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cWorld * -> cWorld (#4771)

* cWorld * -> cWorld
This commit is contained in:
Tiger Wang 2020-07-14 17:57:30 +01:00 committed by GitHub
parent 36eab1b323
commit 9d277f1d10
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 96 additions and 129 deletions

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@ -121,10 +121,10 @@ void cChunkGeneratorThread::WaitForQueueEmpty(void)
int cChunkGeneratorThread::GetQueueLength(void) const
size_t cChunkGeneratorThread::GetQueueLength(void) const
{
cCSLock Lock(m_CS);
return static_cast<int>(m_Queue.size());
return m_Queue.size();
}

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@ -93,7 +93,7 @@ public:
void WaitForQueueEmpty();
int GetQueueLength() const;
size_t GetQueueLength() const;
int GetSeed() const;

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@ -308,9 +308,6 @@ void cRoot::Start(std::unique_ptr<cSettingsRepositoryInterface> a_OverridesRepo)
delete m_FurnaceRecipe; m_FurnaceRecipe = nullptr;
delete m_CraftingRecipes; m_CraftingRecipes = nullptr;
LOG("Unloading worlds...");
UnloadWorlds();
LOGD("Stopping plugin manager...");
delete m_PluginManager; m_PluginManager = nullptr;
@ -456,11 +453,10 @@ void cRoot::LoadWorlds(cDeadlockDetect & a_dd, cSettingsRepositoryInterface & a_
a_Settings.AddValue("WorldPaths", "world_nether", "world_nether");
a_Settings.AddValue("WorldPaths", "world_the_end", "world_the_end");
AStringVector WorldNames{ "world", "world_nether", "world_the_end" };
m_pDefaultWorld = new cWorld("world", "world", a_dd, WorldNames);
m_WorldsByName["world"] = m_pDefaultWorld;
m_WorldsByName["world_nether"] = new cWorld("world_nether", "world_nether", a_dd, WorldNames, dimNether, "world");
m_WorldsByName["world_the_end"] = new cWorld("world_the_end", "world_the_end", a_dd, WorldNames, dimEnd, "world");
const AStringVector WorldNames{ "world", "world_nether", "world_the_end" };
m_pDefaultWorld = &m_WorldsByName.try_emplace("world", "world", "world", a_dd, WorldNames).first->second;
m_WorldsByName.try_emplace("world_nether", "world_nether", "world_nether", a_dd, WorldNames, dimNether, "world");
m_WorldsByName.try_emplace("world_the_end", "world_the_end", "world_the_end", a_dd, WorldNames, dimEnd, "world");
return;
}
@ -475,8 +471,7 @@ void cRoot::LoadWorlds(cDeadlockDetect & a_dd, cSettingsRepositoryInterface & a_
// Get the default world
AString DefaultWorldName = a_Settings.GetValueSet("Worlds", "DefaultWorld", "world");
AString DefaultWorldPath = a_Settings.GetValueSet("WorldPaths", DefaultWorldName, DefaultWorldName);
m_pDefaultWorld = new cWorld(DefaultWorldName, DefaultWorldPath, a_dd, WorldNames);
m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
m_pDefaultWorld = &m_WorldsByName.try_emplace(DefaultWorldName, DefaultWorldName, DefaultWorldPath, a_dd, WorldNames).first->second;
// Then load the other worlds
if (Worlds.size() <= 0)
@ -520,7 +515,6 @@ void cRoot::LoadWorlds(cDeadlockDetect & a_dd, cSettingsRepositoryInterface & a_
continue;
}
FoundAdditionalWorlds = true;
cWorld * NewWorld;
AString LowercaseName = StrToLower(WorldName);
AString WorldPath = a_Settings.GetValueSet("WorldPaths", WorldName, WorldName);
AString NetherAppend = "_nether";
@ -573,8 +567,7 @@ void cRoot::LoadWorlds(cDeadlockDetect & a_dd, cSettingsRepositoryInterface & a_
}
Dimension = dimEnd;
}
NewWorld = new cWorld(WorldName, WorldPath, a_dd, WorldNames, Dimension, LinkTo);
m_WorldsByName[WorldName] = NewWorld;
m_WorldsByName.try_emplace(WorldName, WorldName, WorldPath, a_dd, WorldNames, Dimension, LinkTo);
} // for i - Worlds
if (!FoundAdditionalWorlds)
@ -593,11 +586,12 @@ void cRoot::LoadWorlds(cDeadlockDetect & a_dd, cSettingsRepositoryInterface & a_
void cRoot::StartWorlds(cDeadlockDetect & a_DeadlockDetect)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
for (auto & Entry : m_WorldsByName)
{
itr->second->Start();
itr->second->InitializeSpawn();
m_PluginManager->CallHookWorldStarted(*itr->second);
auto & World = Entry.second;
World.Start();
World.InitializeSpawn();
m_PluginManager->CallHookWorldStarted(World);
}
}
@ -607,9 +601,9 @@ void cRoot::StartWorlds(cDeadlockDetect & a_DeadlockDetect)
void cRoot::StopWorlds(cDeadlockDetect & a_DeadlockDetect)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
for (auto & Entry : m_WorldsByName)
{
itr->second->Stop(a_DeadlockDetect);
Entry.second.Stop(a_DeadlockDetect);
}
}
@ -617,22 +611,9 @@ void cRoot::StopWorlds(cDeadlockDetect & a_DeadlockDetect)
void cRoot::UnloadWorlds(void)
{
m_pDefaultWorld = nullptr;
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
delete itr->second;
}
m_WorldsByName.clear();
}
cWorld * cRoot::GetDefaultWorld()
{
ASSERT(m_pDefaultWorld != nullptr);
return m_pDefaultWorld;
}
@ -642,10 +623,10 @@ cWorld * cRoot::GetDefaultWorld()
cWorld * cRoot::GetWorld(const AString & a_WorldName)
{
WorldMap::iterator itr = m_WorldsByName.find(a_WorldName);
if (itr != m_WorldsByName.end())
const auto FindResult = m_WorldsByName.find(a_WorldName);
if (FindResult != m_WorldsByName.cend())
{
return itr->second;
return &FindResult->second;
}
return nullptr;
@ -659,12 +640,9 @@ bool cRoot::ForEachWorld(cWorldListCallback a_Callback)
{
for (auto & World : m_WorldsByName)
{
if (World.second != nullptr)
if (a_Callback(World.second))
{
if (a_Callback(*World.second))
{
return false;
}
return false;
}
}
return true;
@ -755,14 +733,14 @@ void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const cUUID
int cRoot::GetTotalChunkCount(void)
