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Added useful parameter overloads to cBlockArea Lua API.

This commit is contained in:
madmaxoft 2014-02-24 23:17:12 +01:00
parent f96801290e
commit 9ab766189d
3 changed files with 164 additions and 6 deletions

View File

@ -104,7 +104,11 @@ g_APIDesc =
DumpToRawFile = { Params = "FileName", Return = "", Notes = "Dumps the raw data into a file. For debugging purposes only." }, DumpToRawFile = { Params = "FileName", Return = "", Notes = "Dumps the raw data into a file. For debugging purposes only." },
Expand = { Params = "SubMinX, AddMaxX, SubMinY, AddMaxY, SubMinZ, AddMaxZ", Return = "", Notes = "Expands the specified number of blocks from each border. Modifies the size of this blockarea object. New blocks created with this operation are filled with zeroes." }, Expand = { Params = "SubMinX, AddMaxX, SubMinY, AddMaxY, SubMinZ, AddMaxZ", Return = "", Notes = "Expands the specified number of blocks from each border. Modifies the size of this blockarea object. New blocks created with this operation are filled with zeroes." },
Fill = { Params = "DataTypes, BlockType, [BlockMeta], [BlockLight], [BlockSkyLight]", Return = "", Notes = "Fills the entire block area with the same values, specified. Uses the DataTypes param to determine which content types are modified." }, Fill = { Params = "DataTypes, BlockType, [BlockMeta], [BlockLight], [BlockSkyLight]", Return = "", Notes = "Fills the entire block area with the same values, specified. Uses the DataTypes param to determine which content types are modified." },
FillRelCuboid = { Params = "MinRelX, MaxRelX, MinRelY, MaxRelY, MinRelZ, MaxRelZ, DataTypes, BlockType, [BlockMeta], [BlockLight], [BlockSkyLight]", Return = "", Notes = "Fills the specified cuboid with the same values (like Fill() )." }, FillRelCuboid =
{
{ Params = "{{cCuboid|RelCuboid}}, DataTypes, BlockType, [BlockMeta], [BlockLight], [BlockSkyLight]", Return = "", Notes = "Fills the specified cuboid (in relative coords) with the same values (like Fill() )." },
{ Params = "MinRelX, MaxRelX, MinRelY, MaxRelY, MinRelZ, MaxRelZ, DataTypes, BlockType, [BlockMeta], [BlockLight], [BlockSkyLight]", Return = "", Notes = "Fills the specified cuboid with the same values (like Fill() )." },
},
GetBlockLight = { Params = "BlockX, BlockY, BlockZ", Return = "NIBBLETYPE", Notes = "Returns the blocklight at the specified absolute coords" }, GetBlockLight = { Params = "BlockX, BlockY, BlockZ", Return = "NIBBLETYPE", Notes = "Returns the blocklight at the specified absolute coords" },
GetBlockMeta = { Params = "BlockX, BlockY, BlockZ", Return = "NIBBLETYPE", Notes = "Returns the block meta at the specified absolute coords" }, GetBlockMeta = { Params = "BlockX, BlockY, BlockZ", Return = "NIBBLETYPE", Notes = "Returns the block meta at the specified absolute coords" },
GetBlockSkyLight = { Params = "BlockX, BlockY, BlockZ", Return = "NIBBLETYPE", Notes = "Returns the skylight at the specified absolute coords" }, GetBlockSkyLight = { Params = "BlockX, BlockY, BlockZ", Return = "NIBBLETYPE", Notes = "Returns the skylight at the specified absolute coords" },
@ -130,15 +134,28 @@ g_APIDesc =
HasBlockSkyLights = { Params = "", Return = "bool", Notes = "Returns true if current datatypes include skylight" }, HasBlockSkyLights = { Params = "", Return = "bool", Notes = "Returns true if current datatypes include skylight" },
HasBlockTypes = { Params = "", Return = "bool", Notes = "Returns true if current datatypes include block types" }, HasBlockTypes = { Params = "", Return = "bool", Notes = "Returns true if current datatypes include block types" },
LoadFromSchematicFile = { Params = "FileName", Return = "", Notes = "Clears current content and loads new content from the specified schematic file. Returns true if successful. Returns false and logs error if unsuccessful, old content is preserved in such a case." }, LoadFromSchematicFile = { Params = "FileName", Return = "", Notes = "Clears current content and loads new content from the specified schematic file. Returns true if successful. Returns false and logs error if unsuccessful, old content is preserved in such a case." },
