Fixed projectile source filenames, indentations
This commit is contained in:
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15324f3bbd
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@ -57,14 +57,14 @@ if (NOT MSVC)
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Entities/Pickup.h
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Entities/Pickup.h
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Entities/Player.h
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Entities/Player.h
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Entities/ProjectileEntity.h
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Entities/ProjectileEntity.h
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Entities/ProjectileArrow.h
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Entities/ArrowEntity.h
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Entities/ProjectileEgg.h
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Entities/ThrownEggEntity.h
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Entities/ProjectileEnderPearl.h
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Entities/ThrownEnderPearlEntity.h
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Entities/ProjectileExpBottle.h
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Entities/ExpBottleEntity.h
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Entities/ProjectileSnowball.h
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Entities/ThrownSnowballEntity.h
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Entities/ProjectileFireCharge.h
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Entities/FireChargeEntity.h
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Entities/ProjectileFirework.h
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Entities/FireworkEntity.h
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Entities/ProjectileGhastFireball.h
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Entities/GhastFireballEntity.h
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Entities/TNTEntity.h
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Entities/TNTEntity.h
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Entities/ExpOrb.h
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Entities/ExpOrb.h
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Entities/HangingEntity.h
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Entities/HangingEntity.h
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@ -1,7 +1,7 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Player.h"
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#include "Player.h"
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#include "ProjectileArrow.h"
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#include "ArrowEntity.h"
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#include "../Chunk.h"
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#include "../Chunk.h"
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@ -1,5 +1,5 @@
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//
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//
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// ProjectileArrow.h
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// ArrowEntity.h
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//
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//
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#pragma once
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#pragma once
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@ -1,6 +1,6 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileExpBottle.h"
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#include "ExpBottleEntity.h"
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#include "../World.h"
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#include "../World.h"
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@ -1,5 +1,5 @@
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//
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//
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// ProjectileExpBottle.h
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// ExpBottleEntity.h
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//
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//
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#pragma once
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#pragma once
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@ -1,6 +1,6 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileFireCharge.h"
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#include "FireChargeEntity.h"
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#include "../World.h"
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#include "../World.h"
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@ -1,5 +1,5 @@
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//
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//
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// ProjectileFireCharge.h
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// FireChargeEntity.h
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//
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//
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#pragma once
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#pragma once
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@ -1,6 +1,6 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileFirework.h"
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#include "FireworkEntity.h"
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#include "../World.h"
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#include "../World.h"
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#include "../Chunk.h"
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#include "../Chunk.h"
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@ -1,5 +1,5 @@
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//
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//
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// ProjectileFirework.h
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// FireworkEntity.h
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//
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//
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#pragma once
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#pragma once
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@ -1,6 +1,6 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileGhastFireball.h"
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#include "GhastFireballEntity.h"
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#include "../World.h"
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#include "../World.h"
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@ -1,5 +1,5 @@
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//
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//
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// ProjectileGhastFireball.h
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// GhastFireballEntity.h
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//
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//
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#pragma once
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#pragma once
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@ -13,14 +13,14 @@
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#include "../ChunkMap.h"
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#include "../ChunkMap.h"
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#include "../Chunk.h"
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#include "../Chunk.h"
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#include "ProjectileArrow.h"
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#include "ArrowEntity.h"
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#include "ProjectileEgg.h"
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#include "ThrownEggEntity.h"
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#include "ProjectileEnderPearl.h"
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#include "ThrownEnderPearlEntity.h"
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#include "ProjectileExpBottle.h"
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#include "ExpBottleEntity.h"
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#include "ProjectileSnowball.h"
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#include "ThrownSnowballEntity.h"
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#include "ProjectileFireCharge.h"
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#include "FireChargeEntity.h"
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#include "ProjectileFirework.h"
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#include "FireworkEntity.h"
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#include "ProjectileGhastFireball.h"