size_t cRoot::GetTotalChunkCount(void)
{
int res = 0;
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
size_t Count = 0;
for (const auto & Entry : m_WorldsByName)
{
res += static_cast<int>(itr->second->GetNumChunks());
Count += Entry.second.GetNumChunks();
}
return res;
return Count;
}
@ -771,9 +749,9 @@ int cRoot::GetTotalChunkCount(void)
void cRoot::SaveAllChunks(void)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
for (auto & Entry : m_WorldsByName)
{
itr->second->QueueSaveAllChunks();
Entry.second.QueueSaveAllChunks();
}
}
@ -783,9 +761,9 @@ void cRoot::SaveAllChunks(void)
void cRoot::SetSavingEnabled(bool a_SavingEnabled)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
for (auto & Entry : m_WorldsByName)
{
itr->second->SetSavingEnabled(a_SavingEnabled);
Entry.second.SetSavingEnabled(a_SavingEnabled);
}
}
@ -795,10 +773,10 @@ void cRoot::SetSavingEnabled(bool a_SavingEnabled)
void cRoot::SendPlayerLists(cPlayer * a_DestPlayer)
{
for (const auto & itr : m_WorldsByName)
for (auto & Entry : m_WorldsByName)
{
itr.second->SendPlayerList(a_DestPlayer);
} // for itr - m_WorldsByName[]
Entry.second.SendPlayerList(a_DestPlayer);
}
}
@ -807,10 +785,10 @@ void cRoot::SendPlayerLists(cPlayer * a_DestPlayer)
void cRoot::BroadcastPlayerListsAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
for (const auto & itr : m_WorldsByName)
for (auto & Entry : m_WorldsByName)
{
itr.second->BroadcastPlayerListAddPlayer(a_Player);
} // for itr - m_WorldsByName[]
Entry.second.BroadcastPlayerListAddPlayer(a_Player);
}
}
@ -819,10 +797,10 @@ void cRoot::BroadcastPlayerListsAddPlayer(const cPlayer & a_Player, const cClien
void cRoot::BroadcastPlayerListsRemovePlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
for (const auto & itr : m_WorldsByName)
for (auto & Entry : m_WorldsByName)
{
itr.second->BroadcastPlayerListRemovePlayer(a_Player);
} // for itr - m_WorldsByName[]
Entry.second.BroadcastPlayerListRemovePlayer(a_Player);
}
}
@ -831,10 +809,10 @@ void cRoot::BroadcastPlayerListsRemovePlayer(const cPlayer & a_Player, const cCl
void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
for (auto & Entry : m_WorldsByName)
{
itr->second->BroadcastChat(a_Message, nullptr, a_ChatPrefix);
} // for itr - m_WorldsByName[]
Entry.second.BroadcastChat(a_Message, nullptr, a_ChatPrefix);
}
}
@ -843,10 +821,10 @@ void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
void cRoot::BroadcastChat(const cCompositeChat & a_Message)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
for (auto & Entry : m_WorldsByName)
{
itr->second->BroadcastChat(a_Message);
} // for itr - m_WorldsByName[]
Entry.second.BroadcastChat(a_Message);
}
}
@ -855,10 +833,9 @@ void cRoot::BroadcastChat(const cCompositeChat & a_Message)
bool cRoot::ForEachPlayer(cPlayerListCallback a_Callback)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
for (auto & Entry : m_WorldsByName)
{
++itr2;
if (!itr->second->ForEachPlayer(a_Callback))
if (!Entry.second.ForEachPlayer(a_Callback))
{
return false;
}
@ -922,9 +899,9 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac
bool cRoot::DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cPlayerListCallback a_Callback)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
for (auto & Entry : m_WorldsByName)
{
if (itr->second->DoWithPlayerByUUID(a_PlayerUUID, a_Callback))
if (Entry.second.DoWithPlayerByUUID(a_PlayerUUID, a_Callback))
{
return true;
}
@ -938,9 +915,9 @@ bool cRoot::DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cPlayerListCallback a
bool cRoot::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback a_Callback)
{
for (auto World : m_WorldsByName)
for (auto & Entry : m_WorldsByName)
{
if (World.second->DoWithPlayer(a_PlayerName, a_Callback))
if (Entry.second.DoWithPlayer(a_PlayerName, a_Callback))
{
return true;
}
@ -1072,23 +1049,23 @@ void cRoot::LogChunkStats(cCommandOutputCallback & a_Output)
int SumNumInLighting = 0;
int SumNumInGenerator = 0;
int SumMem = 0;
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
for (auto & Entry : m_WorldsByName)
{
cWorld * World = itr->second;
int NumInGenerator = World->GetGeneratorQueueLength();
int NumInSaveQueue = static_cast<int>(World->GetStorageSaveQueueLength());
int NumInLoadQueue = static_cast<int>(World->GetStorageLoadQueueLength());
auto & World = Entry.second;
const auto NumInGenerator = World.GetGeneratorQueueLength();
const auto NumInSaveQueue = World.GetStorageSaveQueueLength();
const auto NumInLoadQueue = World.GetStorageLoadQueueLength();
int NumValid = 0;
int NumDirty = 0;
int NumInLighting = 0;
World->GetChunkStats(NumValid, NumDirty, NumInLighting);
a_Output.Out("World %s:", World->GetName().c_str());
World.GetChunkStats(NumValid, NumDirty, NumInLighting);
a_Output.Out("World %s:", World.GetName().c_str());
a_Output.Out(" Num loaded chunks: %d", NumValid);
a_Output.Out(" Num dirty chunks: %d", NumDirty);
a_Output.Out(" Num chunks in lighting queue: %d", NumInLighting);
a_Output.Out(" Num chunks in generator queue: %d", NumInGenerator);
a_Output.Out(" Num chunks in storage load queue: %d", NumInLoadQueue);
a_Output.Out(" Num chunks in storage save queue: %d", NumInSaveQueue);
a_Output.Out(" Num chunks in generator queue: %zu", NumInGenerator);
a_Output.Out(" Num chunks in storage load queue: %zu", NumInLoadQueue);
a_Output.Out(" Num chunks in storage save queue: %zu", NumInSaveQueue);
int Mem = NumValid * static_cast<int>(sizeof(cChunk));
a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
a_Output.Out(" Per-chunk memory size breakdown:");

