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Merge branch 'master' into Pickups

This commit is contained in:
Howaner 2014-06-26 15:56:44 +02:00
commit 9b7f1e3db8
4 changed files with 382 additions and 397 deletions

View File

@ -8,13 +8,6 @@
cBlockInfo cBlockInfo::ms_Info[256];
static bool g_IsBlockInfoInitialized = false;
cBlockInfo::cBlockInfo() cBlockInfo::cBlockInfo()
: m_LightValue(0x00) : m_LightValue(0x00)
, m_SpreadLightFalloff(0x0f) , m_SpreadLightFalloff(0x0f)
@ -42,12 +35,17 @@ cBlockInfo::~cBlockInfo()
/** This accessor makes sure that the cBlockInfo structures are properly initialized exactly once.
It does so by using the C++ singleton approximation - storing the actual singleton as the function's static variable.
It works only if it is called for the first time before the app spawns other threads. */
cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type) cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
{ {
if (!g_IsBlockInfoInitialized) static cBlockInfo ms_Info[256];
static bool IsBlockInfoInitialized = false;
if (!IsBlockInfoInitialized)
{ {
cBlockInfo::Initialize(); cBlockInfo::Initialize(ms_Info);
g_IsBlockInfoInitialized = true; IsBlockInfoInitialized = true;
} }
return ms_Info[a_Type]; return ms_Info[a_Type];
} }
@ -56,399 +54,399 @@ cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
void cBlockInfo::Initialize(void) void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
{ {
for (unsigned int i = 0; i < 256; ++i) for (unsigned int i = 0; i < 256; ++i)
{ {
if (ms_Info[i].m_Handler == NULL) if (a_Info[i].m_Handler == NULL)
{ {
ms_Info[i].m_Handler = cBlockHandler::CreateBlockHandler((BLOCKTYPE) i); a_Info[i].m_Handler = cBlockHandler::CreateBlockHandler((BLOCKTYPE) i);
} }
} }
// Emissive blocks // Emissive blocks
ms_Info[E_BLOCK_FIRE ].m_LightValue = 15; a_Info[E_BLOCK_FIRE ].m_LightValue = 15;
ms_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15; a_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15;
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15; a_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15;
ms_Info[E_BLOCK_LAVA ].m_LightValue = 15; a_Info[E_BLOCK_LAVA ].m_LightValue = 15;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15; a_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15;
ms_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15; a_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15;
ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15; a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15;
ms_Info[E_BLOCK_TORCH ].m_LightValue = 14; a_Info[E_BLOCK_TORCH ].m_LightValue = 14;
ms_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13; a_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13;
ms_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11; a_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11;
ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9; a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9; a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7; a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7;
ms_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1; a_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1; a_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1;
ms_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1; a_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1;
// Spread blocks // Spread blocks
ms_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_GLOWSTONE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_GLOWSTONE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1;
// Light in water and lava dissapears faster: // Light in water and lava dissapears faster:
ms_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3; a_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3; a_Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3; a_Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3;
ms_Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3; a_Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3;
// Transparent blocks // Transparent blocks
ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true; a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_AIR ].m_Transparent = true; a_Info[E_BLOCK_AIR ].m_Transparent = true;
ms_Info[E_BLOCK_ANVIL ].m_Transparent = true; a_Info[E_BLOCK_ANVIL ].m_Transparent = true;
ms_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true; a_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true; a_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
ms_Info[E_BLOCK_CAKE ].m_Transparent = true; a_Info[E_BLOCK_CAKE ].m_Transparent = true;
ms_Info[E_BLOCK_CARROTS ].m_Transparent = true; a_Info[E_BLOCK_CARROTS ].m_Transparent = true;
ms_Info[E_BLOCK_CHEST ].m_Transparent = true; a_Info[E_BLOCK_CHEST ].m_Transparent = true;
ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true; a_Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true;
ms_Info[E_BLOCK_COBWEB ].m_Transparent = true; a_Info[E_BLOCK_COBWEB ].m_Transparent = true;
ms_Info[E_BLOCK_CROPS ].m_Transparent = true; a_Info[E_BLOCK_CROPS ].m_Transparent = true;
ms_Info[E_BLOCK_DANDELION ].m_Transparent = true; a_Info[E_BLOCK_DANDELION ].m_Transparent = true;
ms_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true; a_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true; a_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
ms_Info[E_BLOCK_FENCE ].m_Transparent = true; a_Info[E_BLOCK_FENCE ].m_Transparent = true;
ms_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true; a_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true;
ms_Info[E_BLOCK_FIRE ].m_Transparent = true; a_Info[E_BLOCK_FIRE ].m_Transparent = true;
ms_Info[E_BLOCK_FLOWER ].m_Transparent = true; a_Info[E_BLOCK_FLOWER ].m_Transparent = true;
ms_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true; a_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true;
ms_Info[E_BLOCK_GLASS ].m_Transparent = true; a_Info[E_BLOCK_GLASS ].m_Transparent = true;
ms_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true; a_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
ms_Info[E_BLOCK_HEAD ].m_Transparent = true; a_Info[E_BLOCK_HEAD ].m_Transparent = true;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true; a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
ms_Info[E_BLOCK_ICE ].m_Transparent = true; a_Info[E_BLOCK_ICE ].m_Transparent = true;
ms_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true; a_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
ms_Info[E_BLOCK_LADDER ].m_Transparent = true; a_Info[E_BLOCK_LADDER ].m_Transparent = true;
ms_Info[E_BLOCK_LAVA ].m_Transparent = true; a_Info[E_BLOCK_LAVA ].m_Transparent = true;
ms_Info[E_BLOCK_LEAVES ].m_Transparent = true; a_Info[E_BLOCK_LEAVES ].m_Transparent = true;
ms_Info[E_BLOCK_LEVER ].m_Transparent = true; a_Info[E_BLOCK_LEVER ].m_Transparent = true;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true; a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
ms_Info[E_BLOCK_MELON_STEM ].m_Transparent = true; a_Info[E_BLOCK_MELON_STEM ].m_Transparent = true;
ms_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true; a_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true;
ms_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true; a_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
ms_Info[E_BLOCK_POTATOES ].m_Transparent = true; a_Info[E_BLOCK_POTATOES ].m_Transparent = true;
ms_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true; a_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true; a_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
ms_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true; a_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true;
ms_Info[E_BLOCK_RAIL ].m_Transparent = true; a_Info[E_BLOCK_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true; a_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true;
ms_Info[E_BLOCK_SIGN_POST ].m_Transparent = true; a_Info[E_BLOCK_SIGN_POST ].m_Transparent = true;
ms_Info[E_BLOCK_SNOW ].m_Transparent = true; a_Info[E_BLOCK_SNOW ].m_Transparent = true;
ms_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true; a_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true;
ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true; a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true; a_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true; a_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
ms_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true; a_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true; a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true;
ms_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true; a_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true;
ms_Info[E_BLOCK_TORCH ].m_Transparent = true; a_Info[E_BLOCK_TORCH ].m_Transparent = true;
ms_Info[E_BLOCK_VINES ].m_Transparent = true; a_Info[E_BLOCK_VINES ].m_Transparent = true;
ms_Info[E_BLOCK_WALLSIGN ].m_Transparent = true; a_Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
ms_Info[E_BLOCK_WATER ].m_Transparent = true; a_Info[E_BLOCK_WATER ].m_Transparent = true;
ms_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true; a_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
ms_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true; a_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true;
ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true; a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true;
// TODO: Any other transparent blocks? // TODO: Any other transparent blocks?