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#include "GhastFireballEntity.h"
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@ -1,6 +1,6 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileEgg.h"
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#include "ThrownEggEntity.h"
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#include "../World.h"
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#include "../World.h"
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@ -1,5 +1,5 @@
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//
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//
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// ProjectileEgg.h
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// ThrownEggEntity.h
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//
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//
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#pragma once
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#pragma once
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@ -1,6 +1,6 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileEnderPearl.h"
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#include "ThrownEnderPearlEntity.h"
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@ -1,5 +1,5 @@
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//
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//
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// ProjectileEnderPearl.h
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// ThrownEnderPearlEntity.h
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//
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//
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#pragma once
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#pragma once
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@ -1,6 +1,6 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileSnowball.h"
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#include "ThrownSnowballEntity.h"
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#include "../World.h"
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#include "../World.h"
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@ -1,5 +1,5 @@
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//
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//
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// ProjectileSnowball.h
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// ThrownSnowballEntity.h
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//
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//
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#pragma once
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#pragma once
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@ -9,7 +9,7 @@
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#pragma once
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#pragma once
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#include "../Entities/ProjectileArrow.h"
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#include "../Entities/ArrowEntity.h"
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@ -3,7 +3,7 @@
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#include "Blaze.h"
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#include "Blaze.h"
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#include "../World.h"
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#include "../World.h"
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#include "../Entities/ProjectileFireCharge.h"
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#include "../Entities/FireChargeEntity.h"
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@ -3,7 +3,7 @@
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#include "Ghast.h"
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#include "Ghast.h"
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#include "../World.h"
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#include "../World.h"
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#include "../Entities/ProjectileGhastFireball.h"
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#include "../Entities/GhastFireballEntity.h"
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@ -3,7 +3,7 @@
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#include "Skeleton.h"
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#include "Skeleton.h"
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#include "../World.h"
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#include "../World.h"
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#include "../Entities/ProjectileArrow.h"
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#include "../Entities/ArrowEntity.h"
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@ -26,7 +26,7 @@ Documentation:
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#include "../Root.h"
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#include "../Root.h"
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#include "../Server.h"
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#include "../Server.h"
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#include "../Entities/ProjectileArrow.h"
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#include "../Entities/ArrowEntity.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/FallingBlock.h"
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#include "../Entities/FallingBlock.h"
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@ -31,8 +31,8 @@ Implements the 1.7.x protocol classes:
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#include "../BlockEntities/MobHeadEntity.h"
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#include "../BlockEntities/MobHeadEntity.h"
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#include "../BlockEntities/FlowerPotEntity.h"
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#include "../BlockEntities/FlowerPotEntity.h"
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#include "../CompositeChat.h"
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#include "../CompositeChat.h"
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#include "../Entities/ProjectileArrow.h"
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#include "../Entities/ArrowEntity.h"
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#include "../Entities/ProjectileFirework.h"
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#include "../Entities/FireworkEntity.h"
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@ -28,7 +28,7 @@
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#include "../Entities/Boat.h"
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#include "../Entities/Boat.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/ProjectileArrow.h"
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#include "../Entities/ArrowEntity.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/ExpOrb.h"
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#include "../Entities/ExpOrb.h"
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#include "../Entities/HangingEntity.h"
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#include "../Entities/HangingEntity.h"
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@ -35,12 +35,12 @@
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#include "../Entities/FallingBlock.h"
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#include "../Entities/FallingBlock.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/ProjectileArrow.h"
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#include "../Entities/ArrowEntity.h"
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#include "../Entities/ProjectileEgg.h"
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#include "../Entities/ThrownEggEntity.h"
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#include "../Entities/ProjectileEnderPearl.h"
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#include "../Entities/ThrownEnderPearlEntity.h"
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#include "../Entities/ProjectileSnowball.h"
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#include "../Entities/ThrownSnowballEntity.h"
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#include "../Entities/ProjectileFireCharge.h"
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#include "../Entities/FireChargeEntity.h"
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#include "../Entities/ProjectileGhastFireball.h"
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#include "../Entities/GhastFireballEntity.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/ExpOrb.h"
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#include "../Entities/ExpOrb.h"
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#include "../Entities/HangingEntity.h"
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#include "../Entities/HangingEntity.h"
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