Transparent = true;
a_Info[E_BLOCK_CHEST ].m_Transparent = true;
a_Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true;
a_Info[E_BLOCK_COBWEB ].m_Transparent = true;
a_Info[E_BLOCK_CROPS ].m_Transparent = true;
a_Info[E_BLOCK_DANDELION ].m_Transparent = true;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
a_Info[E_BLOCK_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true;
a_Info[E_BLOCK_FIRE ].m_Transparent = true;
a_Info[E_BLOCK_FLOWER ].m_Transparent = true;
a_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true;
a_Info[E_BLOCK_GLASS ].m_Transparent = true;
a_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
a_Info[E_BLOCK_HEAD ].m_Transparent = true;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_ICE ].m_Transparent = true;
a_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_LADDER ].m_Transparent = true;
a_Info[E_BLOCK_LAVA ].m_Transparent = true;
a_Info[E_BLOCK_LEAVES ].m_Transparent = true;
a_Info[E_BLOCK_LEVER ].m_Transparent = true;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_MELON_STEM ].m_Transparent = true;
a_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
a_Info[E_BLOCK_POTATOES ].m_Transparent = true;
a_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true;
a_Info[E_BLOCK_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true;
a_Info[E_BLOCK_SIGN_POST ].m_Transparent = true;
a_Info[E_BLOCK_SNOW ].m_Transparent = true;
a_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true;
a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true;
a_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
a_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_TRIPWIRE ].m_Transparent = true;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_Transparent = true;
a_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true;
a_Info[E_BLOCK_TORCH ].m_Transparent = true;
a_Info[E_BLOCK_VINES ].m_Transparent = true;
a_Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
a_Info[E_BLOCK_WATER ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true;
// TODO: Any other transparent blocks?
// One hit break blocks:
ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true;
ms_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true;
ms_Info[E_BLOCK_CARROTS ].m_OneHitDig = true;
ms_Info[E_BLOCK_CROPS ].m_OneHitDig = true;
ms_Info[E_BLOCK_DANDELION ].m_OneHitDig = true;
ms_Info[E_BLOCK_FIRE ].m_OneHitDig = true;
ms_Info[E_BLOCK_FLOWER ].m_OneHitDig = true;
ms_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true;
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true;
ms_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true;
ms_Info[E_BLOCK_POTATOES ].m_OneHitDig = true;
ms_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true;
ms_Info[E_BLOCK_REEDS ].m_OneHitDig = true;
ms_Info[E_BLOCK_SAPLING ].m_OneHitDig = true;
ms_Info[E_BLOCK_TNT ].m_OneHitDig = true;
ms_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true;
ms_Info[E_BLOCK_TORCH ].m_OneHitDig = true;
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true;
a_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true;
a_Info[E_BLOCK_CARROTS ].m_OneHitDig = true;
a_Info[E_BLOCK_CROPS ].m_OneHitDig = true;
a_Info[E_BLOCK_DANDELION ].m_OneHitDig = true;
a_Info[E_BLOCK_FIRE ].m_OneHitDig = true;
a_Info[E_BLOCK_FLOWER ].m_OneHitDig = true;
a_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true;
a_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true;
a_Info[E_BLOCK_POTATOES ].m_OneHitDig = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true;
a_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true;
a_Info[E_BLOCK_REEDS ].m_OneHitDig = true;
a_Info[E_BLOCK_SAPLING ].m_OneHitDig = true;
a_Info[E_BLOCK_TNT ].m_OneHitDig = true;
a_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true;
a_Info[E_BLOCK_TORCH ].m_OneHitDig = true;
a_Info[E_BLOCK_TRIPWIRE ].m_OneHitDig = true;
// Blocks that break when pushed by piston:
ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_AIR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_BED ].m_PistonBreakable = true;
ms_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_CAKE ].m_PistonBreakable = true;
ms_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true;
