Fixed previous commit: forgot to remove a debugging setting
git-svn-id: http://mc-server.googlecode.com/svn/trunk@294 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -431,9 +431,7 @@ void cWorld::InitializeSpawn()
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int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
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int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
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BlockToChunk( (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ );
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BlockToChunk( (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ );
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// DEBUG:
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int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
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// int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
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int ViewDist = 5; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
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LOG("Preparing spawn area in world \"%s\"", m_WorldName.c_str());
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LOG("Preparing spawn area in world \"%s\"", m_WorldName.c_str());
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for (int x = 0; x < ViewDist; x++)
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for (int x = 0; x < ViewDist; x++)
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