Auto clean bad world linkages
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e0e3f396f2
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@ -345,6 +345,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
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if (World == nullptr)
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{
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World = cRoot::Get()->GetDefaultWorld();
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m_Player->SetPosition(World->GetSpawnX(), World->GetSpawnY(), World->GetSpawnZ());
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}
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if (m_Player->GetGameMode() == eGameMode_NotSet)
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@ -410,7 +410,7 @@ void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIn
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a_Settings.AddValue("Worlds", "World", "world_nether");
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a_Settings.AddValue("Worlds", "World", "world_end");
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Worlds = a_Settings.GetValues("Worlds"); // Refresh the Worlds list so that the rest of the function works as usual
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LOG("The server detected an old default config with bad world linkages. This has been autofixed by adding \"world_nether\" and \"world_end\" to settings.ini");
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LOG("The server detected an old default config with bad world linkages. This has been autofixed by adding \"world_nether\" and \"world_end\" to settings.ini. If you do not want this autofix to trigger, please remove the nether and / or end from settings.ini and from world/world.ini");
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}
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}
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}
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@ -530,38 +530,36 @@ void cWorld::Start(void)
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m_LinkedOverworldName = IniFile.GetValueSet("LinkedWorlds", "OverworldName", GetLinkedOverworldName());
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}
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// If we are linked to one or more worlds that do not exist, ask the server to stop.
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AString BadWorlds = "";
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// If we are linked to one or more worlds that do not exist, unlink them
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cRoot * Root = cRoot::Get();
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if (GetDimension() == dimOverworld)
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{
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if ((!m_LinkedNetherWorldName.empty()) && (Root->GetWorld(m_LinkedNetherWorldName) == nullptr))
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{
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BadWorlds = m_LinkedNetherWorldName;
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IniFile.SetValue("LinkedWorlds", "NetherWorldName", "");
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LOG("%s Is linked to a nonexisting nether world called \"%s\". The server has modified \"%s/world.ini\" and removed this invalid link.",
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GetName().c_str(), m_LinkedNetherWorldName.c_str(), GetName().c_str());
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m_LinkedNetherWorldName = "";
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}
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if ((!m_LinkedEndWorldName.empty()) && (Root->GetWorld(m_LinkedEndWorldName) == nullptr))
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{
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if (!(BadWorlds.empty()))
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{
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BadWorlds += ", ";
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}
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BadWorlds += m_LinkedEndWorldName;
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IniFile.SetValue("LinkedWorlds", "EndWorldName", "");
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LOG("%s Is linked to a nonexisting end world called \"%s\". The server has modified \"%s/world.ini\" and removed this invalid link.",
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GetName().c_str(), m_LinkedEndWorldName.c_str(), GetName().c_str());
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m_LinkedEndWorldName = "";
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}
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}
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else
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{
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if ((!m_LinkedOverworldName.empty()) && (Root->GetWorld(m_LinkedOverworldName) == nullptr))
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{
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BadWorlds = m_LinkedOverworldName;
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IniFile.SetValue("LinkedWorlds", "OverworldName", "");
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LOG("%s Is linked to a nonexisting overworld called \"%s\". The server has modified \"%s/world.ini\" and removed this invalid link.",
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GetName().c_str(), m_LinkedOverworldName.c_str(), GetName().c_str());
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m_LinkedOverworldName = "";
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}
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}
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if (!BadWorlds.empty())
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{
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const char * WorldName = m_WorldName.c_str();
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LOGERROR("\n###### ERROR: \"%s\" is linked to the following nonexisting world/s:\n%s\n\nPlease edit %s/world.ini and fix this.\n\nNote that the server started enforcing proper world linkages recently. And people with older configs may naturally get this error. If you just want a working default config and don't mind losing this world, delete the folder \"%s\" and the server will receate one for you. Otherwise edit the world.ini file and fix the invalid linkages.\n\nMore help and info:\nhttps://forum.cuberite.org/thread-2366.html\n######\n",
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WorldName, BadWorlds.c_str(), WorldName, WorldName);
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cRoot::Get()->StopServer();
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}
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// Adjust the enum-backed variables into their respective bounds:
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