Added drop window action.
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7a78f23b4a
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9d7a59012c
@ -71,6 +71,12 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
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MiddleClicked(a_Player, a_SlotNum);
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return;
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}
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case caDropKey:
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case caCtrlDropKey:
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{
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DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey));
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return;
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}
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default:
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{
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break;
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@ -249,6 +255,34 @@ void cSlotArea::MiddleClicked(cPlayer & a_Player, int a_SlotNum)
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void cSlotArea::DropClicked(cPlayer & a_Player, int a_SlotNum, bool a_DropStack)
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{
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cItem Slot(*GetSlot(a_SlotNum, a_Player));
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if (Slot.IsEmpty())
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{
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return;
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}
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cItem ItemToDrop = Slot.CopyOne();
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if (a_DropStack)
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{
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ItemToDrop.m_ItemCount = Slot.m_ItemCount;
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}
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Slot.m_ItemCount -= ItemToDrop.m_ItemCount;
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if (Slot.m_ItemCount <= 0)
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{
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Slot.Empty();
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}
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SetSlot(a_SlotNum, a_Player, Slot);
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a_Player.TossPickup(ItemToDrop);
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}
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void cSlotArea::OnPlayerAdded(cPlayer & a_Player)
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{
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UNUSED(a_Player);
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@ -446,6 +480,10 @@ void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction
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{
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ShiftClickedResult(a_Player);
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}
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else if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey))
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{
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DropClickedResult(a_Player);
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}
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else
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{
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ClickedResult(a_Player);
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@ -594,6 +632,27 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player)
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void cSlotAreaCrafting::DropClickedResult(cPlayer & a_Player)
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{
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// Get the current recipe:
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cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
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const cItem & Result = Recipe.GetResult();
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cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1;
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cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize);
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a_Player.TossPickup(Result);
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Recipe.ConsumeIngredients(Grid);
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Grid.CopyToItems(PlayerSlots);
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HandleCraftItem(Result, a_Player);
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UpdateRecipe(a_Player);
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}
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void cSlotAreaCrafting::UpdateRecipe(cPlayer & a_Player)
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{
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cCraftingGrid Grid(GetPlayerSlots(a_Player) + 1, m_GridSize, m_GridSize);
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@ -698,6 +757,16 @@ void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
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MiddleClicked(a_Player, a_SlotNum);
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return;
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}
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case caDropKey:
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case caCtrlDropKey:
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{
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if (CanTakeResultItem(a_Player))
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{
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DropClicked(a_Player, a_SlotNum, true);
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OnTakeResult(a_Player);
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}
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return;
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}
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default:
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{
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break;
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@ -1453,17 +1522,32 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a
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bAsync = true;
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}
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if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
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switch (a_ClickAction)
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{
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HandleSmeltItem(Slot, a_Player);
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ShiftClicked(a_Player, a_SlotNum, Slot);
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return;
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}
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if (a_ClickAction == caMiddleClick)
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{
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MiddleClicked(a_Player, a_SlotNum);
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return;
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case caShiftLeftClick:
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case caShiftRightClick:
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{
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HandleSmeltItem(Slot, a_Player);
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ShiftClicked(a_Player, a_SlotNum, Slot);
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return;
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}
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case caMiddleClick:
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{
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MiddleClicked(a_Player, a_SlotNum);
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return;
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}
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case caDropKey:
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case caCtrlDropKey:
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{
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DropClicked(a_Player, a_SlotNum, (a_SlotNum == caCtrlDropKey));
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Slot.m_ItemCount = Slot.m_ItemCount - GetSlot(a_SlotNum, a_Player)->m_ItemCount;
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HandleSmeltItem(Slot, a_Player);
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return;
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}
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default:
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{
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break;
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}
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}
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cItem & DraggingItem = a_Player.GetDraggingItem();
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@ -1641,6 +1725,12 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc
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{
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if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory))
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{
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if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey))
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{
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DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey));
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return;
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}
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// Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it
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SetSlot(a_SlotNum, a_Player, a_ClickedItem);
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return;
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@ -53,6 +53,9 @@ public:
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/** Called from Clicked when the action is a middleclick */
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virtual void MiddleClicked(cPlayer & a_Player, int a_SlotNum);
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/** Called from Clicked when the action is a drop click. */
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virtual void DropClicked(cPlayer & a_Player, int a_SlotNum, bool a_DropStack);
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/// Called when a new player opens the same parent window. The window already tracks the player. CS-locked.
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virtual void OnPlayerAdded(cPlayer & a_Player);
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@ -252,6 +255,9 @@ protected:
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/// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result.
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void ShiftClickedResult(cPlayer & a_Player);
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/** Handles a drop-click in the result slot. */
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void DropClickedResult(cPlayer & a_Player);
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/// Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player
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void UpdateRecipe(cPlayer & a_Player);
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@ -178,6 +178,7 @@ void cWindow::Clicked(
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switch (a_ClickAction)
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{
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case caLeftClickOutside:
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case caRightClickOutside:
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{
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if (PlgMgr->CallHookPlayerTossingItem(a_Player))
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@ -190,25 +191,16 @@ void cWindow::Clicked(
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a_Player.TossPickup(a_ClickedItem);
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}
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// Toss one of the dragged items:
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a_Player.TossHeldItem();
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return;
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}
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case caLeftClickOutside:
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{
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if (PlgMgr->CallHookPlayerTossingItem(a_Player))
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if (a_ClickAction == caLeftClickOutside)
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{
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// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
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return;
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// Toss all dragged items:
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a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
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}
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if (a_Player.IsGameModeCreative())
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else
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{
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a_Player.TossPickup(a_ClickedItem);
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// Toss one of the dragged items:
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a_Player.TossHeldItem();
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}
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// Toss all dragged items:
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a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
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return;
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}
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case caLeftClickOutsideHoldNothing:
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