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@ -1,13 +1,13 @@
#pragma once
#include "Protocol/Authenticator.h"
#include "Protocol/MojangAPI.h"
#include "HTTP/HTTPServer.h"
#include "BlockTypeRegistry.h"
#include "Defines.h"
#include "FunctionRef.h"
#include "HTTP/HTTPServer.h"
#include "Protocol/Authenticator.h"
#include "Protocol/MojangAPI.h"
#include "RankManager.h"
#include "BlockTypeRegistry.h"
@ -146,7 +146,7 @@ public:
void TickCommands(void);
/** Returns the number of chunks loaded */
int GetTotalChunkCount(void); // tolua_export
size_t GetTotalChunkCount(void); // tolua_export
/** Saves all chunks in all worlds */
void SaveAllChunks(void); // tolua_export
@ -214,7 +214,7 @@ private:
cCommandOutputCallback * m_Output;
} ;
typedef std::map<AString, cWorld *> WorldMap;
typedef std::map<AString, cWorld> WorldMap;
typedef std::vector<cCommand> cCommandQueue;
cWorld * m_pDefaultWorld;
@ -268,12 +268,6 @@ private:
/** Stops each world's threads, so that it's safe to unload them */
void StopWorlds(cDeadlockDetect & a_DeadlockDetect);
/** Unloads all worlds from memory */
void UnloadWorlds(void);
/** Does the actual work of executing a command */
void DoExecuteConsoleCommand(const AString & a_Cmd);
static cRoot * s_Root;
static void InputThread(cRoot & a_Params);