ms_Info[E_BLOCK_CROPS ].m_PistonBreakable = true;
ms_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true;
ms_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true;
ms_Info[E_BLOCK_FIRE ].m_PistonBreakable = true;
ms_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_HEAD ].m_PistonBreakable = true;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
ms_Info[E_BLOCK_LADDER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_LAVA ].m_PistonBreakable = true;
ms_Info[E_BLOCK_LEVER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_MELON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true;
ms_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REEDS ].m_PistonBreakable = true;
ms_Info[E_BLOCK_SNOW ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true;
ms_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true;
ms_Info[E_BLOCK_TORCH ].m_PistonBreakable = true;
ms_Info[E_BLOCK_VINES ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WATER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_AIR ].m_PistonBreakable = true;
a_Info[E_BLOCK_BED ].m_PistonBreakable = true;
a_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true;
a_Info[E_BLOCK_CAKE ].m_PistonBreakable = true;
a_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true;
a_Info[E_BLOCK_CROPS ].m_PistonBreakable = true;
a_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true;
a_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true;
a_Info[E_BLOCK_FIRE ].m_PistonBreakable = true;
a_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true;
a_Info[E_BLOCK_HEAD ].m_PistonBreakable = true;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_LADDER ].m_PistonBreakable = true;
a_Info[E_BLOCK_LAVA ].m_PistonBreakable = true;
a_Info[E_BLOCK_LEVER ].m_PistonBreakable = true;
a_Info[E_BLOCK_MELON ].m_PistonBreakable = true;
a_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true;
a_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true;
a_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true;
a_Info[E_BLOCK_REEDS ].m_PistonBreakable = true;
a_Info[E_BLOCK_SNOW ].m_PistonBreakable = true;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true;
a_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true;
a_Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true;
a_Info[E_BLOCK_TORCH ].m_PistonBreakable = true;
a_Info[E_BLOCK_TRIPWIRE ].m_PistonBreakable = true;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_PistonBreakable = true;
a_Info[E_BLOCK_VINES ].m_PistonBreakable = true;
a_Info[E_BLOCK_WATER ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true;
// Blocks that cannot be snowed over:
ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_IsSnowable = false;
ms_Info[E_BLOCK_AIR ].m_IsSnowable = false;
ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSnowable = false;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSnowable = false;
ms_Info[E_BLOCK_CACTUS ].m_IsSnowable = false;
ms_Info[E_BLOCK_CHEST ].m_IsSnowable = false;
ms_Info[E_BLOCK_CROPS ].m_IsSnowable = false;
ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_IsSnowable = false;
ms_Info[E_BLOCK_DANDELION ].m_IsSnowable = false;
ms_Info[E_BLOCK_FIRE ].m_IsSnowable = false;
ms_Info[E_BLOCK_FLOWER ].m_IsSnowable = false;
ms_Info[E_BLOCK_GLASS ].m_IsSnowable = false;
ms_Info[E_BLOCK_ICE ].m_IsSnowable = false;
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_IsSnowable = false;
ms_Info[E_BLOCK_LAVA ].m_IsSnowable = false;
ms_Info[E_BLOCK_LILY_PAD ].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSnowable = false;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSnowable = false;
ms_Info[E_BLOCK_REEDS ].m_IsSnowable = false;
ms_Info[E_BLOCK_SAPLING ].m_IsSnowable = false;
ms_Info[E_BLOCK_SIGN_POST ].m_IsSnowable = false;
ms_Info[E_BLOCK_SNOW ].m_IsSnowable = false;
ms_Info[E_BLOCK_STAINED_GLASS ].m_IsSnowable = false;
ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_IsSnowable = false;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSnowable = false;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSnowable = false;
ms_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false;
ms_Info[E_BLOCK_TNT ].m_IsSnowable = false;