Merge = { Params = "BlockAreaSrc, RelX, RelY, RelZ, Strategy", Return = "", Notes = "Merges BlockAreaSrc into this object at the specified relative coords, using the specified strategy" }, Merge =
{
{ Params = "BlockAreaSrc, {{Vector3i|RelMinCoords}}, Strategy", Return = "", Notes = "Merges BlockAreaSrc into this object at the specified relative coords, using the specified strategy" },
{ Params = "BlockAreaSrc, RelX, RelY, RelZ, Strategy", Return = "", Notes = "Merges BlockAreaSrc into this object at the specified relative coords, using the specified strategy" },
},
MirrorXY = { Params = "", Return = "", Notes = "Mirrors this block area around the XY plane. Modifies blocks' metas (if present) to match (i. e. furnaces facing the opposite direction)." }, MirrorXY = { Params = "", Return = "", Notes = "Mirrors this block area around the XY plane. Modifies blocks' metas (if present) to match (i. e. furnaces facing the opposite direction)." },
MirrorXYNoMeta = { Params = "", Return = "", Notes = "Mirrors this block area around the XY plane. Doesn't modify blocks' metas." }, MirrorXYNoMeta = { Params = "", Return = "", Notes = "Mirrors this block area around the XY plane. Doesn't modify blocks' metas." },
MirrorXZ = { Params = "", Return = "", Notes = "Mirrors this block area around the XZ plane. Modifies blocks' metas (if present)" }, MirrorXZ = { Params = "", Return = "", Notes = "Mirrors this block area around the XZ plane. Modifies blocks' metas (if present)" },
MirrorXZNoMeta = { Params = "", Return = "", Notes = "Mirrors this block area around the XZ plane. Doesn't modify blocks' metas." }, MirrorXZNoMeta = { Params = "", Return = "", Notes = "Mirrors this block area around the XZ plane. Doesn't modify blocks' metas." },
MirrorYZ = { Params = "", Return = "", Notes = "Mirrors this block area around the YZ plane. Modifies blocks' metas (if present)" }, MirrorYZ = { Params = "", Return = "", Notes = "Mirrors this block area around the YZ plane. Modifies blocks' metas (if present)" },
MirrorYZNoMeta = { Params = "", Return = "", Notes = "Mirrors this block area around the YZ plane. Doesn't modify blocks' metas." }, MirrorYZNoMeta = { Params = "", Return = "", Notes = "Mirrors this block area around the YZ plane. Doesn't modify blocks' metas." },
Read = { Params = "World, MinX, MaxX, MinY, MaxY, MinZ, MaxZ, DataTypes", Return = "bool", Notes = "Reads the area from World, returns true if successful" }, Read =
RelLine = { Params = "RelX1, RelY1, RelZ1, RelX2, RelY2, RelZ2, DataTypes, BlockType, [BlockMeta], [BlockLight], [BlockSkyLight]", Return = "", Notes = "Draws a line between the two specified points. Sets only datatypes specified by DataTypes." }, {
{ Params = "World, {{cCuboid|Cuboid}}, DataTypes", Return = "bool", Notes = "Reads the area from World, returns true if successful" },
{ Params = "World, {{Vector3i|Point1}}, {{Vector3i|Point2}}, DataTypes", Return = "bool", Notes = "Reads the area from World, returns true if successful" },
{ Params = "World, X1, X2, Y1, Y2, Z1, Z2, DataTypes", Return = "bool", Notes = "Reads the area from World, returns true if successful" },
},
RelLine =
{
{ Params = "{{Vector3i|RelPoint1}}, {{Vector3i|RelPoint2}}, DataTypes, BlockType, [BlockMeta], [BlockLight], [BlockSkyLight]", Return = "", Notes = "Draws a line between the two specified points. Sets only datatypes specified by DataTypes (baXXX constants)." },
{ Params = "RelX1, RelY1, RelZ1, RelX2, RelY2, RelZ2, DataTypes, BlockType, [BlockMeta], [BlockLight], [BlockSkyLight]", Return = "", Notes = "Draws a line between the two specified points. Sets only datatypes specified by DataTypes (baXXX constants)." },
},
RotateCCW = { Params = "", Return = "", Notes = "Rotates the block area around the Y axis, counter-clockwise (east -> north). Modifies blocks' metas (if present) to match." }, RotateCCW = { Params = "", Return = "", Notes = "Rotates the block area around the Y axis, counter-clockwise (east -> north). Modifies blocks' metas (if present) to match." },