// One hit break blocks: // One hit break blocks:
ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true; a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true;
ms_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true; a_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true; a_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true;
ms_Info[E_BLOCK_CARROTS ].m_OneHitDig = true; a_Info[E_BLOCK_CARROTS ].m_OneHitDig = true;
ms_Info[E_BLOCK_CROPS ].m_OneHitDig = true; a_Info[E_BLOCK_CROPS ].m_OneHitDig = true;
ms_Info[E_BLOCK_DANDELION ].m_OneHitDig = true; a_Info[E_BLOCK_DANDELION ].m_OneHitDig = true;
ms_Info[E_BLOCK_FIRE ].m_OneHitDig = true; a_Info[E_BLOCK_FIRE ].m_OneHitDig = true;
ms_Info[E_BLOCK_FLOWER ].m_OneHitDig = true; a_Info[E_BLOCK_FLOWER ].m_OneHitDig = true;
ms_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true; a_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true;
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true; a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true;
ms_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true; a_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true;
ms_Info[E_BLOCK_POTATOES ].m_OneHitDig = true; a_Info[E_BLOCK_POTATOES ].m_OneHitDig = true;
ms_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true; a_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true; a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_OneHitDig = true; a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true; a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true; a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true; a_Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true; a_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true;
ms_Info[E_BLOCK_REEDS ].m_OneHitDig = true; a_Info[E_BLOCK_REEDS ].m_OneHitDig = true;
ms_Info[E_BLOCK_SAPLING ].m_OneHitDig = true; a_Info[E_BLOCK_SAPLING ].m_OneHitDig = true;
ms_Info[E_BLOCK_TNT ].m_OneHitDig = true; a_Info[E_BLOCK_TNT ].m_OneHitDig = true;
ms_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true; a_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true;
ms_Info[E_BLOCK_TORCH ].m_OneHitDig = true; a_Info[E_BLOCK_TORCH ].m_OneHitDig = true;
// Blocks that break when pushed by piston: // Blocks that break when pushed by piston:
ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true; a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_AIR ].m_PistonBreakable = true; a_Info[E_BLOCK_AIR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_BED ].m_PistonBreakable = true; a_Info[E_BLOCK_BED ].m_PistonBreakable = true;
ms_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true; a_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true; a_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_CAKE ].m_PistonBreakable = true; a_Info[E_BLOCK_CAKE ].m_PistonBreakable = true;
ms_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true; a_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true;
ms_Info[E_BLOCK_CROPS ].m_PistonBreakable = true; a_Info[E_BLOCK_CROPS ].m_PistonBreakable = true;
ms_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true; a_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true;
ms_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true; a_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true;
ms_Info[E_BLOCK_FIRE ].m_PistonBreakable = true; a_Info[E_BLOCK_FIRE ].m_PistonBreakable = true;
ms_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true; a_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_HEAD ].m_PistonBreakable = true; a_Info[E_BLOCK_HEAD ].m_PistonBreakable = true;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true; a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true; a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true; a_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true; a_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true; a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
ms_Info[E_BLOCK_LADDER ].m_PistonBreakable = true; a_Info[E_BLOCK_LADDER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_LAVA ].m_PistonBreakable = true; a_Info[E_BLOCK_LAVA ].m_PistonBreakable = true;
ms_Info[E_BLOCK_LEVER ].m_PistonBreakable = true; a_Info[E_BLOCK_LEVER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_MELON ].m_PistonBreakable = true; a_Info[E_BLOCK_MELON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true; a_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true; a_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true;
ms_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true; a_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true; a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true; a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true; a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true; a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true; a_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true; a_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REEDS ].m_PistonBreakable = true; a_Info[E_BLOCK_REEDS ].m_PistonBreakable = true;