ms_Info[E_BLOCK_TORCH ].m_IsSnowable = false;
ms_Info[E_BLOCK_VINES ].m_IsSnowable = false;
ms_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false;
ms_Info[E_BLOCK_WATER ].m_IsSnowable = false;
ms_Info[E_BLOCK_RAIL ].m_IsSnowable = false;
ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSnowable = false;
ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSnowable = false;
ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSnowable = false;
ms_Info[E_BLOCK_COBWEB ].m_IsSnowable = false;
ms_Info[E_BLOCK_HEAD ].m_IsSnowable = false;
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_IsSnowable = false;
a_Info[E_BLOCK_AIR ].m_IsSnowable = false;
a_Info[E_BLOCK_BIG_FLOWER ].m_IsSnowable = false;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSnowable = false;
a_Info[E_BLOCK_CACTUS ].m_IsSnowable = false;
a_Info[E_BLOCK_CHEST ].m_IsSnowable = false;
a_Info[E_BLOCK_CROPS ].m_IsSnowable = false;
a_Info[E_BLOCK_COBBLESTONE_WALL ].m_IsSnowable = false;
a_Info[E_BLOCK_DANDELION ].m_IsSnowable = false;
a_Info[E_BLOCK_FIRE ].m_IsSnowable = false;
a_Info[E_BLOCK_FLOWER ].m_IsSnowable = false;
a_Info[E_BLOCK_GLASS ].m_IsSnowable = false;
a_Info[E_BLOCK_ICE ].m_IsSnowable = false;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_IsSnowable = false;
a_Info[E_BLOCK_LAVA ].m_IsSnowable = false;
a_Info[E_BLOCK_LILY_PAD ].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSnowable = false;
a_Info[E_BLOCK_RED_MUSHROOM ].m_IsSnowable = false;
a_Info[E_BLOCK_REEDS ].m_IsSnowable = false;
a_Info[E_BLOCK_SAPLING ].m_IsSnowable = false;
a_Info[E_BLOCK_SIGN_POST ].m_IsSnowable = false;
a_Info[E_BLOCK_SNOW ].m_IsSnowable = false;
a_Info[E_BLOCK_STAINED_GLASS ].m_IsSnowable = false;
a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_IsSnowable = false;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSnowable = false;
a_Info[E_BLOCK_STATIONARY_WATER ].m_IsSnowable = false;
a_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false;
a_Info[E_BLOCK_TNT ].m_IsSnowable = false;
a_Info[E_BLOCK_TORCH ].m_IsSnowable = false;
a_Info[E_BLOCK_TRIPWIRE ].m_IsSnowable = false;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_IsSnowable = false;
a_Info[E_BLOCK_VINES ].m_IsSnowable = false;
a_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false;
a_Info[E_BLOCK_WATER ].m_IsSnowable = false;
a_Info[E_BLOCK_RAIL ].m_IsSnowable = false;
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSnowable = false;
a_Info[E_BLOCK_POWERED_RAIL ].m_IsSnowable = false;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSnowable = false;
a_Info[E_BLOCK_COBWEB ].m_IsSnowable = false;
a_Info[E_BLOCK_HEAD ].m_IsSnowable = false;
// Blocks that don't drop without a special tool:
ms_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COBBLESTONE_WALL ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true;
// Nonsolid blocks:
ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_AIR ].m_IsSolid = false;
ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
ms_Info[E_BLOCK_CAKE ].m_IsSolid = false;
ms_Info[E_BLOCK_CARROTS ].m_IsSolid = false;
ms_Info[E_BLOCK_COBWEB ].m_IsSolid = false;
ms_Info[E_BLOCK_CROPS ].m_IsSolid = false;
ms_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
ms_Info[E_BLOCK_FENCE ].m_IsSolid = false;
ms_Info[E_BLOCK_FENCE_GATE ].m_IsSolid = false;
ms_Info[E_BLOCK_FIRE ].m_IsSolid = false;
ms_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_LAVA ].m_IsSolid = false;
ms_Info[E_BLOCK_LEVER ].m_IsSolid = false;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false;
ms_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false;
ms_Info[E_BLOCK_PISTON_EXTENSION ].m_IsSolid = false;
ms_Info[E_BLOCK_POTATOES ].m_IsSolid = false;
ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false;
ms_Info[E_BLOCK_REEDS ].m_IsSolid = false;
ms_Info[E_BLOCK_SAPLING ].m_IsSolid = false;
ms_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false;
ms_Info[E_BLOCK_SNOW ].m_IsSolid = false;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false;
ms_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false;
ms_Info[E_BLOCK_TORCH ].m_IsSolid = false;
ms_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false;
ms