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@ -457,21 +457,6 @@ cWorld::~cWorld()
delete m_WaterSimulator; m_WaterSimulator = nullptr;
delete m_LavaSimulator; m_LavaSimulator = nullptr;
delete m_RedstoneSimulator; m_RedstoneSimulator = nullptr;
m_Storage.WaitForFinish();
if (IsSavingEnabled())
{
// Unload the scoreboard
cScoreboardSerializer Serializer(m_DataPath, &m_Scoreboard);
Serializer.Save();
m_MapManager.SaveMapData();
}
// Explicitly destroy the chunkmap, so that it's guaranteed to be destroyed before the other internals
// This fixes crashes on stopping the server, because chunk destructor deletes entities and those access the world.
m_ChunkMap.reset();
}
@ -964,11 +949,25 @@ void cWorld::Stop(cDeadlockDetect & a_DeadlockDetect)
m_Lighting.Stop();
m_Generator.Stop();
m_ChunkSender.Stop();
m_Storage.Stop();
m_Storage.Stop(); // Waits for thread to finish
a_DeadlockDetect.UntrackCriticalSection(m_CSClients);
a_DeadlockDetect.UntrackCriticalSection(m_CSTasks);
m_ChunkMap->UntrackInDeadlockDetect(a_DeadlockDetect);
if (IsSavingEnabled())
{
// Unload the scoreboard
cScoreboardSerializer Serializer(m_DataPath, &m_Scoreboard);
Serializer.Save();
m_MapManager.SaveMapData();
}
// Explicitly destroy the chunkmap, so that it's guaranteed to be destroyed before the other internals
// This fixes crashes on stopping the server, because chunk destructor deletes entities and those access the world.
// TODO: destructors should only be used for releasing resources, not doing extra work
m_ChunkMap.reset();
}

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@ -91,6 +91,18 @@ public:
return "cWorld";
}
/** Construct the world and read settings from its ini file.
@param a_DeadlockDetect is used for tracking this world's age, detecting a possible deadlock.
@param a_WorldNames is a list of all world names, used to validate linked worlds
*/
cWorld(
const AString & a_WorldName, const AString & a_DataPath,
cDeadlockDetect & a_DeadlockDetect, const AStringVector & a_WorldNames,
eDimension a_Dimension = dimOverworld, const AString & a_LinkedOverworldName = {}
);
virtual ~cWorld() override;
// tolua_begin
/** Get whether saving chunks is enabled */
@ -966,7 +978,7 @@ public:
void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue);
// Various queues length queries (cannot be const, they lock their CS):
inline int GetGeneratorQueueLength (void) { return m_Generator.GetQueueLength(); } // tolua_export
inline size_t GetGeneratorQueueLength (void) { return m_Generator.GetQueueLength(); } // tolua_export
inline size_t GetLightingQueueLength (void) { return m_Lighting.GetQueueLength(); } // tolua_export
inline size_t GetStorageLoadQueueLength(void) { return m_Storage.GetLoadQueueLength(); } // tolua_export
inline size_t GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export
@ -1104,10 +1116,6 @@ public:
private:
friend class cRoot;
class cTickThread:
public cIsThread
{
@ -1327,17 +1335,6 @@ private:
/** Queue for the chunk data to be set into m_ChunkMap by the tick thread. Protected by m_CSSetChunkDataQueue */
cSetChunkDataPtrs m_SetChunkDataQueue;
/** Construct the world and read settings from its ini file.
@param a_DeadlockDetect is used for tracking this world's age, detecting a possible deadlock.
@param a_WorldNames is a list of all world names, used to validate linked worlds
*/
cWorld(
const AString & a_WorldName, const AString & a_DataPath,
cDeadlockDetect & a_DeadlockDetect, const AStringVector & a_WorldNames,
eDimension a_Dimension = dimOverworld, const AString & a_LinkedOverworldName = {}
);
virtual ~cWorld() override;
void Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec);
/** Handles the weather in each tick */