RotateCCWNoMeta = { Params = "", Return = "", Notes = "Rotates the block area around the Y axis, counter-clockwise (east -> north). Doesn't modify blocks' metas." }, RotateCCWNoMeta = { Params = "", Return = "", Notes = "Rotates the block area around the Y axis, counter-clockwise (east -> north). Doesn't modify blocks' metas." },
RotateCW = { Params = "", Return = "", Notes = "Rotates the block area around the Y axis, clockwise (north -> east). Modifies blocks' metas (if present) to match." }, RotateCW = { Params = "", Return = "", Notes = "Rotates the block area around the Y axis, clockwise (north -> east). Modifies blocks' metas (if present) to match." },
@ -149,13 +166,21 @@ g_APIDesc =
SetBlockSkyLight = { Params = "BlockX, BlockY, BlockZ, SkyLight", Return = "", Notes = "Sets the skylight at the specified absolute coords" }, SetBlockSkyLight = { Params = "BlockX, BlockY, BlockZ, SkyLight", Return = "", Notes = "Sets the skylight at the specified absolute coords" },
SetBlockType = { Params = "BlockX, BlockY, BlockZ, BlockType", Return = "", Notes = "Sets the block type at the specified absolute coords" }, SetBlockType = { Params = "BlockX, BlockY, BlockZ, BlockType", Return = "", Notes = "Sets the block type at the specified absolute coords" },
SetBlockTypeMeta = { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "", Notes = "Sets the block type and meta at the specified absolute coords" }, SetBlockTypeMeta = { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "", Notes = "Sets the block type and meta at the specified absolute coords" },
SetOrigin = { Params = "OriginX, OriginY, OriginZ", Return = "", Notes = "Resets the origin for the absolute coords. Only affects how absolute coords are translated into relative coords." }, SetOrigin =
{
{ Params = "{{Vector3i|Origin}}", Return = "", Notes = "Resets the origin for the absolute coords. Only affects how absolute coords are translated into relative coords." },
{ Params = "OriginX, OriginY, OriginZ", Return = "", Notes = "Resets the origin for the absolute coords. Only affects how absolute coords are translated into relative coords." },
},
SetRelBlockLight = { Params = "RelBlockX, RelBlockY, RelBlockZ, BlockLight", Return = "", Notes = "Sets the blocklight at the specified relative coords" }, SetRelBlockLight = { Params = "RelBlockX, RelBlockY, RelBlockZ, BlockLight", Return = "", Notes = "Sets the blocklight at the specified relative coords" },
SetRelBlockMeta = { Params = "RelBlockX, RelBlockY, RelBlockZ, BlockMeta", Return = "", Notes = "Sets the block meta at the specified relative coords" }, SetRelBlockMeta = { Params = "RelBlockX, RelBlockY, RelBlockZ, BlockMeta", Return = "", Notes = "Sets the block meta at the specified relative coords" },
SetRelBlockSkyLight = { Params = "RelBlockX, RelBlockY, RelBlockZ, SkyLight", Return = "", Notes = "Sets the skylight at the specified relative coords" }, SetRelBlockSkyLight = { Params = "RelBlockX, RelBlockY, RelBlockZ, SkyLight", Return = "", Notes = "Sets the skylight at the specified relative coords" },
SetRelBlockType = { Params = "RelBlockX, RelBlockY, RelBlockZ, BlockType", Return = "", Notes = "Sets the block type at the specified relative coords" }, SetRelBlockType = { Params = "RelBlockX, RelBlockY, RelBlockZ, BlockType", Return = "", Notes = "Sets the block type at the specified relative coords" },
SetRelBlockTypeMeta = { Params = "RelBlockX, RelBlockY, RelBlockZ, BlockType, BlockMeta", Return = "", Notes = "Sets the block type and meta at the specified relative coords" }, SetRelBlockTypeMeta = { Params = "RelBlockX, RelBlockY, RelBlockZ, BlockType, BlockMeta", Return = "", Notes = "Sets the block type and meta at the specified relative coords" },
Write = { Params = "World, MinX, MinY, MinZ, DataTypes", Return = "bool", Notes = "Writes the area into World at the specified coords, returns true if successful" }, Write =
{
{ Params = "World, {{Vector3i|MinPoint}}, DataTypes", Return = "bool", Notes = "Writes the area into World at the specified coords, returns true if successful" },
{ Params = "World, MinX, MinY, MinZ, DataTypes", Return = "bool", Notes = "Writes the area into World at the specified coords, returns true if successful" },
},
}, },
