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Fixed projectile source filenames, indentations

This commit is contained in:
archshift 2014-04-27 17:03:06 -07:00
parent 15324f3bbd
commit 9b0cb3fd97
26 changed files with 80 additions and 80 deletions

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@ -57,14 +57,14 @@ if (NOT MSVC)
Entities/Pickup.h Entities/Pickup.h
Entities/Player.h Entities/Player.h
Entities/ProjectileEntity.h Entities/ProjectileEntity.h
Entities/ProjectileArrow.h Entities/ArrowEntity.h
Entities/ProjectileEgg.h Entities/ThrownEggEntity.h
Entities/ProjectileEnderPearl.h Entities/ThrownEnderPearlEntity.h
Entities/ProjectileExpBottle.h Entities/ExpBottleEntity.h
Entities/ProjectileSnowball.h Entities/ThrownSnowballEntity.h
Entities/ProjectileFireCharge.h Entities/FireChargeEntity.h
Entities/ProjectileFirework.h Entities/FireworkEntity.h
Entities/ProjectileGhastFireball.h Entities/GhastFireballEntity.h
Entities/TNTEntity.h Entities/TNTEntity.h
Entities/ExpOrb.h Entities/ExpOrb.h
Entities/HangingEntity.h Entities/HangingEntity.h

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@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Player.h" #include "Player.h"
#include "ProjectileArrow.h" #include "ArrowEntity.h"
#include "../Chunk.h" #include "../Chunk.h"

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@ -1,5 +1,5 @@
// //
// ProjectileArrow.h // ArrowEntity.h
// //
#pragma once #pragma once

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@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileExpBottle.h" #include "ExpBottleEntity.h"
#include "../World.h" #include "../World.h"

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@ -1,5 +1,5 @@
// //
// ProjectileExpBottle.h // ExpBottleEntity.h
// //
#pragma once #pragma once

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@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileFireCharge.h" #include "FireChargeEntity.h"
#include "../World.h" #include "../World.h"

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@ -1,5 +1,5 @@
// //
// ProjectileFireCharge.h // FireChargeEntity.h
// //
#pragma once #pragma once

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@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileFirework.h" #include "FireworkEntity.h"
#include "../World.h" #include "../World.h"
#include "../Chunk.h" #include "../Chunk.h"

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@ -1,5 +1,5 @@
// //
// ProjectileFirework.h // FireworkEntity.h
// //
#pragma once #pragma once

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@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileGhastFireball.h" #include "GhastFireballEntity.h"
#include "../World.h" #include "../World.h"

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@ -1,5 +1,5 @@
// //
// ProjectileGhastFireball.h // GhastFireballEntity.h
// //
#pragma once #pragma once

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@ -13,14 +13,14 @@
#include "../ChunkMap.h" #include "../ChunkMap.h"
#include "../Chunk.h" #include "../Chunk.h"
#include "ProjectileArrow.h" #include "ArrowEntity.h"
#include "ProjectileEgg.h" #include "ThrownEggEntity.h"
#include "ProjectileEnderPearl.h" #include "ThrownEnderPearlEntity.h"
#include "ProjectileExpBottle.h" #include "ExpBottleEntity.h"
#include "ProjectileSnowball.h" #include "ThrownSnowballEntity.h"
#include "ProjectileFireCharge.h" #include "FireChargeEntity.h"
#include "ProjectileFirework.h" #include "FireworkEntity.h"
#include "ProjectileGhastFireball.h" #include "GhastFireballEntity.h"

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@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileEgg.h" #include "ThrownEggEntity.h"
#include "../World.h" #include "../World.h"

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@ -1,5 +1,5 @@
// //
// ProjectileEgg.h // ThrownEggEntity.h
// //
#pragma once #pragma once

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@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileEnderPearl.h" #include "ThrownEnderPearlEntity.h"

