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Fixed projectile source filenames, indentations

This commit is contained in:
archshift 2014-04-27 17:03:06 -07:00
parent 15324f3bbd
commit 9b0cb3fd97
26 changed files with 80 additions and 80 deletions

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@ -57,14 +57,14 @@ if (NOT MSVC)
Entities/Pickup.h
Entities/Player.h
Entities/ProjectileEntity.h
Entities/ProjectileArrow.h
Entities/ProjectileEgg.h
Entities/ProjectileEnderPearl.h
Entities/ProjectileExpBottle.h
Entities/ProjectileSnowball.h
Entities/ProjectileFireCharge.h
Entities/ProjectileFirework.h
Entities/ProjectileGhastFireball.h
Entities/ArrowEntity.h
Entities/ThrownEggEntity.h
Entities/ThrownEnderPearlEntity.h
Entities/ExpBottleEntity.h
Entities/ThrownSnowballEntity.h
Entities/FireChargeEntity.h
Entities/FireworkEntity.h
Entities/GhastFireballEntity.h
Entities/TNTEntity.h
Entities/ExpOrb.h
Entities/HangingEntity.h

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@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Player.h"
#include "ProjectileArrow.h"
#include "ArrowEntity.h"
#include "../Chunk.h"
@ -9,14 +9,14 @@
cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
m_PickupState(psNoPickup),
m_DamageCoeff(2),
m_IsCritical(false),
m_Timer(0),
m_HitGroundTimer(0),
m_bIsCollected(false),
m_HitBlockPos(Vector3i(0, 0, 0))
super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
m_PickupState(psNoPickup),
m_DamageCoeff(2),
m_IsCritical(false),
m_Timer(0),
m_HitGroundTimer(0),
m_bIsCollected(false),
m_HitBlockPos(Vector3i(0, 0, 0))
{
SetSpeed(a_Speed);
SetMass(0.1);
@ -33,15 +33,15 @@ m_HitBlockPos(Vector3i(0, 0, 0))
cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
m_PickupState(psInSurvivalOrCreative),
m_DamageCoeff(2),
m_IsCritical((a_Force >= 1)),
m_Timer(0),
m_HitGroundTimer(0),
m_HasTeleported(false),
m_bIsCollected(false),
m_HitBlockPos(0, 0, 0)
super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
m_PickupState(psInSurvivalOrCreative),
m_DamageCoeff(2),
m_IsCritical((a_Force >= 1)),
m_Timer(0),
m_HitGroundTimer(0),
m_HasTeleported(false),
m_bIsCollected(false),
m_HitBlockPos(0, 0, 0)
{
}

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@ -1,5 +1,5 @@
//
// ProjectileArrow.h
// ArrowEntity.h
//
#pragma once
@ -13,7 +13,7 @@
// tolua_begin
class cArrowEntity :
public cProjectileEntity
public cProjectileEntity
{
typedef cProjectileEntity super;

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@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileExpBottle.h"
#include "ExpBottleEntity.h"
#include "../World.h"
@ -8,7 +8,7 @@
cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}

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@ -1,5 +1,5 @@
//
// ProjectileExpBottle.h
// ExpBottleEntity.h
//
#pragma once
@ -13,7 +13,7 @@
// tolua_begin
class cExpBottleEntity :
public cProjectileEntity
public cProjectileEntity
{
typedef cProjectileEntity super;

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@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileFireCharge.h"
#include "FireChargeEntity.h"
#include "../World.h"
@ -8,7 +8,7 @@
cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
{
SetSpeed(a_Speed);
SetGravity(0);

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@ -1,5 +1,5 @@
//
// ProjectileFireCharge.h
// FireChargeEntity.h
//
#pragma once
@ -13,7 +13,7 @@
// tolua_begin
class cFireChargeEntity :
public cProjectileEntity
public cProjectileEntity
{
typedef cProjectileEntity super;

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@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileFirework.h"
#include "FireworkEntity.h"
#include "../World.h"
#include "../Chunk.h"
@ -9,9 +9,9 @@
cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_ExplodeTimer(0),
m_FireworkItem(a_Item)
super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_ExplodeTimer(0),
m_FireworkItem(a_Item)
{
}

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@ -1,5 +1,5 @@
//
// ProjectileFirework.h
// FireworkEntity.h
//
#pragma once
@ -13,7 +13,7 @@
// tolua_begin
class cFireworkEntity :
public cProjectileEntity
public cProjectileEntity
{
typedef cProjectileEntity super;

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@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileGhastFireball.h"
#include "GhastFireballEntity.h"
#include "../World.h"
@ -8,7 +8,7 @@
cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
{
SetSpeed(a_Speed);
SetGravity(0);

