Fireworks can be fired from a dispenser
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@ -253,7 +253,10 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
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case E_ITEM_FIREWORK_ROCKET:
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case E_ITEM_FIREWORK_ROCKET:
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{
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{
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// TODO: Add the fireworks entity
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if (SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkFirework, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0), &SlotItem) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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break;
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}
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}
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