ms_Info[E_BLOCK_SNOW ].m_PistonBreakable = true; a_Info[E_BLOCK_SNOW ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true; a_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true; a_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true; a_Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true; a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true;
ms_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true; a_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true;
ms_Info[E_BLOCK_TORCH ].m_PistonBreakable = true; a_Info[E_BLOCK_TORCH ].m_PistonBreakable = true;
ms_Info[E_BLOCK_VINES ].m_PistonBreakable = true; a_Info[E_BLOCK_VINES ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WATER ].m_PistonBreakable = true; a_Info[E_BLOCK_WATER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true; a_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true; a_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true; a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true;
// Blocks that cannot be snowed over: // Blocks that cannot be snowed over:
ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_IsSnowable = false; a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_IsSnowable = false;
ms_Info[E_BLOCK_AIR ].m_IsSnowable = false; a_Info[E_BLOCK_AIR ].m_IsSnowable = false;
ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSnowable = false; a_Info[E_BLOCK_BIG_FLOWER ].m_IsSnowable = false;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSnowable = false; a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSnowable = false;
ms_Info[E_BLOCK_CACTUS ].m_IsSnowable = false; a_Info[E_BLOCK_CACTUS ].m_IsSnowable = false;
ms_Info[E_BLOCK_CHEST ].m_IsSnowable = false; a_Info[E_BLOCK_CHEST ].m_IsSnowable = false;
ms_Info[E_BLOCK_CROPS ].m_IsSnowable = false; a_Info[E_BLOCK_CROPS ].m_IsSnowable = false;
ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_IsSnowable = false; a_Info[E_BLOCK_COBBLESTONE_WALL ].m_IsSnowable = false;
ms_Info[E_BLOCK_DANDELION ].m_IsSnowable = false; a_Info[E_BLOCK_DANDELION ].m_IsSnowable = false;
ms_Info[E_BLOCK_FIRE ].m_IsSnowable = false; a_Info[E_BLOCK_FIRE ].m_IsSnowable = false;
ms_Info[E_BLOCK_FLOWER ].m_IsSnowable = false; a_Info[E_BLOCK_FLOWER ].m_IsSnowable = false;
ms_Info[E_BLOCK_GLASS ].m_IsSnowable = false; a_Info[E_BLOCK_GLASS ].m_IsSnowable = false;
ms_Info[E_BLOCK_ICE ].m_IsSnowable = false; a_Info[E_BLOCK_ICE ].m_IsSnowable = false;
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_IsSnowable = false; a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_IsSnowable = false;
ms_Info[E_BLOCK_LAVA ].m_IsSnowable = false; a_Info[E_BLOCK_LAVA ].m_IsSnowable = false;
ms_Info[E_BLOCK_LILY_PAD ].m_IsSnowable = false; a_Info[E_BLOCK_LILY_PAD ].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_IsSnowable = false; a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_IsSnowable = false; a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSnowable = false; a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSnowable = false; a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSnowable = false; a_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSnowable = false;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSnowable = false; a_Info[E_BLOCK_RED_MUSHROOM ].m_IsSnowable = false;
ms_Info[E_BLOCK_REEDS ].m_IsSnowable = false; a_Info[E_BLOCK_REEDS ].m_IsSnowable = false;
ms_Info[E_BLOCK_SAPLING ].m_IsSnowable = false; a_Info[E_BLOCK_SAPLING ].m_IsSnowable = false;
ms_Info[E_BLOCK_SIGN_POST ].m_IsSnowable = false; a_Info[E_BLOCK_SIGN_POST ].m_IsSnowable = false;
ms_Info[E_BLOCK_SNOW ].m_IsSnowable = false; a_Info[E_BLOCK_SNOW ].m_IsSnowable = false;
ms_Info[E_BLOCK_STAINED_GLASS ].m_IsSnowable = false; a_Info[E_BLOCK_STAINED_GLASS ].m_IsSnowable = false;
ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_IsSnowable = false; a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_IsSnowable = false;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSnowable = false; a_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSnowable = false;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSnowable = false; a_Info[E_BLOCK_STATIONARY_WATER ].m_IsSnowable = false;
ms_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false; a_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false;
ms_Info[E_BLOCK_TNT ].m_IsSnowable = false; a_Info[E_BLOCK_TNT ].m_IsSnowable = false;
ms_Info[E_BLOCK_TORCH ].m_IsSnowable = false; a_Info[E_BLOCK_TORCH ].m_IsSnowable = false;
ms_Info[E_BLOCK_VINES ].m_IsSnowable = false; a_Info[E_BLOCK_VINES ].m_IsSnowable = false;
ms_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false; a_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false;
