1
0

Fixed projectile source filenames, indentations

This commit is contained in:
archshift 2014-04-27 17:03:06 -07:00
parent 15324f3bbd
commit 9b0cb3fd97
26 changed files with 80 additions and 80 deletions

View File

@ -57,14 +57,14 @@ if (NOT MSVC)
Entities/Pickup.h
Entities/Player.h
Entities/ProjectileEntity.h
Entities/ProjectileArrow.h
Entities/ProjectileEgg.h
Entities/ProjectileEnderPearl.h
Entities/ProjectileExpBottle.h
Entities/ProjectileSnowball.h
Entities/ProjectileFireCharge.h
Entities/ProjectileFirework.h
Entities/ProjectileGhastFireball.h
Entities/ArrowEntity.h
Entities/ThrownEggEntity.h
Entities/ThrownEnderPearlEntity.h
Entities/ExpBottleEntity.h
Entities/ThrownSnowballEntity.h
Entities/FireChargeEntity.h
Entities/FireworkEntity.h
Entities/GhastFireballEntity.h
Entities/TNTEntity.h
Entities/ExpOrb.h
Entities/HangingEntity.h

View File

@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Player.h"
#include "ProjectileArrow.h"
#include "ArrowEntity.h"
#include "../Chunk.h"

View File

@ -1,5 +1,5 @@
//
// ProjectileArrow.h
// ArrowEntity.h
//
#pragma once

View File

@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileExpBottle.h"
#include "ExpBottleEntity.h"
#include "../World.h"

View File

@ -1,5 +1,5 @@
//
// ProjectileExpBottle.h
// ExpBottleEntity.h
//
#pragma once

View File

@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileFireCharge.h"
#include "FireChargeEntity.h"
#include "../World.h"

View File

@ -1,5 +1,5 @@
//
// ProjectileFireCharge.h
// FireChargeEntity.h
//
#pragma once

View File

@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileFirework.h"
#include "FireworkEntity.h"
#include "../World.h"
#include "../Chunk.h"

View File

@ -1,5 +1,5 @@
//
// ProjectileFirework.h
// FireworkEntity.h
//
#pragma once

View File

@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileGhastFireball.h"
#include "GhastFireballEntity.h"
#include "../World.h"

View File

@ -1,5 +1,5 @@
//
// ProjectileGhastFireball.h
// GhastFireballEntity.h
//
#pragma once

View File

@ -13,14 +13,14 @@
#include "../ChunkMap.h"
#include "../Chunk.h"
#include "ProjectileArrow.h"
#include "ProjectileEgg.h"
#include "ProjectileEnderPearl.h"
#include "ProjectileExpBottle.h"
#include "ProjectileSnowball.h"
#include "ProjectileFireCharge.h"
#include "ProjectileFirework.h"
#include "ProjectileGhastFireball.h"
#include "ArrowEntity.h"
#include "ThrownEggEntity.h"
#include "ThrownEnderPearlEntity.h"
#include "ExpBottleEntity.h"
#include "ThrownSnowballEntity.h"
#include "FireChargeEntity.h"
#include "FireworkEntity.h"
#include "GhastFireballEntity.h"

View File

@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileEgg.h"
#include "ThrownEggEntity.h"
#include "../World.h"

View File

@ -1,5 +1,5 @@
//
// ProjectileEgg.h
// ThrownEggEntity.h
//
#pragma once

View File

@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileEnderPearl.h"
#include "ThrownEnderPearlEntity.h"

View File

@ -1,5 +1,5 @@
//
// ProjectileEnderPearl.h
// ThrownEnderPearlEntity.h
//
#pragma once

View File

@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileSnowball.h"
#include "ThrownSnowballEntity.h"
#include "../World.h"

View File

@ -1,5 +1,5 @@
//
// ProjectileSnowball.h
// ThrownSnowballEntity.h
//
#pragma once

View File

@ -9,7 +9,7 @@
#pragma once
#include "../Entities/ProjectileArrow.h"
#include "../Entities/ArrowEntity.h"

View File

@ -3,7 +3,7 @@
#include "Blaze.h"
#include "../World.h"
#include "../Entities/ProjectileFireCharge.h"
#include "../Entities/FireChargeEntity.h"

View File

@ -3,7 +3,7 @@
#include "Ghast.h"
#include "../World.h"
#include "../Entities/ProjectileGhastFireball.h"
#include "../Entities/GhastFireballEntity.h"

View File

@ -3,7 +3,7 @@
#include "Skeleton.h"
#include "../World.h"
#include "../Entities/ProjectileArrow.h"
#include "../Entities/ArrowEntity.h"

View File

@ -26,7 +26,7 @@ Documentation:
#include "../Root.h"
#include "../Server.h"
#include "../Entities/ProjectileArrow.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"

View File

@ -31,8 +31,8 @@ Implements the 1.7.x protocol classes:
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "../CompositeChat.h"
#include "../Entities/ProjectileArrow.h"
#include "../Entities/ProjectileFirework.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/FireworkEntity.h"

View File

@ -28,7 +28,7 @@
#include "../Entities/Boat.h"
#include "../Entities/Minecart.h"
#include "../Entities/Pickup.h"
#include "../Entities/ProjectileArrow.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/TNTEntity.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/HangingEntity.h"

View File

@ -35,12 +35,12 @@
#include "../Entities/FallingBlock.h"
#include "../Entities/Minecart.h"
#include "../Entities/Pickup.h"
#include "../Entities/ProjectileArrow.h"
#include "../Entities/ProjectileEgg.h"
#include "../Entities/ProjectileEnderPearl.h"
#include "../Entities/ProjectileSnowball.h"
#include "../Entities/ProjectileFireCharge.h"
#include "../Entities/ProjectileGhastFireball.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/ThrownEggEntity.h"
#include "../Entities/ThrownEnderPearlEntity.h"
#include "../Entities/ThrownSnowballEntity.h"
#include "../Entities/FireChargeEntity.h"
#include "../Entities/GhastFireballEntity.h"
#include "../Entities/TNTEntity.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/HangingEntity.h"