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@ -1,5 +1,5 @@
// //
// ProjectileEnderPearl.h // ThrownEnderPearlEntity.h
// //
#pragma once #pragma once

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@ -1,6 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ProjectileSnowball.h" #include "ThrownSnowballEntity.h"
#include "../World.h" #include "../World.h"

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@ -1,5 +1,5 @@
// //
// ProjectileSnowball.h // ThrownSnowballEntity.h
// //
#pragma once #pragma once

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@ -9,7 +9,7 @@
#pragma once #pragma once
#include "../Entities/ProjectileArrow.h" #include "../Entities/ArrowEntity.h"

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@ -3,7 +3,7 @@
#include "Blaze.h" #include "Blaze.h"
#include "../World.h" #include "../World.h"
#include "../Entities/ProjectileFireCharge.h" #include "../Entities/FireChargeEntity.h"

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@ -3,7 +3,7 @@
#include "Ghast.h" #include "Ghast.h"
#include "../World.h" #include "../World.h"
#include "../Entities/ProjectileGhastFireball.h" #include "../Entities/GhastFireballEntity.h"

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@ -3,7 +3,7 @@
#include "Skeleton.h" #include "Skeleton.h"
#include "../World.h" #include "../World.h"
#include "../Entities/ProjectileArrow.h" #include "../Entities/ArrowEntity.h"

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@ -26,7 +26,7 @@ Documentation:
#include "../Root.h" #include "../Root.h"
#include "../Server.h" #include "../Server.h"
#include "../Entities/ProjectileArrow.h" #include "../Entities/ArrowEntity.h"
#include "../Entities/Minecart.h" #include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h" #include "../Entities/FallingBlock.h"

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@ -31,8 +31,8 @@ Implements the 1.7.x protocol classes:
#include "../BlockEntities/MobHeadEntity.h" #include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h" #include "../BlockEntities/FlowerPotEntity.h"
#include "../CompositeChat.h" #include "../CompositeChat.h"
#include "../Entities/ProjectileArrow.h" #include "../Entities/ArrowEntity.h"
#include "../Entities/ProjectileFirework.h" #include "../Entities/FireworkEntity.h"

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@ -28,7 +28,7 @@
#include "../Entities/Boat.h" #include "../Entities/Boat.h"
#include "../Entities/Minecart.h" #include "../Entities/Minecart.h"
#include "../Entities/Pickup.h" #include "../Entities/Pickup.h"
#include "../Entities/ProjectileArrow.h" #include "../Entities/ArrowEntity.h"
#include "../Entities/TNTEntity.h" #include "../Entities/TNTEntity.h"
#include "../Entities/ExpOrb.h" #include "../Entities/ExpOrb.h"
#include "../Entities/HangingEntity.h" #include "../Entities/HangingEntity.h"

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@ -35,12 +35,12 @@
#include "../Entities/FallingBlock.h" #include "../Entities/FallingBlock.h"
#include "../Entities/Minecart.h" #include "../Entities/Minecart.h"
#include "../Entities/Pickup.h" #include "../Entities/Pickup.h"
#include "../Entities/ProjectileArrow.h" #include "../Entities/ArrowEntity.h"
#include "../Entities/ProjectileEgg.h" #include "../Entities/ThrownEggEntity.h"
#include "../Entities/ProjectileEnderPearl.h" #include "../Entities/ThrownEnderPearlEntity.h"
#include "../Entities/ProjectileSnowball.h" #include "../Entities/ThrownSnowballEntity.h"
#include "../Entities/ProjectileFireCharge.h" #include "../Entities/FireChargeEntity.h"
#include "../Entities/ProjectileGhastFireball.h" #include "../Entities/GhastFireballEntity.h"
#include "../Entities/TNTEntity.h" #include "../Entities/TNTEntity.h"
#include "../Entities/ExpOrb.h" #include "../Entities/ExpOrb.h"
#include "../Entities/HangingEntity.h" #include "../Entities/HangingEntity.h"