ms_Info[E_BLOCK_WATER ].m_IsSnowable = false; a_Info[E_BLOCK_WATER ].m_IsSnowable = false;
ms_Info[E_BLOCK_RAIL ].m_IsSnowable = false; a_Info[E_BLOCK_RAIL ].m_IsSnowable = false;
ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSnowable = false; a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSnowable = false;
ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSnowable = false; a_Info[E_BLOCK_POWERED_RAIL ].m_IsSnowable = false;
ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSnowable = false; a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSnowable = false;
ms_Info[E_BLOCK_COBWEB ].m_IsSnowable = false; a_Info[E_BLOCK_COBWEB ].m_IsSnowable = false;
ms_Info[E_BLOCK_HEAD ].m_IsSnowable = false; a_Info[E_BLOCK_HEAD ].m_IsSnowable = false;
// Blocks that don't drop without a special tool: // Blocks that don't drop without a special tool:
ms_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_COBBLESTONE_WALL ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true; a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true; a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true; a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true; a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true; a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true;
// Nonsolid blocks: // Nonsolid blocks:
ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false; a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_AIR ].m_IsSolid = false; a_Info[E_BLOCK_AIR ].m_IsSolid = false;
ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false; a_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false; a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
ms_Info[E_BLOCK_CAKE ].m_IsSolid = false; a_Info[E_BLOCK_CAKE ].m_IsSolid = false;
ms_Info[E_BLOCK_CARROTS ].m_IsSolid = false; a_Info[E_BLOCK_CARROTS ].m_IsSolid = false;
ms_Info[E_BLOCK_COBWEB ].m_IsSolid = false; a_Info[E_BLOCK_COBWEB ].m_IsSolid = false;
ms_Info[E_BLOCK_CROPS ].m_IsSolid = false; a_Info[E_BLOCK_CROPS ].m_IsSolid = false;
ms_Info[E_BLOCK_DANDELION ].m_IsSolid = false; a_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false; a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false; a_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
ms_Info[E_BLOCK_FENCE ].m_IsSolid = false; a_Info[E_BLOCK_FENCE ].m_IsSolid = false;
ms_Info[E_BLOCK_FENCE_GATE ].m_IsSolid = false; a_Info[E_BLOCK_FENCE_GATE ].m_IsSolid = false;
ms_Info[E_BLOCK_FIRE ].m_IsSolid = false; a_Info[E_BLOCK_FIRE ].m_IsSolid = false;
ms_Info[E_BLOCK_FLOWER ].m_IsSolid = false; a_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false; a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_LAVA ].m_IsSolid = false; a_Info[E_BLOCK_LAVA ].m_IsSolid = false;
ms_Info[E_BLOCK_LEVER ].m_IsSolid = false; a_Info[E_BLOCK_LEVER ].m_IsSolid = false;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false; a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false; a_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false;
ms_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false; a_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false;
ms_Info[E_BLOCK_PISTON_EXTENSION ].m_IsSolid = false; a_Info[E_BLOCK_PISTON_EXTENSION ].m_IsSolid = false;
ms_Info[E_BLOCK_POTATOES ].m_IsSolid = false; a_Info[E_BLOCK_POTATOES ].m_IsSolid = false;
ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false; a_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_RAIL ].m_IsSolid = false; a_Info[E_BLOCK_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false; a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false; a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false; a_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false; a_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false;
ms_Info[E_BLOCK_REEDS ].m_IsSolid = false; a_Info[E_BLOCK_REEDS ].m_IsSolid = false;
ms_Info[E_BLOCK_SAPLING ].m_IsSolid = false; a_Info[E_BLOCK_SAPLING ].m_IsSolid = false;
ms_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false; a_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false;
ms_Info[E_BLOCK_SNOW ].m_IsSolid = false; a_Info[E_BLOCK_SNOW ].m_IsSolid = false;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false; a_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false; a_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false;
ms_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false; a_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false; a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false; a_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false;
ms_Info[E_BLOCK_TORCH ].m_IsSolid = false; a_Info[E_BLOCK_TORCH ].m_IsSolid = false;
ms_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false; a_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false;
ms_Info[E_BLOCK_VINES ].m_IsSolid = false; a_Info[E_BLOCK_VINES ].m_IsSolid = false;
