Reduced max explosions per tick
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@ -48,7 +48,7 @@
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#define MAX_OUTGOING_PACKETS 2000
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/** Maximum number of explosions to send this tick, server will start dropping if exceeded */
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#define MAX_EXPLOSIONS_PER_TICK 100
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#define MAX_EXPLOSIONS_PER_TICK 20
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/** How many ticks before the socket is closed after the client is destroyed (#31) */
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static const int TICKS_BEFORE_CLOSE = 20;
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