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@ -1,5 +1,5 @@
//
// ProjectileGhastFireball.h
// GhastFireballEntity.h
//
#pragma once
@ -13,7 +13,7 @@
// tolua_begin
class cGhastFireballEntity :
public cProjectileEntity
public cProjectileEntity
{
typedef cProjectileEntity super;

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@ -13,14 +13,14 @@
#include "../ChunkMap.h"
#include "../Chunk.h"
#include "ProjectileArrow.h"
#include "ProjectileEgg.h"
#include "ProjectileEnderPearl.h"
#include "ProjectileExpBottle.h"
#include "ProjectileSnowball.h"
#include "ProjectileFireCharge.h"
#include "ProjectileFirework.h"
#include "ProjectileGhastFireball.h"
#include "ArrowEntity.h"
#include "ThrownEggEntity.h"
#include "ThrownEnderPearlEntity.h"
#include "ExpBottleEntity.h"
#include "ThrownSnowballEntity.h"
#include "FireChargeEntity.h"
#include "FireworkEntity.h"
#include "GhastFireballEntity.h"

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@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileEgg.h"
#include "ThrownEggEntity.h"
#include "../World.h"
@ -8,7 +8,7 @@
cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}

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@ -1,5 +1,5 @@
//
// ProjectileEgg.h
// ThrownEggEntity.h
//
#pragma once
@ -13,7 +13,7 @@
// tolua_begin
class cThrownEggEntity :
public cProjectileEntity
public cProjectileEntity
{
typedef cProjectileEntity super;

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@ -1,13 +1,13 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileEnderPearl.h"
#include "ThrownEnderPearlEntity.h"
cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}

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@ -1,5 +1,5 @@
//
// ProjectileEnderPearl.h
// ThrownEnderPearlEntity.h
//
#pragma once
@ -13,7 +13,7 @@
// tolua_begin
class cThrownEnderPearlEntity :
public cProjectileEntity
public cProjectileEntity
{
typedef cProjectileEntity super;

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@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileSnowball.h"
#include "ThrownSnowballEntity.h"
#include "../World.h"
@ -8,7 +8,7 @@
cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}

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@ -1,5 +1,5 @@
//
// ProjectileSnowball.h
// ThrownSnowballEntity.h
//
#pragma once
@ -13,7 +13,7 @@
// tolua_begin
class cThrownSnowballEntity :
public cProjectileEntity
public cProjectileEntity
{
typedef cProjectileEntity super;

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@ -9,7 +9,7 @@
#pragma once
#include "../Entities/ProjectileArrow.h"
#include "../Entities/ArrowEntity.h"

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@ -3,7 +3,7 @@
#include "Blaze.h"
#include "../World.h"
#include "../Entities/ProjectileFireCharge.h"
#include "../Entities/FireChargeEntity.h"

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@ -3,7 +3,7 @@
#include "Ghast.h"
#include "../World.h"
#include "../Entities/ProjectileGhastFireball.h"
#include "../Entities/GhastFireballEntity.h"

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@ -3,7 +3,7 @@
#include "Skeleton.h"
#include "../World.h"
#include "../Entities/ProjectileArrow.h"
#include "../Entities/ArrowEntity.h"

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@ -26,7 +26,7 @@ Documentation:
#include "../Root.h"
#include "../Server.h"
#include "../Entities/ProjectileArrow.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"

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@ -31,8 +31,8 @@ Implements the 1.7.x protocol classes:
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "../CompositeChat.h"
#include "../Entities/ProjectileArrow.h"
#include "../Entities/ProjectileFirework.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/FireworkEntity.h"

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@ -28,7 +28,7 @@
#include "../Entities/Boat.h"
#include "../Entities/Minecart.h"
#include "../Entities/Pickup.h"
#include "../Entities/ProjectileArrow.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/TNTEntity.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/HangingEntity.h"

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@ -35,12 +35,12 @@
#include "../Entities/FallingBlock.h"
#include "../Entities/Minecart.h"
#include "../Entities/Pickup.h"
#include "../Entities/ProjectileArrow.h"
#include "../Entities/ProjectileEgg.h"
#include "../Entities/ProjectileEnderPearl.h"
#include "../Entities/ProjectileSnowball.h"
#include "../Entities/ProjectileFireCharge.h"
#include "../Entities/ProjectileGhastFireball.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/ThrownEggEntity.h"
#include "../Entities/ThrownEnderPearlEntity.h"
#include "../Entities/ThrownSnowballEntity.h"
#include "../Entities/FireChargeEntity.h"
#include "../Entities/GhastFireballEntity.h"
#include "../Entities/TNTEntity.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/HangingEntity.h"