Constants = Constants =
{ {

View File

@ -8,6 +8,7 @@
#include "BlockArea.h" #include "BlockArea.h"
#include "OSSupport/GZipFile.h" #include "OSSupport/GZipFile.h"
#include "Blocks/BlockHandler.h" #include "Blocks/BlockHandler.h"
#include "Cuboid.h"
@ -264,6 +265,15 @@ void cBlockArea::SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ)
void cBlockArea::SetOrigin(const Vector3i & a_Origin)
{
SetOrigin(a_Origin.x, a_Origin.y, a_Origin.z);
}
bool cBlockArea::Read(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes) bool cBlockArea::Read(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes)
{ {
// Normalize the coords: // Normalize the coords:
@ -338,6 +348,36 @@ bool cBlockArea::Read(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinB
bool cBlockArea::Read(cForEachChunkProvider * a_ForEachChunkProvider, const cCuboid & a_Bounds, int a_DataTypes)
{
return Read(
a_ForEachChunkProvider,
a_Bounds.p1.x, a_Bounds.p2.x,
a_Bounds.p1.y, a_Bounds.p2.y,
a_Bounds.p1.z, a_Bounds.p2.z,
a_DataTypes
);
}
bool cBlockArea::Read(cForEachChunkProvider * a_ForEachChunkProvider, const Vector3i & a_Point1, const Vector3i & a_Point2, int a_DataTypes)
{
return Read(
a_ForEachChunkProvider,
a_Point1.x, a_Point2.x,
a_Point1.y, a_Point2.y,
a_Point1.z, a_Point2.z,
a_DataTypes
);
}
bool cBlockArea::Write(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) bool cBlockArea::Write(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
{ {
ASSERT((a_DataTypes & GetDataTypes()) == a_DataTypes); // Are you requesting only the data that I have? ASSERT((a_DataTypes & GetDataTypes()) == a_DataTypes); // Are you requesting only the data that I have?
@ -362,6 +402,19 @@ bool cBlockArea::Write(cForEachChunkProvider * a_ForEachChunkProvider, int a_Min
bool cBlockArea::Write(cForEachChunkProvider * a_ForEachChunkProvider, const Vector3i & a_MinCoords, int a_DataTypes)
{
return Write(
a_ForEachChunkProvider,
a_MinCoords.x, a_MinCoords.y, a_MinCoords.z,
a_DataTypes
);
}
void cBlockArea::CopyTo(cBlockArea & a_Into) const void cBlockArea::CopyTo(cBlockArea & a_Into) const
{ {
if (&a_Into == this) if (&a_Into == this)
@ -643,6 +696,15 @@ void cBlockArea::Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_R
void cBlockArea::Merge(const cBlockArea & a_Src, const Vector3i & a_RelMinCoords, eMergeStrategy a_Strategy)
{
Merge(a_Src, a_RelMinCoords.x, a_RelMinCoords.y, a_RelMinCoords.z, a_Strategy);
}
void cBlockArea::Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight) void cBlockArea::Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight)
{ {
if ((a_DataTypes & GetDataTypes()) != a_DataTypes) if ((a_DataTypes & GetDataTypes()) != a_DataTypes)
@ -735,6 +797,23 @@ void cBlockArea::FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int
void cBlockArea::FillRelCuboid(const cCuboid & a_RelCuboid,
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
)
{
FillRelCuboid(
a_RelCuboid.p1.x, a_RelCuboid.p2.x,
a_RelCuboid.p1.y, a_RelCuboid.p2.y,
a_RelCuboid.p1.z, a_RelCuboid.p2.z,
a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight
);
}
void cBlockArea::RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int a_RelY2, int a_RelZ2, void cBlockArea::RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int a_RelY2, int a_RelZ2,
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
@ -852,6 +931,22 @@ void cBlockArea::RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int
void cBlockArea::RelLine(const Vector3i & a_Point1, const Vector3i & a_Point2,
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
)
{
RelLine(
a_Point1.x, a_Point1.y, a_Point1.z,
a_Point2.x, a_Point2.y, a_Point2.z,
a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight
);
}
void cBlockArea::RotateCCW(void) void cBlockArea::RotateCCW(void)
{ {
if (!HasBlockTypes()) if (!HasBlockTypes())

View File

@ -15,6 +15,16 @@
#include "ForEachChunkProvider.h" #include "ForEachChunkProvider.h"
// fwd:
class cCuboid;
class Vector3i;
// tolua_begin // tolua_begin
class cBlockArea class cBlockArea
{ {
@ -56,15 +66,27 @@ public:
/** Resets the origin. No other changes are made, contents are untouched. */ /** Resets the origin. No other changes are made, contents are untouched. */
void SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ); void SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ);
/** Resets the origin. No other changes are made, contents are untouched. */
void SetOrigin(const Vector3i & a_Origin);
/** Reads an area of blocks specified. Returns true if successful. All coords are inclusive. */ /** Reads an area of blocks specified. Returns true if successful. All coords are inclusive. */
bool Read(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes = baTypes | baMetas); bool Read(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes = baTypes | baMetas);
/** Reads an area of blocks specified. Returns true if successful. The bounds are included in the read area. */
bool Read(cForEachChunkProvider * a_ForEachChunkProvider, const cCuboid & a_Bounds, int a_DataTypes = baTypes | baMetas);
/** Reads an area of blocks specified. Returns true if successful. The bounds are included in the read area. */
bool Read(cForEachChunkProvider * a_ForEachChunkProvider, const Vector3i & a_Point1, const Vector3i & a_Point2, int a_DataTypes = baTypes | baMetas);
// TODO: Write() is not too good an interface: if it fails, there's no way to repeat only for the parts that didn't write // TODO: Write() is not too good an interface: if it fails, there's no way to repeat only for the parts that didn't write
// A better way may be to return a list of cBlockAreas for each part that didn't succeed writing, so that the caller may try again // A better way may be to return a list of cBlockAreas for each part that didn't succeed writing, so that the caller may try again
/** Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all */ /** Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all */
bool Write(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas); bool Write(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas);
/** Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all */
bool Write(cForEachChunkProvider * a_ForEachChunkProvider, const Vector3i & a_MinCoords, int a_DataTypes = baTypes | baMetas);
/** Copies this object's contents into the specified BlockArea. */ /** Copies this object's contents into the specified BlockArea. */
void CopyTo(cBlockArea & a_Into) const; void CopyTo(cBlockArea & a_Into) const;
@ -117,6 +139,10 @@ public:
*/ */
void Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy); void Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy);
/** Merges another block area into this one, using the specified block combinating strategy.
See Merge() above for details. */
void Merge(const cBlockArea & a_Src, const Vector3i & a_RelMinCoords, eMergeStrategy a_Strategy);
/** Fills the entire block area with the specified data */ /** Fills the entire block area with the specified data */
void Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f); void Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f);
@ -126,12 +152,24 @@ public:
NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f
); );
/** Fills a cuboid inside the block area with the specified data. a_Cuboid must be sorted. */
void FillRelCuboid(const cCuboid & a_RelCuboid,
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0,
NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f
);
/** Draws a line from between two points with the specified data */ /** Draws a line from between two points with the specified data */
void RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int a_RelY2, int a_RelZ2, void RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int a_RelY2, int a_RelZ2,
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0,
NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f
); );
/** Draws a line from between two points with the specified data */
void RelLine(const Vector3i & a_Point1, const Vector3i & a_Point2,
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0,
NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f
);
/** Rotates the entire area counter-clockwise around the Y axis */ /** Rotates the entire area counter-clockwise around the Y axis */
void RotateCCW(void); void RotateCCW(void);