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Add cEntity::GetBoundingBox, and use where appropriate. (#4711)

* Add cEntity::GetBoundingBox, and use where appropriate.
This commit is contained in:
Alexander Harkness 2020-05-03 20:04:33 +00:00 committed by GitHub
parent 5b92e6654f
commit 994036a3b8
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 22 additions and 11 deletions

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@ -3190,6 +3190,16 @@ local Hash = cCryptoHash.sha1HexString("DataToHash")
}, },
Notes = "Returns the number of hitpoints out of RawDamage that the currently equipped armor would cover. See {{TakeDamageInfo}} for more information on attack damage.", Notes = "Returns the number of hitpoints out of RawDamage that the currently equipped armor would cover. See {{TakeDamageInfo}} for more information on attack damage.",
}, },
GetBoundingBox =
{
Returns =
{
{
Type = "cBoundingBox",
},
},
Notes = "Returns the bounding box of the entity, which has width and height corresponding to the entity, and is aligned with the block grid.",
},
GetChunkX = GetChunkX =
{ {
Returns = Returns =

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@ -1625,7 +1625,7 @@ void cChunk::SetAreaBiome(int a_MinRelX, int a_MaxRelX, int a_MinRelZ, int a_Max
void cChunk::CollectPickupsByPlayer(cPlayer & a_Player) void cChunk::CollectPickupsByPlayer(cPlayer & a_Player)
{ {
auto BoundingBox = cBoundingBox(a_Player.GetPosition(), a_Player.GetWidth(), a_Player.GetHeight()); auto BoundingBox = a_Player.GetBoundingBox();
BoundingBox.Expand(1, 0.5, 1); BoundingBox.Expand(1, 0.5, 1);
for (auto & Entity : m_Entities) for (auto & Entity : m_Entities)
@ -1876,8 +1876,7 @@ bool cChunk::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback a_Ca
{ {
continue; continue;
} }
cBoundingBox EntBox(Entity->GetPosition(), Entity->GetWidth() / 2, Entity->GetHeight()); if (!Entity->GetBoundingBox().DoesIntersect(a_Box))
if (!EntBox.DoesIntersect(a_Box))
{ {
// The entity is not in the specified box // The entity is not in the specified box
continue; continue;

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@ -1298,9 +1298,8 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
if (!a_Entity.IsTNT() && !a_Entity.IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible if (!a_Entity.IsTNT() && !a_Entity.IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible
{ {
cBoundingBox bbEntity(a_Entity.GetPosition(), a_Entity.GetWidth() / 2, a_Entity.GetHeight()); auto EntityBox = a_Entity.GetBoundingBox();
if (!bbTNT.IsInside(EntityBox)) // If entity box is inside tnt box, not vice versa!
if (!bbTNT.IsInside(bbEntity)) // If bbEntity is inside bbTNT, not vice versa!
{ {
return false; return false;
} }

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@ -2353,7 +2353,7 @@ float cEntity::GetExplosionExposureRate(Vector3d a_ExplosionPosition, float a_Ex
return 0; return 0;
} }
cBoundingBox EntityBox(GetPosition(), m_Width / 2, m_Height); auto EntityBox = GetBoundingBox();
cBoundingBox ExplosionBox(a_ExplosionPosition, a_ExlosionPower * 2.0); cBoundingBox ExplosionBox(a_ExplosionPosition, a_ExlosionPower * 2.0);
cBoundingBox IntersectionBox(EntityBox); cBoundingBox IntersectionBox(EntityBox);

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@ -1,6 +1,7 @@
#pragma once #pragma once
#include "../BoundingBox.h"
#include "../Item.h" #include "../Item.h"
#include "../OSSupport/AtomicUniquePtr.h" #include "../OSSupport/AtomicUniquePtr.h"
@ -239,6 +240,8 @@ public:
int GetChunkX(void) const { return FloorC(m_Position.x / cChunkDef::Width); } int GetChunkX(void) const { return FloorC(m_Position.x / cChunkDef::Width); }
int GetChunkZ(void) const { return FloorC(m_Position.z / cChunkDef::Width); } int GetChunkZ(void) const { return FloorC(m_Position.z / cChunkDef::Width); }
cBoundingBox GetBoundingBox() const { return cBoundingBox(GetPosition(), GetWidth() / 2, GetHeight()); }
void SetHeadYaw (double a_HeadYaw); void SetHeadYaw (double a_HeadYaw);
void SetMass (double a_Mass); void SetMass (double a_Mass);
void SetPosX (double a_PosX) { SetPosition({a_PosX, m_Position.y, m_Position.z}); } void SetPosX (double a_PosX) { SetPosition({a_PosX, m_Position.y, m_Position.z}); }

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@ -31,7 +31,7 @@ public:
return false; return false;
} }
cBoundingBox EntBox(a_Entity.GetPosition(), a_Entity.GetWidth() / 2, a_Entity.GetHeight()); auto EntBox = a_Entity.GetBoundingBox();
double LineCoeff; double LineCoeff;
eBlockFace Face; eBlockFace Face;

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@ -84,7 +84,7 @@ void cPawn::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
// Spectators cannot push entities around // Spectators cannot push entities around
if ((!IsPlayer()) || (!static_cast<cPlayer *>(this)->IsGameModeSpectator())) if ((!IsPlayer()) || (!static_cast<cPlayer *>(this)->IsGameModeSpectator()))
{ {
m_World->ForEachEntityInBox(cBoundingBox(GetPosition(), GetWidth(), GetHeight()), [=](cEntity & a_Entity) m_World->ForEachEntityInBox(GetBoundingBox(), [=](cEntity & a_Entity)
{ {
if (a_Entity.GetUniqueID() == GetUniqueID()) if (a_Entity.GetUniqueID() == GetUniqueID())
{ {

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@ -2780,7 +2780,7 @@ bool cPlayer::DoesPlacingBlocksIntersectEntity(const sSetBlockVector & a_Blocks)
{ {
return false; return false;
} }
cBoundingBox EntBox(a_Entity.GetPosition(), a_Entity.GetWidth() / 2, a_Entity.GetHeight()); auto EntBox = a_Entity.GetBoundingBox();
for (auto BlockBox : PlacementBoxes) for (auto BlockBox : PlacementBoxes)
{ {
// Put in a little bit of wiggle room // Put in a little bit of wiggle room

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@ -147,7 +147,7 @@ public:
} }
} }
cBoundingBox EntBox(a_Entity.GetPosition(), a_Entity.GetWidth() / 2, a_Entity.GetHeight()); auto EntBox = a_Entity.GetBoundingBox();
// Instead of colliding the bounding box with another bounding box in motion, we collide an enlarged bounding box with a hairline. // Instead of colliding the bounding box with another bounding box in motion, we collide an enlarged bounding box with a hairline.
// The results should be good enough for our purposes // The results should be good enough for our purposes