ms_Info[E_BLOCK_WALLSIGN ].m_IsSolid = false; a_Info[E_BLOCK_WALLSIGN ].m_IsSolid = false;
ms_Info[E_BLOCK_WATER ].m_IsSolid = false; a_Info[E_BLOCK_WATER ].m_IsSolid = false;
ms_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false; a_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false;
ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false; a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false; a_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false;
// Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things: // Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things:
ms_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_CRAFTING_TABLE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_CRAFTING_TABLE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_DIAMOND_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GOLD_ORE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_GOLD_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_JUKEBOX ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_JUKEBOX ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true;
} }

View File

@ -16,18 +16,8 @@ class cBlockHandler;
class cBlockInfo class cBlockInfo
{ {
public: public:
// tolua_end
cBlockInfo(); /** Returns the associated BlockInfo structure for the specified block type. */
~cBlockInfo();
/** (Re-)Initializes the internal BlockInfo structures. */
static void Initialize(void);
// tolua_begin
/** Returns the associated BlockInfo structure. */
static cBlockInfo & Get(BLOCKTYPE a_Type); static cBlockInfo & Get(BLOCKTYPE a_Type);
@ -79,13 +69,18 @@ public:
inline static cBlockHandler * GetHandler (BLOCKTYPE a_Type) { return Get(a_Type).m_Handler; } inline static cBlockHandler * GetHandler (BLOCKTYPE a_Type) { return Get(a_Type).m_Handler; }
protected: protected:
/** Storage for all the BlockInfo structures. */
typedef cBlockInfo cBlockInfoArray[256];
// TODO xdot: Change to std::vector to support dynamic block IDs /** Creates a default BlockInfo structure, initializes all values to their defaults */
static cBlockInfo ms_Info[256]; cBlockInfo();
/** Cleans up the stored values */
~cBlockInfo();
/** Initializes the specified BlockInfo structures with block-specific values. */
static void Initialize(cBlockInfoArray & a_BlockInfos);
}; // tolua_export }; // tolua_export

View File

@ -345,6 +345,7 @@ void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_C
m_Writer.AddDouble("", a_Entity->GetYaw()); m_Writer.AddDouble("", a_Entity->GetYaw());
m_Writer.AddDouble("", a_Entity->GetPitch()); m_Writer.AddDouble("", a_Entity->GetPitch());
m_Writer.EndList(); m_Writer.EndList();
m_Writer.AddShort("Health", a_Entity->GetHealth());
} }
@ -575,7 +576,6 @@ void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup)
m_Writer.BeginCompound(""); m_Writer.BeginCompound("");
AddBasicEntity(a_Pickup, "Item"); AddBasicEntity(a_Pickup, "Item");
AddItem(a_Pickup->GetItem(), -1, "Item"); AddItem(a_Pickup->GetItem(), -1, "Item");
m_Writer.AddShort("Health", (Int16)(unsigned char)a_Pickup->GetHealth());
m_Writer.AddShort("Age", (Int16)a_Pickup->GetAge()); m_Writer.AddShort("Age", (Int16)a_Pickup->GetAge());
m_Writer.EndCompound(); m_Writer.EndCompound();
} }
@ -678,7 +678,6 @@ void cNBTChunkSerializer::AddExpOrbEntity(cExpOrb * a_ExpOrb)
{ {
m_Writer.BeginCompound(""); m_Writer.BeginCompound("");
AddBasicEntity(a_ExpOrb, "XPOrb"); AddBasicEntity(a_ExpOrb, "XPOrb");
m_Writer.AddShort("Health", (Int16)(unsigned char)a_ExpOrb->GetHealth());
m_Writer.AddShort("Age", (Int16)a_ExpOrb->GetAge()); m_Writer.AddShort("Age", (Int16)a_ExpOrb->GetAge());
m_Writer.AddShort("Value", (Int16)a_ExpOrb->GetReward()); m_Writer.AddShort("Value", (Int16)a_ExpOrb->GetReward());
m_Writer.EndCompound(); m_Writer.EndCompound();

View File

@ -1461,13 +1461,6 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{ {
return; return;
} }
// Load health:
int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
if (Health > 0)
{
Pickup->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF));
}
// Load age: // Load age:
int Age = a_NBT.FindChildByName(a_TagIdx, "Age"); int Age = a_NBT.FindChildByName(a_TagIdx, "Age");
@ -1513,13 +1506,6 @@ void cWSSAnvil::LoadExpOrbFromNBT(cEntityList & a_Entities, const cParsedNBT & a
return; return;
} }
// Load Health:
int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
if (Health > 0)
{
ExpOrb->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF));
}
// Load Age: // Load Age:
int Age = a_NBT.FindChildByName(a_TagIdx, "Age"); int Age = a_NBT.FindChildByName(a_TagIdx, "Age");
if (Age > 0) if (Age > 0)
@ -2437,6 +2423,13 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
} }
a_Entity.SetYaw(Rotation[0]); a_Entity.SetYaw(Rotation[0]);
a_Entity.SetRoll(Rotation[1]); a_Entity.SetRoll(Rotation[1]);
// Load health:
int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
if (Health > 0)
{
a_Entity.SetHealth(a_NBT.GetShort(Health));
}
return true; return true;
} }